View Full Version : Source Level Design
- Having a problem.
- Link mortar kills to the person who fires the mortar?
- Prop Question
- Map Zones
- Track_train, water, and reflexes problems
- Npc walking?
- Launcher DLL
- What is the diference between nodraw,invisible and clip
- difficulty making a train
- Vrad sometimes compiles just once when it's given the -both parameter?
- Run Map/Compile not Updating Map?
- PortalFlow problem.. too many buttons
- Clip brushes leaking Half-Life 1
- Gib Lighting
- Damage filters not working?
- Hammer Editor cannot load new version of my map
- A rotating object...
- Compiling Error
- Custom HUD elements in Hammer?
- prop_dynamic not showing in-game
- Converting a source map to gldsrc?
- [REQ] Include textures/models in bsp?
- I don't understand areaportals/Water. [TF2]
- Hiding portions of the map?
- Elaborate glass thingy
- need help about making maps!!!!
- Compiling Problem. [TF2]
- Building a new gamemode, have questions.
- hl2 ep2 mapping
- Placing an entity/brush at certain coordinates
- Selection tool not selecting
- Need help with map
- Creating a moving door for TF2
- Run Map error (coord extents)
- Respawning NPC's
- Lighting WTF! issues
- Floating Islands
- Logic Entities :-0
- unnecessary visleafs
- Extreme lag in hammer
- Is this possible?
- Frozen "Welcome to TF2" Screen
- Importing 3d Studio Max Geometry Into Hammer
- odd error
- Weird problem with my map. Help appreciated.
- Level Design Survey
- Levers and switches?
- Patching WVT and displacement checkers
- Mini Mapping Contest 04 at TF2Maps.net
- Noob question about flams after bomb explodes
- CP_DoubleDungeons
- spiral staircase?
- Cubemap error
- env_cubemap
- 4 General SDK Questions
- Map is pitch dark except for models! Please help!
- Track train backward problem
- Cluster portals saw into cluster
- Bad leaf ambient for leaf XXXX
- Not just the What, but the How.
- Engine hunk overflow!
- Anyway to make team specific buttons?
- Disable Motion on Func_physbox
- decompile and recompile props
- Hostages won't move in my CSS map
- props (prop_static) do not show up.
- SpecialAttack.net Developer Cooperation Program
- how do i make curves?
- prop_static and env_cubemaps
- Engine Error
- door switch ?
- "Stuck" on camera tool
- Virtual Portal
- Max audible distance?
- How to achieve realistic feel?
- help with control points?
- ASHF (Brush-Based Aircraft!)
- water! water everywhere!!!
- where is the combine gun rack?
- func_tanktrain screwing up.
- Reflections gone kaput
- Env_entity_maker + func_tracktrain + logic_timer
- PL Bridge (big idea, little mapping skill, help!!)
- Grouping problem
- easy way to apply scipt to mult npcs?
- [Idea] pl_Robbery
- sky_day01_05_hdr broken.
- Railroad tracks
- Railroad tracks in
- ambient_generic keyvalues don't work?
- Night Maps + Forests + Trigger Problem
- "Can't load vtex.dll" when building cubemaps
- [WIP] cp_HHR
- Material Stretch lock for displacements
- A Couple of questions for creating Half life 2 maps
- Alpine Art Style
- func_monitor is still (not moving) ???
- Blending with displacements
- HL2 freezes when loaded from Hammer
- Displacement Lightmap
- arena_goldmine
- Custom textures
- func_rot won't reflect light
- Switching Models in TF2
- multiple questions that I can't find the answer to
- Can you limit Classes or weapons in TF2 in map?
- Dynamic shadows (shadow_control)
- Vertex editing problems.
- Salloon Door
- prop_physics calling the server
- making fastzombies climb & dismount?
- cant compile
- Legal Right?
- water not showing?
- adding new entities
- TF2 Cap Points
- Hammer giving me problems
- From BSP To VMF
- TF2, Mapping questions, SOS! :)
- Vertex adjustments all messed up!!
- Models resources?
- CSS as an engine?
- My map crashes the server
- Using map files.
- Lost my portal file
- Creative Outlet for all of you
- Noob teleporting question
- arena_push_winter
- Map freezes when round 2 ends. Any way to find out what happens at time of freeze?
- TF2
- Vihcle out of props?
- Caves.
- Npcs in CS:S?
- Messed up road barrier
- Dripping / Leaking Water
- Making props only visible when the player is in a certain area
- Annoying Error
- Railroad crossing
- Any way to filter out HL2 content when mapping for TF2?
- How to push func_physbox?
- Moving around the grid
- Checkpoints/smart respawns in HL2:DM
- TF2 Attack/Defend Announcements
- Adding sound?
- TF2: Activating Spawnpoints according to CPs - wrong Spawn is activated
- Any TF2 .vmfs I can have?
- compileing help
- Shadow Light?
- tf2- control point that changes during capture, not after.
- Question: Alpine/Lumeryard textures
- Some help,
- TF2 - Problems forcing players to be a certain class
- Level editor crashes
- Some Pay Load questions
- Displacement "Sew" doesn't work -_-
- Variable Triggers
- Texture alignment and Electricity
- Weird bug in Hammer
- Point_camera and Func_monitor
- Soundscape question
- Game Content: How do I avoid mixing it?
- Engine Error: Map with no textures.
- Relative unit size?
- Need to Make a Hole in a Hollow Tube
- TF2 team spawns not working
- Snow Sounds
- Modding without coding
- Respawning func_physbox?
- Textures disapeered!
- env_projectedtexture
- Converting dynamic models into physics models
- Can't compile my map , need help please !
- level size in TF2
- counting players
- func_tracktrain
- how to make prop_dynamic ents diff sizes?
- Texturing Question
- Really bright map.
- Work-around for 'invalid solid structure'?
- Using a ragdoll as a prop?
- Making a simple map mod, part 2
- 'Pretty' water
- Disconnected: Client time out.
- TF2 Modding
- I really need help
- Lighting issue?
- Rounded Tunnles
- Run and Jump!
- func_tracktrain troubles
- Env_projectedtexture - Setting the VTF
- Payload Number of points greater than 3
- Hammer stops functioning properly after compile
- RP_Narcotic_Dreamland/RP map ideas
- "The system cannot find the file specified." error
- func_monitor is black
- Custom Texture Nightmare
- Problem with Info_hint nodes.
- New mod help
- npc crow gets stuck at the first air hint
- Vertex issue
- Water help
- DoD Map Spawn Areas
- VERY Annoying Problem
- Map Proposals....
- fog+1area=how!?! :S
- Help with texture!!
- can't make my map :(
- ropes
- Models not showing up
- swinging light goes through walls
- Wanting a good place to post a resource
- Are they scared?
- Shooting Range
- Problem with lift
- Trying to trigger an explosion
- Dark line around water.
- Map Displacement.. Brush 47? Doesn't Exist.
- PLESE HELP
- trigger_gravity
- MY MAP IDEA
- Weird Problem
- Slow Compiling
- Light_Dynamic
- Ambient.siren
- props arent showing in game
- Water is invisible in game
- Buildcubemaps crashing in Ep2.
- Simple question about hammer colors
- issue with fans (func_rotating) slowing down
- a breaking fan
- Wheel
- Need halp with glass textures.
- Display message on HUD
- Neutral Flag Triggering
- VRAD refuses to compile DoD:S map with HDR.
- Ragdoll issues
- everything I do in hammer is a leak!
- Lighting Question
- player orientation at round_start
- displacement question
- Need feedback on map...
- some questions about scripting
- Standard Measurments?
- Map Problems
- Error on map load, how to fix?
- skybox and fog question?
- Blend textures and how they make me RAAGE!
- Deagle with only 1 bullet
- Grass
- Animated props?
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