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  1. HL2MP: Gunsmoke
  2. [How To] Get Player IP
  3. World Model (Weapons)
  4. Your Latest Acomplishments?
  5. Code Compiling
  6. How do you create a dynamic light?
  7. Issue trying to display a hud element on hit
  8. Lots of Questions :P
  9. MyMod Props Are Wood, Npc won't move
  10. Learning Visual C++
  11. Stepping into the Debugger
  12. Steam filesystem problems
  13. Is this code snippet right?
  14. Item attempt
  15. HUD Problems
  16. 5 second timer on gravity gun
  17. Only Allowing One weapon in each weapon slot
  18. 3rd Person View & Player Model Issue
  19. Various MP questions
  20. [question(s)]creating a menu clientside & thirdperson animations
  21. prop_physics_sphere...?
  22. Save data into m_iPlayerClass through CBasePlayer
  23. death while holding object
  24. [HL2 MP SDK] Custom Shaders
  25. [HL2 MP SDK] Cloning CrossBow
  26. Request: OnRoundEnd output
  27. [HL2 MP SDK] Falling Hats
  28. GetAttacker()
  29. Getting Started
  30. How to implement hookshot - server side only
  31. tear gas grenade help
  32. Particle effects
  33. [ServerPlugin] How to remove plugin from 'plugin_print'?
  34. Monster HUD?
  35. Changing code, but not seeing the results!
  36. How far an enemy can see?
  37. Resident Evil 4 Camera style
  38. Useful WIKI Pages
  39. MuzzleFlash Problem in FirstPerson
  40. Ammo Display for Custom Weapon
  41. Third person animations as an antlion
  42. My First Mod - Loading Content
  43. unresolved external symbol __imp__SystemParametersInfoA@16 referenced in function
  44. initalizing a global variable
  45. Choosing which Gamerules to use
  46. removing valve logo intro video and changing background
  47. [HL2MP] Evil GiveAmmo() variable stuff.
  48. Whats the difference?
  49. [HL2 MP SDK] Teams
  50. [HL2 MP SDK] Voice Taunt System
  51. How change OUTPUT file in cpp file ?
  52. Level Transitions in Multiplayer
  53. [HL2 MP SDK] Crossbow Sprite Effects
  54. Func_Ladder
  55. My First Mod errors
  56. [HL2 MP SDK] PhysCannon Effects
  57. getting a player's model
  58. CHudTexture / Weapon Names
  59. Pause game
  60. First steps
  61. "game_text" questions
  62. I'm sure this has all to do with coding.
  63. css style radio(hud element part)
  64. Custom GameMovement class
  65. Easy way to output to center of screen.
  66. Black box in top corner?
  67. Game Menu and Buttons
  68. MY first mod
  69. moving objects in multiplayer
  70. Keeping weapons between rounds
  71. Teams in Scratch SDK
  72. Finding Entities in game
  73. Vector confusion
  74. "ESC" and "PAUSE" keys were pressed events
  75. Main Menu Button was pressed
  76. Spawning Primitive objects
  77. Ai senses and Volume
  78. Odd in-game console error
  79. identifier not found error
  80. Gibs
  81. Own Mod: SV_StartSound: soundfile.wav not precached (0)
  82. Visual Studio problem
  83. CS:S Type Ladders -> HL2MP Code
  84. Link viewangles[ROW] to world model.
  85. Useful site for Code Snippets and Tutorials
  86. Client to Server messages
  87. Menu Help.
  88. Suit power help
  89. Quake Done Right (HUD elements)
  90. Valve Thridperson Tutorial
  91. Moving Title Screen elements
  92. UTIL_SetModel Not Precached
  93. Kill Count (HUD)
  94. tutorial custom weapons
  95. VGUI Screen
  96. Custom Weapon Error
  97. FireEvent virtual??
  98. Client Side Crossbow Bolt
  99. Map loading screen
  100. Me code is crashing hl2!!
  101. Movement Speed
  102. Firing modes
  103. What irritating beyond belief problems have you encountered while coding>
  104. Q_strncasecmp confusion
  105. Inheritance and Data Descriptions
  106. Basing Gamerules off HL2MP
  107. custom RPG
  108. [HL2MP SDK] Env_Tonemap_Controller
  109. Trying to make an npc speak globally
  110. Forcing a player to jump!
  111. Timed events
  112. Missing RecvProp error
  113. Buy menu
  114. VGUI2: Combo boxes
  115. HL2MP : No Player Animations
  116. MASK or CONTENTS enum for brush entities
  117. More than 32 chapters in a mod?
  118. Refractive material / Applying material to player
  119. prediction
  120. Ladders like in Dark Messiah
  121. Vending Machine question
  122. Adding code to a key press
  123. Sticky Grenades
  124. Player classes(like medic, not c++ class)
  125. CSS Animations -> HL2MP code
  126. Weapon to heal
  127. Clip Style Reloading System
  128. Recoil
  129. Team color buggy
  130. Parent Frame occludes sub frames
  131. SMG toggleable firemodes
  132. VGUI Element
  133. defaults to HL2 client/server
  134. Simple Coding Problem (Probably)
  135. source control with the Source SDK? good?
  136. Multiplayer Options Menu Gone
  137. Client missing DT class CWeapon
  138. pushing entity that has m_pMoveParent
  139. [HL2MP SDK] Particle Attachments
  140. CSS weapons in HL2 - Muzzle Flash
  141. Aux Power Drain
  142. Ragdolls
  143. GUI and Messaging
  144. custom loading screen
  145. Think puzzle
  146. Cutting Zombies
  147. Ragdoll -> Static
  148. Client.dll failed to init
  149. Save/Restore keyvalues
  150. Show time on HUD
  151. VGUI password (textbox help)
  152. npcs with AI in hl2DM based mods
  153. Is the following possible...
  154. score keeping and hud elements
  155. Player View
  156. KeyValues confusion
  157. "Team" based hud problems
  158. collision detection loop
  159. LoadFromBuffer help
  160. Assert Errors
  161. chapter ttiles not displaying properly
  162. Logic Entity
  163. AI "hostage"
  164. Blue Plasma Effect
  165. Sending Commands to the server
  166. compiling error
  167. Need Urgent Help (Auto-aim) for HL2MP
  168. Hook message in non HUD element
  169. vgui menu problem
  170. Compiler Issues
  171. Examining a core dump via gdb
  172. Dont have vgui_TeamFortressViewport.cpp
  173. Updated Weapon Classes
  174. Player Model
  175. VGUI limitations in VSP
  176. Thirdperson & Point_Viewcontrol
  177. Steam not responding
  178. Basic question on C++...
  179. Altering the camera perspective
  180. cant get srcds to run with serverpluin_sample.dll
  181. Hud Stuck in Wall !?!?!???
  182. Difference between linux and windows newline?
  183. How can I load a tga file into a panel?
  184. Mod Concept and Hammereditor "coding"
  185. client->server variable length packets
  186. retrieving the player model and then setting a new model
  187. double tap help
  188. Iron Sights Help.. Very Odd
  189. Attach entity to model
  190. Get entitys name
  191. Untouch event
  192. DrawHalo render order
  193. Recreating HL1 Gauss Gun Effect
  194. vgui_control not showing
  195. Compiling Problems
  196. Vgui not accepting mouse input
  197. Plasma effect...
  198. Creating teams errors please help
  199. Mod type differences.
  200. Getting team name to show up in scoreboard
  201. player bleeding\hud element
  202. critical bug
  203. Trigger_zero_gravity
  204. IGameConsole shot by valve?
  205. vgui::label array
  206. Not spawning player till they have chosen a class
  207. No custom material for env_steam: WHY?
  208. VGUI image panel.
  209. 3rd Person Tutorial
  210. Location of Console variables
  211. wrong pointer?
  212. CSS Style Radio
  213. Making the mouse only control aiming
  214. Weather
  215. Map entity not spawning
  216. Globals?
  217. Initiating new animation sequences
  218. Replacing NPC weapons without editing maps?
  219. How to get the player below the other?
  220. Muzzle Origin in Third Person vs ViewModel
  221. zombines
  222. Creating counters for my new different player classes
  223. really easy question
  224. Counter Strike source code
  225. Flashlight and Suit
  226. Player jump parameter??
  227. CBasePlayer class
  228. How can i get mph?? [Please Help]
  229. Getting team player count
  230. resetting hud timer
  231. Questions about VGUIs and MouseOver
  232. Editing the scoreboard to add a class field
  233. Missing animations
  234. How do you give dead players spectator view until round restart?
  235. indexing .txt files... like in Source...
  236. Flying Ships
  237. Removing Decals on Round Restart
  238. DECLARE_CLASS problem with scratch
  239. Source Towers -Open Source
  240. Targetname for player classes?
  241. global variables
  242. Console Variable
  243. Model Animations, Where Art Thou?
  244. Func_door_rotating act as func_rotating ingame
  245. Lowering Weapon while sprinting
  246. Team Spawn Points
  247. Tips for a noobie
  248. Function Damned Unreachable
  249. Local player drawing on camera
  250. Infos about an ammo type