View Full Version : Source Coding
- When creating a new mod, you're given a few options; can someone explain them?
- Dead Body Decals
- Shader Authoring Question
- Compiling Error with MP3 Player
- From Scratch SDK hl2mp_player
- Drawing models on the viewmodel
- sdk template re-choosing
- PlayerTeam Material Proxy
- How to send HUD updates when a player joins and is ready for them?
- Strange Link Errors
- How do I make a score pop-up where an enemy was just killed?
- Spriteish Bubble
- Multiplayer Question: Getting Player Information
- Get SteamID from command executer
- Few Questions :]
- Blood Spray Particle Tutorial?
- Help Wanted FAST: Coder Compiler\Debugger
- Coder Request
- Orange Box bullet impact not showing up
- A few gamerules questions
- "Different Class Tables" Bug
- CON_COMMAND
- Removing Ragdolls
- Force Bridge
- Creating a watermelon in front of a user
- SecondaryAttack Pistol
- Could someone elaborate on what CBaseCombatCharacter::FindEntityRelationship does?
- Missing content.
- #HL2 Newgame Problem
- Making Corpses Alert NPCs
- Visual Studio 2010
- Pause after crouch?
- Something wrong with sdk_fx_impacts.cpp
- MountSteamContent question
- UI troubles
- "m_" variables
- Need help stunning player
- How and where does the system loops through the AIs?
- Player animations
- Strafing
- Moving artificially
- Orange Box leaning
- To explode or not to explode
- Entity Texture Input
- SecondaryAttack with crowbar
- How does my FGD custom file should look like?
- L4D Stuff
- Modifying l4d core files?
- How to properly spawn NPC entities?
- Coding a simple mod
- Exp system problems
- SetModelIndex not setting the model name
- Registering Combat Occurence / Enhancing NPC Memory
- Elevation - C++ Coders wanted
- Motionblur issues
- How do i change AI alliances
- Grapple.. Thing
- Creating an object that can be thrown and picked up.
- What is "Assert"?
- Should I interpret Edict(s) as entities?
- Character ejected
- Model Entity will not Think
- Laser Dot Lag
- Orangebox FDG problem
- Half-Life 2: Tactics... Coding Discussion
- Could not create output directory
- How does one create camera views?
- Changing RPG Speed
- Changing the default weapons damage
- Lagginess?
- custom player model animations
- Adding Force to a weapon
- Change Weapon Loadout?
- Problem when launching my mod
- serverGameDLL-> DLLInit() failed.
- VAC Won't Connect, Insecure command doesn't bypass
- Realistic Movement in Air
- Coding Language Question
- Pushable objects and level transition
- Weapon Select
- beta code use fix ai in multiplayer problem
- changelevel crash
- l4d plugin help
- Help Using ImagePanel
- hl2mp_player | 2 quick questions
- Problems getting AVI materials to work
- Problem with Last man standing tutorial
- Resetting the map.
- Fire emitting a dynamic light
- Has Anyone Been Able To Get VGUI Grid To Work?
- Target problem
- Some quick questions.
- Multiplayer turrets game crash
- Alyx/Jalopy Schedules?
- convert input type to activity?
- How and when is CNPC_PlayerCompanion class being used?
- Resource files
- Change model size
- Muzzleflashes for NPCs/other players not being shown
- Memory issue
- clientside - loop through all players
- Player Limits?
- syntax error : identifier 'pluginvariant'
- An interesting bug
- Despawning entities?
- Convars to a item ammo amount
- Compile errors... alot of them
- Hiding cursor on frame
- Need help coding some stuff
- VGUI Help
- client.dll wont compile
- Quick question
- CTF - Flag help
- Obtaining Valid NPC Health
- GetSoundDuration Function
- Attach and detach
- new kind of ClassSystem
- disable IN_ATTACK issues
- Adding Lua to my SourceMod.
- Compiling custom player model
- StopParticleEffects question
- 2 issues with VS2005 compiling
- SDK Beta physics problem!!!
- weapon_c4
- Stop Respawn
- Source Engine stability testing tool.
- Modifying options and difficulty
- Texture lookup in vertex shader
- Small vector question
- Single player & Multi-player
- Small shader issue
- What is a Parent and what is a Child in the context of Source SDK?
- Bodygroups and ragdolls
- Visual 2003 acting weird on vista
- Advantages of the weapon_ files?
- HL2 SP: Additional weapon commands?
- Viewmodels
- Player dying whilst on fire crashes the game :/
- What is GetOuter?
- Weird crashes(one crash says pure virtual call with no function being called)
- How do I draw an arc in a HUD panel?
- Captureable Flag Area
- Combine Soldier Conversations
- Change default NPC health and Weapon Damage
- OnLooked & OnListen, Are they clearing functions?
- looking for someone who can animate+code them
- Magazine Style Reloads Probleme
- Negativity of black?
- How easy would this be to code?
- Undeclared Identifier
- Weapon Bucket's
- MIDI support?
- Mod crashes with no errors when trying to create a custom entity
- Basic HL2MP Networking question
- Player Parent Trigger
- projectiles
- Where do I put this code
- better scope
- Player/Ent index questions
- Changing the default viewmodel
- View Interaction Model?
- Fire kill = crash
- Missing entities crash game?
- a few questions
- 06/15/2009 - SDK Update physics bug
- Help
- Spawnpoints messed up
- IClientStats and other interfaces client.dll
- use to create a pointer to member: error?
- Installation specific seg faulting
- SRCDS Crashes Before server.dll is Loaded?!
- error C2440 and error C3867: can anyone fix this?
- Mod main menu question
- Creating elastic (spring?) in code
- A very, very, very unrelated-Source SDK programming question
- What is "DrawAllDebugOverlays"?
- Particle jet
- Cloning Dr. Breen!
- Zombies ignore concrete player?
- How to get player positions relative to the map?
- Code changes during debug
- Ironsight problems
- How do debug when no crash dump is made?
- Server linux compile
- New Mod in developement [problems]
- Compiling prop_physics models!
- Adding player shadow
- Makign a couple of changes to CSS
- [HOW TO] Fix All Thirdperson Animation Glitches in HL2MP OB
- Reloading help
- Frustum Culling
- Class Dependency graph geneator
- Team selection
- Another way to gpGlobals->curtime + 1.0f;
- Location of a brush entity
- Velocity
- Where does is the maxEntities get set?
- Changing player models (For mods)
- Zombie Pwner Code: Problem
- More networking questions!
- Forcibly moving the player (in a straight line) to a vector co-ordinate. Possible?
- Finding all entities with a brush model within a volume.
- sv_cheats can be enabled by clients?
- Question about FireOutput
- Where is Ammo Defined?
- Some virtual overload for doing things pre-level entry?
- No damage from certain guns on the Scratch SDK
- Strange projectile behavior
- How do I make my changes to the code permenant with every Create Mod?
- Fire Effect On Models
- For practice, I want to create a new type of RPG, any useful headsup anyone?
- debugging issues
- Cant get rid of these stupid errors...
- CSS weapons in HL2DM
- Is it possible to track grenades after they are thrown?
- Hiding Crosshair
- Change the orgins
- Client side math comming out greater than server using same data
- Getting players' suit power.
- Rotating the player
- attachment of weapon don't work
- Ok, who Thinks?
- Assert in CUtlBuffer::CUtlBuffer() - how to solve?
- [Possible Bug] Scratch Mod - CWeaponSDKBase::ItemPostFrame
- MoveType, Move Collide and/or Collision group questions
- New Template Code Error
- Missing RecvProp for DT_WeaponThompson - DT_BaseAnimating/baseclass
- Bones from a model following the bones from another animated model, how is it called?
- Making a vort an enemy?
- Hopwire Vortex issues - Need a little help
- How do i code a first person view with a body attached?
- hl2ep2 - Combine Advisor Effect
- How to change model brightness in game
- Making a player into an antlion....... (and other questions)
- New Weapon Slot?
- VGUI Health Bar Code Error
- Low Size, easy to install compiler?
- Left4dead temporary health handling
- Making Overlays appear during gameplay without having env_screenoverlay in the map.
- Problems with drop weapons in dedicated server
- Getting into Source coding
- Picking up weapons by pressing +use?
- How do I find out when and where does an Object gets Destructed?
- What is ClientModeShared class used for?
- help with hacky full body awareness
- Physgun Code!!
- Custom Gameruless classes
- Problem with Tiny Hull NPC
- Spawning a Ragdoll
- Fixing AI in MP
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.