- Orange box and mapping for Portal
- Full Walkthrough
- (Tf2) opimization help
- Error when running map
- Error creating mod
- Whats wrong with my tf2 map?
- TF2 Spawn Room Doors question
- Naming map regions
- Where are the particle files at?
- Changing skybox textures
- TF2 CTF entities
- sparks?
- Client timed out (Team Fortress 2)
- Class Specific Maps?
- Could Someone Convert Me These Textures?
- Garage Door
- hammer 3d views
- Arch
- What's so wrong about carve?
- Creating my first Capture Point - help
- The Arch Tool
- Batch compiling tool - help
- Help-making a mod, no vehicle entity?
- TF2 Model Scale.
- Spawn Point Sequencing
- Q3 map to HL2DM
- Converting a brush to a prop physics?
- Team Fortress 2 Unit reference
- Mirror Texture?
- Portal and the SDK
- Why aren't some of my brushes appearing?
- Energy Ball Emitter/Capture in Portal
- Problems with cubemaps in TF2
- Does Hammer work with Quake?
- Hammer Error
- Show only lightmaps
- Variation on the popular Hammer Error
- Textures (partially) disappear...
- TF2 Game Begin
- Server for testing maps (TF2)
- TEXGEN wanted!
- TF2 Capture point setup
- importing CSS textures to HL2?
- another water question :p
- TF2 Signs and decals
- more issues with hammer
- blocking issue in occlusion queries! Grab brian!
- Lighting Question
- Is it possible to only teleport a certain team?
- CS:S water problem.
- Need good light tutorial
- Dude, where is my car!
- TF2 Mapping
- Lighting ? and some lines
- 2D Grid Issues
- prefabs of TF2 stairways
- 3d issue
- Open Environments
- First Map
- func_door_rotating bug (i think)
- read error?
- Grenades Found In Hammer
- Need help with lighting and purple/black checkers in a TF2 map
- Golf mod?
- Best way to test a WIP map ?
- Breakable glass door?
- Dynamic Lighting?!
- Model viewer crashes
- portalnum > areaportalnum error
- Map Release: RP_Amsterville & DM_Amsterville free for download
- Best Way To Add Sound To Door Animation?
- creating a cart
- Strange problem
- Decals & Overlays
- [TF2]Block turret line of sight
- Fight Yard for DOD:S
- Glitchy Landscape
- Hammer Crashes
- Texture application to just one side?
- Optimazing a map
- Zombie map HELP! CS:S
- zipped assets broken
- untie func_detail
- wc_update_entity no longer exists?
- Func_detail with func_rotating
- TF2 ElmaStar Castles
- Respect to those who map with this....
- Trigger_hurt (TF2 question)
- another entity issue -.-
- Getting a CTF match to end in TF2?
- The Definitive Guide to Making Doors Open for One Team (TF2)
- Boarded up doors/windows
- Halo 3 Map port to TF2
- test map without waiting for players?(TF2)
- What's going on with SDK? Problems all over.
- need to add sound to a playerclip brush
- TF2 map Description
- offline map editing.
- Lights + Doors
- Water problem - sudden change
- Detail to the max.
- Models w/out collision boxes?
- Ambient light
- Dynamic shadow gripe
- Example Map Not in any Portal Folder
- filter associate with controle point?
- TF2 example map
- SDK for a mod
- Func Breakable
- Capture Points
- What is func_portal_bumper?
- [tf2] How to make the "limits" of the map ?
- A question about the barns in Ep2.
- Banding (lighting problem?)
- point_spotlight light level when parented
- Model Level Of Detail question..
- Running Maps in the works
- What happened to env_bubbles?
- Can't find Antlion Worker's entity
- Request for Valve: Automatic custom map updates
- TF2 and func_tracktrain...
- how do i make a jeep/buggy
- Custom Soundscapes not working
- Creating Second Spawn points
- Skin setting and maps combined for source?
- dunno how to....
- Mouse3 ?
- Dynamic Lights :(
- Movable Flag/Briefcase Possible?
- SDK source
- Linking Flag ents to CP ents
- can't see water
- Creating cp_gravelpit style walls? (TF2)
- Human catapult
- Couple of very newbie Hammer Questions
- buttons >_<
- Add Wires For Detail In Level
- func_trackchange bugged
- Can't find textures
- Need help creating scripted events!
- Can I make water burn the player?
- crashes when browse for world model
- Created First Map (Questions)
- Wall Plug troubles
- Problem Setting Up Round-Based System (TF2)
- penetration ploblem
- Props rendering out of LOS
- Map crash
- Gravilpit laser?
- Ultra-low-res Textures in 3D view
- Flashing wall textures
- A Very Noobish Question
- dxf to vmf converter?
- Problem trying to compile cs_assault2
- Water Issues
- Gmod / Planet Help
- No option in SDK to hammer CS maps
- Working escalator
- [TF2] Problem with skybox / cubemap
- door issues
- Excluding HL2 textures? (Making TF2 map)
- Disappearing Props
- Scripting the Strider?
- Texturing a single face....
- client timed out error while testing map
- how do u make a window?
- Creating Rock Style Ceiling *Pics*
- Player Stuck in Doorways?
- memory errors
- How do you make an automatic door?
- How do you make items affected by gravity
- Breakable windows
- how do u make textures?
- Wird Texture
- Portal Map Contest
- Props
- Screenshots
- Curved roads?
- Alternating spawn locations on round start
- A Trigger That Works For Both Teams...
- How to make round corners with these walls?
- Compileing log
- TF2-like pine trees?
- Hammer question
- spawning a live grenade?
- How can I set the respawntime to 0 on my map (tf2)
- can some1 help me? (its an easy fix but i dont know how to fix it)
- Locking Spawn Doors
- Prop Models
- Problem with npc_combinedropship dustoffs
- Still Props
- Lighting problem
- Stupid Compile Errors + Question
- prop_physics passing through solid objects
- how do u change the color of a texuter?
- Physics In TF2: Never Collide With Players?
- Buncha noob questions
- using 'team_round_timer' shows wrong intro message
- textures disappear for a newb
- Hammer Question
- TF2 fog question
- effects/whiteforest_screen
- Added a light, but ambient still on and light won't show.
- +showbudget not working in Portal
- Can I make brushes into physics objects?
- How to make a swinging door?
- Model textures appear same but different, ideas?
- Source SDK problem
- Edit Overlay texture
- How do I allow Engineer Structures to be built on a material?
- Clay flower pots and such in CSS??
- Entities not showing up anymore...
- Two Buttons in Portal
- Limiting weapons in TF2
- scrolling water in ep.2 question
- Model viewer problems
- newbie skybox issue
- Lighting (Enviroment) in CSS.
- TF2 Inputs/Outputs you'd like to see
- Hammer / SDK and Vista?
- TF2 Map Change Entity
- Light Sources fading to full 0
- few questions about TF2 map building
- TF2 - Spawn not Clear
- [TF2] MAX_MAP_PLANES
- info_particle_system+setup or tutorial
- Entire map off grid
- I'm a noob at source sdk so plz help me
- Casting shadows...
- Problem with NPC triggering alternative paths
- env_tonemap_controller issue
- Compiling takes literally hours. WTF?
- brushes appearing from nowhere
- Displacement map visibility
- Lightwave to Hammer
- Hdr in half life 2?
- func_tracktrain issue
- Map Does Not Run
- Couple SDK config questions
- TF2 cubemaps
- Problem: Strider won't obey commands
- Odd problems with hammer
- lighting question?
- SkyBox Problems
- func_rotating Does not work in TF2
- hammer lagging for some reason lately
- best way to include custom textures?
- Portals in CSS map
- Hl2 - ep1 dog toss van scene
- Hammer wish list?