- HL2MP: Gunsmoke
- [How To] Get Player IP
- World Model (Weapons)
- Your Latest Acomplishments?
- Code Compiling
- How do you create a dynamic light?
- Issue trying to display a hud element on hit
- Lots of Questions :P
- MyMod Props Are Wood, Npc won't move
- Learning Visual C++
- Stepping into the Debugger
- Steam filesystem problems
- Is this code snippet right?
- Item attempt
- HUD Problems
- 5 second timer on gravity gun
- Only Allowing One weapon in each weapon slot
- 3rd Person View & Player Model Issue
- Various MP questions
- [question(s)]creating a menu clientside & thirdperson animations
- prop_physics_sphere...?
- Save data into m_iPlayerClass through CBasePlayer
- death while holding object
- [HL2 MP SDK] Custom Shaders
- [HL2 MP SDK] Cloning CrossBow
- Request: OnRoundEnd output
- [HL2 MP SDK] Falling Hats
- GetAttacker()
- Getting Started
- How to implement hookshot - server side only
- tear gas grenade help
- Particle effects
- [ServerPlugin] How to remove plugin from 'plugin_print'?
- Monster HUD?
- Changing code, but not seeing the results!
- How far an enemy can see?
- Resident Evil 4 Camera style
- Useful WIKI Pages
- MuzzleFlash Problem in FirstPerson
- Ammo Display for Custom Weapon
- Third person animations as an antlion
- My First Mod - Loading Content
- unresolved external symbol __imp__SystemParametersInfoA@16 referenced in function
- initalizing a global variable
- Choosing which Gamerules to use
- removing valve logo intro video and changing background
- [HL2MP] Evil GiveAmmo() variable stuff.
- Whats the difference?
- [HL2 MP SDK] Teams
- [HL2 MP SDK] Voice Taunt System
- How change OUTPUT file in cpp file ?
- Level Transitions in Multiplayer
- [HL2 MP SDK] Crossbow Sprite Effects
- Func_Ladder
- My First Mod errors
- [HL2 MP SDK] PhysCannon Effects
- getting a player's model
- CHudTexture / Weapon Names
- Pause game
- First steps
- "game_text" questions
- I'm sure this has all to do with coding.
- css style radio(hud element part)
- Custom GameMovement class
- Easy way to output to center of screen.
- Black box in top corner?
- Game Menu and Buttons
- MY first mod
- moving objects in multiplayer
- Keeping weapons between rounds
- Teams in Scratch SDK
- Finding Entities in game
- Vector confusion
- "ESC" and "PAUSE" keys were pressed events
- Main Menu Button was pressed
- Spawning Primitive objects
- Ai senses and Volume
- Odd in-game console error
- identifier not found error
- Gibs
- Own Mod: SV_StartSound: soundfile.wav not precached (0)
- Visual Studio problem
- CS:S Type Ladders -> HL2MP Code
- Link viewangles[ROW] to world model.
- Useful site for Code Snippets and Tutorials
- Client to Server messages
- Menu Help.
- Suit power help
- Quake Done Right (HUD elements)
- Valve Thridperson Tutorial
- Moving Title Screen elements
- UTIL_SetModel Not Precached
- Kill Count (HUD)
- tutorial custom weapons
- VGUI Screen
- Custom Weapon Error
- FireEvent virtual??
- Client Side Crossbow Bolt
- Map loading screen
- Me code is crashing hl2!!
- Movement Speed
- Firing modes
- What irritating beyond belief problems have you encountered while coding>
- Q_strncasecmp confusion
- Inheritance and Data Descriptions
- Basing Gamerules off HL2MP
- custom RPG
- [HL2MP SDK] Env_Tonemap_Controller
- Trying to make an npc speak globally
- Forcing a player to jump!
- Timed events
- Missing RecvProp error
- Buy menu
- VGUI2: Combo boxes
- HL2MP : No Player Animations
- MASK or CONTENTS enum for brush entities
- More than 32 chapters in a mod?
- Refractive material / Applying material to player
- prediction
- Ladders like in Dark Messiah
- Vending Machine question
- Adding code to a key press
- Sticky Grenades
- Player classes(like medic, not c++ class)
- CSS Animations -> HL2MP code
- Weapon to heal
- Clip Style Reloading System
- Recoil
- Team color buggy
- Parent Frame occludes sub frames
- SMG toggleable firemodes
- VGUI Element
- defaults to HL2 client/server
- Simple Coding Problem (Probably)
- source control with the Source SDK? good?
- Multiplayer Options Menu Gone
- Client missing DT class CWeapon
- pushing entity that has m_pMoveParent
- [HL2MP SDK] Particle Attachments
- CSS weapons in HL2 - Muzzle Flash
- Aux Power Drain
- Ragdolls
- GUI and Messaging
- custom loading screen
- Think puzzle
- Cutting Zombies
- Ragdoll -> Static
- Client.dll failed to init
- Save/Restore keyvalues
- Show time on HUD
- VGUI password (textbox help)
- npcs with AI in hl2DM based mods
- Is the following possible...
- score keeping and hud elements
- Player View
- KeyValues confusion
- "Team" based hud problems
- collision detection loop
- LoadFromBuffer help
- Assert Errors
- chapter ttiles not displaying properly
- Logic Entity
- AI "hostage"
- Blue Plasma Effect
- Sending Commands to the server
- compiling error
- Need Urgent Help (Auto-aim) for HL2MP
- Hook message in non HUD element
- vgui menu problem
- Compiler Issues
- Examining a core dump via gdb
- Dont have vgui_TeamFortressViewport.cpp
- Updated Weapon Classes
- Player Model
- VGUI limitations in VSP
- Thirdperson & Point_Viewcontrol
- Steam not responding
- Basic question on C++...
- Altering the camera perspective
- cant get srcds to run with serverpluin_sample.dll
- Hud Stuck in Wall !?!?!???
- Difference between linux and windows newline?
- How can I load a tga file into a panel?
- Mod Concept and Hammereditor "coding"
- client->server variable length packets
- retrieving the player model and then setting a new model
- double tap help
- Iron Sights Help.. Very Odd
- Attach entity to model
- Get entitys name
- Untouch event
- DrawHalo render order
- Recreating HL1 Gauss Gun Effect
- vgui_control not showing
- Compiling Problems
- Vgui not accepting mouse input
- Plasma effect...
- Creating teams errors please help
- Mod type differences.
- Getting team name to show up in scoreboard
- player bleeding\hud element
- critical bug
- Trigger_zero_gravity
- IGameConsole shot by valve?
- vgui::label array
- Not spawning player till they have chosen a class
- No custom material for env_steam: WHY?
- VGUI image panel.
- 3rd Person Tutorial
- Location of Console variables
- wrong pointer?
- CSS Style Radio
- Making the mouse only control aiming
- Weather
- Map entity not spawning
- Globals?
- Initiating new animation sequences
- Replacing NPC weapons without editing maps?
- How to get the player below the other?
- Muzzle Origin in Third Person vs ViewModel
- zombines
- Creating counters for my new different player classes
- really easy question
- Counter Strike source code
- Flashlight and Suit
- Player jump parameter??
- CBasePlayer class
- How can i get mph?? [Please Help]
- Getting team player count
- resetting hud timer
- Questions about VGUIs and MouseOver
- Editing the scoreboard to add a class field
- Missing animations
- How do you give dead players spectator view until round restart?
- indexing .txt files... like in Source...
- Flying Ships
- Removing Decals on Round Restart
- DECLARE_CLASS problem with scratch
- Source Towers -Open Source
- Targetname for player classes?
- global variables
- Console Variable
- Model Animations, Where Art Thou?
- Func_door_rotating act as func_rotating ingame
- Lowering Weapon while sprinting
- Team Spawn Points
- Tips for a noobie
- Function Damned Unreachable
- Local player drawing on camera
- Infos about an ammo type