- I can not add the server to masterserver
- FOV won't go back to default
- How easy is it to make units equal meters instead of inches?
- cloning animated entity
- KeyValues little problem
- simple moving object...
- Increased Sprint Drain & Regen
- Using console commands in code: good for debug only?
- Print Entity Variables In-Game
- Gettting NPC's to shoot
- Weapon refusing to fire?
- New sound channel. Low tier error?
- SMG1 Grenade velocity
- Dropping Grenades? [Template]
- n00b Question
- Changing HUD Text Colors in OB SDK
- Refract Shader Problem
- End position of a Beam?
- Multiple Icons on screen part of one HUD element possible?
- Gestures blending
- Workaround for hardcoded GAME_TITLE?
- Hud stimilus envokes unique response?
- Round Timer to trigger loading of new map?
- Way of implementing Date Structure.
- Client only entity creation problem.
- Needing some direction
- Bullet penetration
- Overlay when Sprinting
- Realistic Simulated Bullets Error
- Embed Python into a source mod
- MP team chat colors
- Coding triggers
- Warhound is looking for a programmer
- Combo System - serverside animation events?
- mp3 player and #if 0 question
- Link errors Scratch SourceSDK
- Getting the position of a CBasePlayer
- FClassnameIs Not Working?
- SDK_WEAPON_doesn work?
- Detatchable Object
- some help with weapon coding
- Gaussian blur shader not working
- How would I make a weapon shoot an entity?
- Multiple teleporter exits?
- Adding scope
- Error! MountAppFileSystem() Failed
- Checking STEAM ID?
- Compiling Scratch on VS 2008
- Thirdperson Platformer / Mayamode in Older Hl2 Engine ( Please Help )
- Modified Hud Hull
- weapon fx, nearmiss rics etc
- Detecting Targets Within A Radius
- Problem with calling custom animations
- Quick question about middle mouse button
- Error compiling in VS 2008 -- memoverride.obj
- Animation Based Ironsights
- Missing files
- Source Engine Ticks
- Embedded Python tutorial
- Pixel Shaders Not Building
- Getting depth information in a shader
- player pushaway problem
- Attach level overview to weapon
- what to do if IsClanLarge
- Plugin with transparent entities
- Network problem: CNetworkVar does not send
- New NPC causing a VGUI crash (?!)
- How the heck do you use a lerp?
- Using two seperate mice in splitscreen
- Cpp dosent work?
- Middle mouse button questions
- .break event firing repeatedly instead of once
- Smoky tracer effect
- Problem with networking
- Compiling with the OB engine
- Accessing client-side info server-side
- Attaching the player to somethign with a rigid constraint
- 2009 SDK Template Bullet Tracer issues
- Custom player animations
- Gamerules Methods
- Modify Physcannon Beam effect
- client side issues
- TF2 help
- Weapon script files
- when is a player touching something in gamemovement?
- Bullet Camera
- vgui Label problems
- How to set a entity to NOT rotate in a certain axis?
- Sniper Scopes
- To share ammuntion?
- Trouble with Source
- Removing Decals
- Cannot find .fgd file
- noclip in Spectating, Spawn Killing, and Player Collision
- Disabling mouse but not snapping eye angles.
- Socket Commands for TF2
- Modulus operator
- What starts OBS_MODE_DEATHCAM
- Tracking Code?
- Running DLLs on the mod/bin folder?
- Panels question
- Activity Confusion
- Increase APC gun turret range
- Is it possible to move a ball socket constaint's position dynamically?
- Source SDK Simple AI
- Orange Box - new shader doesn't render
- Print message to chat area
- Creating a "manager" entity
- Error with OB Update code?
- Problem with the "Adding an experience system"
- splitting up const char and adding individual chars to CUtlVector
- Mod(s) won't start anymore
- Make Grenade face direction of movement
- v_weapon moves to lefthand ??
- More sniper scope failures.
- CS Plugin
- Model brightening rendermode
- C#
- Trying to create a concommand in a function.
- changing things with the hl2 shotgun
- Keeping weapons through mp_restartgame
- Server Issues
- Particle Based Impacts + Crash?
- Remove HUD?
- Problems compilling fresh SDK code
- Freezecam and changeclass
- Updating netowrked stack member by member
- Is it possible/easiest method to call a client command in a server file.
- Noob help!
- CS:S - Skip player model selection and force a default model on players
- Attach a helmet to a player.
- Run a command once per client player on server join-even over several map changes.
- Difference between absOrigin and localOrigin?
- Bounding Box Problem
- The thirdperson camera
- Moving camera when mouse hits screen edge
- How to : Make an Simple inventory for your mod.
- Map Network Isolation
- Modifying existing Orange Box shaders
- CNetworkVar Issues
- compile error after nothing changed
- Triggering sound files
- running my mod help
- Minor, but annoying engine bug
- Health Align
- vgui label text doesn't recognize \n newline
- replacing the player model
- Saving additional data in a demo file
- npc_Zombine Grenade Grab in Multiplayer
- Setting up world model of spawned weapon
- Start hlds.exe process hidden
- Make zombies always angry on spawn
- Abilities
- Scaling vPhysics Model
- Bug when throwing held object in MP
- MP3 starts automatically only for me, not for testers
- Colored HUD text like CS:S radio
- HudLayout.res issues
- New Hud element compile errors
- I know its been asked to death... Achievements
- Game Freezes with HUD
- Delete weapons slots
- Game Timer
- Problems with alyx->SetExpression()
- Bool for weapon being shot?
- VGUI
- HudLayout.res not being used?
- Controlling Breen's facial expressions using your own (and a webcam) - video included
- Game_Shader_DX9 Fatal Error
- Implementing gamerules in InstallGameRules
- Parachute
- Need some help with my first networked point entity
- XP
- Using skill.cfg to modify damage in HL2MP
- how do i start?
- Debugging GAME_HL2MP-2005.
- Red fade on being damaged - How to get rid of it?
- Compilation Failure
- [help]Weapon coding
- Msg(), DevMsg() and Warning()
- Problems compilling under linux : vcpm
- how do i nick weapons/npcs?
- Different Scoring
- making an entity play sound
- Crowbar making a different sound when hitting a different material?
- \luabind_hl2.cpp and \luabind_hl2.h
- Moving along the Y-axis (up/down)
- DECLARE_SERVERCLASS : error C4430: missing type specifier - int assumed.
- Giving Weapons to AI
- UserID to IPlayerInfo Pointer
- [Network] Sending complex data
- Hitsounds
- What is the best function for weapon kickback?
- serverplugin asks what's user var
- Toggle Sprint
- How to get the crossbow to fire multiple bolts
- FGD
- Mod crashing because of VGUILocalise. (winston should know)
- Increase Air control
- list of players on server
- AI in muliplayer... again
- Is it possible to hold objects via IK?
- Quick Help
- Detect color value of a specific pixel in a texture.
- Third Person Camera Help
- Players looking at spectator and quick question
- Bots ignore my "effect" type
- 2 Questions HUD panel, and disable saving
- Prediction issues when working on a hybrid MP/SP mod
- Collision Problem with custom entity
- Help me get started, please?
- Lower weapon on sprinting
- Taunt button
- Compiling server plugin error
- Broke combine and rebel models[OB mod]
- Missing RecvProp
- Assertion failed
- 2D themed mod
- RecvTable
- Game DLL sources for L4D?
- Creating a console command to send an output from entity
- Unable to use the navigator
- new npcs/strange weps
- Player model visible in first person mode?
- Loading Game Dialog
- Firing Modes
- Need game configuration help PLZZZZ
- Enemy doesn't function
- Broke an assert something awful
- Portalmod: Sounds not loading
- Solution always rebuilds now
- weapons
- Leaning Issues with ducking/crouching
- Jumppad physics equalation
- Engine Error SetupArrayProps
- m_ArmorValue & Sounds
- HL2 heat / death maps
- Need help infinitive ammo bug...
- Moving Player Camera
- Weapon damage
- Rapid Reloading Error?
- How to make a CTF game mode ?
- flying character
- screen blur?
- weapon swap HUD element
- trying to log a single player object
- Round timer not moving after editing HudLayout.res
- Create a Mod
- How can I get brush's entity Collision bound?
- Weapons removing on round restart