View Full Version : Demoman

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  1. Think the Demo is OP? Prove it.
  2. Stickies are OP
  3. 10 Ways to tell you suck at Demoman
  4. Why the Demoman Wouldn't Get the Gunboats
  5. Best way to counter Scouts as Demo.
  6. Sticky Bomb vs Scottish Resistance?
  7. Primary or secondary?
  8. The HHH is OP
  9. Isn't the Loch N Load the Direct Hit variant for a Demo?
  10. Use of demoman sticky script makes my game crash
  11. Targe is now remotely useful! [Targe turning script]
  12. Loch-n-Load is balanced
  13. Prospective Taunt for the Ullapool Caber
  14. A Taunt to "Recharge" the Caber
  15. Demoman is overpowered
  16. More Primary weapons for the demoman!
  17. Petition to remove "I didn't need your help you know!"
  18. How-to list for sticky guns, plus 5 sidegrades
  19. Unlock idea: The passive sticky launcher
  20. demoman grenade launcher unlock.
  21. Half-Zatoichi wtih Demopersian set
  22. For Those Who Find the Demo-Knight Unrealistic...
  23. 2 new utility grenade launchers
  24. Sticky Aiming
  25. A Stupid new (cosmetic) thread!
  26. How to deal with annoying demomen.
  27. Manta's Scottish Resistance Guide
  28. Another Demoman bottle
  29. Pipe Launcher idea
  30. Booties fix [suggestion]
  31. The laser launcher
  32. Traps
  33. The Breakneck Buckler
  34. I thought it was DEMOLITIONS man
  35. Weapon ideas
  36. The Loose Cannon
  37. Festive sticky launcher
  38. Crouching santa hidden demoman.
  39. New Secondary: the utility belt
  40. Chargin Targe
  41. TF2 Sticky/Rocket Jumping Video
  42. Scouts
  43. Sword Idea - Soul Edge
  44. Valve y u no make more Launchers?
  45. sticky jumper should push enemies
  46. Some demoman weapon ideas i've come up with
  47. What YOUR best Demoman moment
  48. Noob question about the other demoweapons
  49. Weapon concept idea
  50. Do you play Demoknight for fun, or with strategy?
  51. New GL:The Scottish Rubber
  52. Nope.avi
  53. Demoman Taunt Bug
  54. Sticky Jumper Demoknight
  55. Demoknight Load-Outs
  56. This should have been the Skyrim promo instead.
  57. Primary GL
  58. Loch-n-Load update [Suggestion]
  59. Why doesn't the Demo have a kilt miscellaneous yet?
  60. Why doesn't the demo get a trip mine launcher?
  61. INTRODUCING: the underfoot ultamation
  62. Not sure if this has been suggested yet, but...
  63. Weird GL idea
  64. Pirate Demoman stickybomb launcher and melee idea
  65. New sticky launcher idea.
  66. demoman should be able to equip the loch and load in the bottle slot
  67. How about a GL for those that prefer the other slots?
  68. I have some doubts about this class...
  69. Demoman is OP
  70. Why does everyone assume Demomen use scripts?
  71. demoman sticky bomb launcher under powered
  72. Scimitar vs bottle
  73. Sticky Bomb Alternative
  74. Another Demoman trick on Dustbowl I bet you didn't know about
  75. Non demoknight melee idea
  76. A TRULY Non-Demoknight Melee
  77. Booties/Pegleg and Set
  78. Secondary: The Intimidator
  79. Vote: New Stat Ideas (Not New Weapons)
  80. Fire and Forget(Demoman weapon ideas)
  81. 1 second arm times??
  82. Pipes? Why not return the Demo Pack?
  83. Loch n load and the grenade launcher's stats should be switched
  84. I'm starting to love the Demoman.
  85. Phalanx
  86. Dear Valve
  87. What's wrong with the caber?
  88. OverExtending with my Stickys
  89. the ulla pool caber should be able to be thrown as a grenade
  90. Demoman weapon idea: Eyeland stalker.
  91. Primary: Malicious Maytr
  92. Description tag on loch-n-load , Ideas ? :p
  93. New bottle idea
  94. Additional stat for Sticky Jumper
  95. Goat Exploder 7000
  96. MGE Tips for the Demoman?
  97. Wrath of the Eyelands
  98. out of ammo...
  99. Primary: William Wall-A-Bombs
  100. Weapons to train with
  101. Rate the GL/SL idea above you
  102. scotsman skullcutter buff
  103. Some Pirate weapon ideas
  104. The Demoman Should Have Styles for his Swords.
  105. would this work?
  106. ABWB + SS + PP = nutshell perfection
  107. Death's Scythe
  108. Smoke screen weapon
  109. Demolitions Knight
  110. Demoman shields are OP (proof)
  111. Do you play with viewmodels on or off?
  112. Demo Scripts
  113. Grenade Launcher or Loch N Load
  114. Leading with Stickys
  115. Sticky Jumper should be a Stock Alternative
  116. Demoman Banners
  117. demoman melee to pick from
  118. Classic Demoknight or Arabian Demoknight?
  119. A Riot-Shield
  120. Why hasn't the Demoman gotten some kind of consumable?
  121. I blew my leg off sticky jumping.
  122. One solid new Grenade Launcher idea and a rant.
  123. Sticky Launcher Idea
  124. The existence of the Grenade Launcher.
  125. Demoman weapon ideas (NOW WITH 100% LESS DEMOKNIGHT!)
  126. Wannabe grordburt demoman suggestion
  127. A Melee for those who fancy blowing Stuff up
  128. Demomen Unlock Ideas
  129. Melee unlock for Sticky Jumpers
  130. I can't stand usingg the scottish resistance
  131. Tartan Spartan: cannot achieve!!!
  132. Scot. Res. or Stock?
  133. New Weapon Idea?
  134. Have a hard time with melee demoman.
  135. My two cents about demoman.
  136. Quick Launcher Suggestion
  137. I dont get it..
  138. Demoknight Melee
  139. A weird, yet suprisingly effective loadout.
  140. [Set] The Greedy Orphan
  141. Best Demoman Layout
  142. New Stickylauncher: The Glasgow Trapper
  143. Melees for Demo
  144. More demoman ideas! (now with 200% less demoknight!)
  145. New Sticky Launcher: untitled
  146. The Democritus Set
  147. grenade launchers splash damage
  148. Demoman
  149. the great forgoten charge ability
  150. The Ullapool Caber Appreciation Thread.
  151. Force Cannon [grenade launcher concept]
  152. Demoknight is actually pretty good with the eyelander
  153. Degroot
  154. Since we've had the Enforcer for a while and the Claid is pretty bad
  155. Caber Modifications
  156. The Suicidal Demoman
  157. New and Interesting Melee Weapon...
  158. Post demoman weapons here.
  159. New Stickybomb Launcher
  160. Ammo Affecting Grenade Launcher
  161. Stats for Workshop Items: The Knightly Demoman
  162. Sticky Jumper Help
  163. my strategy
  164. What do you want from Advanced Weaponiser?
  165. Proximity Mine Launcher
  166. Digger Launcher
  167. Another Launcher Idea: Inspired by KIngmaker.
  168. Stickybomb idea: The Glasgow Grafter
  169. sticky jumper
  170. pain train
  171. An extremely powerful melee that isn't constantly melee-oriented
  172. Sticky idea
  173. Magnusson exploding device
  174. Demoman Version 1.5
  175. What is the best melee for defensive, Sticky-bomb-using, Demomen?
  176. Degroot to the Past
  177. Sober Scotsman
  178. A simple suggestion for the Bootlegger/Scottish Handshake
  179. How about a buff to the Skullcutter
  180. Demo Man Group
  181. demo sheilds are an abomination
  182. Idea for new Demoman sticky launcher (if someone hasn't mentioned it yet!)
  183. Any DemoPans?
  184. What are your experiences with going pure melee?
  185. Would the Demo be better off...
  186. Question on the sticky launcher raduis
  187. [Workshop] Victorian Demoman
  188. Melee idea: The Healthy Alternative
  189. Discuss thread.
  190. [Set] The True King of Scotland
  191. The Greyskull - Level 10 Sword
  192. Grenade Launcher Concept: Creaking Cannon
  193. What seperates good demoman from bad ones?
  194. Is it a bad thing that I...
  195. How many of you have had someserious fun with SJ+Caber?
  196. spread the word
  197. The Dwarven Demo
  198. Offensive Demoman
  199. Demoman is so easy to master.
  200. GL concept: Glass cannon
  201. Am I the only one who finds demoknights annoying as hell?
  202. I hate the Demoman's name.
  203. Would direct hits on pills after 1 bounce justify a SL nerf?
  204. The Loch N Load is comparable
  205. Stickyjumper+Caber on nucleus.
  206. Sticky Alt: The Hurt Locher
  207. A little buff to the Scottish Resistance
  208. Strange Bottle
  209. Grenade Launcher Version of Liberty Launcher
  210. Now that there's a strange Loch-N-Load...
  211. A few demoman item changes
  212. STAR's new video
  213. Scenario : the demoman gets a SMG secondary with explosive rounds
  214. Silly weapon idea: Bagpipers Bowling Ball
  215. Is airbursting a problem?
  216. Countering Demomen
  217. "Charging sticks is useless?"
  218. demoman shield idea
  219. So how exactly does the Sticky Jumper work in comp?
  220. New demo weps
  221. The Scrap Bomber
  222. Another Demoman Set That Nobody Cares About Because It's Not A Hat
  223. Scotsman's Skullcutter+Market Gardener?
  224. Demoknight-demoman cross weapon idea
  225. Jump Map Pack For Demoman?
  226. Secret forum conspiracy
  227. A new, EXPLOSIVE Idea (and a bottle)
  228. An idea for a Demoman wep
  229. Forum frustration
  230. The Scon Job
  231. The Airburster (sticky launcher)
  232. Since both +damage and +firing rate increase dps...
  233. Minor buff to the Loch-n-Load
  234. A quick commentary experiment: Demoman on CP_Gorge
  235. Primary unlock: -200% Projectile weight
  236. launcher/melee hybrid
  237. Am I the only one?
  238. Buffing Grenade Jumping and Demoknight overall
  239. Change Ali Baba booties please.
  240. Better style of Demo Loadout?
  241. Market Gardener for Demoman ?
  242. [MOLOTOV Melee] The Fiery Spirit.
  243. A Sticky/Grenade Launcher hybrid
  244. Why do people hate Demoknight?
  245. New Sticky Launcher idea
  246. Question about the Loch.
  247. Is the shield bash crit at any rage even considered a bug any more?
  248. What makes a demo"knight"?
  249. Are there...
  250. What if the Demoman could borrow Soldierīs Gunboats?