View Full Version : Source Level Design
- Trigger Teleport System For Coop
- Red Cube Hiding Objects?
- Will not save to BSP
- Why don't the HUD Icons work?
- env_fire and a 3D skybox
- Looping train of Death?
- Use your skills in new source mod.
- Does anyone know what sound file this is?
- My displacements have buggy collision
- Hammer placement help.
- Lighting noob - shadows disjointed across brushes
- Mirrors???
- Lighting bug/issue
- Lightmap Grid view and specific brushes.
- Error when compiling
- TF2 Level editor
- Preventing physics rotation
- Character is jumping in water
- Music
- [Portal 2] How to spawn without the portalgun?
- Replicating the valve wheel puzzle in Episode 1
- can someone tell me what is -stringtables ?
- Setting up a trigger for ALL players on a team
- Console command to get money in counter strike?
- Player vs npc_citizen (Rebels)
- Hammer Editor Problem
- 1 map, 2 different fogs
- [CS:GO] Werid texture in-game on custom map
- Half-Life 2: Lost Coast .vmf problems
- How would I go about making my own env_message?
- TF2 unusual effects and floating "dust" particles
- White and purple textures
- Garry's mod and point_servercommand
- power cable setup help
- CSGO questions
- I Can't Test My Map!
- After L4D2 Steam update, cannot run built maps
- darkish models
- When can we expect an updated Source SDK?
- map polygon count
- CS GO Mapping
- What does this lighting need?
- Portal 2 mysterious leaks
- Dynamic Lights lagging me... but I am not using any!
- Help me the newbie in maping
- Model Issue
- Dark Shadows
- How to import custom textures to BSP
- info_player_start/deathmatch/combine/rebel ?
- Map not compiling correctly
- Any way to convert Gold-source to CS:GO?
- Max_Map_brushsides error
- Help with Breakable glass.
- HDR and func_brush based lighting
- [CS:GO] How to make respawning weapons?
- Anyway to block standing ontop of glitchy spots?
- Not compiling at all! No Error?
- info_player_terrorist
- Filter_damage_type
- Portal 2- Multiplayer map requirements?
- How to avoid player models lighting up near lights
- My map has broke...
- Make Player Source Entity in ambient generic
- How is this brush valid?
- Decals on func_rotatingdoor?
- Need help with Func_breakable_surf CS:GO
- Seems like a leak (huge post, eyes will burn)
- impulse sv_cheats protected
- In-Level Output that mimics a player firing a console command
- Anyway to *reduce* (not stop) the amount of Game Instructor stuff displayed?
- Can you use a point template to spawn a brush entity?
- Problem with final event escape
- Level changing problems.
- [solved] maya 2 hammer vmf
- Hammer is stuffing me around
- Glass not working
- Hammer editor: Button problem.
- Map compilation problem.
- Source Scaling
- [L4D2] env_projectedtexture looks weird...
- changing portal elevator video
- custom map wont load on csgo dedicated server
- ConVarRef gpu_level doesn't point...
- Ropes not moving when viewed from afar
- CS:GO SDK: I cant spawn. (but spec)
- Making ano killing area with hammer editor.
- Help recovering a map?
- My map not compiling correctly!
- Keyboard issues!
- CS GO: Ambient generic is playing all over the map! Also need Soundscape list
- Map is pitch black despite having a light environment
- Labeling areas in CSGO?
- Odd seams showing between brushes.
- Odd Errors [PAYING]
- AS Models for TF2
- Normal map won't load on prop
- Need help with model browser glitch!!
- other room showing up in skybox?
- prop pack
- fluorescent light
- prop_physics - no gibs spawned, WEIRD PROBLEM
- Hotkey for face-selecting mode in 3D view? [Solved]
- After editing a map, the opening message is incorrect?
- How would I go about setting up weather cycles?
- Sound works in map normally, but not when its packed in a vpk
- Twisted Reality Mapping Competition
- Ideas on how enclose large scale maps?
- Help! - Textures
- Making windows from models (solved)
- What are "shadow objects"?
- Annoying Shadows - CS:GO
- Train Acceleration and Deceleration issues...
- Func_Water_Analog issue
- Impermeable Glass - CS:GO
- Display Player Score
- A material that can show just lightmaps?
- Half-Lit Material
- Why do light entities looks so bad in cubemaps?
- [CSGO] Lighting does not work on brushes
- Broken lighting across surfaces
- White/black viewports
- Horrible vertex issue
- Activating a trigger with a ragdoll
- Screen blacks out while grabbing func_movelinear with physics gun
- How do i change main menu model to some other?
- .gfc files
- Hammer Editor giving me black viewports
- Entire Map is Fullbright
- New tutorial on getting 3ds Max scenes into Source
- Hammer crashes... anyone know any common threads?
- Placement of global light entities
- prop_door_rotating issue
- TF2 Sentries and the Red-Tape Recorder
- Scrolling blended textures
- Combat Encounter [HL2:EP.]
- vbsp.exe has stopped working. Hammer doesn't find materials?
- How do you link maps together in a source mod?
- Fullbright, All the time, Everytime
- How Long Does It Take To Compile
- Anyway to optimize BuildVisleaves ?
- Hammer and collapsing tiny brush entities
- Porting a CS:GO Map .vmf
- How do you make a reflective shiny metal texture?
- Problem with mirror - func_reflective glass
- Citizens and MetroCops Walking Randomly?
- Questions about sound volume, light origin, and prop_detail grass
- connected and circular 'complete' maps
- "Couldn't get HDR" - HELP!
- Making a port of the classic Facing Worlds from Unreal Tournament
- question about hl2 map creator
- Lighting bug with expensive water on the level [CS:S]
- black window views in hammer
- Show off your Models :)
- button help
- Scream Fortress 2012
- (L4D2) Particle control points help
- Texture/entity not showing in hammer
- Toolbar buttons behaving weird
- Portal Areas
- streaming maps
- TF2 Source SDK MP not functioning properly...
- 2D Cameras acting odd
- (Hammer) Remove L4D2 Bots
- Lighting Issue with this Prop...
- Lighting Issue
- Breaking many "func_break"s with one trigger
- wont load :(
- Grid problem
- run map with leaks?
- Issue trying to map for HL2:DM
- CS:GO SDK snd_rebuildaudiocache glitch/bug?
- No compile error but game crashes
- Touching the flags tabs after a few minutes of Hammer being open = CRASH.
- how to show 2 lines in game_text
- Need advice on textures please
- How do you make objects float?
- whre can I find info on creating tranparent/decals/overlay for hammer?
- Weird Hammer Artistic Uses func_rotating issues, gravity and other crazy stuff.
- Half-Life Source Settings
- Controlling player movement without controlling use key
- anims to goal object alignment
- [Need help] Hammer for L4D2 crashs upon open
- How to spawn zombies using the l4d2 authoring tools
- portal 2 hammer problems
- Pickup object
- PLEASE HELP!!! scene.image problem
- Making dense fog, help needed!
- Prop fade distance too low.
- What the largest map ever made in Source?
- Hammer keeps crashing.
- elevator?
- Indestructible gascan?
- Ambient Generic Custom Sound Not Working HELP D;
- Floating survivor
- Quick Question about potential level?
- Map is too dark after compile [With Screenshots]
- Zombie waves problem
- Hammer Is Blank
- How do i make an MVM map?
- Trying to isolate a crash- func_rotating?
- npc dont pick up weapons
- Arch automatically snaps to the grid after it's created. Normal??
- portal 2 map compile boundaries
- Cutscenes?
- Script for life time of randomly gen npcs? Open world game
- TF2 few questions
- Source Mapping Help!
- [MOD] BLACK SNOW released!
- How do I add sound clips to portal 2 levels?
- Game crashes when loading my map
- Again. can a npc pick up a weapon????
- specific entity- trigger
- [TF2]Need Help With Missing Blocks+Broken Cabinet+Failing Spawnpoints
- NPC to chase player with Stunstick?
- My First Map - and the problems with light
- portal 2 music transitions
- map rotation in game
- Decal limit?
- prop_vehicle_prisoner_pod problems
- Scout Not Showing up in Map
- How to Prevent Your Maps from Crashing and/or Fix Them — “Bad Inline Model” Errors
- areaportals not functioning
- prop_door_rotating swings too far; clips through map
- hiring an optimizer
- [FIXED] Hammer editor - problem with default keybinds
- Doors are black?
- TF2 and roofs...
- Importing/packaging custom models.
- Suggestions to make this room a little more interesting?
- Hammer Viewports Black When Launching From Mod
- Shiny Metal Bug...
- Help with gravity and orientation in a map.
- How far do decals project?
- [TF2] Texture Error
- Time to map some more
- Shadows problem !?
- How do I make a two-way Elevator?
- Parenting a Trigger_push to a player
- [TF2] merasmus dance
- hiring an optimizer pt2
- trigger_teleport Delay Help !
- Shadows from textures with alpha channel
- Changing entity parameters of a compiled map
- How do I make Spectator Cameras in TF2?
- Strip weapons
- Valve Map File in Milkshape 3D
- Hammer: 2d Objects.
- Finally doing this seriously & eager for feedback...
- L4d2 Map making: bots wont follow
- Issue with DXF Export/Import
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