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  1. Get the Map Desciption
  2. Main Menu mouse rollover and click sounds
  3. Best coding practices
  4. recyclable bolts
  5. 3rd person camera
  6. HUD Panels: Removing Semi-Transparent Backgrounds
  7. mouse click
  8. Physics/Render View
  9. Saving Game State
  10. Bullet penetration: Howto?
  11. Writing files on serverside
  12. how can fix new code use old models ?
  13. Duck Speed
  14. SDK Shaders broken?
  15. CBaseEntity finding a value?
  16. how to change the model of an active weapon?
  17. Crosshair
  18. Special Character In Hud
  19. Converting xyz to pitch yaw roll
  20. Weapon is lagging, why?
  21. Call a Client-Side function from a Server-Side one
  22. Compiling problems
  23. Where should i be looking to create a prop_vehicle_(vehicle name)?
  24. Refract Shader for Sniper Scopes ?
  25. Unusual Compiling Errors
  26. clean compile closes as soon as the movies finish
  27. Linux Server Compile
  28. Adding phys gun to a HL2 MP
  29. Crossbow bolt odd sprite?
  30. zombines legal?
  31. Client.dll Init() in library client failed
  32. edit weapons of dods
  33. autoaim
  34. Gibs wont fade in multiplayer!
  35. noob- working on a special entity
  36. VDC - Firing Multiple Bolts
  37. Basic c++ question
  38. New Item (Like HealthKit) and Timer
  39. Setting up debugging for multiplayer HL2 mod
  40. GoldenEye Source needs a coder! (HL2 mod)
  41. Template function identification
  42. Flocking Demo help
  43. Purple checkered screen
  44. "Adding a Scope" Tutorial
  45. Jeeps anyone?
  46. Server project and the HL2.exe
  47. Mod closing down in Visual Studio 2005 IDE
  48. Temporary Shaders (Per-Object)
  49. Laserdot on RPG Glitch
  50. Assertion failure
  51. Model doesn't show up
  52. Check if player is moving
  53. OnThink function
  54. Time to draw a line.
  55. Having probs with the VDC bullet sim. tut
  56. Dangling Weapons
  57. Deriving CBaseDMStart and CBasePlayer for a new info_playerstart
  58. (Ragdoll-like?) Physics on part of player model (DM)
  59. HUD - Messages?
  60. Death Animation
  61. Add Weapon problems
  62. Can you only code in C++?
  63. Creating a Button in a map
  64. Vehicle Angles help
  65. Demos as Background maps?
  66. RoundTimer tutorial request
  67. npc joining a team
  68. New Player Start
  69. Work with delay
  70. Sprite to attachment.
  71. Render Target Texture Translucent
  72. Airboat modding
  73. how do you make the sdk scratch sp?
  74. Pixelbased 'manipulation'
  75. StartObserverMode in Spawn
  76. VICE enhancements
  77. Linux Binaries, How do I?
  78. AddDecal ?
  79. Team Menu
  80. Bullet Time
  81. Class Limit
  82. Forward movement
  83. [Tutorial]NPC's/Entities in team radar
  84. Small problems formatting maps (<map>)
  85. vgui::ImagePanel and CBitmapPanel
  86. BitmapImage and BitmapPanel
  87. Different models in Scratch Mod
  88. SDK Help - Steam Community Group
  89. Outlined rectangle
  90. [HL2MP] Gun with explode on target
  91. Getting Absolute Mouse Coordinates
  92. Shader Fading?
  93. custom smg
  94. Image showing in a derived vgui::EditablePanel
  95. Need help with my mod coding
  96. [HL2MP] Keep an entity in memory
  97. Linux Problem
  98. View Angles
  99. Question about adding extra bones to Valvebiped?
  100. [HL2 MP SDK]Adding Extra Weapon Animations
  101. how to get rid of crosshair?
  102. [HL2MP] Showing text via code
  103. Gun Sway
  104. hold button not working!
  105. CUtlVector
  106. GetPos
  107. Showing models on panels
  108. Server Plugin -- Get Player Entity from UserID
  109. Player View
  110. LIBCMT
  111. Cannot get the model index
  112. Camera and monitor in Scratch Mod
  113. Source mod with Source Control
  114. animation sequence
  115. pixel shader output
  116. Client|Server - about some files
  117. half-life 2 doxygen?
  118. Player speed being clamped in hl2mp
  119. basic c++
  120. water in overview
  121. The Hack Ethic
  122. HL2 Mod Compile Error
  123. Riddle me this
  124. scaling a model
  125. main menu
  126. I am new please help
  127. New Compile
  128. Usermessage UpdateRadar
  129. Parsing a string
  130. Mouse Inputs
  131. FileSystem.h references???
  132. Matrix
  133. Doing real sword collision in MP
  134. HL2 mod closing down
  135. engine.dll crash on killing npcs (multiplayer)
  136. Hud, weapons, client ..
  137. Calling the base class function of a virtual function
  138. Roatating a model
  139. Get Player Pos And Spawn an object
  140. Can we query the TF2 stats server?
  141. can't get debugging work.
  142. Identity Matrix and Identity Quaternion
  143. Localization outside the VGUI lib
  144. Mouse Click
  145. Rotating a model
  146. MOD dislikes more than one chapter...
  147. Fresh Compile Problems
  148. Sourcecode Update!
  149. Changing weapon position, and fixing the hand texture
  150. Unducking Sprint Bug
  151. Using vgui control PropertySheet
  152. Movie playing in background?
  153. Localization
  154. Different Rounds
  155. Tracking a created physics prop
  156. Calling a function releated to a con command without the command
  157. Placing a model entity into the world
  158. Tons of spotlights, not so many entities...
  159. PreThink - SetThink - SetNextThink - PostThink
  160. scratch mode - sdk_bot
  161. calculating angle between two vectors
  162. Strange panel error?
  163. Setting the active light
  164. Adding schedule to inherited class from NPC_Citizen
  165. Alter main menu
  166. can't get velocity on object?
  167. Changing team if changin options in settings?
  168. Death Notice Background
  169. Panels buttons shortcut
  170. Create something facing 90degree angle
  171. Coding a projectile based weapon?
  172. need help for weapon_grapple
  173. Cant create new entities with source code
  174. Team Deathmatch Problems
  175. player animations by blending, how to implement?
  176. color_correction entities
  177. Using images as buttons!
  178. How to clone, duplicate, copy entities exactly?
  179. Hud Element drawing order
  180. npc_ministrider
  181. CS:S Anims... Joint Effort anyone?
  182. class menu
  183. Projectile weapon editing
  184. KeyValues->GetFirstValue()
  185. Unit Scale
  186. Using Source for a robotics project? (physically accurate Strider walk)
  187. How to make a laser beam on gun?
  188. External binary module location
  189. Projectile weapon aim problem
  190. Additional sv_cheats function callback
  191. AI in MP
  192. need info about microphone
  193. Getting players
  194. Yet another Vista error
  195. string_t, Linux Servers
  196. Source Bots
  197. Generating a map's bsp
  198. SetThink
  199. Trace Lines
  200. Assaults for custom NPCs
  201. several weapon-related things
  202. Custom HUD?
  203. Friends List Coding? Help
  204. Model Entity
  205. HUD Messages
  206. Quit playing a map
  207. Players in a server
  208. Simple HUD
  209. Local Player Index
  210. Think on server from first player join?
  211. some i-dont-know-how's and bugs
  212. Lean function
  213. Hud input
  214. GetCVARIF() Entry Point Not Found in vstdlib.dll
  215. Single player coding help
  216. In-game video
  217. Third Person Cam Qns
  218. ep2 flaslight
  219. Fake depth of field
  220. Coder For Mod Needed
  221. Combo system
  222. rpg rocket ShotDown()
  223. problem with team creation tutorial
  224. Coding a moving crosshair
  225. hello and a question
  226. Height Of 3rd Person Camera
  227. Applying SDK update to old project?
  228. Prob with last man standing
  229. Adding more to Clip Size for AR2 Rifle.
  230. New to source & compiling
  231. A few questions bout starting up
  232. Changing crossbow rate of fire
  233. Enabling NPCs for HL2DM Mods?
  234. UTIL_GetLocalPlayer() at map start
  235. Problem getting Use Function to work
  236. Flipping Model Via Code?
  237. Wall Jumping.
  238. Utilizing HL2MP's "choose your character" system at start of match.
  239. Reading Wiimote directly
  240. Communicating between classes
  241. A few questions about Mod'ing from Scratch
  242. Problem with first mod tutorial
  243. sphelper.h Problem
  244. Altering the position/angle of the gun model
  245. toggle a panel visibility with a key
  246. Modify HL2MP Problem
  247. Physically attach a ladder entity to a npc.
  248. Problem with windows dedicated server + my mod
  249. Using CBaseGrenade::ExplodeTouch()
  250. Sky appears all wierd