View Full Version : Source Coding
- Player visibility
- Poison Zombie
- Maze scanning hunter
- Special Weapon
- Jetpack coding, suggestions?
- Debug Mode Error - VS Pro
- How to make enity play anim?
- Gag the citizens
- Entity spawning normal to ground
- Reference Unnamed Entities
- Seeking for an AI coder
- Runtime error when running debug build through VS2005
- Freezing a viewmodel animation
- surface()->DrawSetColor ?
- Coding Facial Expressions
- How to get panel complete length screen
- Bot Respawn Help
- Hl 2 mod
- Windows.H
- DispatchParticleEffect - Issues & Problems
- Progress Bar's On Hp?
- HL2 Server Loading Issue
- Does the source engine support dynamic textures?
- Area of effect weapon
- Problem with #ifndef CLIENT_DLL in VS2005 Express
- Ingame background music
- VS2008 doesn't run my code
- HudLayout
- Creating or joining a mod server auto drops
- How to save data in Custom class
- VGUI Panels & CreateNewTextureID
- Coding a Trigger for NPCs and Players
- Removing Ability to Sprint
- Func_tank in OB multiplayer mod question.
- Weapon Spawner Entity with animated attached "flag" issues
- Ironsight Questions
- BeamRingPoint
- Creating Shaders
- npc_fastzombie not a valid entity/NPC?
- Attaching unused weapons to player model bone.
- Health bar - suitpower style
- followup on OB choppy thirdperson fix
- Creating Team Menu Errors
- 'serverbrowser.dll" not loading error
- No MDMP?
- Problems Compiling
- How do I parent entities to player's models?
- Any advice on where to begin to learn how to program HL2 Mods?
- complete noob
- Code for sanity checking mod map entities
- Firing while zoomed?
- Hud Info Text
- Getting my tracelines to work
- Weapon model glitch during fire
- Is there a way to configure multiple tems of AI that hate each other?
- Trying to make a multiplayer entity
- env_projectedtexture
- NPCs and Homemade Trigger
- debug mode, vstdlib.dll crash...
- Vehicles in a mod
- Please Tell me what I am doing Wrong!!
- Problems after following the Add A Weapon Tutorial
- Creating an IPhysicsObject entity
- VGUI panel questions
- "Strider Node" issue
- Networking the time remaining in a round
- newb question
- Modifying the Zombie
- #GAME_UI variables
- Random models for the zombie.
- How do I draw over entities?
- CBaseToggle Solid
- model animation - first/thirdperson
- Any Debugger Tutorials?
- Compiling Error
- Having trouble adding font
- Textures in VGUI
- Problem with new ConVar in hl2mp_gamerules
- Scenes missing... Always.
- Scratch SDK Problem
- QC files
- prop_static shadow receiver?
- Nightvision Tutorial
- Third person view problems
- Source SDK orangebox code problems + questions
- Source SDK Base - OranageBox
- Changing Team Colors? (HL2MP OB)
- Problem with physics properties of a spawned entity
- Displaying a Model in a VGUI
- Using a custom hull for a trace?
- Could someone kindly fill in the blanks found in the Creating an NPC tutorial?
- Using mysql++ in Source
- Multiplayer mod with OB engine...?
- getting rid of weapons
- Modifying impulse 101 to give custom weapons
- Turret manual override.
- OnTakeDamage
- Secret OB Update?
- Compiling error i don't know how to fix.
- Avatars on Scoreboard no longer update since today's patch.
- How to get a pointer to the Player from a npc?
- Manual Bone Access of Alyx doesnt always work
- Detect main menu in MP?
- laggy animations?
- fov ConVar
- HUD overlay
- hl2code website is down, where can I find weapon_ak47.cpp file?
- Drain energy after usage of weapon
- Crowbar & Bludgeon Tracers
- Input Commands to Hammer from Menu
- Learning Source Coding?
- Linking Res Files and VGUI Code
- EP1 SDK Circular Particles, and Distance Scaling.
- Helmets!
- why aint it working?
- Bullsquid
- Is it possible?
- Cannot open include file: 'hl2mp_player.h': No such file or directory
- sv_cheats is bugging me
- Stuck on entity causing gravity death
- Dead bodies, cleaning them
- Damage types that don't cause bleed?
- Error: The specified module could not be found
- Getting a pointer to surrounding players
- Multiple bone attachments on one bone, causing issues?
- Engine Error - help..
- stupid VS 2005 build issue
- HULL_SIZE
- Need help creating headshot effect
- Orange Box compiling
- Bounding box Collision Detection
- How do you create a new ammo type?
- Lens flare effect
- HL2 single player - adding variable to player
- Setting brightness
- Modding a users eyeangles
- Comparing server and client current times
- Tutorials
- Incendiary Grenade Attempt
- No matching RecvTable?
- How do I execute a ConCommand that doesn't take any values?
- Messaging to Panels
- Random Weapons, Random Locations
- Just starting
- Can't turn off RPG rocket guiding
- Camera gliding from one pos to another
- reset timer
- Books?
- "item_flags"
- complete noob
- weapon_immolator question
- dynamic weapon skin
- convar or concommand 'connect <ip>'
- Grenade Troubles
- dynamic hands and arms?
- getting NULL from GetBestSound from NPCs in custom mod
- Muzzle position for all
- OB Mod Crashing on server creation
- C++ Coding Question
- weapon trouble
- ExplosionCreate only works from server-side?
- The disappearing Offset Value
- Bumping up Quality of Func_reflectiveglass?
- Rail Camera
- ep2 content mounting question
- Orange Box SDK
- npcs dies with 1 shot...(dedicated server)
- Client side hit comparison
- Player eye-level height
- Extra Mounting in Garry's Mod?
- Accessing the Z-Buffer
- Project im working on.
- Antlion runs from Point A to Point B
- Dynamic shadows acting weird in EP2-mods after the recent OB-engine update
- Video/animation on HUD
- Creating a Weapon?
- Help me! with modding, very basic i think?
- Targeting Reticule
- How difficult would it be to.....
- Help w/Basic Code Edit
- Determine Physics Properties
- Need help after PC upgrade
- Need help with compiling
- HUD Element Issues
- Noob to source coding
- [OB Multiplayer] removing weapons from project
- Getting started on coding
- weapon question
- Harmless, but annoying error.
- HL2MP Respawn from Observer
- Some really basic questions (VGUI Panels)
- LOTS of questions :(
- BIG trouble need help
- Touching Entities
- 357 reloading sounds
- addimg a crosshair
- Cant compile latest SDK release
- tracer round
- Blinding Light
- Laser sights like TFC
- Changing an NPC's model question
- Bonemerge problem!!
- I cannot open the source solution
- some questions
- My code changes aren't being applied..
- Zoom-in Questions
- Does player have VGUI panel open
- couple of things i need help with
- auto reloading
- How to: Make the shotgun less automatic, more manual.
- modding alyx in HL2 singleplayer
- What code got updated (OB)?
- Disabling certain HUD elements.
- my useless CP entity
- Removing "joined team" messages?
- Optimization discussion stuff thread
- fire mode tutorial
- sharing code across client/server
- my own dll
- z33ky your ironsights code
- Does anyone still have
- Just how necessary is it to have source control?
- How to compile the orangebox serverplugin_empty?
- Modifying vgui_controls.lib
- March 17th New Scratch Mod Issue
- Color Codes
- Strategies for Debugging Prediction errors?
- Orange box vs. Halflife 2 normal
- Weapons in OB Template
- Can someone explain the vector system?
- Collision with owner?
- Muzzle Flash
- Debugging issue
- ClientCommand() - Getting the command itself
- Minimap
- Physcannon Modification
- Custom HUD sizing issues
- Add new controls to VGUI build editor?
- Command to go Prone? [New SDK Beta]
- If we wanted Source on linux...
- Gun points up when running.
- ClientSide Flashlights, Serverside?
- Steam Overlay
- Set a players' fov serverside
- [OB] switching to empty weapons
- Small problem after Compiling Mod
- Why does this happen?
- What files do I need to use to extend CBaseEntity?
- Question on "Source Control"
- Explosion decaltrace problem
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