PDA

View Full Version : Source Coding


Pages : 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

  1. Player visibility
  2. Poison Zombie
  3. Maze scanning hunter
  4. Special Weapon
  5. Jetpack coding, suggestions?
  6. Debug Mode Error - VS Pro
  7. How to make enity play anim?
  8. Gag the citizens
  9. Entity spawning normal to ground
  10. Reference Unnamed Entities
  11. Seeking for an AI coder
  12. Runtime error when running debug build through VS2005
  13. Freezing a viewmodel animation
  14. surface()->DrawSetColor ?
  15. Coding Facial Expressions
  16. How to get panel complete length screen
  17. Bot Respawn Help
  18. Hl 2 mod
  19. Windows.H
  20. DispatchParticleEffect - Issues & Problems
  21. Progress Bar's On Hp?
  22. HL2 Server Loading Issue
  23. Does the source engine support dynamic textures?
  24. Area of effect weapon
  25. Problem with #ifndef CLIENT_DLL in VS2005 Express
  26. Ingame background music
  27. VS2008 doesn't run my code
  28. HudLayout
  29. Creating or joining a mod server auto drops
  30. How to save data in Custom class
  31. VGUI Panels & CreateNewTextureID
  32. Coding a Trigger for NPCs and Players
  33. Removing Ability to Sprint
  34. Func_tank in OB multiplayer mod question.
  35. Weapon Spawner Entity with animated attached "flag" issues
  36. Ironsight Questions
  37. BeamRingPoint
  38. Creating Shaders
  39. npc_fastzombie not a valid entity/NPC?
  40. Attaching unused weapons to player model bone.
  41. Health bar - suitpower style
  42. followup on OB choppy thirdperson fix
  43. Creating Team Menu Errors
  44. 'serverbrowser.dll" not loading error
  45. No MDMP?
  46. Problems Compiling
  47. How do I parent entities to player's models?
  48. Any advice on where to begin to learn how to program HL2 Mods?
  49. complete noob
  50. Code for sanity checking mod map entities
  51. Firing while zoomed?
  52. Hud Info Text
  53. Getting my tracelines to work
  54. Weapon model glitch during fire
  55. Is there a way to configure multiple tems of AI that hate each other?
  56. Trying to make a multiplayer entity
  57. env_projectedtexture
  58. NPCs and Homemade Trigger
  59. debug mode, vstdlib.dll crash...
  60. Vehicles in a mod
  61. Please Tell me what I am doing Wrong!!
  62. Problems after following the Add A Weapon Tutorial
  63. Creating an IPhysicsObject entity
  64. VGUI panel questions
  65. "Strider Node" issue
  66. Networking the time remaining in a round
  67. newb question
  68. Modifying the Zombie
  69. #GAME_UI variables
  70. Random models for the zombie.
  71. How do I draw over entities?
  72. CBaseToggle Solid
  73. model animation - first/thirdperson
  74. Any Debugger Tutorials?
  75. Compiling Error
  76. Having trouble adding font
  77. Textures in VGUI
  78. Problem with new ConVar in hl2mp_gamerules
  79. Scenes missing... Always.
  80. Scratch SDK Problem
  81. QC files
  82. prop_static shadow receiver?
  83. Nightvision Tutorial
  84. Third person view problems
  85. Source SDK orangebox code problems + questions
  86. Source SDK Base - OranageBox
  87. Changing Team Colors? (HL2MP OB)
  88. Problem with physics properties of a spawned entity
  89. Displaying a Model in a VGUI
  90. Using a custom hull for a trace?
  91. Could someone kindly fill in the blanks found in the Creating an NPC tutorial?
  92. Using mysql++ in Source
  93. Multiplayer mod with OB engine...?
  94. getting rid of weapons
  95. Modifying impulse 101 to give custom weapons
  96. Turret manual override.
  97. OnTakeDamage
  98. Secret OB Update?
  99. Compiling error i don't know how to fix.
  100. Avatars on Scoreboard no longer update since today's patch.
  101. How to get a pointer to the Player from a npc?
  102. Manual Bone Access of Alyx doesnt always work
  103. Detect main menu in MP?
  104. laggy animations?
  105. fov ConVar
  106. HUD overlay
  107. hl2code website is down, where can I find weapon_ak47.cpp file?
  108. Drain energy after usage of weapon
  109. Crowbar & Bludgeon Tracers
  110. Input Commands to Hammer from Menu
  111. Learning Source Coding?
  112. Linking Res Files and VGUI Code
  113. EP1 SDK Circular Particles, and Distance Scaling.
  114. Helmets!
  115. why aint it working?
  116. Bullsquid
  117. Is it possible?
  118. Cannot open include file: 'hl2mp_player.h': No such file or directory
  119. sv_cheats is bugging me
  120. Stuck on entity causing gravity death
  121. Dead bodies, cleaning them
  122. Damage types that don't cause bleed?
  123. Error: The specified module could not be found
  124. Getting a pointer to surrounding players
  125. Multiple bone attachments on one bone, causing issues?
  126. Engine Error - help..
  127. stupid VS 2005 build issue
  128. HULL_SIZE
  129. Need help creating headshot effect
  130. Orange Box compiling
  131. Bounding box Collision Detection
  132. How do you create a new ammo type?
  133. Lens flare effect
  134. HL2 single player - adding variable to player
  135. Setting brightness
  136. Modding a users eyeangles
  137. Comparing server and client current times
  138. Tutorials
  139. Incendiary Grenade Attempt
  140. No matching RecvTable?
  141. How do I execute a ConCommand that doesn't take any values?
  142. Messaging to Panels
  143. Random Weapons, Random Locations
  144. Just starting
  145. Can't turn off RPG rocket guiding
  146. Camera gliding from one pos to another
  147. reset timer
  148. Books?
  149. "item_flags"
  150. complete noob
  151. weapon_immolator question
  152. dynamic weapon skin
  153. convar or concommand 'connect <ip>'
  154. Grenade Troubles
  155. dynamic hands and arms?
  156. getting NULL from GetBestSound from NPCs in custom mod
  157. Muzzle position for all
  158. OB Mod Crashing on server creation
  159. C++ Coding Question
  160. weapon trouble
  161. ExplosionCreate only works from server-side?
  162. The disappearing Offset Value
  163. Bumping up Quality of Func_reflectiveglass?
  164. Rail Camera
  165. ep2 content mounting question
  166. Orange Box SDK
  167. npcs dies with 1 shot...(dedicated server)
  168. Client side hit comparison
  169. Player eye-level height
  170. Extra Mounting in Garry's Mod?
  171. Accessing the Z-Buffer
  172. Project im working on.
  173. Antlion runs from Point A to Point B
  174. Dynamic shadows acting weird in EP2-mods after the recent OB-engine update
  175. Video/animation on HUD
  176. Creating a Weapon?
  177. Help me! with modding, very basic i think?
  178. Targeting Reticule
  179. How difficult would it be to.....
  180. Help w/Basic Code Edit
  181. Determine Physics Properties
  182. Need help after PC upgrade
  183. Need help with compiling
  184. HUD Element Issues
  185. Noob to source coding
  186. [OB Multiplayer] removing weapons from project
  187. Getting started on coding
  188. weapon question
  189. Harmless, but annoying error.
  190. HL2MP Respawn from Observer
  191. Some really basic questions (VGUI Panels)
  192. LOTS of questions :(
  193. BIG trouble need help
  194. Touching Entities
  195. 357 reloading sounds
  196. addimg a crosshair
  197. Cant compile latest SDK release
  198. tracer round
  199. Blinding Light
  200. Laser sights like TFC
  201. Changing an NPC's model question
  202. Bonemerge problem!!
  203. I cannot open the source solution
  204. some questions
  205. My code changes aren't being applied..
  206. Zoom-in Questions
  207. Does player have VGUI panel open
  208. couple of things i need help with
  209. auto reloading
  210. How to: Make the shotgun less automatic, more manual.
  211. modding alyx in HL2 singleplayer
  212. What code got updated (OB)?
  213. Disabling certain HUD elements.
  214. my useless CP entity
  215. Removing "joined team" messages?
  216. Optimization discussion stuff thread
  217. fire mode tutorial
  218. sharing code across client/server
  219. my own dll
  220. z33ky your ironsights code
  221. Does anyone still have
  222. Just how necessary is it to have source control?
  223. How to compile the orangebox serverplugin_empty?
  224. Modifying vgui_controls.lib
  225. March 17th New Scratch Mod Issue
  226. Color Codes
  227. Strategies for Debugging Prediction errors?
  228. Orange box vs. Halflife 2 normal
  229. Weapons in OB Template
  230. Can someone explain the vector system?
  231. Collision with owner?
  232. Muzzle Flash
  233. Debugging issue
  234. ClientCommand() - Getting the command itself
  235. Minimap
  236. Physcannon Modification
  237. Custom HUD sizing issues
  238. Add new controls to VGUI build editor?
  239. Command to go Prone? [New SDK Beta]
  240. If we wanted Source on linux...
  241. Gun points up when running.
  242. ClientSide Flashlights, Serverside?
  243. Steam Overlay
  244. Set a players' fov serverside
  245. [OB] switching to empty weapons
  246. Small problem after Compiling Mod
  247. Why does this happen?
  248. What files do I need to use to extend CBaseEntity?
  249. Question on "Source Control"
  250. Explosion decaltrace problem