- What's this forum for?
- hl2 exporter v2.3 for maya 4-6
- Max flex verts 992
- maya anyone?
- Model Compiling Error
- Mod Tool DL
- Twitching custom charcter
- Skin/Model Maker
- Hat attachment.
- Scaling Props
- breaking models - chunks collision problem with the player
- Problem hacking model.
- Help Recreating Combine Voice Effects
- Bad Ragdoll!!
- Combine Sound
- faceposable CSS mdels
- Big Ol' How-To
- [Simple question] Where do I locate "ROOT" Folder
- Problem with my first model, details inside.
- Help adding Custom Textures
- [HL2 MP SDK] Half-Life Model Viewer
- My Next question
- Change npc_combine_s model
- Bump Mapping?
- Show Off Your Art!
- [Source SDK] Custom animation / model scripting
- 3DSMax 7 - Custom Model/Texture
- Prefablab Updated
- SourceSDK Model Viewer + Vista = no screenshot?
- Non-skeletal animations
- Material LODs
- a custom pistol shot impact
- Texture packs for Source mapping?
- Animated collision problem
- New SDK Maya 7 plugin problem.
- Self Illumination
- Maya 8.5 exporter?
- Sound refuses to loop.
- 2 textures on a model
- models in wrong place
- Specific Repeats
- XSI Mod Tool, Creating Model with two textures..?
- photoshop texture issues
- Bloom
- Help with skinning
- More SMDs?
- Strange Texture Problem
- Decals
- $origin not working?
- Maya 7.0 Plugin from SDK
- Importing costume sounds?
- Downfall of using high res textures?
- importing sounds
- Show off you 3d Work
- Noob in need...
- Problems with custom props
- Displacement elevation
- Zombie doesn't need his 'headmate' in this mod
- Downloaded Models
- What is the process for high poly to low poly modeling?
- Animation Editing
- How do you make renders?
- Custom textures
- Creating Sprites
- Maya to source (HL2 mod)
- I Present to you... A Competition! Art and Sound
- Weapon Tutorial and model
- Adding Custom Decals
- Keyframing Fingers
- Searching for a modeler
- distant sounds
- Rhinoceros?
- Changing texture sound files
- HDR Skyboxes
- Custom bones
- Making an animation .mdl
- Editing Particles
- Attenuation
- glowing textures - motion blur
- how do you make sound play directly in players ear?
- Exporting 3Ds files
- prop impact sounds - huh?
- rotating collision boxes
- Question about LODS and Polygon count?
- Making prop_physics objects that float on water
- Shader Model 4 in CS-Source in 2008?
- Model compiling issues
- Problem with a custom physic object
- [Vehicles] Rigging
- Custom CSS model
- Hi-res textures?
- Reflective decals?
- I exported my model, Hammer crashes when I load it in
- Any place i can download costom textures
- I request a decompiled v_rif_m4a1 reason inside
- New Counter Strike Menu Background
- Vista, Microsoft sdk and faceposer...
- steam UI
- How to convert VTF from DXT1 to RGBA16161616F
- Broken Specular maps
- Decals in Scoutzknivez
- XSI *.mdl
- BSP Into Prop?
- Model Size HL2
- CS: S Sprays (32-bit RGBA .tga) -GIMP
- Help needed for tool texture creation.
- New VTFEdit/VTFLib/PS VTF Plugin/PDN VTF Plugin
- Musically Controlled Facial Animation using FacePoser?
- Compile errors
- SV_Startsound No Precache
- invisible models
- Model compiling errors
- Texture Alpha Display Problems in Source
- Different damage decals for different parts of the model
- Swapping Sound Assets
- Skins question
- Mdl Decompiler
- Question to model attachments
- Compiling models and animations from max
- Texture Question
- Normal maps on alpha blends
- Replacing Models (QC file)
- forcing player to hear a sound
- Need help finding a model in the Episode 2 content and using HLMV
- Dev Textures
- Importing your own sound/music/images?
- Custom Textures way too bright!
- Facial flex problems
- Error in compiling: Short Conversion out of range 117648
- See Through Texture
- Help with ingame model view
- Where to get tech help for XSI Mod tool? it crashes @ startup
- Apply normal maps to decals?
- Problem with custom ingame sound.
- Compiling Gestures?
- Model distorts when Delta Subtraction used
- Messed up animations in deathmatch
- $jigglebone info
- Soundscape list
- TF2 font?
- Facial Shapekeys Don't Save Properly
- Facial Flex Controls No Longer Work After Recent Updates-Nov. 7th
- New Models/Custom Content Site
- Compiling Error: QC Help Needed
- How do I include CSS textures in a HL2 map?
- Programs to make images tilable?
- Compiling Stops, "waitCursor stack empty"?
- Multiple Textures for single model
- transparent + no decal
- A little problem, I'm having...
- Tools for the job
- Half-Life 2 and avoiding 'uncanny valley'
- How to make Kleiners glasses transperent ?
- Blend animation issues when switching weapons in mid air.
- team fotress = new shaders?
- Can't compile models... !?
- StuidoMDL Nop4 Errors + Other DLL errors
- Texture Z-Level?
- Weapon models
- Character Animation Tutorial
- Dialogue boxes are missing in XSI ModTool 6...?
- Hitbox doesn't work properly
- making beam textures
- XSI issue(s)
- University Project
- TF2 vtfs & particles
- Texture not compiling with model
- Music and transitions.
- Physics Model Animation
- Sounds wont play.
- Hammer can't find texture
- Team Fortress 2: Overriding .VTF files?
- Animating with Maya
- Autodesk Maya 2008
- Custom character?
- Bounding box too large
- [Blue-Shift:Source] 3d artists, 2d artists, needed!
- Finding and using sounds from HL2
- Eyes doesn't move on a custom character
- VTFs don't display my one-bit alpha very well
- Scaling larger texture to fit material of great detail
- $selfillumtexture
- model cant find texture ? help
- Modeling Attachment Points
- Animating details
- Replacing HL2 speech
- ludacriss kill sound
- Compiling a gun model?
- Best place to start?
- Why use collision models?
- Obscure shader parameters
- 2 Questions
- Two problems with compiling models
- A Question
- Compiler Problem
- $jigglebone syntax and parameters
- Compiling
- Shader and displacement seams
- Create my own textures
- Male Tuskarr
- Facial expressions in 3ds Max
- Tools for making textures
- Container texture
- Faceposer Errors [I Too Loud], [I Too Soft] or [I No Signal]
- Looking for Textures
- Extracting Sound
- Sound requirements
- ALL CALL FOR CONCEPT DRAWINGS!!!
- Floating prop_vehicle_jeep
- Collision Problems
- Sprites?
- Have some floor grates
- Viewmodel animations flickering/cutting out
- How do I make new weapons.
- Eternal Silence: Need Mappers & 3d/2d Artists
- Modeling hair
- "acad_polyFaceMeshShape.vtxFace[xx][xx]has bad UV coordinates" how to fix?
- Textures are completely black ingame
- Integrate Custom Sounds
- Compiling Help
- Texture replacements (higher resolution)
- Animation: Layered animations
- mdldecompiler (11): - Bad Command {
- Polygon count for Charactors
- How to make custom subtitles in a mod
- Using sound to attract enemies?
- What software?
- *.vtf file.. and now what ?.
- Texture creation.
- Collisionmodel pains: moving far, far away
- Faceposing in languages other than English
- How to add more skins to an already existing model?
- How to make a walk animation with Maya
- Model Maya => Hammer.
- fisheyelens issue
- collision problem - rolling ball
- Question regarding .wav files in hammer
- Open models without loading the SourceSDK?
- Corvette Model For map
- Rim lighting?
- In faceposer, how do I achieve a neutral (nonexpressive) expression on a model?
- precaching sounds
- HDR Skybox is screwed up
- WorldVertexTransition and LightMappedGeneric differences?
- texture won't show up in hammer
- Does $scale work with flexes?
- Quadruped problem..
- Creating/skinning vehicles
- custom material error
- Detail props are screwed up