View Full Version : Source Level Design
- env_sprite in L4D
- Players on a dynamic Prop
- L4D Campaign Design Team
- "Fake" npc's for a crowd?
- Left 4 Dead textures
- [TF2] Removing parented items from players on death
- Question about "VERTEX_BUFFER_SIZE"
- [L4D] Way to block grass sprites?
- Endcaps? How to?
- Transform flip vertically, horizontally disabled??
- Func_brush causing more lag than func_details?
- how to implement custom decals?
- A few questions
- Vertex manip not working
- Map dosn't update when starting L4D
- Halp Compile Again..
- Can't group anything
- Source SDK CS:S - Jepordy Idea
- Clip texture not blocking grenades/projectiles?
- L4D Multiplayer extremely high ping
- [L4D] Crap in my map :(
- Using fire kills performance
- Texture/Lighting changing during player movement (Broken Texture?)
- Slanted Rooves: Common Problems
- Preliminary Mapping in Sketchup
- [L4D] Realistic lighting for indoor areas
- Train Carriages & Parenting
- arena_Frame
- L4D Leak
- Any lists of Prefabs to download?
- Two questions...
- Decals & Graffiti
- Trying to make a boat, but I don't know how to make it afloat
- Disable sprites on textures?
- Disco?
- Building map with func_detail
- L4D custom options (picking up weapons)
- Making a sprite less... bright
- [L4D] Nice green trees?
- NPC Scripting
- Cubemaps?
- Change Fog with trigger
- Water surface not appearing with deep water
- [TF2] Hammer vertex weld tool?!
- Help with TF2 Arena concerning tf_logic_arena
- Water and Skyboxes [L4D]
- rope question
- [TF2] Crash on Teamswitch
- [StudioMDL GUIStudio MDL] ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
- my first try with Google SketchUp
- Making the survivors cough in L4D
- Bugs or/and issues of some Kind in hammer
- Flashlight = blackout
- Two-Sided Problem
- Ep2 blast door hammer help!
- L4D: Witchs and Tanks
- I hate making displacements.
- bsp version 18
- Visible Tool textures on displacements
- A puzzling problem :D !
- Engine error: cutllinkedlist overflow
- [L4D] Weird fog effects ??
- Looking at Water from the Side
- No zombies after panic event
- [L4D] Areaportal leak issues, bashing head on keyboard
- Erorr authentcating libraries.
- Turning a vmf to a model
- Env_beam problems
- Trigger to unfreeze physbox?
- Message displayed when +use
- Nav mesh issues...
- mapping problems...
- Adding Glows [L4D]
- Map causing server restart
- Map is no longer appearing in Hammer Editor
- molotov fire not showing up
- How did that work?
- Hammer freezes during compilation
- Map is mostly white and has alot of error signs in Hammer
- Hammer Lighting = Doors glow up
- Giving the "Suit" at startup?
- How to Change Cap value for CTF maps
- Some Questions about L4D Hammer
- How to make your map to show a message in the in-game chat????
- My First L4D Level
- Lighting Issues
- Can Someone Help Me Understand How 'vmf' Vectors Work?
- Can't load my .bsp file in-game
- CUtlLinkedList overflow! (exhausted index range)
- CSS Spawn Issues
- L4D Separate Spawns
- Game does not notice changes
- [L4D] Light/fog problem
- How do I hang a rag-doll from a fence?
- Integrating non-zombie (civilian) npcs into a L4D map
- Sound
- NPC moving down a set of (steep) stairs
- Texture issues...
- Too many func_physbox's?
- Killing water
- Map lighting/fog issues
- "Run Map" not working
- [Left 4 Dead] Few Survival questions
- Props that "snap" into position.
- Props that dissappear or change on pick-up.
- Weapons glowing in CSS
- vbsp.exe has encountered a problem and needs to close
- [L4D] Black models
- Attach sound to train car/prop_dynamic?
- item_item_crate specific spawns not being picked up in HL2DM
- [L4D] Detecting Specific Survivors
- Taking the Survivors Weapons
- Gaint Spinny physbox of death
- [general] Hints and Areas
- Problem Compiling
- prop_physics stuff missing in-game
- Ladders in DoD
- Broken Fog
- Three Left 4 Dead Questions...
- [L4D] Elevators and Nav Meshes
- Compilers
- Engine Hunk Overflow
- [L4D] Rain stops when I move above ground level
- Rotating lights
- Any good info on func_visclusters?
- Controling Physimpact / Physexplosion
- noob question - L4D easiest way to find x.y.z in map
- [Lighting] Lost Coast church window effect
- Find what missing texture SHOULD be?
- Having trouble with my map
- Face Align stuck! help
- How do I create a turnable valve wheel?
- [TF2] Control Point Help
- Just a quick little question
- [L4D]Button Question
- Help with Stripper - Adding a gas can
- Functional Sludge Skimmer, I/O questions?
- [L4D]Visual Messages
- HL2 Episode 2 compiling issue
- vertex to vertex snapping
- Entdata = VERY FULL is making my map not update
- [L4D] Lighting on a bushes
- breakable doors L4D
- Is it possible to have breakables turn into physboxesif they're levitating?
- func_tank automatic tracking gun
- Custom Prefabs
- Missing Textures - Aztec
- leak question (unstupified)
- Hiding the edges of the brushes in SDK?
- Map is not changing after compile
- 2fort glass doors or vmf
- Purple water and props
- gm_flatwater (map download link)
- Making a l4d map start on survival automatically
- River visleaf and lighthing problems
- 3D skybox problem - (major problem).
- L4D Func_Detail Question
- I cant use any tools?
- Skybox issue
- Making all the items spawn
- VVIS Crashes every time
- Why do my maps look so bad?
- Hammer turrets/rockets/brush weapons help
- Streetsign model
- L4D First level
- Problem with materials
- Door Opening Diagonally
- Vertex buffer problem
- Hammer Problem? Yes
- Is there any way to get a VGUI screen to work in HL2?
- Nav mesh jump down
- Stop Combine From Attacking
- Pakrat not working?
- Learning how to make an elevator (but having trouble)
- What's the best place to go for props, models and skins?
- Custom Sound doesnt play =/
- Brush wont add to Vis group
- RenStrike's HD Video Tutorials
- [L4D] Screen effects/overlays and disabling motion
- KotH
- [L4D]Glass Textures
- block player los
- L4d nav battlefield spawn control
- [CS:S]Lighting making textures glitchy
- L4D Nav Mesh Issue
- Zombie without headcrab
- cutting a hole in the ground
- Escape Vehicle Nav Help
- func_tanklaser firing sound?
- Hammer not writing .BSP file
- FindPortalSide Error
- New .vmf files yet?
- [L4D]Moving Questions
- [L4D] Physics Objects doing Damage
- [L4D] Ragdoll Trigger_hurts
- Can not figure out area portals at all
- I need someone to help me out with my map
- combine medic/ammo suplier, runing into rappel
- Problem Packaging Map
- monster_generic: Acting NPCs
- Falling through the world "map unplayable"
- Quick Question
- Making brushes have different material?
- NAV Error mixup
- Make a hunter kill other combine?
- Zombies won't attack my npc_bullseye! And another question
- Map fails to compile! HELP!!
- Escape Route
- [L4D]Door Frames
- Longer/Rapid Panic Events
- Doors that look damaged (open and close + sparks)
- Power switches for events to unfold.
- Overlays , Effects , Teleportation effect , drunken effect?
- Sleeping zombies NPCS / Slouching Zombies.
- Multiple Spawn Points, Need Help
- Displacement Problem
- Map at full brightness, no matter what lights I add
- vrad crashes
- [L4D] HDR final compile - nessecary?
- [L4D] Cubemap reflection?
- NPC Movement
- Gas leak + Spark = flames (Ravenholm)
- Need Help, Again!
- animation problems
- Getting the HUD to appear
- what is your longest time making one map?
- Survival mode - Zombies not spawning
- Trigger_hurt crashing my server! Help!
- Tf2 - koth map
- spawn in sky ????
- Final nav Problem
- Hammer compiles but then map doesnt work
- Grouping buttons & tracktrains
- hammer problems
- Prop_doors_rotating problem
- Func_detail and stairs - why include the wedge underneath?
- [L4D] HDR for problem
- best music for city battles
- Halp with MIniboss battle
- dissable friendly fire on single player
- Triggering sounds only once?
- Map compiles fine, Doesnt load in CSS.
- advanced nav mesh editing help needed
- Moving spotlight
- Im little stuck with this builidings
- Light problems
- Where to put custom HL2 Ep 2 Textures ?
- SDK- Map running issue
- [L4D] pivot a func_tracktrain?
- Merge two block in hammer
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