PDA

View Full Version : Source Level Design


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 [19] 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39

  1. env_sprite in L4D
  2. Players on a dynamic Prop
  3. L4D Campaign Design Team
  4. "Fake" npc's for a crowd?
  5. Left 4 Dead textures
  6. [TF2] Removing parented items from players on death
  7. Question about "VERTEX_BUFFER_SIZE"
  8. [L4D] Way to block grass sprites?
  9. Endcaps? How to?
  10. Transform flip vertically, horizontally disabled??
  11. Func_brush causing more lag than func_details?
  12. how to implement custom decals?
  13. A few questions
  14. Vertex manip not working
  15. Map dosn't update when starting L4D
  16. Halp Compile Again..
  17. Can't group anything
  18. Source SDK CS:S - Jepordy Idea
  19. Clip texture not blocking grenades/projectiles?
  20. L4D Multiplayer extremely high ping
  21. [L4D] Crap in my map :(
  22. Using fire kills performance
  23. Texture/Lighting changing during player movement (Broken Texture?)
  24. Slanted Rooves: Common Problems
  25. Preliminary Mapping in Sketchup
  26. [L4D] Realistic lighting for indoor areas
  27. Train Carriages & Parenting
  28. arena_Frame
  29. L4D Leak
  30. Any lists of Prefabs to download?
  31. Two questions...
  32. Decals & Graffiti
  33. Trying to make a boat, but I don't know how to make it afloat
  34. Disable sprites on textures?
  35. Disco?
  36. Building map with func_detail
  37. L4D custom options (picking up weapons)
  38. Making a sprite less... bright
  39. [L4D] Nice green trees?
  40. NPC Scripting
  41. Cubemaps?
  42. Change Fog with trigger
  43. Water surface not appearing with deep water
  44. [TF2] Hammer vertex weld tool?!
  45. Help with TF2 Arena concerning tf_logic_arena
  46. Water and Skyboxes [L4D]
  47. rope question
  48. [TF2] Crash on Teamswitch
  49. [StudioMDL GUIStudio MDL] ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
  50. my first try with Google SketchUp
  51. Making the survivors cough in L4D
  52. Bugs or/and issues of some Kind in hammer
  53. Flashlight = blackout
  54. Two-Sided Problem
  55. Ep2 blast door hammer help!
  56. L4D: Witchs and Tanks
  57. I hate making displacements.
  58. bsp version 18
  59. Visible Tool textures on displacements
  60. A puzzling problem :D !
  61. Engine error: cutllinkedlist overflow
  62. [L4D] Weird fog effects ??
  63. Looking at Water from the Side
  64. No zombies after panic event
  65. [L4D] Areaportal leak issues, bashing head on keyboard
  66. Erorr authentcating libraries.
  67. Turning a vmf to a model
  68. Env_beam problems
  69. Trigger to unfreeze physbox?
  70. Message displayed when +use
  71. Nav mesh issues...
  72. mapping problems...
  73. Adding Glows [L4D]
  74. Map causing server restart
  75. Map is no longer appearing in Hammer Editor
  76. molotov fire not showing up
  77. How did that work?
  78. Hammer freezes during compilation
  79. Map is mostly white and has alot of error signs in Hammer
  80. Hammer Lighting = Doors glow up
  81. Giving the "Suit" at startup?
  82. How to Change Cap value for CTF maps
  83. Some Questions about L4D Hammer
  84. How to make your map to show a message in the in-game chat????
  85. My First L4D Level
  86. Lighting Issues
  87. Can Someone Help Me Understand How 'vmf' Vectors Work?
  88. Can't load my .bsp file in-game
  89. CUtlLinkedList overflow! (exhausted index range)
  90. CSS Spawn Issues
  91. L4D Separate Spawns
  92. Game does not notice changes
  93. [L4D] Light/fog problem
  94. How do I hang a rag-doll from a fence?
  95. Integrating non-zombie (civilian) npcs into a L4D map
  96. Sound
  97. NPC moving down a set of (steep) stairs
  98. Texture issues...
  99. Too many func_physbox's?
  100. Killing water
  101. Map lighting/fog issues
  102. "Run Map" not working
  103. [Left 4 Dead] Few Survival questions
  104. Props that "snap" into position.
  105. Props that dissappear or change on pick-up.
  106. Weapons glowing in CSS
  107. vbsp.exe has encountered a problem and needs to close
  108. [L4D] Black models
  109. Attach sound to train car/prop_dynamic?
  110. item_item_crate specific spawns not being picked up in HL2DM
  111. [L4D] Detecting Specific Survivors
  112. Taking the Survivors Weapons
  113. Gaint Spinny physbox of death
  114. [general] Hints and Areas
  115. Problem Compiling
  116. prop_physics stuff missing in-game
  117. Ladders in DoD
  118. Broken Fog
  119. Three Left 4 Dead Questions...
  120. [L4D] Elevators and Nav Meshes
  121. Compilers
  122. Engine Hunk Overflow
  123. [L4D] Rain stops when I move above ground level
  124. Rotating lights
  125. Any good info on func_visclusters?
  126. Controling Physimpact / Physexplosion
  127. noob question - L4D easiest way to find x.y.z in map
  128. [Lighting] Lost Coast church window effect
  129. Find what missing texture SHOULD be?
  130. Having trouble with my map
  131. Face Align stuck! help
  132. How do I create a turnable valve wheel?
  133. [TF2] Control Point Help
  134. Just a quick little question
  135. [L4D]Button Question
  136. Help with Stripper - Adding a gas can
  137. Functional Sludge Skimmer, I/O questions?
  138. [L4D]Visual Messages
  139. HL2 Episode 2 compiling issue
  140. vertex to vertex snapping
  141. Entdata = VERY FULL is making my map not update
  142. [L4D] Lighting on a bushes
  143. breakable doors L4D
  144. Is it possible to have breakables turn into physboxesif they're levitating?
  145. func_tank automatic tracking gun
  146. Custom Prefabs
  147. Missing Textures - Aztec
  148. leak question (unstupified)
  149. Hiding the edges of the brushes in SDK?
  150. Map is not changing after compile
  151. 2fort glass doors or vmf
  152. Purple water and props
  153. gm_flatwater (map download link)
  154. Making a l4d map start on survival automatically
  155. River visleaf and lighthing problems
  156. 3D skybox problem - (major problem).
  157. L4D Func_Detail Question
  158. I cant use any tools?
  159. Skybox issue
  160. Making all the items spawn
  161. VVIS Crashes every time
  162. Why do my maps look so bad?
  163. Hammer turrets/rockets/brush weapons help
  164. Streetsign model
  165. L4D First level
  166. Problem with materials
  167. Door Opening Diagonally
  168. Vertex buffer problem
  169. Hammer Problem? Yes
  170. Is there any way to get a VGUI screen to work in HL2?
  171. Nav mesh jump down
  172. Stop Combine From Attacking
  173. Pakrat not working?
  174. Learning how to make an elevator (but having trouble)
  175. What's the best place to go for props, models and skins?
  176. Custom Sound doesnt play =/
  177. Brush wont add to Vis group
  178. RenStrike's HD Video Tutorials
  179. [L4D] Screen effects/overlays and disabling motion
  180. KotH
  181. [L4D]Glass Textures
  182. block player los
  183. L4d nav battlefield spawn control
  184. [CS:S]Lighting making textures glitchy
  185. L4D Nav Mesh Issue
  186. Zombie without headcrab
  187. cutting a hole in the ground
  188. Escape Vehicle Nav Help
  189. func_tanklaser firing sound?
  190. Hammer not writing .BSP file
  191. FindPortalSide Error
  192. New .vmf files yet?
  193. [L4D]Moving Questions
  194. [L4D] Physics Objects doing Damage
  195. [L4D] Ragdoll Trigger_hurts
  196. Can not figure out area portals at all
  197. I need someone to help me out with my map
  198. combine medic/ammo suplier, runing into rappel
  199. Problem Packaging Map
  200. monster_generic: Acting NPCs
  201. Falling through the world "map unplayable"
  202. Quick Question
  203. Making brushes have different material?
  204. NAV Error mixup
  205. Make a hunter kill other combine?
  206. Zombies won't attack my npc_bullseye! And another question
  207. Map fails to compile! HELP!!
  208. Escape Route
  209. [L4D]Door Frames
  210. Longer/Rapid Panic Events
  211. Doors that look damaged (open and close + sparks)
  212. Power switches for events to unfold.
  213. Overlays , Effects , Teleportation effect , drunken effect?
  214. Sleeping zombies NPCS / Slouching Zombies.
  215. Multiple Spawn Points, Need Help
  216. Displacement Problem
  217. Map at full brightness, no matter what lights I add
  218. vrad crashes
  219. [L4D] HDR final compile - nessecary?
  220. [L4D] Cubemap reflection?
  221. NPC Movement
  222. Gas leak + Spark = flames (Ravenholm)
  223. Need Help, Again!
  224. animation problems
  225. Getting the HUD to appear
  226. what is your longest time making one map?
  227. Survival mode - Zombies not spawning
  228. Trigger_hurt crashing my server! Help!
  229. Tf2 - koth map
  230. spawn in sky ????
  231. Final nav Problem
  232. Hammer compiles but then map doesnt work
  233. Grouping buttons & tracktrains
  234. hammer problems
  235. Prop_doors_rotating problem
  236. Func_detail and stairs - why include the wedge underneath?
  237. [L4D] HDR for problem
  238. best music for city battles
  239. Halp with MIniboss battle
  240. dissable friendly fire on single player
  241. Triggering sounds only once?
  242. Map compiles fine, Doesnt load in CSS.
  243. advanced nav mesh editing help needed
  244. Moving spotlight
  245. Im little stuck with this builidings
  246. Light problems
  247. Where to put custom HL2 Ep 2 Textures ?
  248. SDK- Map running issue
  249. [L4D] pivot a func_tracktrain?
  250. Merge two block in hammer