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  1. How to make great maps
  2. Bouncing Buddy
  3. Down the Rabbit Hole
  4. Breaking Down the Wall
  5. Alpha Centauri
  6. Through The Cube
  7. My deceptively tricky chamber...
  8. The official logic gates guide, and other technical tricks for PETI
  9. Controlled Room
  10. Stickmen Wanted for Science
  11. Small Map - Almost No Escape
  12. Falling with Style
  13. Sane's Delusion
  14. My Head Hurts
  15. Portal 2D
  16. Aperture Science Needs YOU! (A Playlist/Collection).
  17. Semi-Difficult New Puzzle
  18. Steam-Cloud Build Files?
  19. Forbidden Maps
  20. Question about commands
  21. How to abandon local changes and revert to published version?
  22. Faith Mountain - hidden items
  23. Criss Cross C'ridge
  24. Combinations
  25. First serious map, and looking for opinions
  26. Testers wanted for 3 maps!
  27. Upwards
  28. Brave Mr. Cube
  29. Archive Of My Puzzles
  30. Button Waltz: actual portal-based thinking puzzle
  31. Reunited
  32. how do i......
  33. Features Request
  34. [PACK/WIP] Aperture Training Facility & Test Labs
  35. Labyrinth with Companion Cube
  36. Chamber of Horrors
  37. Timers. How do they work?
  38. Local Saved Files
  39. Behold the MegaTurret and despair!
  40. Fun Floating With Frankencubes
  41. Hide\Unhide wire leds from Buttons\Objects
  42. Sewer Infiltration
  43. First Chamber
  44. Change the published thumbnail
  45. My lovely Movin' Panels
  46. Need Reviews/Criticism
  47. 10 Seconds to Freedom + My first map
  48. Playtesters needed
  49. Back to testing
  50. Physical & Logical 2.0
  51. The Same Test Initiative - STI
  52. Two new maps: Son of a Glitch and Prairie Dogging
  53. New Map - Carry That Weight (A Long Time)
  54. Issue with loading community maps
  55. Playtesters Needed
  56. 'Logic Switches' map - 3 new types of switch behaviour
  57. CREEATION (first + second map)
  58. *Published?
  59. I created a BTS area in the new editor.
  60. My Workshop: Semi-Hard Maps
  61. multi attack puzzle
  62. Companion Cube Adventures - the spine-chilling tale of love and peril!
  63. Aperture Science Turret Pinball
  64. [Only One Way]
  65. Superman on Steroids
  66. Escort Service: "traditional" Companion Cube puzzle
  67. Playtested this 100 times - I dare you to break it and/or actually solve it
  68. Freak Show
  69. New Map - Super Splooge Man
  70. Cube Madness
  71. Can't decide! Wich version of this map do you like more?
  72. Tests in need of Testing!
  73. Feature requests
  74. Introduction to Lasers: A crash course
  75. TruckTest 1
  76. Cycle Logic Gate for Editor (NO HAMMER REQ!)
  77. Publishing a Map
  78. Custom test element publishing and how it can work!
  79. Lost Features?
  80. I'd love to get some feedback on my new test chamber, "Abridged".
  81. Island Hopping
  82. So, just exit!
  83. Laser/Fizzler
  84. Have A Try At My Map Please
  85. The Shortcut
  86. Can You Figure Out This Very Simplistically Made Map?
  87. Bad news
  88. A Collection of Maps by Edgar Allan Poe
  89. Weird level design glitch?
  90. Changing thumbnail to customly created one
  91. Catch 22
  92. co-op maps
  93. I Love You
  94. Map compilation
  95. Mutual playtesting
  96. AussieGamer's beginner map collection
  97. "The Gauntlet" - My favorite creation of mine so far
  98. You'll know when the test starts
  99. TRAJECTORY - My most ambitious map yet! Feedback wanted
  100. My puzzles so far (8 chambers)
  101. [bug] playing older version of a map
  102. The Underside
  103. The Impostor - My first map
  104. good puzzle to try out!
  105. What Room Of Balls
  106. Follow the Bouncing Ball
  107. Nooks 'N' Crannies
  108. Catch and Drop
  109. My newest map
  110. Anyone looking for a really hard map? Here it is!
  111. Experiment 04: The Dread Machine
  112. Gel's slide #1
  113. Get The Cube!
  114. The Time Reactor - with a 3-phase timer made entirely in the PTI editor
  115. Adding a contributor?
  116. Cave Johnson's Gel Emporium
  117. New PeTI/Hammer map: At Arm's Length
  118. New Map - Tier Drops
  119. Pushing some buttons
  120. Throush The Lasers - Please test and comment!
  121. Deus Ex Machina
  122. The hardest 3 minutes you'll ever spend...
  123. Need a playtester?
  124. Triple Jump (hard map) is it too hard?
  125. The Super Special Speculative & Consultative Portal Website Club (win CSGO key!)
  126. Prevent ball falling outside of receptable?
  127. Order in the Courts
  128. Playtesters Needed!
  129. Intricate and complex map needs testing for workarounds
  130. Not BROKEN, Just Different.
  131. One Flew Over the Turret's Net
  132. The Basement.
  133. Infiltration of the Aperture Mansion
  134. Three Musketeers themed puzzle
  135. Hammer for PeTI Dummies Pt 1: The Basics
  136. My Companion, My Cube
  137. Exits borked?
  138. Self-Intercepting Challenges
  139. A mentally challenging puzzle
  140. Enlarging the Observation Window
  141. My Challenging Chamber
  142. How do I make a collection?
  143. My 11 chamber collection
  144. My chambers are hungry for testers!!!!
  145. Suggestion: Option to skip lighting calculations when building and running
  146. Hammer for PeTI Dummies Pt 2: Cameras and Placement Helpers
  147. Please try my tests!
  148. Question about the preview picture(s) for my test chambers
  149. Now Reviewing...
  150. Post your workshop maps here!
  151. My first PTI/Hammer hybrid: Hex-
  152. PeTIcompo #3 for this weekend!
  153. Do you think this map is too Hard?
  154. Bug: broken placement helper in faith_plate_target.vmf
  155. "Overflow, too many models"
  156. 3x3x3 Testing Initiative
  157. Lasers 'n' Fizzlers
  158. Bridge by Akkaf
  159. Searching test subjects
  160. Problems with the Edgeless Safety Cube
  161. Stats
  162. My new (and large) test chamber
  163. Hammer for PeTI Dummies Pt 3: Textures and Overlays
  164. The Labyrinth (my first map)
  165. Bring back OR buttons.
  166. Two chambers I'd love to get some feedback on!
  167. Test Sign Rooms
  168. Try out my puzzles.
  169. a few maps that need playtesting
  170. A little bit of silliness
  171. A 5 map collection ready for your feedback!
  172. Can't create coop maps in editor?
  173. Mr Waterhandle's map topic
  174. Playtesters needed!
  175. How to make a door
  176. Test chamber 'Hat test'
  177. Quadratic Jumps
  178. Portal Bumping?
  179. issues with an error
  180. The Evil Doctor Cube
  181. Test Chamber: Warthan's Happy Test
  182. HG -- Hopper
  183. Tetris
  184. Flip n' bounce map
  185. one small issue...
  186. Super Chell Aperture
  187. Playtesters wanted for short map
  188. I'm recording custom maps
  189. Hey, I just met you, and this is crazy
  190. What's the best user created PeTI map you've played?
  191. How Not to Make a Test Chamber
  192. Easy Portal 2 Tests
  193. Test Chamber: Warthan's Traditional Puzzle #1
  194. Skip Lighting in PETI
  195. Play Test: Warthan's Traditional Puzzle #2
  196. My new Companion Cube map
  197. A couple of maps in need of feedback
  198. picking a random community map
  199. Bens Extended Editor mod (BEEMOD)
  200. Funnel Fun
  201. Blue Dotted Line Things?
  202. Feedback on my first efforts, please!
  203. New Map Needs Testers
  204. Glitch Or Feature?
  205. Make portable room without being able to portal in it!
  206. Can you link separate maps into one single "game"?
  207. angled surfaces
  208. What's the best way to create a "door" between rooms?
  209. Getting PeTI-made maps from Steam Workshop into Hammer
  210. I have lost my map.
  211. Advanced Chambers
  212. The Cube is the Key - A Series of 3 Puzzle Chambers
  213. Why am I seeing grating instead of glass panels?
  214. Timing (Batteries Not Included)
  215. A Silly Map Idea I Had
  216. The Trouble With Turrets- a brand new map!
  217. The Trial - Many have tried. One has succeeded. Can you?
  218. Tips on Making a Challenging Map
  219. Bypass the 1750 Item Limit
  220. How do I bring up the in-game console?
  221. Tests Of Multitude!
  222. Problem Building Chambers
  223. I'm bored. Gimme some maps.
  224. Launch Portal2 directly into workshop queue?
  225. Thumbnails
  226. Issue with fizzlers
  227. It's a "Multiverse" Right?
  228. Portal 2 - Left4Dead Edition
  229. File > Open > Open Crash
  230. Workshop Maps
  231. Zoom / Scroll problem in editor
  232. I made a new level, tested and perfected it
  233. Introduction and my frist Puzzle!
  234. [MAP] agreed to the terms of those contributions
  235. Anyone up for a challenge?
  236. Using darkness as a part of design
  237. A very simple funnel maze map
  238. Current Subscribers / Total Unique Subscribers ?
  239. Subscribe should be changed to "Add to Que"
  240. Rate my map?
  241. Maps not saving?
  242. My maps
  243. Some More Maps For You
  244. Real challenge - collection0x0. Try it!
  245. Mega Man 2 Maps!
  246. Mind The Gaps
  247. Dr. Worm's Portal 2 maps
  248. Edited Instances
  249. Need Play Testing for your map? Or want to Play test a map?
  250. My Workshop Maps