- Different skin for view models
- Checking Debug Mode
- Antfarm source patch....(request)
- Sending commands from the server to the client?
- 2.5D Aiming and crosshair and other 2.5D related stuff
- Help, I am Unable to find the issues...
- Cel-Shading
- Pointers to ConVars
- Multiple instances of an entity?
- setting vars in client player from server player
- in_camera seems to be ignored when using createserver
- Specifics on DEVELOPMENT_ONLY ConVar Flag
- Chat colour
- Completed: RPG type entities for hammer.
- template mod?
- Particle troubles
- A new type of trigger entity
- Third person camera angles
- Model Bug
- Coder Needed For Mod Dev Team
- Which mod option to choose
- finding object by name/class
- Online Multiplayer - Non-Lan Help
- qc compiling error
- HUD question
- Health Detection?
- VGUI ImagePanel issues
- Team-specific Ladders?
- Jump is horribly choppy in recorded demo (SP)
- About wall-walk
- Air friction... kinda
- Need help with CModelPanel.
- Console Commands, Client -> Server
- Looking for Resources to Get Started with Source
- model decompiling/rewriting problems
- Damage displayer mod
- Problems with Grenade launcher...
- Catching Physgun events
- Orangebox and Steamworks 1.06
- Putting a Client-Side File in a Server Side Include?
- Killing walk sounds when walking slow?
- Questions
- Creating Teams code error
- HUD updates for player entering/ leaving trigger
- ar2 secondary function
- Death Pool?
- Material Proxy, random loading image
- speach/sound/explosions/new weapons/npcs
- Modify server.dll (for hl2)
- Trouble getting the position of attachments
- Duplicating NPCs?
- Wall running
- Grappling hook
- HUD Modifications
- weapon_rpg reloading questions
- 'operator new' : no overloaded function takes 3 arguments
- External Symbol
- Infinite ammo
- Visual Studio 2010 is ace
- Need Help: Try to understand How to fire up a message panel when a map start?
- experience system problems
- Are these "Exceptions" normal?
- Is there a way to find out who called for exit?
- Linux compiling
- Learning to code for source
- Convar help please?
- Scoring system
- HUD help & Weapon system help
- Build error on new mod
- Custom Trigger's EndTouch function not being called
- Non-Standard NPC Weapons?
- Acceleration when key is pressed, please help
- Fx keys turn into symbols when constructing string
- Dynamic casting issue
- mapping input to a new action
- units in hl2
- Microsoft Visual Studio Question
- How can I make all the menu/GUI respond to a joystick?
- Pointer to the player
- Point Systems
- Game Menu Panels
- Point System
- Systems
- Lua instance
- Strange NPC-related Crash
- Pets
- Panels question about checkboxes
- Weapon Buying Menus
- Using a VGUI2 panel as a HUD element.
- Restore Source Engine 2 to Source Engine
- Whats a good C++ compiler?
- 3rd person cam distance problem
- NPC ignores relationship
- Implementing FMOD
- Class system
- Steam Skins in a Mod
- Player models with no anims? [Orange Box engine]
- Armor modification - possible?
- Does anyone know what do these mean?
- Activities
- Utlbuffer.cpp Assert
- FriendlyFire when no teams?
- An arrogant question
- Text size in VGUI screen.
- noob problem with compiling
- Rendering issue using TF2 cloak shader.
- My mod gives "Steam account being used in another location"
- Check Key inputs, need help
- func_ladder in ep2
- Player Camera
- Making new weapon
- New to coding - Compiling
- CSS/DOD/L4D style crosshairs?
- hl2dm ob viewmodel stutter/jitter
- SDK Template - NPCs
- Remove default frame around UI
- Error 2027 Woes
- another simple request
- Changing origins when player looks up/down.
- NPC's mounted on vehicles?
- Multiple model choices for player class in sdk template
- adding death animation before ragdoll
- problems with allowing multiple teams
- What do I need to do transform a Global Function into a Class Member Function?
- Fgd or Datadesc?
- Marker System
- Some questions that I have
- How to kill the player?
- Compiler questions - using tutorial wiki
- Random Model Error?
- Changing to third person on weapon change
- Screenspace effect problems
- The dreaded error C2146
- Little Help Please.
- Problem using CGameScore
- EmitSound on freezecam
- Create Server Panel
- Is there anyway to get a skin total count via code?
- Quick Dev Console & Debug Issue Question
- What does the CSceneEntity Class do?
- Scratch SDK - Team HUDs
- Bullet spread while not ironsighted
- Accessing Players camera
- GarrysMod colour tool equivalent
- Errors from vector.h
- Changing weapon_rpg
- RenderMode's not working on viewmodels?
- Could not load library client
- Collision problem
- Bogus constraint phys_lengthconstraint (attaches apc2 to gate_cable_cutme1) -- ?????
- How do I make a World Stat
- Overriding world renderer
- [PLUGIN]Getting client side info
- How to call main menu commands from code?
- HUD messages
- Movement origin changes not affecting all weapons
- Filesystem question
- Weapon system help.
- How do I set a combine as a rebel?
- How do I set super gravity gun as a weapon?
- Custom armour amounts per player class? (problems with classes int>func_recharge.cpp)
- Problems with main menu coding.
- Ammo
- Am i doing something wrong with attachments?
- Changing Damages
- PhysGun - catching punting
- Need help with networking
- problem with model entity tutorial
- SetMaxSpeed( )
- messages to the player
- model file names
- Simple NPC AI code not working?
- Server Compile Help
- Get status for visual basic aplication.
- M$ SDK needed to compile with M$ Express 2005?
- Problem after compiling
- HUD Surface Alpha?
- Removing "Enemy: *" notifications
- Set Model Animation?
- Only certain weapons picked up by class
- MP - Crash when running offline?
- AI 3Dmovement
- Blurring VGUI elements or entire screen
- Always ignore asserts
- Enabling flashlight in HL:MP
- How do I increase movement speed of NPCs
- Weird Crashy bug
- Calling GetMousePos()
- Weapon select button
- Tank-Like Controls
- Backup software (kinda OT, but would prefer coders input)
- Experience/Levels System Problems
- 2 Problems
- Get cvar value
- Unragdoll blending
- Need help with Dynamic Scopes
- What's the difference between Create and Spawn?
- Saw Blade issue please help
- Can I make a trigger that activates on +use ?
- env_microphones in hl2mp (breencasts etc - no sound)
- Confirming the purpose for CAI_Expresser class
- particle cleanup causes hl2.exe errors
- Choosing Class
- Particles via console
- Model decal alpha?
- Referencing a client's engine through a server file?
- Different scheme per team
- Fov 110 and SuitZoom problem
- Zombie modifing
- Turrent don't make any damage only animation... in mod...
- MOTD not showing in hl2mp maps (custom code).
- Permanatly Change FOV
- Voting problem
- Random Skin Fix?
- Adding rocket jumps?
- Map not Loading
- Entity solid for certain ents?
- PLZ HELP! Where are ep2 particle systems listed (By Name, not by .pcf)
- Is there a way to set this style of Breaking in MVS?
- Listening to events...
- HUD alpha channel
- Need help with reload function on a weapon
- Some help needed with Weapon animation on Sprinting
- UTIL_TraceLine not working (compile error)
- partition->EnumerateElementsInSphere() question.
- Something wrong with physics or .... ?
- NPC Custom Weapon Issue
- How to create physics objects?
- Destroy entity?
- Max bullet range?
- What does BaseClass::XXX() mean?
- Issues with client-server predictions?
- launch parameters?
- Game background...
- Camera cliping through walls
- Why does a function found in the call stack cannot be reached via MVS?
- Weapon OICW for hl2mp!
- func_ladder code!
- Question about compiling
- Creating a Custom NPC
- Need efficient way
- Compiling issues.
- Blending different EmitSound()'s
- Last man standing methods
- Changing weapon reload times?
- Looking for help
- Problem when making my own weapons. seems to be forced left hand
- View Bob
- Health bar
- Player Dynamic Footsteps