View Full Version : Source Level Design
- Long compile times.
- Hammer Suddenly Doesn't work With HL2
- Reducing point_spotlight's brightness?
- map corruption, how can I prevent it?
- Missing weapon textures on a custom TF2 map?
- How do you load a map?
- Display message on screen
- vehicle
- TF2 HDR lighting to bright
- DOD:S Decomplie
- HL2DM weapon spawn question
- Locking classes in TF2
- cs_siege_2007 - legal or not?
- orange box takin over
- Can't exit camera mode
- Prop-problem
- Making a HL2 npc friendly to only ONE player
- Func_Train help
- [problem] with the water in TF2
- lighting problem
- 3d View Problems
- Insanely long compile time.
- I have a question about units in VHE
- Prop spawner
- falling through displacements
- TF 2 Smokestacks
- [TF2] How to make multiple spawns on a CP map ?
- shadow problem
- Using Source to make art. Check my level
- door filter problem
- texture application copying
- Do any of u recall a program that made curved terrain?
- Problems with "Sew"
- Hammer texture bad quality - Friend has them as normal
- why all black except entities?
- Cant run my map... help!
- [TF2] Invisible Doors?
- Creating your own textures?
- Kirt captured the "RED/BLU Warehouse"?
- Intel Capture
- Alpha map on displacements
- Camera in 1st person?
- pan problem...
- TF2 textures
- Client timed out
- cp_LastResort WIP
- Overflowed cclientrenderableslist group 7
- Displaying the score on a screen in game (TF2)
- Reducing BSP filesize
- B & W level
- nublet question: how to untie an entity?
- Is it possible to have an actor NPC hold a weapon?
- Murderball for TF2?
- Can't find func_detail
- Shadow Splaying Bug
- couple of model questions
- People and their crap tf2 maps.
- Choosing which HUD (CP or CTF) to display when a map contains both elements
- fire sprite not rendering
- owner-less buildables?
- Maps runs local, but server crashes
- bots/zombies and hl2dm
- trigger_changelevel...
- A custom HDR cubemap...cannot be found on disk...
- path track question and more
- Make a board that can be picked up?
- [Tutorial] Mapping for TF2 - BIG
- Warning: using WorldTwoTextureBlend on a non-displacement surface
- Skybox visibility issues
- Radio
- Music Radio
- custom music to ambient_generic
- Plasma TV and woden coffee table Problems
- quick question
- Trying to make a map for CSS... no vbsp.exe???
- Problems In Hammer
- TF2: trigger_wind/trigger_push affect gibs and corpses?
- portals how to display the score for challenges?
- Models (enitities?) and touching brushes.
- Changing surfaceprop on non-custom texture
- TF2 Respawn Points not working!
- Can't group objects, and entities can't be selected?
- Resupply and doors disappearing in midgame, plus other Q's
- Creating Textures for TF2?
- trees,bushes.. ERROR
- water help
- Timeouts while testing
- How to create death box
- Npc help
- need some expert guidance(entities)(TF2)
- Counting foes killed in an area?
- Portals .vmf maps
- Is it possible for a Decal the have a Parent
- Well made Night Map in TF2
- Creating a Setup Time with CTF Map?
- Vortigaunt clipping
- Poor texture detail in hammer
- Hammer crashes when I browse for a prop model
- Flying ruble
- Half-life 2 items in custom CS:S maps?
- Lotsa 'WARNING:' in compiling..
- How thick should walls be?
- Host for sniper map need(TF2)
- Undo Warning and odd mouse problems
- checkered displacements?
- Pool ball physbox
- Missing Half-Life 2 "Current Game"
- Can't find the world
- Rusty mapper questions
- Possible to make TF2 Capture Points that don't revert?
- func_train stops after 1 second
- Func_Nobuild question
- Cordon compile severely affecting lighting?
- Mine Cart Wheels
- Missing textures from Portal
- Missing Zoom
- Prop colors?
- Need Help with TF2 Respawn rooms
- env_fire not working
- How do you reverse a func_tracktrain?
- Slight brush problem
- Some translucent coloured glass textures required
- custom hl2dm mod: menu players / airboat / flashlight
- Prop Colors
- Static props not showing up?
- TF2 Mapping tips needed - putting holes in walls, bowled floors, and breaking brushes
- disintegrating in dm?
- Is there a clip to stop bullets?
- capture the flag map help
- Memory Crashing Issue
- water question
- TF2 Sequential capture points
- Light in TF2?
- Compiling using new version of SDK crashes my Source 1.0 game when I play map - help
- Hammer is driving me insane :p
- Couple o' queries, TF2
- [TF2] Dealing with large spaces
- func_movelinear question
- Faceposer choreography question
- Will adding HL2 entities screw up my CS:S map?
- Problem with Cubemaps?
- Platform (elevator) flips 180 when hits path_track
- Clipping tool not working...
- Wierd model problem! (Screenshot)
- Can you dynamically replace 1 model with another?
- Water suddenly is totally black and I suddenly have shadows
- func_conveyor not moving object...
- TF2 Basic Questions
- props crashing hammer
- how do i add background music in a CS:S map?
- Strider follow object?
- [Help Me]Node with unbounded volume Compile Error Need SERIOUS HELP
- hammer using alot of memory
- displ lighting driving me nuts
- Hammer corrupting graphics in textured mode
- Material/shader issues in TF2 map
- Multiplayer Mod bug?
- Invisible walls in Hammer 4
- Custom textures show up as transparent brown.
- waterindices 96.8% VERY FULL
- tf2 setting someone on fire?
- Weird changelevel issues
- practical size/complexity maxima for tf2 maps?
- Few TF2 Hammer Questions,
- Lights not taking effect in Ep1
- Sky not showing
- ThreadComputeLeafAmbient Taking Very Long!
- Long Compile Time [Optimization Tutorials?]
- My Prop_Physics are all pitch black :(
- Extremely annoying map problem
- Change scale of map
- quicksave not working
- Couple strider questions!
- "Invalid Spawn Point" help
- Bots Overlapping
- How to make new skins for the entry signs in portal?
- Weapon Strip - Leave Knife
- (TF2) Using SetCapLayout on a capture area
- Missing Aztec Textures?
- Custom textures, how to implement.
- Hammer won't freaking compile my map
- Editing compiled maps?
- a brush question
- Hammer question: triggering .vcd
- Crimson's List of Mapping Questions...
- Reasonable Compile time?
- using episodic content in hammer?
- Playerclass Filter?
- Help with my first map
- Decals vs Overlays
- Hammered on Christmas: evil .vcd problem
- How do you enable dynamic shadowing from a light source?
- Lighting problem in my tf2 map
- Sun Lighting
- [TF2] Split team_capture_area
- ungrouping objects not working
- Locker Help?
- Dissapearing brushes in hammer 3d view
- Displacement bug
- Question about resources and food models like the watermelon :D
- Confused about switching sides
- Surf ramp slope
- More building models for TF2?
- Portal door with two buttons
- Map isnt quite right
- Can you set variables in HL2?
- -engine ep1, Hammer's 3D view stopped working
- Need some help... again :p
- ctf_game_entities.vmf is missing?
- css won't load my map
- how to make a brush fade in and out as you get closer and farther away.
- env_fade TF2
- Glass windows - purple checkerboard. Cubemap problem?
- Make a simple func_physbox entity, flips upside down
- I am going crazy trying to get soundscapes to work, plz help!
- import textures into XSI?
- Magestorm
- DoD:S Picture Trouble
- Is it possible to stack things like watermelons using prop_physics?
- My ground texture is unexpectedly blue, map link inside please help
- Multiplayer elevator in TF2, possible?
- Key binding (no mod) corrupts map
- How do you add a map description?
- Bug report!
- Problems with TF2 graphics and classes
- Cables in HL2 SP
- A BIIGG Problem
- Water looks a too brown up close problem
- TF2 Map Suggestions
- Areaportals vs. Hint Brushes Usage...
- Newbie mapper problem: Failed to load launcher DLL
- Mapping and Time
- TF2 Mapping question
- Using materials or models from other games
- Converting Models
- ZOMG NEED Your help to remember this map for me!!!
- Props don't appear?
- light_dynamic
- Water
- Water trouble, I though I was an old pro at Source water...
- Locked Door game_text Message failing
- [Compile Error] SubdivideFace: didn't split the polygon
- info_particle_system help
- Amazing list of TF2 tutorials
- How to create autosave in SP level?
- textures and door explosions
- Creating a bombing map for TF2?
- Breakable doors/hinges?
- Last control point?!
- Calling All Mappers!
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