View Full Version : Source Level Design

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  1. Red Cube Hiding Objects?
  2. Will not save to BSP
  3. Why don't the HUD Icons work?
  4. env_fire and a 3D skybox
  5. Looping train of Death?
  6. Use your skills in new source mod.
  7. Does anyone know what sound file this is?
  8. My displacements have buggy collision
  9. Hammer placement help.
  10. Lighting noob - shadows disjointed across brushes
  11. Mirrors???
  12. Lighting bug/issue
  13. Lightmap Grid view and specific brushes.
  14. Error when compiling
  15. TF2 Level editor
  16. Preventing physics rotation
  17. Character is jumping in water
  18. Music
  19. [Portal 2] How to spawn without the portalgun?
  20. Replicating the valve wheel puzzle in Episode 1
  21. can someone tell me what is -stringtables ?
  22. Setting up a trigger for ALL players on a team
  23. Console command to get money in counter strike?
  24. Player vs npc_citizen (Rebels)
  25. Hammer Editor Problem
  26. 1 map, 2 different fogs
  27. [CS:GO] Werid texture in-game on custom map
  28. Half-Life 2: Lost Coast .vmf problems
  29. How would I go about making my own env_message?
  30. TF2 unusual effects and floating "dust" particles
  31. White and purple textures
  32. Garry's mod and point_servercommand
  33. power cable setup help
  34. CSGO questions
  35. I Can't Test My Map!
  36. After L4D2 Steam update, cannot run built maps
  37. darkish models
  38. When can we expect an updated Source SDK?
  39. map polygon count
  40. CS GO Mapping
  41. What does this lighting need?
  42. Portal 2 mysterious leaks
  43. Dynamic Lights lagging me... but I am not using any!
  44. Help me the newbie in maping
  45. Model Issue
  46. Dark Shadows
  47. How to import custom textures to BSP
  48. info_player_start/deathmatch/combine/rebel ?
  49. Map not compiling correctly
  50. Any way to convert Gold-source to CS:GO?
  51. Max_Map_brushsides error
  52. Help with Breakable glass.
  53. HDR and func_brush based lighting
  54. [CS:GO] How to make respawning weapons?
  55. Anyway to block standing ontop of glitchy spots?
  56. Not compiling at all! No Error?
  57. info_player_terrorist
  58. Filter_damage_type
  59. Portal 2- Multiplayer map requirements?
  60. How to avoid player models lighting up near lights
  61. My map has broke...
  62. Make Player Source Entity in ambient generic
  63. How is this brush valid?
  64. Decals on func_rotatingdoor?
  65. Need help with Func_breakable_surf CS:GO
  66. Seems like a leak (huge post, eyes will burn)
  67. impulse sv_cheats protected
  68. In-Level Output that mimics a player firing a console command
  69. Anyway to *reduce* (not stop) the amount of Game Instructor stuff displayed?
  70. Can you use a point template to spawn a brush entity?
  71. Problem with final event escape
  72. Level changing problems.
  73. [solved] maya 2 hammer vmf
  74. Hammer is stuffing me around
  75. Glass not working
  76. Hammer editor: Button problem.
  77. Map compilation problem.
  78. Source Scaling
  79. [L4D2] env_projectedtexture looks weird...
  80. changing portal elevator video
  81. custom map wont load on csgo dedicated server
  82. ConVarRef gpu_level doesn't point...
  83. Ropes not moving when viewed from afar
  84. CS:GO SDK: I cant spawn. (but spec)
  85. Making ano killing area with hammer editor.
  86. Help recovering a map?
  87. My map not compiling correctly!
  88. Keyboard issues!
  89. CS GO: Ambient generic is playing all over the map! Also need Soundscape list
  90. Map is pitch black despite having a light environment
  91. Labeling areas in CSGO?
  92. Odd seams showing between brushes.
  93. Odd Errors [PAYING]
  94. AS Models for TF2
  95. Normal map won't load on prop
  96. Need help with model browser glitch!!
  97. other room showing up in skybox?
  98. prop pack
  99. fluorescent light
  100. prop_physics - no gibs spawned, WEIRD PROBLEM
  101. Hotkey for face-selecting mode in 3D view? [Solved]
  102. After editing a map, the opening message is incorrect?
  103. How would I go about setting up weather cycles?
  104. Sound works in map normally, but not when its packed in a vpk
  105. Twisted Reality Mapping Competition
  106. Ideas on how enclose large scale maps?
  107. Help! - Textures
  108. Making windows from models (solved)
  109. What are "shadow objects"?
  110. Annoying Shadows - CS:GO
  111. Train Acceleration and Deceleration issues...
  112. Func_Water_Analog issue
  113. Impermeable Glass - CS:GO
  114. Display Player Score
  115. A material that can show just lightmaps?
  116. Half-Lit Material
  117. Why do light entities looks so bad in cubemaps?
  118. [CSGO] Lighting does not work on brushes
  119. Broken lighting across surfaces
  120. White/black viewports
  121. Horrible vertex issue
  122. Activating a trigger with a ragdoll
  123. Screen blacks out while grabbing func_movelinear with physics gun
  124. How do i change main menu model to some other?
  125. .gfc files
  126. Hammer Editor giving me black viewports
  127. Entire Map is Fullbright
  128. New tutorial on getting 3ds Max scenes into Source
  129. Hammer crashes... anyone know any common threads?
  130. Placement of global light entities
  131. prop_door_rotating issue
  132. TF2 Sentries and the Red-Tape Recorder
  133. Scrolling blended textures
  134. Combat Encounter [HL2:EP.]
  135. vbsp.exe has stopped working. Hammer doesn't find materials?
  136. How do you link maps together in a source mod?
  137. Fullbright, All the time, Everytime
  138. How Long Does It Take To Compile
  139. Anyway to optimize BuildVisleaves ?
  140. Hammer and collapsing tiny brush entities
  141. Porting a CS:GO Map .vmf
  142. How do you make a reflective shiny metal texture?
  143. Problem with mirror - func_reflective glass
  144. Citizens and MetroCops Walking Randomly?
  145. Questions about sound volume, light origin, and prop_detail grass
  146. connected and circular 'complete' maps
  147. "Couldn't get HDR" - HELP!
  148. Making a port of the classic Facing Worlds from Unreal Tournament
  149. question about hl2 map creator
  150. Lighting bug with expensive water on the level [CS:S]
  151. black window views in hammer
  152. Show off your Models :)
  153. button help
  154. Scream Fortress 2012
  155. (L4D2) Particle control points help
  156. Texture/entity not showing in hammer
  157. Toolbar buttons behaving weird
  158. Portal Areas
  159. streaming maps
  160. TF2 Source SDK MP not functioning properly...
  161. 2D Cameras acting odd
  162. (Hammer) Remove L4D2 Bots
  163. Lighting Issue with this Prop...
  164. Lighting Issue
  165. Breaking many "func_break"s with one trigger
  166. wont load :(
  167. Grid problem
  168. run map with leaks?
  169. Issue trying to map for HL2:DM
  170. CS:GO SDK snd_rebuildaudiocache glitch/bug?
  171. No compile error but game crashes
  172. Touching the flags tabs after a few minutes of Hammer being open = CRASH.
  173. how to show 2 lines in game_text
  174. Need advice on textures please
  175. How do you make objects float?
  176. whre can I find info on creating tranparent/decals/overlay for hammer?
  177. Weird Hammer Artistic Uses func_rotating issues, gravity and other crazy stuff.
  178. Half-Life Source Settings
  179. Controlling player movement without controlling use key
  180. anims to goal object alignment
  181. [Need help] Hammer for L4D2 crashs upon open
  182. How to spawn zombies using the l4d2 authoring tools
  183. portal 2 hammer problems
  184. Pickup object
  185. PLEASE HELP!!! scene.image problem
  186. Making dense fog, help needed!
  187. Prop fade distance too low.
  188. What the largest map ever made in Source?
  189. Hammer keeps crashing.
  190. elevator?
  191. Indestructible gascan?
  192. Ambient Generic Custom Sound Not Working HELP D;
  193. Floating survivor
  194. Quick Question about potential level?
  195. Map is too dark after compile [With Screenshots]
  196. Zombie waves problem
  197. Hammer Is Blank
  198. How do i make an MVM map?
  199. Trying to isolate a crash- func_rotating?
  200. npc dont pick up weapons
  201. Arch automatically snaps to the grid after it's created. Normal??
  202. portal 2 map compile boundaries
  203. Cutscenes?
  204. Script for life time of randomly gen npcs? Open world game
  205. TF2 few questions
  206. Source Mapping Help!
  207. [MOD] BLACK SNOW released!
  208. How do I add sound clips to portal 2 levels?
  209. Game crashes when loading my map
  210. Again. can a npc pick up a weapon????
  211. specific entity- trigger
  212. [TF2]Need Help With Missing Blocks+Broken Cabinet+Failing Spawnpoints
  213. NPC to chase player with Stunstick?
  214. My First Map - and the problems with light
  215. portal 2 music transitions
  216. map rotation in game
  217. Decal limit?
  218. prop_vehicle_prisoner_pod problems
  219. Scout Not Showing up in Map
  220. How to Prevent Your Maps from Crashing and/or Fix Them — “Bad Inline Model” Errors
  221. areaportals not functioning
  222. prop_door_rotating swings too far; clips through map
  223. hiring an optimizer
  224. [FIXED] Hammer editor - problem with default keybinds
  225. Doors are black?
  226. TF2 and roofs...
  227. Importing/packaging custom models.
  228. Suggestions to make this room a little more interesting?
  229. Hammer Viewports Black When Launching From Mod
  230. Shiny Metal Bug...
  231. Help with gravity and orientation in a map.
  232. How far do decals project?
  233. [TF2] Texture Error
  234. Time to map some more
  235. Shadows problem !?
  236. How do I make a two-way Elevator?
  237. Parenting a Trigger_push to a player
  238. [TF2] merasmus dance
  239. hiring an optimizer pt2
  240. trigger_teleport Delay Help !
  241. Shadows from textures with alpha channel
  242. Changing entity parameters of a compiled map
  243. How do I make Spectator Cameras in TF2?
  244. Strip weapons
  245. Valve Map File in Milkshape 3D
  246. Hammer: 2d Objects.
  247. Finally doing this seriously & eager for feedback...
  248. L4d2 Map making: bots wont follow
  249. Issue with DXF Export/Import
  250. Ideas for mini-golf courses?