View Full Version : Source Level Design
- Displacement Edumacation
- trigger_proximity oddities
- any problem with Nem's 3d Mega Terrain Generator
- nav_ commands not working
- [Release] LoveGLaDOS (Portal map)
- Unexplained vvis Crash
- Newbie question about bombed out buildings
- Night time environment?
- Extending Player Entity's Reach
- How can I make alyx say what I want?
- Portal elevator door physics
- compile error?
- Why doesn't ep2 have func_movelinear?
- GLview not finding resources
- 9 control points? - TF2
- My map refuses to compile now.
- Level Design Question
- GLview problems
- Warning: area portal has 512 verts. Could be a vbsp bug.
- Fish?
- Making Light shine into the 3d skybox?
- Water from the side?
- Tutorials from sdknuts/akg
- Optimization question - flush brushes
- Missing dev textures?
- Map Will not finish compiling
- Design Order
- HDR skybox questions
- Displacement texture stretching
- Custom Maps
- Hammer Dimension Questions
- Fire in CSS??
- Tf2 mappers stop using rock001
- reliable snapshot overflow
- Orange box problem
- Models and fire effects...
- Particle system
- Can't Select
- indicator light - evn_glow or sprite or both?
- Fish Tank?
- (TF2) Why is my map crashing when I try to capter a point?
- rotating door issues
- Super dynamic item/template spawning
- Rotating doors
- Small list of problems: underwater glitch, weird shadows
- Only load TF2 textures when opening Hammer
- constant door
- no draw optimization question
- sprite and effect textures
- I got a big problem here!
- If you ever run into this problem...
- Light Issue
- Valve TF2 maps in .vmf format?
- Pivot, ot should i say "Origin".
- Func_physbox Question
- question about variable teleport destinations
- [TF2] Anyone Willing To Make A Map For Me/Us?
- TF2 - "prop_detail" comes with error.
- Elevator problem
- need some help on TF2 map bugs, please help
- TF2 - Hi All, small questions.
- Seemingly bottomless pit
- Portal level start
- how do I do this?
- Class restrictions in TF2
- Map creation, how hard is it?
- Custom NPC - monster_generic
- Must maps be possible? (euclidean)
- Syntax for Logic_case strings
- duplicate multiple brushes
- Chronicle of my first steps.
- Hammer General - List of models.
- add a second skin to an existing model
- env_dustpuff
- Portal Elevators
- Server commands for testing maps
- water column
- What's your thought process to balance classes?
- studiomdl.exe
- 3D Skybox Scale
- Hammer Runmap Error
- simple nodraw question
- Parenting sprites breaks them
- tf2 team based trigger
- Orange Box Hammer 3d view jagged edges?
- ambient_generic problem
- Hammer TF2 problem
- Only TF2 textures
- Changing a model
- Level Compile Problems
- Wierd light compile problem
- DWG/SKP to VMF
- Reduce BSP Filesize
- c
- Moving Brushes and Weapon Spawners
- TF2 Problems - Control Point Crashing, Purple Problem
- Invisible oildrums...
- After first capture point is captured, round ends.
- Question for a Theoretical Map
- General Hammer use annoyances
- Separate attacker/defender spawn points.
- No Weapons
- A few questions
- I have a small problem.
- Help Lighting
- Ladders in TF2
- Phys_Motor
- how do i find this texture?
- CSS map editing
- Texture Bug When Mapping
- TF2 - purple glass?
- Open spaces
- Bloom effect
- Large chains and hanging bridges
- Error compiling BSP
- ctf_smuggler
- help?
- "Map limits" decoration
- Moving parts in TF2
- Sealab
- tf2 +use output, is it possible?
- overlays are black
- Exported physbox changing size *slightly* when compiled to .mdl
- brushes into models?
- changing gravity direction....
- client timed out
- Lots'a water
- Floating Physic
- TF2 Door texture dimensions
- Feature suggestion: automatic lightmap scaling
- error 5...No steam content servers are available
- Strange blocks appearing in-game HELP!
- Can't Run Hammer
- Need map
- striders
- path nodes
- Issue with glass building
- a func_breakable respawn?
- Mini-map Question
- gman in booth
- Compile
- Decals.
- Weird problem..
- TF2 CTF Round Score
- Changing a TF2 map's name?
- lighting and displacement problem -.-
- Secondary Respawn Room (TF2)
- Help with triggers
- Map error message. help?
- trigger_push problem
- Couple of entity questions....
- Overlays visible through walls?
- trigger_teleport
- trigger to slay all?
- Invisible Resupply Locker
- Server side options for maps.
- make_triangles:calc_triangle_representation: Cannot convert
- Please help me out, messed up the sky!
- Limitteams problem...
- Using sound to attract enemies?
- Compiling Error
- how ?
- Cannot find file. booooo.
- More on precipitation effects...
- New HUD items in TF2?
- How do i make a rope?
- Ammo in cs?
- Best practices for general geometry/construction
- Game_ui crashing the game (level design vehicle)
- Elevator?
- problem with bots/nav file
- game ui without info_player_deathmatch?
- Morphing ALWAYS fail, why ?
- Quick question on the HUD
- Water surface shows the skybox
- Ok, so I have made it through the begginer tutorial, now what?
- TF2 - Ambient light.
- XSI problem
- Error: A different version of this FS is already in use
- FlagRun Possible?
- i dunno if this is a compiling problem or not..
- Minerva NPC values
- Lightning Problem in my costum Map
- Light switch
- trigger teleport object
- Found a displacement edge abutting other edges.
- Turn light on when entering area
- Surfmap help
- Demo/Soldier-proof buildings
- The command failed. Windows reported the error:
- point_servercommand q
- missing half of my level
- VVIS compiling question
- HDR problems
- Info node jump overide
- *Mapping* Question
- Jail cell material/texture
- Several Map Problems (TF2)
- can I use hl2 models/materials in my css map?
- Is it possible... (TF2)
- NoDraw casting shadows
- Kill everyone in server or respawn everyone?
- Hammer Configuration Problem
- Engine Hunk Overflow?
- ztmp
- Screwed-up shadows
- Can't build cubemaps?
- How do I get rid of the hall of mirrors effect?
- "get out of vehical" feture broken in Ep2 hammer?
- (TF2)Change Flag Reset Time
- Bad lighting
- HL2 - HD Video Mapping Tutorials
- The attacking team win straight away (TF2)
- I'm ready to die, please help!
- leaked?
- env_fire in Dod problem
- Water in Portal
- blarg.. monitors..
- HDR gone awry
- Adding props problem
- Compile Issue TF2
- Adding Textures
- Models not showing in hammer
- VRAD + Vista/64bit = fail?
- Orange Box SDK Hammer 3D view resolution (how to change)
- datacache.dll error
- conversion help.
- Noob Question
- movable prop help.
- point me in the right direction
- How to do ?
- npc_combinegunship and the CombineCannon
- tf2 control point question
- Anther newb question.
- Making Prop doors slide
- Making a Train
- Ghost texture appears but doesnt even cover the whole brush
- Hammer: Player stick when spanwed.
- Resource sticky is missing one thing. . .
- env_cubemap
- compiling with hdr
- Colosseum
- How do i change airaccelerate?
- How do I make doors?
- Corvette Model
- Game Configuration Files won't save; Hammer crashes at startup.
- Issue with sounds
- Counter-strike 1.6 to Call of Duty 4 .map converter
- bsp.exe wont open vmf?
- TF2 - Compile error.
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