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View Full Version : Source Level Design


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  1. Prop Question
  2. Map Zones
  3. Track_train, water, and reflexes problems
  4. Npc walking?
  5. Launcher DLL
  6. What is the diference between nodraw,invisible and clip
  7. difficulty making a train
  8. Vrad sometimes compiles just once when it's given the -both parameter?
  9. Run Map/Compile not Updating Map?
  10. PortalFlow problem.. too many buttons
  11. Clip brushes leaking Half-Life 1
  12. Gib Lighting
  13. Damage filters not working?
  14. Hammer Editor cannot load new version of my map
  15. A rotating object...
  16. Compiling Error
  17. Custom HUD elements in Hammer?
  18. prop_dynamic not showing in-game
  19. Converting a source map to gldsrc?
  20. [REQ] Include textures/models in bsp?
  21. I don't understand areaportals/Water. [TF2]
  22. Hiding portions of the map?
  23. Elaborate glass thingy
  24. need help about making maps!!!!
  25. Compiling Problem. [TF2]
  26. Building a new gamemode, have questions.
  27. hl2 ep2 mapping
  28. Placing an entity/brush at certain coordinates
  29. Selection tool not selecting
  30. Need help with map
  31. Creating a moving door for TF2
  32. Run Map error (coord extents)
  33. Respawning NPC's
  34. Lighting WTF! issues
  35. Floating Islands
  36. Logic Entities :-0
  37. unnecessary visleafs
  38. Extreme lag in hammer
  39. Is this possible?
  40. Frozen "Welcome to TF2" Screen
  41. Importing 3d Studio Max Geometry Into Hammer
  42. odd error
  43. Weird problem with my map. Help appreciated.
  44. Level Design Survey
  45. Levers and switches?
  46. Patching WVT and displacement checkers
  47. Mini Mapping Contest 04 at TF2Maps.net
  48. Noob question about flams after bomb explodes
  49. CP_DoubleDungeons
  50. spiral staircase?
  51. Cubemap error
  52. env_cubemap
  53. 4 General SDK Questions
  54. Map is pitch dark except for models! Please help!
  55. Track train backward problem
  56. Cluster portals saw into cluster
  57. Bad leaf ambient for leaf XXXX
  58. Not just the What, but the How.
  59. Engine hunk overflow!
  60. Anyway to make team specific buttons?
  61. Disable Motion on Func_physbox
  62. decompile and recompile props
  63. Hostages won't move in my CSS map
  64. props (prop_static) do not show up.
  65. SpecialAttack.net Developer Cooperation Program
  66. how do i make curves?
  67. prop_static and env_cubemaps
  68. Engine Error
  69. door switch ?
  70. "Stuck" on camera tool
  71. Virtual Portal
  72. Max audible distance?
  73. How to achieve realistic feel?
  74. help with control points?
  75. ASHF (Brush-Based Aircraft!)
  76. water! water everywhere!!!
  77. where is the combine gun rack?
  78. func_tanktrain screwing up.
  79. Reflections gone kaput
  80. Env_entity_maker + func_tracktrain + logic_timer
  81. PL Bridge (big idea, little mapping skill, help!!)
  82. Grouping problem
  83. easy way to apply scipt to mult npcs?
  84. [Idea] pl_Robbery
  85. sky_day01_05_hdr broken.
  86. Railroad tracks
  87. Railroad tracks in
  88. ambient_generic keyvalues don't work?
  89. Night Maps + Forests + Trigger Problem
  90. "Can't load vtex.dll" when building cubemaps
  91. [WIP] cp_HHR
  92. Material Stretch lock for displacements
  93. A Couple of questions for creating Half life 2 maps
  94. Alpine Art Style
  95. func_monitor is still (not moving) ???
  96. Blending with displacements
  97. HL2 freezes when loaded from Hammer
  98. Displacement Lightmap
  99. arena_goldmine
  100. Custom textures
  101. func_rot won't reflect light
  102. Switching Models in TF2
  103. multiple questions that I can't find the answer to
  104. Can you limit Classes or weapons in TF2 in map?
  105. Dynamic shadows (shadow_control)
  106. Vertex editing problems.
  107. Salloon Door
  108. prop_physics calling the server
  109. making fastzombies climb & dismount?
  110. cant compile
  111. Legal Right?
  112. water not showing?
  113. adding new entities
  114. TF2 Cap Points
  115. Hammer giving me problems
  116. From BSP To VMF
  117. TF2, Mapping questions, SOS! :)
  118. Vertex adjustments all messed up!!
  119. Models resources?
  120. CSS as an engine?
  121. My map crashes the server
  122. Using map files.
  123. Lost my portal file
  124. Creative Outlet for all of you
  125. Noob teleporting question
  126. arena_push_winter
  127. Map freezes when round 2 ends. Any way to find out what happens at time of freeze?
  128. TF2
  129. Vihcle out of props?
  130. Caves.
  131. Npcs in CS:S?
  132. Messed up road barrier
  133. Dripping / Leaking Water
  134. Making props only visible when the player is in a certain area
  135. Annoying Error
  136. Railroad crossing
  137. Any way to filter out HL2 content when mapping for TF2?
  138. How to push func_physbox?
  139. Moving around the grid
  140. Checkpoints/smart respawns in HL2:DM
  141. TF2 Attack/Defend Announcements
  142. Adding sound?
  143. TF2: Activating Spawnpoints according to CPs - wrong Spawn is activated
  144. Any TF2 .vmfs I can have?
  145. compileing help
  146. Shadow Light?
  147. tf2- control point that changes during capture, not after.
  148. Question: Alpine/Lumeryard textures
  149. Some help,
  150. TF2 - Problems forcing players to be a certain class
  151. Level editor crashes
  152. Some Pay Load questions
  153. Displacement "Sew" doesn't work -_-
  154. Variable Triggers
  155. Texture alignment and Electricity
  156. Weird bug in Hammer
  157. Point_camera and Func_monitor
  158. Soundscape question
  159. Game Content: How do I avoid mixing it?
  160. Engine Error: Map with no textures.
  161. Relative unit size?
  162. Need to Make a Hole in a Hollow Tube
  163. TF2 team spawns not working
  164. Snow Sounds
  165. Modding without coding
  166. Respawning func_physbox?
  167. Textures disapeered!
  168. env_projectedtexture
  169. Converting dynamic models into physics models
  170. Can't compile my map , need help please !
  171. level size in TF2
  172. counting players
  173. func_tracktrain
  174. how to make prop_dynamic ents diff sizes?
  175. Texturing Question
  176. Really bright map.
  177. Work-around for 'invalid solid structure'?
  178. Using a ragdoll as a prop?
  179. Making a simple map mod, part 2
  180. 'Pretty' water
  181. Disconnected: Client time out.
  182. TF2 Modding
  183. I really need help
  184. Lighting issue?
  185. Rounded Tunnles
  186. Run and Jump!
  187. func_tracktrain troubles
  188. Env_projectedtexture - Setting the VTF
  189. Payload Number of points greater than 3
  190. Hammer stops functioning properly after compile
  191. RP_Narcotic_Dreamland/RP map ideas
  192. "The system cannot find the file specified." error
  193. func_monitor is black
  194. Custom Texture Nightmare
  195. Problem with Info_hint nodes.
  196. New mod help
  197. npc crow gets stuck at the first air hint
  198. Vertex issue
  199. Water help
  200. DoD Map Spawn Areas
  201. VERY Annoying Problem
  202. Map Proposals....
  203. fog+1area=how!?! :S
  204. Help with texture!!
  205. can't make my map :(
  206. ropes
  207. Models not showing up
  208. swinging light goes through walls
  209. Wanting a good place to post a resource
  210. Are they scared?
  211. Shooting Range
  212. Problem with lift
  213. Trying to trigger an explosion
  214. Dark line around water.
  215. Map Displacement.. Brush 47? Doesn't Exist.
  216. PLESE HELP
  217. trigger_gravity
  218. MY MAP IDEA
  219. Weird Problem
  220. Slow Compiling
  221. Light_Dynamic
  222. Ambient.siren
  223. props arent showing in game
  224. Water is invisible in game
  225. Buildcubemaps crashing in Ep2.
  226. Simple question about hammer colors
  227. issue with fans (func_rotating) slowing down
  228. a breaking fan
  229. Wheel
  230. Need halp with glass textures.
  231. Display message on HUD
  232. Neutral Flag Triggering
  233. VRAD refuses to compile DoD:S map with HDR.
  234. Ragdoll issues
  235. everything I do in hammer is a leak!
  236. Lighting Question
  237. player orientation at round_start
  238. displacement question
  239. Need feedback on map...
  240. some questions about scripting
  241. Standard Measurments?
  242. Map Problems
  243. Error on map load, how to fix?
  244. skybox and fog question?
  245. Blend textures and how they make me RAAGE!
  246. Deagle with only 1 bullet
  247. Grass
  248. Animated props?
  249. Rotating Entities?
  250. global variables?