PDA

View Full Version : Source Level Design


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 [30] 31 32 33 34 35 36 37 38 39

  1. Disconnect: ERROR! Reliable snaphsot
  2. Brush selection bug
  3. Stretchy Textures
  4. how to make info_start_player talk
  5. Which GCFs/materials are shared by all Source games?
  6. Teleporting between maps
  7. [Tutorial] Creating spawning weapons for Deathmatch
  8. No errors, will not compile...
  9. Beginning the level by waking up
  10. Wrong entity type: How to find?
  11. I can walk through prop_physics - how to set collision?
  12. func_smokevolume - limits?
  13. Broken Glass Texture
  14. Modifying Items
  15. Finnal Compile
  16. hl2 intro sequence question
  17. Sketchup Hammer plugin problem
  18. Ground Fog
  19. Hl2Ep2 crashing during startup
  20. CSS: making my first map
  21. surface lights went in leaf ambient cubes???
  22. func_breakable doesn't break
  23. Problem with color correction
  24. TF2 extended round end
  25. Mapping contest.
  26. Displacement grid size problem...
  27. View distance problems
  28. Lighting Ideas...
  29. New to Hammer, mind if i ask some questions?
  30. Starting My Mod
  31. tracktrain not changing speeds
  32. Strange leak - cannot fix it
  33. How do i make a snow storm?
  34. Dev job
  35. A few easy TF2 hammer questions
  36. ConVarRef mat_reduceparticles
  37. [HL2:DM] Mapping, Cooperative - Combat. A Few Questions.
  38. Anyway way to have a map with Counter-Strike and HL2 Episode 1 and 2 content?
  39. Question: Image that faces you?
  40. L4D2 question
  41. this Block LOS texture thing...
  42. Valve original maps, sloppy?
  43. tf2 map help
  44. How do I make a water texture?
  45. Compilation Problem with 3D Skybox
  46. retreating npcs?
  47. disable movement
  48. Never ending Ocean
  49. I want to port from single player 2006 to multiplayer mod 2009
  50. How do I make a texture scroll?
  51. Hammer will not compile.
  52. bots won't move round in CS:S map
  53. whats thew new entity for Point_Veiwcontrol?
  54. Connecting to my map
  55. Hammer BLOWS
  56. Door lighting broke? HELP
  57. Blur Screen Overlay
  58. Vrad stop working.
  59. Placing "game pieces."
  60. Educational Purposes
  61. "Trying to create a non-quad displacement!"
  62. Automatic texture alignment in hammer
  63. noclip texture
  64. Hammer problem with Hotkeys
  65. The ocean I made
  66. L4D2 Authoring Tools - Breakable Safe Room Door
  67. Strange smokevolume problem
  68. Equipping At Start Of Singleplayer Level?
  69. Input/Output with Sound is not working
  70. I can see through the skybox
  71. Why are some things in my maps glowing bright white?
  72. TF2 FireFight and NPCs
  73. hammer editor help
  74. Performing Actions Based on Counter Values
  75. Industry Standard Grid Sizes
  76. Video file played over func_monitor
  77. [Help] Valve Hammer Editor Textures
  78. L4d authoring tools multiple issues
  79. Compile Error: "The system cannot find the file specified"
  80. Player clips and brushes
  81. Best Way to Do Radio Communications?
  82. Skybox isn't showing up in map
  83. The use key within a trigger
  84. "WARNING: Too many light styles on a face at"
  85. Contents
  86. Hint placement help
  87. How do I prevent sound in map areas?
  88. My Map won't Run
  89. L4D-series assets in traditional Source games
  90. Moving from Hammer to UDK
  91. SDK compile issues
  92. Level Design & Architecture
  93. Level Design & Architecture
  94. Custom sound only works in hammer
  95. basic question about safe rooms/checkpoints
  96. no squag please
  97. Exploding barrels.
  98. Map Transitions. How To Set Them?
  99. Can't Get "trigger_changelevel" to Work.
  100. Soundscapes sometimes don't get activated
  101. Stalkers in Half-Life 2: Episode 2
  102. Testing Issues & Other Problems
  103. Setting a specific spawn for a witch
  104. I need help with my TF2 map.
  105. Spining things.
  106. Lighting problems in TF2 map
  107. Any color can be a texture?
  108. How do I make doors open with CP's? (TF2)
  109. Props deleted after map compile and falling through floor
  110. Does Ep 2 automatically optimize?
  111. Problems with Player_Start
  112. Won't compile/run
  113. Prop Doors Keep Getting Jammed Open?
  114. Lightning on func_track train
  115. TF2 Skybox Issue
  116. Skin not working on Industrial Light Model
  117. Anyway to decrease the brightness of point_light and normal light Entities?
  118. Invisible Props that I keep stubbing my toe on...
  119. Compile error: WARNING: BSP node with unbounded volume
  120. Creating Forest, River, And Mountain. Help!
  121. Black viewports in only one mod, rest work fine
  122. Having a problem in tf2 map
  123. [Hammer Editor Help] Hiding TrackTrain
  124. Disable fog without losing control over particles?
  125. Vis Decompression Overrun
  126. Panic event happens in the wrong battlefield area
  127. Map not working
  128. I got some water issues
  129. How does the Aperture Lab Vent Network work?
  130. Copyrighting Maps
  131. (I/O) kill brush entity func_brush on player death?
  132. Scripted sequence with gman
  133. Start an env_fire with a trigger
  134. Making the Horseman appear?
  135. Non-human character on human skeleton?
  136. L4D campaign troubles
  137. prop_physics spawn only sometimes
  138. world brush (wall) turns white at some distance
  139. I need major help
  140. Lighting+VVIS fail
  141. SDK Problem
  142. Making a sound randomly chosen from a list be played
  143. spawning in other player
  144. CS_Metroplex. Counter-Strike Source, Custom 64 player hostage Rescue
  145. I can't compile my (testing) first map
  146. MAX_MAP_BRUSHSIDES questions.
  147. csanner on a path_track
  148. I'm haveing a bit of trouble getting the game to end.
  149. Lighting issue with in-game flashlight
  150. Can't see the sound radius sphere anymore?
  151. pre-caching textures in Hammer?
  152. L4D2 Making Materials: Making Graffiti (HOW?)
  153. Func_monitor not in entity dropdown list?
  154. Dynamic Spawns + Small Level = Cosmetic Problem?
  155. Missing Textures and Effects from TF2 in Hammer
  156. how the models in my map have error
  157. My dropship
  158. [CS:S] Automatic teamswitch on round end
  159. Different vertexes on same plane make "Invalid Brush"?
  160. HL2 Singleplayer mounted guns?
  161. Using Models from Other Source Games
  162. Propper: Can't Compile!
  163. Gmod Map
  164. [REQ]Map Prop Lists.
  165. VTF Edit batch type program.
  166. Two qustions.
  167. l4d2 and hl2 content
  168. Moving Brushes
  169. Share some Industrial Concepts (L4D2 Campaign)
  170. 3-D Skybox Missing
  171. L4D2 authoring tools, zombie and spitter problem
  172. Completely removing the grass from displacements
  173. Disconnected
  174. Imported prop_static... how do I import prop_physics?
  175. Hammer isn't Compiling Again (What a surprise...)
  176. Looking for moderate to experienced mappers
  177. Scripted sequence help.
  178. info_player_start problem...
  179. SoundOff
  180. Custom Zombie Models in L4D2?
  181. Problem with game_player_equip
  182. Memory Problem.
  183. ai_goal_assault messed up.
  184. Anyone know how to make a slide?
  185. Keep both parts after using clipping tool?
  186. How do you make a Spiral Stairway?
  187. A question about designing buildings as props...
  188. TF 2: Chess: idea for modding
  189. Skybox makes world brushes tranparent
  190. Problem with compiling
  191. Compile Log is fine, but still won't play....
  192. Is there a way to run hammer offline?
  193. Number of chapters in a L4D/2 custom campaign?
  194. Payload, sliding backwards
  195. Custom Map Crashes, No Compile Errors
  196. Cut off light
  197. L4D2 env_instructor_hint
  198. Some Questions
  199. Volumetric light beam: can't find vol_light001.
  200. Cant compile well (doesn't load the map)
  201. How to make a DRIVEABLE HELICOPTER and a useable mounted turret
  202. Jump Mapping help
  203. Is it possible to search for entities by numbers?
  204. L4D2 Authoring tool
  205. Parented physboxes and triggers:
  206. Very odd shadows
  207. rocket spawning
  208. When spawning into map, all i see is black space
  209. Full HL2 game mechanics in custom SP maps?
  210. point_spotlight through grates?
  211. (L4D2) Game chrashes while loading level
  212. Insert Objects
  213. Hammer issues
  214. One Person Elevator (Trigger help)
  215. Crouching Strider
  216. Error when trying to compile map
  217. When will the model viewer be fixed?
  218. Funky Colors Ingame
  219. Waves in the water? + water fading into the distance?
  220. models throw out an error but dont halt compile
  221. Appearing physics?
  222. Seeing lights far away from fog
  223. Mapping for Half-Life 2: Deathmatch
  224. Renaming a (nearly) finished map
  225. Hammer Editor Crashes!
  226. [L4D2] Nav mesh not generating
  227. How to make dusty air?
  228. How do I find the CS: CZ .WAD files for Hammer 3.5?
  229. Light coming from an inexistent entity
  230. Open door towards you or Pull a door
  231. Gravity Gun in CS:S
  232. Shining in the dark
  233. Spinning wheel?
  234. Strange "click-through" bug when selecting entities
  235. Areaportal is open but nothing is drawn
  236. Change player health/colour/gravity/speed
  237. Displacements+Shadow_control
  238. Mouse sensitivity?
  239. Rendered Water Causes Map Crash
  240. Teleport not working
  241. non-existant brush/entity shadows
  242. Model not in editor but visible in game
  243. How to pack materials in maps?
  244. Hammer Grid Issue.
  245. Npcs being sloppy.
  246. prop_statics with and without shadows
  247. point_viewcontrol: Camera position changes a bit
  248. Mapping theory question - Sealing brushes
  249. Need help with Instructor Messages
  250. Having a issue with the skybox