View Full Version : Source Level Design

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  1. Why don't the HUD Icons work?
  2. env_fire and a 3D skybox
  3. Looping train of Death?
  4. Use your skills in new source mod.
  5. Does anyone know what sound file this is?
  6. My displacements have buggy collision
  7. Hammer placement help.
  8. Lighting noob - shadows disjointed across brushes
  9. Mirrors???
  10. Lighting bug/issue
  11. Lightmap Grid view and specific brushes.
  12. Error when compiling
  13. TF2 Level editor
  14. Preventing physics rotation
  15. Character is jumping in water
  16. Music
  17. [Portal 2] How to spawn without the portalgun?
  18. Replicating the valve wheel puzzle in Episode 1
  19. can someone tell me what is -stringtables ?
  20. Setting up a trigger for ALL players on a team
  21. Console command to get money in counter strike?
  22. Player vs npc_citizen (Rebels)
  23. Hammer Editor Problem
  24. 1 map, 2 different fogs
  25. [CS:GO] Werid texture in-game on custom map
  26. Half-Life 2: Lost Coast .vmf problems
  27. How would I go about making my own env_message?
  28. TF2 unusual effects and floating "dust" particles
  29. White and purple textures
  30. Garry's mod and point_servercommand
  31. power cable setup help
  32. CSGO questions
  33. I Can't Test My Map!
  34. After L4D2 Steam update, cannot run built maps
  35. darkish models
  36. When can we expect an updated Source SDK?
  37. map polygon count
  38. CS GO Mapping
  39. What does this lighting need?
  40. Portal 2 mysterious leaks
  41. Dynamic Lights lagging me... but I am not using any!
  42. Help me the newbie in maping
  43. Model Issue
  44. Dark Shadows
  45. How to import custom textures to BSP
  46. info_player_start/deathmatch/combine/rebel ?
  47. Map not compiling correctly
  48. Any way to convert Gold-source to CS:GO?
  49. Max_Map_brushsides error
  50. Help with Breakable glass.
  51. HDR and func_brush based lighting
  52. [CS:GO] How to make respawning weapons?
  53. Anyway to block standing ontop of glitchy spots?
  54. Not compiling at all! No Error?
  55. info_player_terrorist
  56. Filter_damage_type
  57. Portal 2- Multiplayer map requirements?
  58. How to avoid player models lighting up near lights
  59. My map has broke...
  60. Make Player Source Entity in ambient generic
  61. How is this brush valid?
  62. Decals on func_rotatingdoor?
  63. Need help with Func_breakable_surf CS:GO
  64. Seems like a leak (huge post, eyes will burn)
  65. impulse sv_cheats protected
  66. In-Level Output that mimics a player firing a console command
  67. Anyway to *reduce* (not stop) the amount of Game Instructor stuff displayed?
  68. Can you use a point template to spawn a brush entity?
  69. Problem with final event escape
  70. Level changing problems.
  71. [solved] maya 2 hammer vmf
  72. Hammer is stuffing me around
  73. Glass not working
  74. Hammer editor: Button problem.
  75. Map compilation problem.
  76. Source Scaling
  77. [L4D2] env_projectedtexture looks weird...
  78. changing portal elevator video
  79. custom map wont load on csgo dedicated server
  80. ConVarRef gpu_level doesn't point...
  81. Ropes not moving when viewed from afar
  82. CS:GO SDK: I cant spawn. (but spec)
  83. Making ano killing area with hammer editor.
  84. Help recovering a map?
  85. My map not compiling correctly!
  86. Keyboard issues!
  87. CS GO: Ambient generic is playing all over the map! Also need Soundscape list
  88. Map is pitch black despite having a light environment
  89. Labeling areas in CSGO?
  90. Odd seams showing between brushes.
  91. Odd Errors [PAYING]
  92. AS Models for TF2
  93. Normal map won't load on prop
  94. Need help with model browser glitch!!
  95. other room showing up in skybox?
  96. prop pack
  97. fluorescent light
  98. prop_physics - no gibs spawned, WEIRD PROBLEM
  99. Hotkey for face-selecting mode in 3D view? [Solved]
  100. After editing a map, the opening message is incorrect?
  101. How would I go about setting up weather cycles?
  102. Sound works in map normally, but not when its packed in a vpk
  103. Twisted Reality Mapping Competition
  104. Ideas on how enclose large scale maps?
  105. Help! - Textures
  106. Making windows from models (solved)
  107. What are "shadow objects"?
  108. Annoying Shadows - CS:GO
  109. Train Acceleration and Deceleration issues...
  110. Func_Water_Analog issue
  111. Impermeable Glass - CS:GO
  112. Display Player Score
  113. A material that can show just lightmaps?
  114. Half-Lit Material
  115. Why do light entities looks so bad in cubemaps?
  116. [CSGO] Lighting does not work on brushes
  117. Broken lighting across surfaces
  118. White/black viewports
  119. Horrible vertex issue
  120. Activating a trigger with a ragdoll
  121. Screen blacks out while grabbing func_movelinear with physics gun
  122. How do i change main menu model to some other?
  123. .gfc files
  124. Hammer Editor giving me black viewports
  125. Entire Map is Fullbright
  126. New tutorial on getting 3ds Max scenes into Source
  127. Hammer crashes... anyone know any common threads?
  128. Placement of global light entities
  129. prop_door_rotating issue
  130. TF2 Sentries and the Red-Tape Recorder
  131. Scrolling blended textures
  132. Combat Encounter [HL2:EP.]
  133. vbsp.exe has stopped working. Hammer doesn't find materials?
  134. How do you link maps together in a source mod?
  135. Fullbright, All the time, Everytime
  136. How Long Does It Take To Compile
  137. Anyway to optimize BuildVisleaves ?
  138. Hammer and collapsing tiny brush entities
  139. Porting a CS:GO Map .vmf
  140. How do you make a reflective shiny metal texture?
  141. Problem with mirror - func_reflective glass
  142. Citizens and MetroCops Walking Randomly?
  143. Questions about sound volume, light origin, and prop_detail grass
  144. connected and circular 'complete' maps
  145. "Couldn't get HDR" - HELP!
  146. Making a port of the classic Facing Worlds from Unreal Tournament
  147. question about hl2 map creator
  148. Lighting bug with expensive water on the level [CS:S]
  149. black window views in hammer
  150. Show off your Models :)
  151. button help
  152. Scream Fortress 2012
  153. (L4D2) Particle control points help
  154. Texture/entity not showing in hammer
  155. Toolbar buttons behaving weird
  156. Portal Areas
  157. streaming maps
  158. TF2 Source SDK MP not functioning properly...
  159. 2D Cameras acting odd
  160. (Hammer) Remove L4D2 Bots
  161. Lighting Issue with this Prop...
  162. Lighting Issue
  163. Breaking many "func_break"s with one trigger
  164. wont load :(
  165. Grid problem
  166. run map with leaks?
  167. Issue trying to map for HL2:DM
  168. CS:GO SDK snd_rebuildaudiocache glitch/bug?
  169. No compile error but game crashes
  170. Touching the flags tabs after a few minutes of Hammer being open = CRASH.
  171. how to show 2 lines in game_text
  172. Need advice on textures please
  173. How do you make objects float?
  174. whre can I find info on creating tranparent/decals/overlay for hammer?
  175. Weird Hammer Artistic Uses func_rotating issues, gravity and other crazy stuff.
  176. Half-Life Source Settings
  177. Controlling player movement without controlling use key
  178. anims to goal object alignment
  179. [Need help] Hammer for L4D2 crashs upon open
  180. How to spawn zombies using the l4d2 authoring tools
  181. portal 2 hammer problems
  182. Pickup object
  183. PLEASE HELP!!! scene.image problem
  184. Making dense fog, help needed!
  185. Prop fade distance too low.
  186. What the largest map ever made in Source?
  187. Hammer keeps crashing.
  188. elevator?
  189. Indestructible gascan?
  190. Ambient Generic Custom Sound Not Working HELP D;
  191. Floating survivor
  192. Quick Question about potential level?
  193. Map is too dark after compile [With Screenshots]
  194. Zombie waves problem
  195. Hammer Is Blank
  196. How do i make an MVM map?
  197. Trying to isolate a crash- func_rotating?
  198. npc dont pick up weapons
  199. Arch automatically snaps to the grid after it's created. Normal??
  200. portal 2 map compile boundaries
  201. Cutscenes?
  202. Script for life time of randomly gen npcs? Open world game
  203. TF2 few questions
  204. Source Mapping Help!
  205. [MOD] BLACK SNOW released!
  206. How do I add sound clips to portal 2 levels?
  207. Game crashes when loading my map
  208. Again. can a npc pick up a weapon????
  209. specific entity- trigger
  210. [TF2]Need Help With Missing Blocks+Broken Cabinet+Failing Spawnpoints
  211. NPC to chase player with Stunstick?
  212. My First Map - and the problems with light
  213. portal 2 music transitions
  214. map rotation in game
  215. Decal limit?
  216. prop_vehicle_prisoner_pod problems
  217. Scout Not Showing up in Map
  218. How to Prevent Your Maps from Crashing and/or Fix Them — “Bad Inline Model” Errors
  219. areaportals not functioning
  220. prop_door_rotating swings too far; clips through map
  221. hiring an optimizer
  222. [FIXED] Hammer editor - problem with default keybinds
  223. Doors are black?
  224. TF2 and roofs...
  225. Importing/packaging custom models.
  226. Suggestions to make this room a little more interesting?
  227. Hammer Viewports Black When Launching From Mod
  228. Shiny Metal Bug...
  229. Help with gravity and orientation in a map.
  230. How far do decals project?
  231. [TF2] Texture Error
  232. Time to map some more
  233. Shadows problem !?
  234. How do I make a two-way Elevator?
  235. Parenting a Trigger_push to a player
  236. [TF2] merasmus dance
  237. hiring an optimizer pt2
  238. trigger_teleport Delay Help !
  239. Shadows from textures with alpha channel
  240. Changing entity parameters of a compiled map
  241. How do I make Spectator Cameras in TF2?
  242. Strip weapons
  243. Valve Map File in Milkshape 3D
  244. Hammer: 2d Objects.
  245. Finally doing this seriously & eager for feedback...
  246. L4d2 Map making: bots wont follow
  247. Issue with DXF Export/Import
  248. Ideas for mini-golf courses?
  249. help with any of this would be nice
  250. Need help with rotating things!