View Full Version : Source Level Design
- Disconnect: ERROR! Reliable snaphsot
- Brush selection bug
- Stretchy Textures
- how to make info_start_player talk
- Which GCFs/materials are shared by all Source games?
- Teleporting between maps
- [Tutorial] Creating spawning weapons for Deathmatch
- No errors, will not compile...
- Beginning the level by waking up
- Wrong entity type: How to find?
- I can walk through prop_physics - how to set collision?
- func_smokevolume - limits?
- Broken Glass Texture
- Modifying Items
- Finnal Compile
- hl2 intro sequence question
- Sketchup Hammer plugin problem
- Ground Fog
- Hl2Ep2 crashing during startup
- CSS: making my first map
- surface lights went in leaf ambient cubes???
- func_breakable doesn't break
- Problem with color correction
- TF2 extended round end
- Mapping contest.
- Displacement grid size problem...
- View distance problems
- Lighting Ideas...
- New to Hammer, mind if i ask some questions?
- Starting My Mod
- tracktrain not changing speeds
- Strange leak - cannot fix it
- How do i make a snow storm?
- Dev job
- A few easy TF2 hammer questions
- ConVarRef mat_reduceparticles
- [HL2:DM] Mapping, Cooperative - Combat. A Few Questions.
- Anyway way to have a map with Counter-Strike and HL2 Episode 1 and 2 content?
- Question: Image that faces you?
- L4D2 question
- this Block LOS texture thing...
- Valve original maps, sloppy?
- tf2 map help
- How do I make a water texture?
- Compilation Problem with 3D Skybox
- retreating npcs?
- disable movement
- Never ending Ocean
- I want to port from single player 2006 to multiplayer mod 2009
- How do I make a texture scroll?
- Hammer will not compile.
- bots won't move round in CS:S map
- whats thew new entity for Point_Veiwcontrol?
- Connecting to my map
- Hammer BLOWS
- Door lighting broke? HELP
- Blur Screen Overlay
- Vrad stop working.
- Placing "game pieces."
- Educational Purposes
- "Trying to create a non-quad displacement!"
- Automatic texture alignment in hammer
- noclip texture
- Hammer problem with Hotkeys
- The ocean I made
- L4D2 Authoring Tools - Breakable Safe Room Door
- Strange smokevolume problem
- Equipping At Start Of Singleplayer Level?
- Input/Output with Sound is not working
- I can see through the skybox
- Why are some things in my maps glowing bright white?
- TF2 FireFight and NPCs
- hammer editor help
- Performing Actions Based on Counter Values
- Industry Standard Grid Sizes
- Video file played over func_monitor
- [Help] Valve Hammer Editor Textures
- L4d authoring tools multiple issues
- Compile Error: "The system cannot find the file specified"
- Player clips and brushes
- Best Way to Do Radio Communications?
- Skybox isn't showing up in map
- The use key within a trigger
- "WARNING: Too many light styles on a face at"
- Contents
- Hint placement help
- How do I prevent sound in map areas?
- My Map won't Run
- L4D-series assets in traditional Source games
- Moving from Hammer to UDK
- SDK compile issues
- Level Design & Architecture
- Level Design & Architecture
- Custom sound only works in hammer
- basic question about safe rooms/checkpoints
- no squag please
- Exploding barrels.
- Map Transitions. How To Set Them?
- Can't Get "trigger_changelevel" to Work.
- Soundscapes sometimes don't get activated
- Stalkers in Half-Life 2: Episode 2
- Testing Issues & Other Problems
- Setting a specific spawn for a witch
- I need help with my TF2 map.
- Spining things.
- Lighting problems in TF2 map
- Any color can be a texture?
- How do I make doors open with CP's? (TF2)
- Props deleted after map compile and falling through floor
- Does Ep 2 automatically optimize?
- Problems with Player_Start
- Won't compile/run
- Prop Doors Keep Getting Jammed Open?
- Lightning on func_track train
- TF2 Skybox Issue
- Skin not working on Industrial Light Model
- Anyway to decrease the brightness of point_light and normal light Entities?
- Invisible Props that I keep stubbing my toe on...
- Compile error: WARNING: BSP node with unbounded volume
- Creating Forest, River, And Mountain. Help!
- Black viewports in only one mod, rest work fine
- Having a problem in tf2 map
- [Hammer Editor Help] Hiding TrackTrain
- Disable fog without losing control over particles?
- Vis Decompression Overrun
- Panic event happens in the wrong battlefield area
- Map not working
- I got some water issues
- How does the Aperture Lab Vent Network work?
- Copyrighting Maps
- (I/O) kill brush entity func_brush on player death?
- Scripted sequence with gman
- Start an env_fire with a trigger
- Making the Horseman appear?
- Non-human character on human skeleton?
- L4D campaign troubles
- prop_physics spawn only sometimes
- world brush (wall) turns white at some distance
- I need major help
- Lighting+VVIS fail
- SDK Problem
- Making a sound randomly chosen from a list be played
- spawning in other player
- CS_Metroplex. Counter-Strike Source, Custom 64 player hostage Rescue
- I can't compile my (testing) first map
- MAX_MAP_BRUSHSIDES questions.
- csanner on a path_track
- I'm haveing a bit of trouble getting the game to end.
- Lighting issue with in-game flashlight
- Can't see the sound radius sphere anymore?
- pre-caching textures in Hammer?
- L4D2 Making Materials: Making Graffiti (HOW?)
- Func_monitor not in entity dropdown list?
- Dynamic Spawns + Small Level = Cosmetic Problem?
- Missing Textures and Effects from TF2 in Hammer
- how the models in my map have error
- My dropship
- [CS:S] Automatic teamswitch on round end
- Different vertexes on same plane make "Invalid Brush"?
- HL2 Singleplayer mounted guns?
- Using Models from Other Source Games
- Propper: Can't Compile!
- Gmod Map
- [REQ]Map Prop Lists.
- VTF Edit batch type program.
- Two qustions.
- l4d2 and hl2 content
- Moving Brushes
- Share some Industrial Concepts (L4D2 Campaign)
- 3-D Skybox Missing
- L4D2 authoring tools, zombie and spitter problem
- Completely removing the grass from displacements
- Disconnected
- Imported prop_static... how do I import prop_physics?
- Hammer isn't Compiling Again (What a surprise...)
- Looking for moderate to experienced mappers
- Scripted sequence help.
- info_player_start problem...
- SoundOff
- Custom Zombie Models in L4D2?
- Problem with game_player_equip
- Memory Problem.
- ai_goal_assault messed up.
- Anyone know how to make a slide?
- Keep both parts after using clipping tool?
- How do you make a Spiral Stairway?
- A question about designing buildings as props...
- TF 2: Chess: idea for modding
- Skybox makes world brushes tranparent
- Problem with compiling
- Compile Log is fine, but still won't play....
- Is there a way to run hammer offline?
- Number of chapters in a L4D/2 custom campaign?
- Payload, sliding backwards
- Custom Map Crashes, No Compile Errors
- Cut off light
- L4D2 env_instructor_hint
- Some Questions
- Volumetric light beam: can't find vol_light001.
- Cant compile well (doesn't load the map)
- How to make a DRIVEABLE HELICOPTER and a useable mounted turret
- Jump Mapping help
- Is it possible to search for entities by numbers?
- L4D2 Authoring tool
- Parented physboxes and triggers:
- Very odd shadows
- rocket spawning
- When spawning into map, all i see is black space
- Full HL2 game mechanics in custom SP maps?
- point_spotlight through grates?
- (L4D2) Game chrashes while loading level
- Insert Objects
- Hammer issues
- One Person Elevator (Trigger help)
- Crouching Strider
- Error when trying to compile map
- When will the model viewer be fixed?
- Funky Colors Ingame
- Waves in the water? + water fading into the distance?
- models throw out an error but dont halt compile
- Appearing physics?
- Seeing lights far away from fog
- Mapping for Half-Life 2: Deathmatch
- Renaming a (nearly) finished map
- Hammer Editor Crashes!
- [L4D2] Nav mesh not generating
- How to make dusty air?
- How do I find the CS: CZ .WAD files for Hammer 3.5?
- Light coming from an inexistent entity
- Open door towards you or Pull a door
- Gravity Gun in CS:S
- Shining in the dark
- Spinning wheel?
- Strange "click-through" bug when selecting entities
- Areaportal is open but nothing is drawn
- Change player health/colour/gravity/speed
- Displacements+Shadow_control
- Mouse sensitivity?
- Rendered Water Causes Map Crash
- Teleport not working
- non-existant brush/entity shadows
- Model not in editor but visible in game
- How to pack materials in maps?
- Hammer Grid Issue.
- Npcs being sloppy.
- prop_statics with and without shadows
- point_viewcontrol: Camera position changes a bit
- Mapping theory question - Sealing brushes
- Need help with Instructor Messages
- Having a issue with the skybox
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