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View Full Version : Source Level Design


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  1. Displacement Edumacation
  2. trigger_proximity oddities
  3. any problem with Nem's 3d Mega Terrain Generator
  4. nav_ commands not working
  5. [Release] LoveGLaDOS (Portal map)
  6. Unexplained vvis Crash
  7. Newbie question about bombed out buildings
  8. Night time environment?
  9. Extending Player Entity's Reach
  10. How can I make alyx say what I want?
  11. Portal elevator door physics
  12. compile error?
  13. Why doesn't ep2 have func_movelinear?
  14. GLview not finding resources
  15. 9 control points? - TF2
  16. My map refuses to compile now.
  17. Level Design Question
  18. GLview problems
  19. Warning: area portal has 512 verts. Could be a vbsp bug.
  20. Fish?
  21. Making Light shine into the 3d skybox?
  22. Water from the side?
  23. Tutorials from sdknuts/akg
  24. Optimization question - flush brushes
  25. Missing dev textures?
  26. Map Will not finish compiling
  27. Design Order
  28. HDR skybox questions
  29. Displacement texture stretching
  30. Custom Maps
  31. Hammer Dimension Questions
  32. Fire in CSS??
  33. Tf2 mappers stop using rock001
  34. reliable snapshot overflow
  35. Orange box problem
  36. Models and fire effects...
  37. Particle system
  38. Can't Select
  39. indicator light - evn_glow or sprite or both?
  40. Fish Tank?
  41. (TF2) Why is my map crashing when I try to capter a point?
  42. rotating door issues
  43. Super dynamic item/template spawning
  44. Rotating doors
  45. Small list of problems: underwater glitch, weird shadows
  46. Only load TF2 textures when opening Hammer
  47. constant door
  48. no draw optimization question
  49. sprite and effect textures
  50. I got a big problem here!
  51. If you ever run into this problem...
  52. Light Issue
  53. Valve TF2 maps in .vmf format?
  54. Pivot, ot should i say "Origin".
  55. Func_physbox Question
  56. question about variable teleport destinations
  57. [TF2] Anyone Willing To Make A Map For Me/Us?
  58. TF2 - "prop_detail" comes with error.
  59. Elevator problem
  60. need some help on TF2 map bugs, please help
  61. TF2 - Hi All, small questions.
  62. Seemingly bottomless pit
  63. Portal level start
  64. how do I do this?
  65. Class restrictions in TF2
  66. Map creation, how hard is it?
  67. Custom NPC - monster_generic
  68. Must maps be possible? (euclidean)
  69. Syntax for Logic_case strings
  70. duplicate multiple brushes
  71. Chronicle of my first steps.
  72. Hammer General - List of models.
  73. add a second skin to an existing model
  74. env_dustpuff
  75. Portal Elevators
  76. Server commands for testing maps
  77. water column
  78. What's your thought process to balance classes?
  79. studiomdl.exe
  80. 3D Skybox Scale
  81. Hammer Runmap Error
  82. simple nodraw question
  83. Parenting sprites breaks them
  84. tf2 team based trigger
  85. Orange Box Hammer 3d view jagged edges?
  86. ambient_generic problem
  87. Hammer TF2 problem
  88. Only TF2 textures
  89. Changing a model
  90. Level Compile Problems
  91. Wierd light compile problem
  92. DWG/SKP to VMF
  93. Reduce BSP Filesize
  94. c
  95. Moving Brushes and Weapon Spawners
  96. TF2 Problems - Control Point Crashing, Purple Problem
  97. Invisible oildrums...
  98. After first capture point is captured, round ends.
  99. Question for a Theoretical Map
  100. General Hammer use annoyances
  101. Separate attacker/defender spawn points.
  102. No Weapons
  103. A few questions
  104. I have a small problem.
  105. Help Lighting
  106. Ladders in TF2
  107. Phys_Motor
  108. how do i find this texture?
  109. CSS map editing
  110. Texture Bug When Mapping
  111. TF2 - purple glass?
  112. Open spaces
  113. Bloom effect
  114. Large chains and hanging bridges
  115. Error compiling BSP
  116. ctf_smuggler
  117. help?
  118. "Map limits" decoration
  119. Moving parts in TF2
  120. Sealab
  121. tf2 +use output, is it possible?
  122. overlays are black
  123. Exported physbox changing size *slightly* when compiled to .mdl
  124. brushes into models?
  125. changing gravity direction....
  126. client timed out
  127. Lots'a water
  128. Floating Physic
  129. TF2 Door texture dimensions
  130. Feature suggestion: automatic lightmap scaling
  131. error 5...No steam content servers are available
  132. Strange blocks appearing in-game HELP!
  133. Can't Run Hammer
  134. Need map
  135. striders
  136. path nodes
  137. Issue with glass building
  138. a func_breakable respawn?
  139. Mini-map Question
  140. gman in booth
  141. Compile
  142. Decals.
  143. Weird problem..
  144. TF2 CTF Round Score
  145. Changing a TF2 map's name?
  146. lighting and displacement problem -.-
  147. Secondary Respawn Room (TF2)
  148. Help with triggers
  149. Map error message. help?
  150. trigger_push problem
  151. Couple of entity questions....
  152. Overlays visible through walls?
  153. trigger_teleport
  154. trigger to slay all?
  155. Invisible Resupply Locker
  156. Server side options for maps.
  157. make_triangles:calc_triangle_representation: Cannot convert
  158. Please help me out, messed up the sky!
  159. Limitteams problem...
  160. Using sound to attract enemies?
  161. Compiling Error
  162. how ?
  163. Cannot find file. booooo.
  164. More on precipitation effects...
  165. New HUD items in TF2?
  166. How do i make a rope?
  167. Ammo in cs?
  168. Best practices for general geometry/construction
  169. Game_ui crashing the game (level design vehicle)
  170. Elevator?
  171. problem with bots/nav file
  172. game ui without info_player_deathmatch?
  173. Morphing ALWAYS fail, why ?
  174. Quick question on the HUD
  175. Water surface shows the skybox
  176. Ok, so I have made it through the begginer tutorial, now what?
  177. TF2 - Ambient light.
  178. XSI problem
  179. Error: A different version of this FS is already in use
  180. FlagRun Possible?
  181. i dunno if this is a compiling problem or not..
  182. Minerva NPC values
  183. Lightning Problem in my costum Map
  184. Light switch
  185. trigger teleport object
  186. Found a displacement edge abutting other edges.
  187. Turn light on when entering area
  188. Surfmap help
  189. Demo/Soldier-proof buildings
  190. The command failed. Windows reported the error:
  191. point_servercommand q
  192. missing half of my level
  193. VVIS compiling question
  194. HDR problems
  195. Info node jump overide
  196. *Mapping* Question
  197. Jail cell material/texture
  198. Several Map Problems (TF2)
  199. can I use hl2 models/materials in my css map?
  200. Is it possible... (TF2)
  201. NoDraw casting shadows
  202. Kill everyone in server or respawn everyone?
  203. Hammer Configuration Problem
  204. Engine Hunk Overflow?
  205. ztmp
  206. Screwed-up shadows
  207. Can't build cubemaps?
  208. How do I get rid of the hall of mirrors effect?
  209. "get out of vehical" feture broken in Ep2 hammer?
  210. (TF2)Change Flag Reset Time
  211. Bad lighting
  212. HL2 - HD Video Mapping Tutorials
  213. The attacking team win straight away (TF2)
  214. I'm ready to die, please help!
  215. leaked?
  216. env_fire in Dod problem
  217. Water in Portal
  218. blarg.. monitors..
  219. HDR gone awry
  220. Adding props problem
  221. Compile Issue TF2
  222. Adding Textures
  223. Models not showing in hammer
  224. VRAD + Vista/64bit = fail?
  225. Orange Box SDK Hammer 3D view resolution (how to change)
  226. datacache.dll error
  227. conversion help.
  228. Noob Question
  229. movable prop help.
  230. point me in the right direction
  231. How to do ?
  232. npc_combinegunship and the CombineCannon
  233. tf2 control point question
  234. Anther newb question.
  235. Making Prop doors slide
  236. Making a Train
  237. Ghost texture appears but doesnt even cover the whole brush
  238. Hammer: Player stick when spanwed.
  239. Resource sticky is missing one thing. . .
  240. env_cubemap
  241. compiling with hdr
  242. Colosseum
  243. How do i change airaccelerate?
  244. How do I make doors?
  245. Corvette Model
  246. Game Configuration Files won't save; Hammer crashes at startup.
  247. Issue with sounds
  248. Counter-strike 1.6 to Call of Duty 4 .map converter
  249. bsp.exe wont open vmf?
  250. TF2 - Compile error.