- drawing a rectangle that flashes at every position collection??
- Understanding Valve's Res Concept
- Health adjustment and ironsight
- How Do I Increase Rocket Jump Height?
- UI
- Networked Vars?
- Weird Tracer Position
- Changing facial expresions through code
- Get the Dog to throw in MP
- Leaning in Singleplayer Mod
- Source Control / Revision Control
- Viewmodel player movement.
- Steam Avatars
- Looking for simple 3rd person mod for HL2
- RPG missile gets stuck on weapons
- TraceHull Question
- Bodyparts visible in Firstperson?
- Issues adding custom NPC + running in Hammer
- Valve .rc files
- InitFastCopy - missing client class
- Strange, non-reproducible crash
- Errors
- Color Correction Bug
- Another SDK shaders thread.
- HudLayout.Res Question -> Hiding HUD elements?
- Disable Mouse Input
- Connecting mods with standalone software
- Trigger - Entitys
- making objects rotate according to mouse input
- Reloading Code
- Mod using the wrong content
- Timed event animation.
- Guns not where they're supposed to be
- Need some mapping explanation
- Updating entities in-game
- Empty Weapons
- Release compile halves strings?
- HUD disabling
- PickupObject
- Exploding Headcrab
- Error
- Regist events in logfiles using Source SDK
- Trouble loading shader
- Changing skin by command
- Starting players on fire, Help!!
- UserMessages Problem
- Weaponscripts?
- Steam Message: Synching...
- 'New' NPC Problem
- HUD Element woes.
- vgui connecting
- fmod adding
- MMORPG tips
- .sdf file
- I'm trying to build a console command
- Zombie/combine AI on recompiled/reskinned Citizens...?
- Mod stopped looking for files in game folders
- Removing defalt weapon
- Event conformation
- SourceSDK!? 2007-2009?
- This error is common?
- weapon_sdkbase.h
- engine error? missing gamerules
- Question about Client Think
- Stupid Error.
- changing crosshairs
- Bot's AI activation
- Strange Issues with ExplosionCreate
- Launching from Visual Studio 2010
- Triggering Entity Outputs From Code...
- EHandle Networking Not Working?
- Activate MapOverview
- Gibs
- Custom NPC not attacking
- Source QC Compiling(Right but Wrong?) - Modeling
- Entity information
- Moving Bones via Code
- New Gamerules
- Making a lightmapped shader work with models.
- Really In Need of Coding Help, Or A Coder.
- Rocket Launcher RPG Sprite Not Alpha'd?
- Server to client file transfers mid-game (instead of on join)
- Whitelists, [MAPNAME].res files, and transfering files to clients on join
- Getting Steam ID from button??
- errors with source 2005 compile
- Alternative to UTIL_GetLocalPlayer?
- applying forces
- CHudDamageIndicator
- HL2Parse: Java library for Source files now on Github
- RPG no collide?
- Alien Swarm particles in HL2
- Can't launch from steam
- Modifying throw velocity
- how to create image in steam list
- stacking particle effects on players
- Mouse Input
- New to programming and Source SDK.
- New to Modding
- npc heli relationship
- key press/release
- Game Controls HUD Overlay
- Bullet direction of entity
- already defined
- TF2 main menu help
- Just updated - Unable to load module engine.dll!
- CNetworkArray set() not working
- DEFINE_KEYFIELD
- Compiling error need help ASAP!!
- NPC no-collide with players
- camera rolling
- RichText GetNumLines doesn't work.
- Starting modding
- No VGUI in Default classmenu
- Question about Networking
- Player built turrets
- Source Engine MMORPG?
- Interacting With .res Files
- Compiling
- A sort of experiment...
- HUD Elements and updating on message.
- Creating asynchronous threads
- Modifying the use of SetHiddenBits()
- The character limit in Half-Life
- MySQL++ Header failure
- Parkour Style movement?
- EXTREME frustration with gamemovement.cpp
- Npc fade
- Compilation Problem with Visual 2010
- Found Bug With weapon_slam (And Fix!)
- ViewPunch Question
- A challenge to any sourcemodder willing.
- Saveing an Entity
- 3d Rendered HUD
- Server Problems
- Modmaking HELP!
- NPC Melee Problem
- Need to get the client's IP address
- Coder Needed for a good horror Mod
- Equip weapon to any slot
- Programmer Needed For Brainbread:Source
- NPC Spawn Effect
- Could not find factory info in libery client
- Weapon Swap messages
- Disable VGUI Components at Runtime
- usermessages with multiple parameters
- HUD coding help
- Laggy view from movetype_push?
- URL to player's steam community profile page
- Dragging a file onto a running HL2 window
- Coding Iron sight animation problems
- A custom GUI-entity
- Various difficulties with particle system
- C++ building
- Controlling size based on distance
- Compile Problem LNK2038
- Broken legs
- HL2 SP - Player's health variable?
- Houndeye energy wave
- Gravity Gun alternatives...
- Compiliation failed...
- Entities unaffected by gravity?
- Particles in Code Issues
- Giving xp only works with explosion
- Question concerning z33ky's Ironsight tutorial
- Trying to figure out how sprint and stamina works
- StopSprinting() on reload?
- Trying to understand how scoreboard works
- No such file Tier2_logging
- How to use DrawPanelIn3DSpace()?
- Programmable manhack
- Replaced NPC won't move
- Making a CTF game mode
- DispatchParticleEffect Question
- Blocked client CVARS?
- How to disable damage box?
- How are objects attached? Vehicles?
- Points System help
- AI in multiplayer?
- Depth of Field
- Looking to create a bullet tracer
- Weird Error
- Sending a KeyValues structure to clients mid-game
- LocalToWorld and WorldToLocal?
- Mod wont launch
- UTIL_TraceLine, doesn't appear to collide.
- Attachments wont work..
- Help Me Understand CheckTraceHullAttack
- Play music when loading new game/map via FMOD
- SetAbsOrigin but not stuck!
- How to open .patch file?
- Mod'ing Info/Tutorials
- Blocking Commands?
- Debug stops at: AddAmmoType
- How to display entities on TargetID
- drag and drop/grid
- Where to find a certain event
- Obscure Crash
- Using demo record data question
- Crash Issue
- Player class development question
- Fall damage-team/class template
- Muzzle attachment wrong on weapon owner
- Firing output from the client
- AI + model animation in multiplayer
- source to orangebox engine
- How to inplement OBCO in hl2dm mod.
- Help: I need tutorials on making a custom weapon plugin
- Some problems on team menu
- Error while compiling MP mod for OB
- Looking for a coder
- Help with programming.
- Third person view...
- Reversing the Gravity Gun
- SRCDS (Coding Issue?)
- Adding new weapons
- Forcing NPCs to Fire Their Weapons During Custom Animations?
- Shader compiling Frustration
- error with my weapon
- Agent Red Production are recruiting for Lethal Stigma HL2 mod- Coder needed
- Modifying weapon movement?
- Owner Issues with CBaseAnimating
- Clearing particle effects between rounds
- FindEntityInCone
- MP co op mod
- Shader params
- VS 2010 C++ Express: Still problems with the compile process
- what was the engine change in april 2011 ?
- Dynamically changing Player runspeed.
- Jetpack Help (Coding)
- Problem with NPC
- Adding exp system, compile errors.
- Changing the mainmenu text
- Shaders - result is one frame late
- VS2010 Multi-player Mod Launch Issue
- L4D Tank Deathmatch
- FindEntityByClassnameWithin Loop crashing game
- Delayed attack for melee weapon
- m_Value CXX0030: Error: expression cannot be evaluated
- Multiple-jumps
- A lot of NPC
- Over the shoulder view.
- Guessing numbers
- How hard is it to turn Alien Swarm's engine back to FPS or Third Person?
- Need help with adding dynamic scope
- Switching to full-screen mode bugs. Thoughts?
- Can you share some links about cinematics?
- Ricochet for bullets, like L4D2 on the Armored Zombie
- Changing npc_turret_floor's Shooting sprite
- frametime vs curtime
- Default firstperson or thirdperson.