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View Full Version : Source Level Design


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  1. Trigger Teleport System For Coop
  2. Red Cube Hiding Objects?
  3. Will not save to BSP
  4. Why don't the HUD Icons work?
  5. env_fire and a 3D skybox
  6. Looping train of Death?
  7. Use your skills in new source mod.
  8. Does anyone know what sound file this is?
  9. My displacements have buggy collision
  10. Hammer placement help.
  11. Lighting noob - shadows disjointed across brushes
  12. Mirrors???
  13. Lighting bug/issue
  14. Lightmap Grid view and specific brushes.
  15. Error when compiling
  16. TF2 Level editor
  17. Preventing physics rotation
  18. Character is jumping in water
  19. Music
  20. [Portal 2] How to spawn without the portalgun?
  21. Replicating the valve wheel puzzle in Episode 1
  22. can someone tell me what is -stringtables ?
  23. Setting up a trigger for ALL players on a team
  24. Console command to get money in counter strike?
  25. Player vs npc_citizen (Rebels)
  26. Hammer Editor Problem
  27. 1 map, 2 different fogs
  28. [CS:GO] Werid texture in-game on custom map
  29. Half-Life 2: Lost Coast .vmf problems
  30. How would I go about making my own env_message?
  31. TF2 unusual effects and floating "dust" particles
  32. White and purple textures
  33. Garry's mod and point_servercommand
  34. power cable setup help
  35. CSGO questions
  36. I Can't Test My Map!
  37. After L4D2 Steam update, cannot run built maps
  38. darkish models
  39. When can we expect an updated Source SDK?
  40. map polygon count
  41. CS GO Mapping
  42. What does this lighting need?
  43. Portal 2 mysterious leaks
  44. Dynamic Lights lagging me... but I am not using any!
  45. Help me the newbie in maping
  46. Model Issue
  47. Dark Shadows
  48. How to import custom textures to BSP
  49. info_player_start/deathmatch/combine/rebel ?
  50. Map not compiling correctly
  51. Any way to convert Gold-source to CS:GO?
  52. Max_Map_brushsides error
  53. Help with Breakable glass.
  54. HDR and func_brush based lighting
  55. [CS:GO] How to make respawning weapons?
  56. Anyway to block standing ontop of glitchy spots?
  57. Not compiling at all! No Error?
  58. info_player_terrorist
  59. Filter_damage_type
  60. Portal 2- Multiplayer map requirements?
  61. How to avoid player models lighting up near lights
  62. My map has broke...
  63. Make Player Source Entity in ambient generic
  64. How is this brush valid?
  65. Decals on func_rotatingdoor?
  66. Need help with Func_breakable_surf CS:GO
  67. Seems like a leak (huge post, eyes will burn)
  68. impulse sv_cheats protected
  69. In-Level Output that mimics a player firing a console command
  70. Anyway to *reduce* (not stop) the amount of Game Instructor stuff displayed?
  71. Can you use a point template to spawn a brush entity?
  72. Problem with final event escape
  73. Level changing problems.
  74. [solved] maya 2 hammer vmf
  75. Hammer is stuffing me around
  76. Glass not working
  77. Hammer editor: Button problem.
  78. Map compilation problem.
  79. Source Scaling
  80. [L4D2] env_projectedtexture looks weird...
  81. changing portal elevator video
  82. custom map wont load on csgo dedicated server
  83. ConVarRef gpu_level doesn't point...
  84. Ropes not moving when viewed from afar
  85. CS:GO SDK: I cant spawn. (but spec)
  86. Making ano killing area with hammer editor.
  87. Help recovering a map?
  88. My map not compiling correctly!
  89. Keyboard issues!
  90. CS GO: Ambient generic is playing all over the map! Also need Soundscape list
  91. Map is pitch black despite having a light environment
  92. Labeling areas in CSGO?
  93. Odd seams showing between brushes.
  94. Odd Errors [PAYING]
  95. AS Models for TF2
  96. Normal map won't load on prop
  97. Need help with model browser glitch!!
  98. other room showing up in skybox?
  99. prop pack
  100. fluorescent light
  101. prop_physics - no gibs spawned, WEIRD PROBLEM
  102. Hotkey for face-selecting mode in 3D view? [Solved]
  103. After editing a map, the opening message is incorrect?
  104. How would I go about setting up weather cycles?
  105. Sound works in map normally, but not when its packed in a vpk
  106. Twisted Reality Mapping Competition
  107. Ideas on how enclose large scale maps?
  108. Help! - Textures
  109. Making windows from models (solved)
  110. What are "shadow objects"?
  111. Annoying Shadows - CS:GO
  112. Train Acceleration and Deceleration issues...
  113. Func_Water_Analog issue
  114. Impermeable Glass - CS:GO
  115. Display Player Score
  116. A material that can show just lightmaps?
  117. Half-Lit Material
  118. Why do light entities looks so bad in cubemaps?
  119. [CSGO] Lighting does not work on brushes
  120. Broken lighting across surfaces
  121. White/black viewports
  122. Horrible vertex issue
  123. Activating a trigger with a ragdoll
  124. Screen blacks out while grabbing func_movelinear with physics gun
  125. How do i change main menu model to some other?
  126. .gfc files
  127. Hammer Editor giving me black viewports
  128. Entire Map is Fullbright
  129. New tutorial on getting 3ds Max scenes into Source
  130. Hammer crashes... anyone know any common threads?
  131. Placement of global light entities
  132. prop_door_rotating issue
  133. TF2 Sentries and the Red-Tape Recorder
  134. Scrolling blended textures
  135. Combat Encounter [HL2:EP.]
  136. vbsp.exe has stopped working. Hammer doesn't find materials?
  137. How do you link maps together in a source mod?
  138. Fullbright, All the time, Everytime
  139. How Long Does It Take To Compile
  140. Anyway to optimize BuildVisleaves ?
  141. Hammer and collapsing tiny brush entities
  142. Porting a CS:GO Map .vmf
  143. How do you make a reflective shiny metal texture?
  144. Problem with mirror - func_reflective glass
  145. Citizens and MetroCops Walking Randomly?
  146. Questions about sound volume, light origin, and prop_detail grass
  147. connected and circular 'complete' maps
  148. "Couldn't get HDR" - HELP!
  149. Making a port of the classic Facing Worlds from Unreal Tournament
  150. question about hl2 map creator
  151. Lighting bug with expensive water on the level [CS:S]
  152. black window views in hammer
  153. Show off your Models :)
  154. button help
  155. Scream Fortress 2012
  156. (L4D2) Particle control points help
  157. Texture/entity not showing in hammer
  158. Toolbar buttons behaving weird
  159. Portal Areas
  160. streaming maps
  161. TF2 Source SDK MP not functioning properly...
  162. 2D Cameras acting odd
  163. (Hammer) Remove L4D2 Bots
  164. Lighting Issue with this Prop...
  165. Lighting Issue
  166. Breaking many "func_break"s with one trigger
  167. wont load :(
  168. Grid problem
  169. run map with leaks?
  170. Issue trying to map for HL2:DM
  171. CS:GO SDK snd_rebuildaudiocache glitch/bug?
  172. No compile error but game crashes
  173. Touching the flags tabs after a few minutes of Hammer being open = CRASH.
  174. how to show 2 lines in game_text
  175. Need advice on textures please
  176. How do you make objects float?
  177. whre can I find info on creating tranparent/decals/overlay for hammer?
  178. Weird Hammer Artistic Uses func_rotating issues, gravity and other crazy stuff.
  179. Half-Life Source Settings
  180. Controlling player movement without controlling use key
  181. anims to goal object alignment
  182. [Need help] Hammer for L4D2 crashs upon open
  183. How to spawn zombies using the l4d2 authoring tools
  184. portal 2 hammer problems
  185. Pickup object
  186. PLEASE HELP!!! scene.image problem
  187. Making dense fog, help needed!
  188. Prop fade distance too low.
  189. What the largest map ever made in Source?
  190. Hammer keeps crashing.
  191. elevator?
  192. Indestructible gascan?
  193. Ambient Generic Custom Sound Not Working HELP D;
  194. Floating survivor
  195. Quick Question about potential level?
  196. Map is too dark after compile [With Screenshots]
  197. Zombie waves problem
  198. Hammer Is Blank
  199. How do i make an MVM map?
  200. Trying to isolate a crash- func_rotating?
  201. npc dont pick up weapons
  202. Arch automatically snaps to the grid after it's created. Normal??
  203. portal 2 map compile boundaries
  204. Cutscenes?
  205. Script for life time of randomly gen npcs? Open world game
  206. TF2 few questions
  207. Source Mapping Help!
  208. [MOD] BLACK SNOW released!
  209. How do I add sound clips to portal 2 levels?
  210. Game crashes when loading my map
  211. Again. can a npc pick up a weapon????
  212. specific entity- trigger
  213. [TF2]Need Help With Missing Blocks+Broken Cabinet+Failing Spawnpoints
  214. NPC to chase player with Stunstick?
  215. My First Map - and the problems with light
  216. portal 2 music transitions
  217. map rotation in game
  218. Decal limit?
  219. prop_vehicle_prisoner_pod problems
  220. Scout Not Showing up in Map
  221. How to Prevent Your Maps from Crashing and/or Fix Them — “Bad Inline Model” Errors
  222. areaportals not functioning
  223. prop_door_rotating swings too far; clips through map
  224. hiring an optimizer
  225. [FIXED] Hammer editor - problem with default keybinds
  226. Doors are black?
  227. TF2 and roofs...
  228. Importing/packaging custom models.
  229. Suggestions to make this room a little more interesting?
  230. Hammer Viewports Black When Launching From Mod
  231. Shiny Metal Bug...
  232. Help with gravity and orientation in a map.
  233. How far do decals project?
  234. [TF2] Texture Error
  235. Time to map some more
  236. Shadows problem !?
  237. How do I make a two-way Elevator?
  238. Parenting a Trigger_push to a player
  239. [TF2] merasmus dance
  240. hiring an optimizer pt2
  241. trigger_teleport Delay Help !
  242. Shadows from textures with alpha channel
  243. Changing entity parameters of a compiled map
  244. How do I make Spectator Cameras in TF2?
  245. Strip weapons
  246. Valve Map File in Milkshape 3D
  247. Hammer: 2d Objects.
  248. Finally doing this seriously & eager for feedback...
  249. L4d2 Map making: bots wont follow
  250. Issue with DXF Export/Import