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  1. When creating a new mod, you're given a few options; can someone explain them?
  2. Dead Body Decals
  3. Shader Authoring Question
  4. Compiling Error with MP3 Player
  5. From Scratch SDK hl2mp_player
  6. Drawing models on the viewmodel
  7. sdk template re-choosing
  8. PlayerTeam Material Proxy
  9. How to send HUD updates when a player joins and is ready for them?
  10. Strange Link Errors
  11. How do I make a score pop-up where an enemy was just killed?
  12. Spriteish Bubble
  13. Multiplayer Question: Getting Player Information
  14. Get SteamID from command executer
  15. Few Questions :]
  16. Blood Spray Particle Tutorial?
  17. Help Wanted FAST: Coder Compiler\Debugger
  18. Coder Request
  19. Orange Box bullet impact not showing up
  20. A few gamerules questions
  21. "Different Class Tables" Bug
  22. CON_COMMAND
  23. Removing Ragdolls
  24. Force Bridge
  25. Creating a watermelon in front of a user
  26. SecondaryAttack Pistol
  27. Could someone elaborate on what CBaseCombatCharacter::FindEntityRelationship does?
  28. Missing content.
  29. #HL2 Newgame Problem
  30. Making Corpses Alert NPCs
  31. Visual Studio 2010
  32. Pause after crouch?
  33. Something wrong with sdk_fx_impacts.cpp
  34. MountSteamContent question
  35. UI troubles
  36. "m_" variables
  37. Need help stunning player
  38. How and where does the system loops through the AIs?
  39. Player animations
  40. Strafing
  41. Moving artificially
  42. Orange Box leaning
  43. To explode or not to explode
  44. Entity Texture Input
  45. SecondaryAttack with crowbar
  46. How does my FGD custom file should look like?
  47. L4D Stuff
  48. Modifying l4d core files?
  49. How to properly spawn NPC entities?
  50. Coding a simple mod
  51. Exp system problems
  52. SetModelIndex not setting the model name
  53. Registering Combat Occurence / Enhancing NPC Memory
  54. Elevation - C++ Coders wanted
  55. Motionblur issues
  56. How do i change AI alliances
  57. Grapple.. Thing
  58. Creating an object that can be thrown and picked up.
  59. What is "Assert"?
  60. Should I interpret Edict(s) as entities?
  61. Character ejected
  62. Model Entity will not Think
  63. Laser Dot Lag
  64. Orangebox FDG problem
  65. Half-Life 2: Tactics... Coding Discussion
  66. Could not create output directory
  67. How does one create camera views?
  68. Changing RPG Speed
  69. Changing the default weapons damage
  70. Lagginess?
  71. custom player model animations
  72. Adding Force to a weapon
  73. Change Weapon Loadout?
  74. Problem when launching my mod
  75. serverGameDLL-> DLLInit() failed.
  76. VAC Won't Connect, Insecure command doesn't bypass
  77. Realistic Movement in Air
  78. Coding Language Question
  79. Pushable objects and level transition
  80. Weapon Select
  81. beta code use fix ai in multiplayer problem
  82. changelevel crash
  83. l4d plugin help
  84. Help Using ImagePanel
  85. hl2mp_player | 2 quick questions
  86. Problems getting AVI materials to work
  87. Problem with Last man standing tutorial
  88. Resetting the map.
  89. Fire emitting a dynamic light
  90. Has Anyone Been Able To Get VGUI Grid To Work?
  91. Target problem
  92. Some quick questions.
  93. Multiplayer turrets game crash
  94. Alyx/Jalopy Schedules?
  95. convert input type to activity?
  96. How and when is CNPC_PlayerCompanion class being used?
  97. Resource files
  98. Change model size
  99. Muzzleflashes for NPCs/other players not being shown
  100. Memory issue
  101. clientside - loop through all players
  102. Player Limits?
  103. syntax error : identifier 'pluginvariant'
  104. An interesting bug
  105. Despawning entities?
  106. Convars to a item ammo amount
  107. Compile errors... alot of them
  108. Hiding cursor on frame
  109. Need help coding some stuff
  110. VGUI Help
  111. client.dll wont compile
  112. Quick question
  113. CTF - Flag help
  114. Obtaining Valid NPC Health
  115. GetSoundDuration Function
  116. Attach and detach
  117. new kind of ClassSystem
  118. disable IN_ATTACK issues
  119. Adding Lua to my SourceMod.
  120. Compiling custom player model
  121. StopParticleEffects question
  122. 2 issues with VS2005 compiling
  123. SDK Beta physics problem!!!
  124. weapon_c4
  125. Stop Respawn
  126. Source Engine stability testing tool.
  127. Modifying options and difficulty
  128. Texture lookup in vertex shader
  129. Small vector question
  130. Single player & Multi-player
  131. Small shader issue
  132. What is a Parent and what is a Child in the context of Source SDK?
  133. Bodygroups and ragdolls
  134. Visual 2003 acting weird on vista
  135. Advantages of the weapon_ files?
  136. HL2 SP: Additional weapon commands?
  137. Viewmodels
  138. Player dying whilst on fire crashes the game :/
  139. What is GetOuter?
  140. Weird crashes(one crash says pure virtual call with no function being called)
  141. How do I draw an arc in a HUD panel?
  142. Captureable Flag Area
  143. Combine Soldier Conversations
  144. Change default NPC health and Weapon Damage
  145. OnLooked & OnListen, Are they clearing functions?
  146. looking for someone who can animate+code them
  147. Magazine Style Reloads Probleme
  148. Negativity of black?
  149. How easy would this be to code?
  150. Undeclared Identifier
  151. Weapon Bucket's
  152. MIDI support?
  153. Mod crashes with no errors when trying to create a custom entity
  154. Basic HL2MP Networking question
  155. Player Parent Trigger
  156. projectiles
  157. Where do I put this code
  158. better scope
  159. Player/Ent index questions
  160. Changing the default viewmodel
  161. View Interaction Model?
  162. Fire kill = crash
  163. Missing entities crash game?
  164. a few questions
  165. 06/15/2009 - SDK Update physics bug
  166. Help
  167. Spawnpoints messed up
  168. IClientStats and other interfaces client.dll
  169. use to create a pointer to member: error?
  170. Installation specific seg faulting
  171. SRCDS Crashes Before server.dll is Loaded?!
  172. error C2440 and error C3867: can anyone fix this?
  173. Mod main menu question
  174. Creating elastic (spring?) in code
  175. A very, very, very unrelated-Source SDK programming question
  176. What is "DrawAllDebugOverlays"?
  177. Particle jet
  178. Cloning Dr. Breen!
  179. Zombies ignore concrete player?
  180. How to get player positions relative to the map?
  181. Code changes during debug
  182. Ironsight problems
  183. How do debug when no crash dump is made?
  184. Server linux compile
  185. New Mod in developement [problems]
  186. Compiling prop_physics models!
  187. Adding player shadow
  188. Makign a couple of changes to CSS
  189. [HOW TO] Fix All Thirdperson Animation Glitches in HL2MP OB
  190. Reloading help
  191. Frustum Culling
  192. Class Dependency graph geneator
  193. Team selection
  194. Another way to gpGlobals->curtime + 1.0f;
  195. Location of a brush entity
  196. Velocity
  197. Where does is the maxEntities get set?
  198. Changing player models (For mods)
  199. Zombie Pwner Code: Problem
  200. More networking questions!
  201. Forcibly moving the player (in a straight line) to a vector co-ordinate. Possible?
  202. Finding all entities with a brush model within a volume.
  203. sv_cheats can be enabled by clients?
  204. Question about FireOutput
  205. Where is Ammo Defined?
  206. Some virtual overload for doing things pre-level entry?
  207. No damage from certain guns on the Scratch SDK
  208. Strange projectile behavior
  209. How do I make my changes to the code permenant with every Create Mod?
  210. Fire Effect On Models
  211. For practice, I want to create a new type of RPG, any useful headsup anyone?
  212. debugging issues
  213. Cant get rid of these stupid errors...
  214. CSS weapons in HL2DM
  215. Is it possible to track grenades after they are thrown?
  216. Hiding Crosshair
  217. Change the orgins
  218. Client side math comming out greater than server using same data
  219. Getting players' suit power.
  220. Rotating the player
  221. attachment of weapon don't work
  222. Ok, who Thinks?
  223. Assert in CUtlBuffer::CUtlBuffer() - how to solve?
  224. [Possible Bug] Scratch Mod - CWeaponSDKBase::ItemPostFrame
  225. MoveType, Move Collide and/or Collision group questions
  226. New Template Code Error
  227. Missing RecvProp for DT_WeaponThompson - DT_BaseAnimating/baseclass
  228. Bones from a model following the bones from another animated model, how is it called?
  229. Making a vort an enemy?
  230. Hopwire Vortex issues - Need a little help
  231. How do i code a first person view with a body attached?
  232. hl2ep2 - Combine Advisor Effect
  233. How to change model brightness in game
  234. Making a player into an antlion....... (and other questions)
  235. New Weapon Slot?
  236. VGUI Health Bar Code Error
  237. Low Size, easy to install compiler?
  238. Left4dead temporary health handling
  239. Making Overlays appear during gameplay without having env_screenoverlay in the map.
  240. Problems with drop weapons in dedicated server
  241. Getting into Source coding
  242. Picking up weapons by pressing +use?
  243. How do I find out when and where does an Object gets Destructed?
  244. What is ClientModeShared class used for?
  245. help with hacky full body awareness
  246. Physgun Code!!
  247. Custom Gameruless classes
  248. Problem with Tiny Hull NPC
  249. Spawning a Ragdoll
  250. Fixing AI in MP