View Full Version : Custom Campaigns / Maps

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  1. The L4D2 SDK has been released!
  2. Decompiled Official L4D2 Maps
  3. Beginners guide to Map Making
  4. Blood Tide Campaign
  5. It's the vscript'ing documentation FAQ!
  6. L4D2 Addon Custom Sound FIX
  7. env_soundscape and ambient_generic not Working Properly
  8. 7/21 Update breaks the model viewer
  9. Is it possibe to see rain in intro camera?
  10. What does the game output to script when a zombie dies?
  11. vpk problems
  12. Wip - CEDA Outpost
  13. Tutorial - Using a custom Tank in your campaign!
  14. [WIP] "Back to School" campaign for L4D/L4D2 (Re-take)
  15. a little something i am working on
  16. [WIP] L4D2 - Tour of Terror
  17. Custom Music/Sound Effects
  18. [WIP] Campaign - Seaholm Power Plant
  19. Too many physics props, causing missing models
  20. Working facial animation for custom models!
  21. [WIP] "Down On The Farm" L4D2 Scavenge/Survival
  22. Always reflecting Specular Map
  23. Some Advice Needed Please
  24. Random Alarm Cars?
  25. Wormwood: Mob Stadium Triolgy Ends.
  26. question of roads (help needed)
  27. Looking for Mapping Group
  28. Hidden Console Commands - Need Help!
  29. Walking Dead Map (Possibly Campaign)- I'd like help.
  30. Need some help with scripting
  31. Open Road - L4D2 custom campaign with 5 maps, out now!
  32. Executing console commands from scripts
  33. Special only clips?
  34. The Pier [Scavenge\Survival]
  35. How to put keys in a map
  36. how to make a physbox pickupable?
  37. Crescendo Collision
  38. Map keeps crashing, no error listed
  39. Sketchup 8 update released. Yay! New bugs, Boo!
  40. map compiling time
  41. adding custom sound not working
  42. nav_gui ???
  43. Model browser won´t open in Hammer 4.1
  44. Need Help With Poster
  45. Need some pointers
  46. Model issue/Need help/Answers
  47. Helm's Deep Problem
  48. moving textures from l4d2 to cs source
  49. Prop size reference - don't know if anyone else will find this useful
  50. I guess forget about using meaningful names on textures.
  51. Sketchup texturing plugins - a work in progress
  52. Map not compiling (NOT a leak)
  53. Ash Valley
  54. Coming up with a great tagline on the poster..
  55. [WIP]Fall in death
  56. Are you in need of help?
  57. Needing Some Nav Assistance
  58. Imagine a scavenge gauntlet holdout finale...
  59. Helms Deep error "Server is enforcing consistency"
  60. Still possible to use custom vcd files?
  61. L4D 1 survivors in 2
  62. I'm on a boat.
  63. Disable tanks & witches in certain areas
  64. Skipping Intro when reloading same map.. possible?
  65. use l4d1 survs with sdk?
  66. Editing wepons effects = missing textures??
  67. Have problem with off-grid brushes
  68. Servers for lesser known maps and for testing
  69. There is some oddness with farz
  70. [WIP] Unnamed Campaign
  71. Survival / Scavenge Nav Won't Play Nice
  72. vienna calling 1 l4d2 direct vpk
  73. Dynamic Pathing?
  74. Invisible items
  75. how do i edit l4d2 campaigns
  76. Is there any model sets of Letters?
  77. The Arena of the Dead 2 v5 (scavenge) maps
  78. I'm in need of a campaign name.
  79. Poster Woes
  80. Floating Corpses and Buggy Sky
  81. Creating a LFD2 mod not just an addon pack
  82. How do I make something spawn that was killed at the beginning of the map?
  83. [WIP] School's In
  84. breakable prop_physics with gibs of itself.
  85. Help With My First Map
  86. Lack of Resident Evil related custom projects...
  87. Custom Props
  88. [WIP] King Der Toten
  89. How do I precache the witch_bride?
  90. L4d2 crashing when loading map HELP!!
  91. Magnum reloads: the only custom sound I can't get working
  92. looks like cutom particles are now a go.
  93. Custom Particles - Finally?
  94. camera navigating problem
  95. DBD stuttering please help!!
  96. Blades of grass stick out of custom texture?
  97. Floating detail sprites
  98. Custom weapon skins only for my campaign?
  99. Can't get No Mercy music mod to work
  100. How can I play multiple songs for the tank event?
  101. lol at instances included with l4d2 sdk
  102. Mods? Disappearing threads or deleted?
  103. More textures?
  104. The Final Cut - Beta - Survival/Scavenge
  105. skybox question
  106. Can't seem to get rid of the "tree swaying" on tree model.
  107. Pipe Bomb modification
  108. [wip] kwestern
  109. Is this normal?
  110. Unused skyboxes
  111. A little tidbid I found about the Sketchup VMF exporter... (func_detail's)
  112. Tank Health Monitor
  113. How would the response be if I created a Minecraft SDK pack?
  114. [L4D2] Infinity Recall
  115. suriviors slipping through displacement by being smoked.
  116. I guess the tools wont be available for awhile.
  117. Is it possible to add animations to existing models
  118. [WIP] Mission 1: dataDyne: Infection [L4D]
  119. l4dmaps
  120. Possible to make the boomer spawn more often?
  121. Cant touch this...
  122. [wip] - Last Bastion
  123. Is it possible to add custom subtitles for my campaign?
  124. No Heavy Metal Tank Theme or custom Weapons Sound Pack
  125. HOW do I add sound to a prop?
  126. How would I make a black and white ambience?
  127. Addoninstaller.exe doesn't work
  128. How do I make a perfect sphere and circle? Also any tips for a new mapper?
  129. How do I create my own scene?
  130. Mp3 for sound files?
  131. Portal Flow takes forever, any good videos to help? URGENT!
  132. [l4d2] Highway To Hell
  133. Black Screen grid
  134. Are there any minecraft maps?
  135. Any plans to port the Zelda campaign to L4D2?
  136. More official maps!
  137. How do you add names?
  138. Hammer World Editor is not working since the L4D2's update
  139. scenes.image question...
  140. How do I get scores to trasnfer?
  141. Create new infected skills/customize modes
  142. Functional in-game campaign labels
  143. Creating 2 files
  144. The navblockers
  145. How to fix the volume for explosion
  146. VersusCompletionScore
  147. Making custom Graffiti the RIGHT WAY?
  148. Shadowing Error
  149. Brush error
  150. HDR/LDR question
  151. In versus collision model messed up on animated model.
  152. Versus finale scoring
  153. [Another] Versus glitch
  154. Bots not picking up items
  155. drop dead gorges beta
  156. Fan animation.
  157. Cannot add new addon maps and extra's list in-game is bugged
  158. Two problems...
  159. sketchup model issue
  160. env_laser messed up on campaign restart
  161. Cannot find the Propane Tank
  162. Props not appearing in game!
  163. A few issues
  164. Hands problem on custom model
  165. My map won't compile??
  166. 200 Gigabytes for hosting my campaign.
  167. Hey Guys!
  168. vscripts in Portal 2
  169. So close to something cool - - Importing models into Sculptris
  170. [WIP] Blood Tracks
  171. Portal 2 models/textures
  172. Custom maps?
  173. purple and black skybox textures? help
  174. level transition error?
  175. Cameras?
  176. how do i put HL2 models into L4D2
  177. Scripting help needed.
  178. Probably a simple & silly question..
  179. Paid In Blood Campaign help.
  180. Clipping
  181. Is it possible to have an invisible displacement?
  182. Custom Skybox Issue
  183. Custom/stock Map compilation Idea- need input
  184. custom soundscape
  185. [versus, coop] Warcelona
  186. Problems with custom sounds
  187. Jukebox menu question
  188. Anyone intereted in starting a large project???
  189. help with some nav mesh issues
  190. prop_minigun_l4d1
  191. VScript Question - Having One Object Follow Another
  192. So did anybody else look at the portal 2 tools?
  193. Compiling Promblems help needed
  194. Helms Deep Mod
  195. Is there a way to fix the face a dynamic prop survivor
  196. The Right Way to Compile a Map
  197. Custom Model Compiling Issue
  198. Map Interaction Ideas
  199. Error with pink sky or water while playing custom campaigns
  200. How to Start on a Map?
  201. Blue Everywhere...
  202. Models not appearing in Model Browser
  203. [Suggestion] Aperture Science Survival/Scavenge Map
  204. Some questions
  205. Upon switching hard drives: gameinfo.txt not found
  206. Had an idea for an addition to prop_statics that I think is pretty good
  207. Authoring Tools suck.
  208. Do Reflective mirtors work in L4D2 now?
  209. Blood splatter on HUD
  210. Might be of interest - Project Photofly 2
  211. prop_data; stone base
  212. So I started on Blender...
  213. Is it possible for Mac to play custom campaigns?
  214. Project: Gas Station (Released)
  215. L4D2 - nav flow with tracktrain / elevator
  216. How do I reset Hammer to default settings?
  217. Roads & sidewalks
  218. [WIP] FEAR
  219. [Campaign] Suicide Blitz 2
  220. CSS HL2 models to L4D2
  221. [Campaign] Resident Evil 2: Scenario B (comin soon!)
  222. Directional Angle, Directional Pitch, and Directional Brightness?
  223. L4D2 Finale - bug: respawning in little room
  224. Help on my Custom map.
  225. How do i put models into Left 4 dead 2?
  226. Survival Map: Labyrinth
  227. Bizarre degenerate face, example map included
  228. Stack overflow in neighbors
  229. Suicide Blitz 2 interview with creator R.T. Frisk
  230. L4D2 - custom music in custom campaign
  231. Force spawned tank aggro? (vscript?)
  232. [Campaign] Resident Evil 2: Scenario B Update-6/11/11
  233. 2019?
  234. Can't get custom maps to work
  235. Server enforcing consistency on file addons/mycampaign.vpk
  236. Gauntlet finale
  237. Optimization Question
  238. Weapons damage on prop_physics
  239. Safe Rooms and First Aid Kits
  240. Custom Campagin Remake of The Passing
  241. L4D1 characters on a L4D2 map?
  242. Campaign Dialogue
  243. L4D2 - 1 survivor doesn't talk in 1 level
  244. Most overrated custom campaign
  245. Question
  246. Please help!
  247. Can my map idea work
  248. L4Dmaps "Fixed"?
  249. Prop Making
  250. 100% Stumped (please help)