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  1. What's this forum for?
  2. hl2 exporter v2.3 for maya 4-6
  3. Max flex verts 992
  4. maya anyone?
  5. Model Compiling Error
  6. Mod Tool DL
  7. Twitching custom charcter
  8. Skin/Model Maker
  9. Hat attachment.
  10. Scaling Props
  11. breaking models - chunks collision problem with the player
  12. Problem hacking model.
  13. Help Recreating Combine Voice Effects
  14. Bad Ragdoll!!
  15. Combine Sound
  16. faceposable CSS mdels
  17. Big Ol' How-To
  18. [Simple question] Where do I locate "ROOT" Folder
  19. Problem with my first model, details inside.
  20. Help adding Custom Textures
  21. [HL2 MP SDK] Half-Life Model Viewer
  22. My Next question
  23. Change npc_combine_s model
  24. Bump Mapping?
  25. Show Off Your Art!
  26. [Source SDK] Custom animation / model scripting
  27. 3DSMax 7 - Custom Model/Texture
  28. Prefablab Updated
  29. SourceSDK Model Viewer + Vista = no screenshot?
  30. Non-skeletal animations
  31. Material LODs
  32. a custom pistol shot impact
  33. Texture packs for Source mapping?
  34. Animated collision problem
  35. New SDK Maya 7 plugin problem.
  36. Self Illumination
  37. Maya 8.5 exporter?
  38. Sound refuses to loop.
  39. 2 textures on a model
  40. models in wrong place
  41. Specific Repeats
  42. XSI Mod Tool, Creating Model with two textures..?
  43. photoshop texture issues
  44. Bloom
  45. Help with skinning
  46. More SMDs?
  47. Strange Texture Problem
  48. Decals
  49. $origin not working?
  50. Maya 7.0 Plugin from SDK
  51. Importing costume sounds?
  52. Downfall of using high res textures?
  53. importing sounds
  54. Show off you 3d Work
  55. Noob in need...
  56. Problems with custom props
  57. Displacement elevation
  58. Zombie doesn't need his 'headmate' in this mod
  59. Downloaded Models
  60. What is the process for high poly to low poly modeling?
  61. Animation Editing
  62. How do you make renders?
  63. Custom textures
  64. Creating Sprites
  65. Maya to source (HL2 mod)
  66. I Present to you... A Competition! Art and Sound
  67. Weapon Tutorial and model
  68. Adding Custom Decals
  69. Keyframing Fingers
  70. Searching for a modeler
  71. distant sounds
  72. Rhinoceros?
  73. Changing texture sound files
  74. HDR Skyboxes
  75. Custom bones
  76. Making an animation .mdl
  77. Editing Particles
  78. Attenuation
  79. glowing textures - motion blur
  80. how do you make sound play directly in players ear?
  81. Exporting 3Ds files
  82. prop impact sounds - huh?
  83. rotating collision boxes
  84. Question about LODS and Polygon count?
  85. Making prop_physics objects that float on water
  86. Shader Model 4 in CS-Source in 2008?
  87. Model compiling issues
  88. Problem with a custom physic object
  89. [Vehicles] Rigging
  90. Custom CSS model
  91. Hi-res textures?
  92. Reflective decals?
  93. I exported my model, Hammer crashes when I load it in
  94. Any place i can download costom textures
  95. I request a decompiled v_rif_m4a1 reason inside
  96. New Counter Strike Menu Background
  97. Vista, Microsoft sdk and faceposer...
  98. steam UI
  99. How to convert VTF from DXT1 to RGBA16161616F
  100. Broken Specular maps
  101. Decals in Scoutzknivez
  102. XSI *.mdl
  103. BSP Into Prop?
  104. Model Size HL2
  105. CS: S Sprays (32-bit RGBA .tga) -GIMP
  106. Help needed for tool texture creation.
  107. New VTFEdit/VTFLib/PS VTF Plugin/PDN VTF Plugin
  108. Musically Controlled Facial Animation using FacePoser?
  109. Compile errors
  110. SV_Startsound No Precache
  111. invisible models
  112. Model compiling errors
  113. Texture Alpha Display Problems in Source
  114. Different damage decals for different parts of the model
  115. Swapping Sound Assets
  116. Skins question
  117. Mdl Decompiler
  118. Question to model attachments
  119. Compiling models and animations from max
  120. Texture Question
  121. Normal maps on alpha blends
  122. Replacing Models (QC file)
  123. forcing player to hear a sound
  124. Need help finding a model in the Episode 2 content and using HLMV
  125. Dev Textures
  126. Importing your own sound/music/images?
  127. Custom Textures way too bright!
  128. Facial flex problems
  129. Error in compiling: Short Conversion out of range 117648
  130. See Through Texture
  131. Help with ingame model view
  132. Where to get tech help for XSI Mod tool? it crashes @ startup
  133. Apply normal maps to decals?
  134. Problem with custom ingame sound.
  135. Compiling Gestures?
  136. Model distorts when Delta Subtraction used
  137. Messed up animations in deathmatch
  138. $jigglebone info
  139. Soundscape list
  140. TF2 font?
  141. Facial Shapekeys Don't Save Properly
  142. Facial Flex Controls No Longer Work After Recent Updates-Nov. 7th
  143. New Models/Custom Content Site
  144. Compiling Error: QC Help Needed
  145. How do I include CSS textures in a HL2 map?
  146. Programs to make images tilable?
  147. Compiling Stops, "waitCursor stack empty"?
  148. Multiple Textures for single model
  149. transparent + no decal
  150. A little problem, I'm having...
  151. Tools for the job
  152. Half-Life 2 and avoiding 'uncanny valley'
  153. How to make Kleiners glasses transperent ?
  154. Blend animation issues when switching weapons in mid air.
  155. team fotress = new shaders?
  156. Can't compile models... !?
  157. StuidoMDL Nop4 Errors + Other DLL errors
  158. Texture Z-Level?
  159. Weapon models
  160. Character Animation Tutorial
  161. Dialogue boxes are missing in XSI ModTool 6...?
  162. Hitbox doesn't work properly
  163. making beam textures
  164. XSI issue(s)
  165. University Project
  166. TF2 vtfs & particles
  167. Texture not compiling with model
  168. Music and transitions.
  169. Physics Model Animation
  170. Sounds wont play.
  171. Hammer can't find texture
  172. Team Fortress 2: Overriding .VTF files?
  173. Animating with Maya
  174. Autodesk Maya 2008
  175. Custom character?
  176. Bounding box too large
  177. [Blue-Shift:Source] 3d artists, 2d artists, needed!
  178. Finding and using sounds from HL2
  179. Eyes doesn't move on a custom character
  180. VTFs don't display my one-bit alpha very well
  181. Scaling larger texture to fit material of great detail
  182. $selfillumtexture
  183. model cant find texture ? help
  184. Modeling Attachment Points
  185. Animating details
  186. Replacing HL2 speech
  187. ludacriss kill sound
  188. Compiling a gun model?
  189. Best place to start?
  190. Why use collision models?
  191. Obscure shader parameters
  192. 2 Questions
  193. Two problems with compiling models
  194. A Question
  195. Compiler Problem
  196. $jigglebone syntax and parameters
  197. Compiling
  198. Shader and displacement seams
  199. Create my own textures
  200. Male Tuskarr
  201. Facial expressions in 3ds Max
  202. Tools for making textures
  203. Container texture
  204. Faceposer Errors [I Too Loud], [I Too Soft] or [I No Signal]
  205. Looking for Textures
  206. Extracting Sound
  207. Sound requirements
  208. ALL CALL FOR CONCEPT DRAWINGS!!!
  209. Floating prop_vehicle_jeep
  210. Collision Problems
  211. Sprites?
  212. Have some floor grates
  213. Viewmodel animations flickering/cutting out
  214. How do I make new weapons.
  215. Eternal Silence: Need Mappers & 3d/2d Artists
  216. Modeling hair
  217. "acad_polyFaceMeshShape.vtxFace[xx][xx]has bad UV coordinates" how to fix?
  218. Textures are completely black ingame
  219. Integrate Custom Sounds
  220. Compiling Help
  221. Texture replacements (higher resolution)
  222. Animation: Layered animations
  223. mdldecompiler (11): - Bad Command {
  224. Polygon count for Charactors
  225. How to make custom subtitles in a mod
  226. Using sound to attract enemies?
  227. What software?
  228. *.vtf file.. and now what ?.
  229. Texture creation.
  230. Collisionmodel pains: moving far, far away
  231. Faceposing in languages other than English
  232. How to add more skins to an already existing model?
  233. How to make a walk animation with Maya
  234. Model Maya => Hammer.
  235. fisheyelens issue
  236. collision problem - rolling ball
  237. Question regarding .wav files in hammer
  238. Open models without loading the SourceSDK?
  239. Corvette Model For map
  240. Rim lighting?
  241. In faceposer, how do I achieve a neutral (nonexpressive) expression on a model?
  242. precaching sounds
  243. HDR Skybox is screwed up
  244. WorldVertexTransition and LightMappedGeneric differences?
  245. texture won't show up in hammer
  246. Does $scale work with flexes?
  247. Quadruped problem..
  248. Creating/skinning vehicles
  249. custom material error
  250. Detail props are screwed up