View Full Version : Ideas/Suggestions/Bugs/Opinions Thread
Kaese
11-13-2009, 05:18 AM
Hi, since noone wants to create some threads here, i will do :>
I like the game for beeing something different then call of duty and co. Its a mix of Monkey Island PnC Adventure (some of its humour too) and Professor Layton or however he is called.
One thing you should consider changing is switching chapters without telling the player. For example on Chapter1 i had 2 Puzzles left. Didnt find them and then left the building because i thought they could be outside. Then i happend to be in Chapter2 unable to get back to the 2 missing puzzles :/
Maybe just add something like "You will move on to the next Chapter and will be unable to get to the puzzles left in this Chapter, you really want to advance?" when you are right about to switch and have missing puzzles.
Its also a little weird i cant run the game on high quality, is it 100% Flash or something?
Another thing is that on some puzzles there are more ways to solve them, but they only take a specific solution as right.
I am not sure if its good or bad that you walk around so slowly, sometimes its really annoying when you cant find a missing puzzle but when you just look at his uncaring/unconcerning face, it kinda fits.
edit: Just finished it, some puzzles were way to easy, some were really really tough and fun. Overall it was nice game.
I am having problems with the Training-Achievemento tho, i got atleast 1 key on every game and it didnt register, then i got atleast 1 on every game again and still no achievement. Am i doing it wrong or is this bugged?
edit2: Started a new game and tried the exercises again, after getting a key on 3 again i got the Achievement.
But while doing it i noticed another bug, after you got the 2 "solve 50 puzzles" Achievements it tells you that you unlocked them everytime you solve another puzzle.
Lu_Seed
11-17-2009, 12:56 PM
Hi Thanks a lot for the feedback, it has been sent to the programmers for review.
As for chapter ending, you can always go back to a previous chapter (via the load game menu) to explore it again and find any missing puzzles.
Chris Fifty-Two
12-12-2009, 09:36 AM
Any chance of getting a "run in windowed mode" option?
I tend to chat with people a lot when I play games and so much easier to simply be able to do when in windowed mode instead of alt+tabbing all the time.
Lu_Seed
12-14-2009, 06:26 AM
Unfortunately no, there is no windowed mode planned at the moment. I'm sorry.
biomesis
12-23-2009, 06:40 PM
Unfortunately no, there is no windowed mode planned at the moment. I'm sorry.
It's sad, about 20 of my friends and myself would've bought your game but without windowed mode I highly doubt this will happen.
MyLittleBirdy
12-24-2009, 07:19 AM
It's sad, about 20 of my friends and myself would've bought your game but without windowed mode I highly doubt this will happen.
What sort of weirdo bases their game purchases on whether or not a game has a windowed mode? Plenty of great games don't have a windowed mode.
Onyx Cheetah
12-24-2009, 08:52 AM
What sort of weirdo bases their game purchases on whether or not a game has a windowed mode? Plenty of great games don't have a windowed mode.
While I do buy games that don't have a windowed mode, I find that I tend to play full screen games, especially full screen puzzle games, a lot less if they're only full screen. In my opinion, puzzle games are best for when you're talking with friends or watching something and you need something extra to keep you busy/entertained.
Now, I'm not going to the extreme to not buy full screen only games and think he's missing out on a good game (from what I've played so far) because of this, but I can see where he's coming from.
Lu_Seed
01-04-2010, 08:55 AM
Yes, we do understand the inconvenience of a full-screen only mode. However, we are a small, independent team, and sometimes not doing a "simple" feature like that is the difference between a game and a vaporware.
tock333
10-21-2010, 12:30 AM
I just bought this game to play on my touchscreen tablet PC with resolution of 1024x600. This means I can not even start the game because when I click new game I get the intro story and presumably a start or next button that is unfortunately off screen. It seems like this is an issue unlikely to be addressed and I appreciate the vaporware factor here, but people who want to play on widescreen netbooks should beware.
The good news however is that at least the start screen seems to indicate that this game would be suitable for touchscreens as it recognizes the input and puts the mouse in the correct location unlike other point and click adventures such as Ben There, Dan That! and Time Gentlemen, Please!
So if you have a touchscreen with the right resolution... have fun!
On a side note this is the third puzzle / point & click I have tried to buy for my new touchscreen toy and I am batting 3 and 0 here... Anyone have any game suggestions for me? It is a Hanvon widescreen touchpad with a resolution of 1024 x 600. Thanks!
EDIT: OK duh! I figured an obvious way to get this game to work on my system... Change the system resolution to 800x600! I can not use the computer that way and fonts look like hell, but if I you want to play the game, just change the resolution, play, and when you are finished change it back! Sometimes the simplest solutions are the hardest to find!
Mytharox
10-24-2010, 03:04 AM
I also support the others in this thread asking for a windowed mode. It might be tricky to add that now after the product is already finished. But perhaps you could take it into consideration for a follow-up game :) I hope there will be one, because apart from my missing save games I do enjoy it ;)
Gelblitze
10-24-2010, 04:12 AM
As for chapter ending, you can always go back to a previous chapter (via the load game menu) to explore it again and find any missing puzzles.
That isn't really correct, as this doesn't work if people change their position in a chapter.
For example Chapter 2. I misses one puzzle and said ok, lets go back to lock for it. Didn't find it. A walkthrough tolds me, that the black sheep beside the phone tub has it. Problem is, from the story the sheep isn't there anymore at the end of the chapter ... and so he isn't there when I "revisit" the chapter.
jimbofluffy
10-24-2010, 12:53 PM
That isn't really correct, as this doesn't work if people change their position in a chapter.
For example Chapter 2. I misses one puzzle and said ok, lets go back to lock for it. Didn't find it. A walkthrough tolds me, that the black sheep beside the phone tub has it. Problem is, from the story the sheep isn't there anymore at the end of the chapter ... and so he isn't there when I "revisit" the chapter.
I think there might be a similar issue with one of the first puzzles of the last chapter. You can't replay the last chapter from the very beginning (it will just load where you left off), but you can only get to one of the puzzles at the very beginning of the chapter (at least I think so, but I have experimented too much with it).
In any case it is a fun little game for the price.
in.meinem.turm.
10-24-2010, 09:05 PM
That isn't really correct, as this doesn't work if people change their position in a chapter.
For example Chapter 2. I misses one puzzle and said ok, lets go back to lock for it. Didn't find it. A walkthrough tolds me, that the black sheep beside the phone tub has it. Problem is, from the story the sheep isn't there anymore at the end of the chapter ... and so he isn't there when I "revisit" the chapter.
Same problem here. This is the only puzzle I am missing and I can't find a way to replay it.
mikeypsycho
10-29-2010, 10:03 PM
Same problem here. This is the only puzzle I am missing and I can't find a way to replay it.
I had to restart from the beginning to get that puzzle. :mad:
Bugs so far.
The disco ball - says you are not supposed to go over an area again to complete the puzzle, but according to the walkthrough, http://www.bigfishgames.com/blog/big-brain-wolf-walkthrough/on their web page, that's what you have to do to win. :confused:
Also on chapter 3, I found an alternate solution to the walkthrough on the wolf leader puzzle (arranging the letters so they are not consecutive), but it wouldn't approve.:(
Bjorkquist
10-31-2010, 11:58 PM
Hi, and thank you for a great game! I'm trying to play this with my girlfriend and we love the puzzles so far. The problem is that having the computer hooked up to our big screen TV, so that we both can play, results in hardly readable text-size with the game running @ 1024x768 (for some reason, guess it's default?) Works like a charm otherwise, adding the option to increase font size would be wonderful since we can't really figure out a way to make this playable for the time being (I did buy it for the both of us ^^)
Best regards, and thanks for listening
Lu_Seed
11-01-2010, 06:35 AM
Hi and thank you all for the suggestions.
Regarding the disco ball challenge: the puzzle description says you can't go through the same spot twice, which is different from "stand twice in the same spot".
The catch is thus that the starting dot is not a dot you have passed through; so you can put it to use and complete the puzzle.
mikeypsycho
11-17-2010, 06:33 PM
Thanks for your response, and I understand now about the spot and not going through it twice. I was mislead when the game said "You can never return to a previously explored area", and you have to go over the same line twice, which I considered an area, to complete the puzzle. Cool game btw.
cwmobileo2
02-24-2011, 03:48 AM
Hi and thank you all for the suggestions.
Regarding the disco ball challenge: the puzzle description says you can't go through the same spot twice, which is different from "stand twice in the same spot".
The catch is thus that the starting dot is not a dot you have passed through; so you can put it to use and complete the puzzle.
Basing a tactile puzzle on semantics* is very bad.
"You can never return to a previously explored area" Is infact the instruction. In order to move off the starting position, you must first be there, therefore it is explored.
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