View Full Version : Source Coding
- Get the Map Desciption
- Main Menu mouse rollover and click sounds
- Best coding practices
- recyclable bolts
- 3rd person camera
- HUD Panels: Removing Semi-Transparent Backgrounds
- mouse click
- Physics/Render View
- Saving Game State
- Bullet penetration: Howto?
- Writing files on serverside
- how can fix new code use old models ?
- Duck Speed
- SDK Shaders broken?
- CBaseEntity finding a value?
- how to change the model of an active weapon?
- Crosshair
- Special Character In Hud
- Converting xyz to pitch yaw roll
- Weapon is lagging, why?
- Call a Client-Side function from a Server-Side one
- Compiling problems
- Where should i be looking to create a prop_vehicle_(vehicle name)?
- Refract Shader for Sniper Scopes ?
- Unusual Compiling Errors
- clean compile closes as soon as the movies finish
- Linux Server Compile
- Adding phys gun to a HL2 MP
- Crossbow bolt odd sprite?
- zombines legal?
- Client.dll Init() in library client failed
- edit weapons of dods
- autoaim
- Gibs wont fade in multiplayer!
- noob- working on a special entity
- VDC - Firing Multiple Bolts
- Basic c++ question
- New Item (Like HealthKit) and Timer
- Setting up debugging for multiplayer HL2 mod
- GoldenEye Source needs a coder! (HL2 mod)
- Template function identification
- Flocking Demo help
- Purple checkered screen
- "Adding a Scope" Tutorial
- Jeeps anyone?
- Server project and the HL2.exe
- Mod closing down in Visual Studio 2005 IDE
- Temporary Shaders (Per-Object)
- Laserdot on RPG Glitch
- Assertion failure
- Model doesn't show up
- Check if player is moving
- OnThink function
- Time to draw a line.
- Having probs with the VDC bullet sim. tut
- Dangling Weapons
- Deriving CBaseDMStart and CBasePlayer for a new info_playerstart
- (Ragdoll-like?) Physics on part of player model (DM)
- HUD - Messages?
- Death Animation
- Add Weapon problems
- Can you only code in C++?
- Creating a Button in a map
- Vehicle Angles help
- Demos as Background maps?
- RoundTimer tutorial request
- npc joining a team
- New Player Start
- Work with delay
- Sprite to attachment.
- Render Target Texture Translucent
- Airboat modding
- how do you make the sdk scratch sp?
- Pixelbased 'manipulation'
- StartObserverMode in Spawn
- VICE enhancements
- Linux Binaries, How do I?
- AddDecal ?
- Team Menu
- Bullet Time
- Class Limit
- Forward movement
- [Tutorial]NPC's/Entities in team radar
- Small problems formatting maps (<map>)
- vgui::ImagePanel and CBitmapPanel
- BitmapImage and BitmapPanel
- Different models in Scratch Mod
- SDK Help - Steam Community Group
- Outlined rectangle
- [HL2MP] Gun with explode on target
- Getting Absolute Mouse Coordinates
- Shader Fading?
- custom smg
- Image showing in a derived vgui::EditablePanel
- Need help with my mod coding
- [HL2MP] Keep an entity in memory
- Linux Problem
- View Angles
- Question about adding extra bones to Valvebiped?
- [HL2 MP SDK]Adding Extra Weapon Animations
- how to get rid of crosshair?
- [HL2MP] Showing text via code
- Gun Sway
- hold button not working!
- CUtlVector
- GetPos
- Showing models on panels
- Server Plugin -- Get Player Entity from UserID
- Player View
- LIBCMT
- Cannot get the model index
- Camera and monitor in Scratch Mod
- Source mod with Source Control
- animation sequence
- pixel shader output
- Client|Server - about some files
- half-life 2 doxygen?
- Player speed being clamped in hl2mp
- basic c++
- water in overview
- The Hack Ethic
- HL2 Mod Compile Error
- Riddle me this
- scaling a model
- main menu
- I am new please help
- New Compile
- Usermessage UpdateRadar
- Parsing a string
- Mouse Inputs
- FileSystem.h references???
- Matrix
- Doing real sword collision in MP
- HL2 mod closing down
- engine.dll crash on killing npcs (multiplayer)
- Hud, weapons, client ..
- Calling the base class function of a virtual function
- Roatating a model
- Get Player Pos And Spawn an object
- Can we query the TF2 stats server?
- can't get debugging work.
- Identity Matrix and Identity Quaternion
- Localization outside the VGUI lib
- Mouse Click
- Rotating a model
- MOD dislikes more than one chapter...
- Fresh Compile Problems
- Sourcecode Update!
- Changing weapon position, and fixing the hand texture
- Unducking Sprint Bug
- Using vgui control PropertySheet
- Movie playing in background?
- Localization
- Different Rounds
- Tracking a created physics prop
- Calling a function releated to a con command without the command
- Placing a model entity into the world
- Tons of spotlights, not so many entities...
- PreThink - SetThink - SetNextThink - PostThink
- scratch mode - sdk_bot
- calculating angle between two vectors
- Strange panel error?
- Setting the active light
- Adding schedule to inherited class from NPC_Citizen
- Alter main menu
- can't get velocity on object?
- Changing team if changin options in settings?
- Death Notice Background
- Panels buttons shortcut
- Create something facing 90degree angle
- Coding a projectile based weapon?
- need help for weapon_grapple
- Cant create new entities with source code
- Team Deathmatch Problems
- player animations by blending, how to implement?
- color_correction entities
- Using images as buttons!
- How to clone, duplicate, copy entities exactly?
- Hud Element drawing order
- npc_ministrider
- CS:S Anims... Joint Effort anyone?
- class menu
- Projectile weapon editing
- KeyValues->GetFirstValue()
- Unit Scale
- Using Source for a robotics project? (physically accurate Strider walk)
- How to make a laser beam on gun?
- External binary module location
- Projectile weapon aim problem
- Additional sv_cheats function callback
- AI in MP
- need info about microphone
- Getting players
- Yet another Vista error
- string_t, Linux Servers
- Source Bots
- Generating a map's bsp
- SetThink
- Trace Lines
- Assaults for custom NPCs
- several weapon-related things
- Custom HUD?
- Friends List Coding? Help
- Model Entity
- HUD Messages
- Quit playing a map
- Players in a server
- Simple HUD
- Local Player Index
- Think on server from first player join?
- some i-dont-know-how's and bugs
- Lean function
- Hud input
- GetCVARIF() Entry Point Not Found in vstdlib.dll
- Single player coding help
- In-game video
- Third Person Cam Qns
- ep2 flaslight
- Fake depth of field
- Coder For Mod Needed
- Combo system
- rpg rocket ShotDown()
- problem with team creation tutorial
- Coding a moving crosshair
- hello and a question
- Height Of 3rd Person Camera
- Applying SDK update to old project?
- Prob with last man standing
- Adding more to Clip Size for AR2 Rifle.
- New to source & compiling
- A few questions bout starting up
- Changing crossbow rate of fire
- Enabling NPCs for HL2DM Mods?
- UTIL_GetLocalPlayer() at map start
- Problem getting Use Function to work
- Flipping Model Via Code?
- Wall Jumping.
- Utilizing HL2MP's "choose your character" system at start of match.
- Reading Wiimote directly
- Communicating between classes
- A few questions about Mod'ing from Scratch
- Problem with first mod tutorial
- sphelper.h Problem
- Altering the position/angle of the gun model
- toggle a panel visibility with a key
- Modify HL2MP Problem
- Physically attach a ladder entity to a npc.
- Problem with windows dedicated server + my mod
- Using CBaseGrenade::ExplodeTouch()
- Sky appears all wierd
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