View Full Version : Potential Work Around for Loading Issues
Yoshiro
11-17-2009, 12:02 PM
Alright guys, it seems that this is mostly an issue with Windows Vista and Windows 7, only 10-20% of the people with issues are on XP. This also applies to a wide range of machines(even on the latest and greatest machines available).
Basically, Windows Vista and 7 LOVE to throw things into the page file, especially when an Application takes more than 10% of the physical RAM available. I ran Windows 7 and was seeing 25-10,000 Page File hits per second while playing(with up to 25,000 during loading). This didn't cause much of an issue on either of my machines, because my main drives are not where Killing Floor is installed, and they are faster drives that are fully defragged.
For machines running Windows Vista or Windows 7(with 3+ GB of RAM), it seems that turning off the Page File safely fixes long loads.
For all other machines, especially those with 1-2 GB of RAM, it would be unsafe/unnecessary to turn off the Page File. The best that can be done is to use a good defrag tool(such as MyDefrag or Ultimate Defrag) to try make sure the page file and Killing Floor's files are not spread out across the hard disk.
Also, make sure that your Anti-Virus is not scanning every file Killing Floor loads before allowing Killing Floor to access the file. This can be done by adding an exception for the Killing Floor directory into your Anti-Virus.
Also, in an issue that appears to be similar, some players have also improved load times and game performance by disabling their second monitor.
Please let us know which, if any, of these suggestions helps you. Also, if none of these help you, please tell us that, post your system specs, and let us know everything you've tried to do to fix the issue.
tonster181
11-17-2009, 12:37 PM
I don't know if this helps or not, but I feel it's some sort of connection issue. Last night we wanted to change maps, so I went into the web console and changed maps while we were all at the lobby screen (where you pick perks and ready up).
When I loaded the next map, everyone was back into the lobby within a few seconds. This is not just a rare occurance, it's downright unique. I play with 5 other guys regularly and we NEVER all get in within a few seconds. In fact, some of the guys regularly have issues getting into the lobby after a map change, while for others it's intermittent.
We run our servers off of a dedicated 2.5 ghz core 2 with 4 gb of ram on 9 mbit fiber optic, btw. It has an OCZ vertex 30 gb drive that the game directory is in and loads maps faster than any client machine, so I know it's not server bound. I also know that the connection rocks, as we've had L4D, L4D2, Counter Strike Source, Soldier of Fortune 2, and Team Fortress 2 servers running on it at different times with rock solid connections and no hiccups.
I've also noticed that the game locks up one full processor while in the loading screen. It locks it up so much so that you can't alt+tab or ctrl+alt+del without a significant wait. What is weird is that the other processor is not being utilized at all and therefore, it should alt+tab easily.
I'm not sure if I'm helping or not, but just trying to point out things I've noticed. I'll try to get specs on the machines that regularly have trouble. Mine is somewhat intermittent after the patch and changing some ini settings suggested by Tripwire (mostly to do with precaching).
I'll try turning off my page file tonight and see if that helps. I've got 8 gb of ram and Windows 7, so it should be a good test.
Tony
grabbir_boubi
11-17-2009, 08:38 PM
Some of us aren't quite as computer bound as others. Could we please get a quick bullet list or something as to how we turn off the page file? Thanks.
OFBulletMagnet
11-18-2009, 02:52 PM
if you have a multi-core cpu (duo or Quad), i also recommend setting the affintity to a single core (gameplay is not affected at all and may, in some cases, be improved)
if you do lock up, this speeds up the Alt-Ctrl-del response should you need to utilise it.
eternality
11-19-2009, 10:46 AM
Also, make sure that your Anti-Virus is not scanning every file Killing Floor loads before allowing Killing Floor to access the file. This can be done by adding an exception for the Killing Floor directory into your Anti-Virus.
This has worked for me so far.
Freakcp
11-19-2009, 04:50 PM
Disabling my 2nd monitor did help a little more me. I am running on win7 with 1.5g ram and 1g readyboost.
Psamathos
11-20-2009, 01:24 AM
I don't think you can blame Vista/7 on this one. I was having these problems in both Windows XP and Windows 7 (dual-booting on the same computer). On Windows 7, it was a fresh install on a new hard drive so fragmentation couldn't be an issue either. I do only have 2 GB of RAM but despite having plenty of swap space and 100GB+ free drive space, I would get a "ran out of virtual memory" crash after hosting a listen server for a little while.
The latest patch does seem to help the loading issue, so hopefully this will no longer be an issue.
Starfire
11-20-2009, 02:34 PM
Nothing worked for me until I added the exception for the Steam folder in my antivirus (AVG)....so far working well.
demogorgon
11-22-2009, 07:59 PM
I Alt-Enter the game when the map change starts commencing.
for some reason when KF is in windowed mode it doesn't freeze for me.
i can't find the post where i found this idea, originally.
Ravek
11-23-2009, 10:15 AM
the best solution for this is increase cache size in killingfloor.ini
section:
[Engine.GameEngine]
CacheSizeMegs=32 //256 Megabytes of RAM or less
CacheSizeMegs=64 //512 Megabytes of RAM
CacheSizeMegs=128 //768 Megabytes of RAM
CacheSizeMegs=256 //1 Gigabyte of RAM or more
and that's it
tggrinc
11-24-2009, 05:00 PM
The solution linked fixed several problems:
Failure to load the next map after playing a map.
Freezing on the load or index screen (same as freezing on a blank black screen)
Header errors in the Steam ".blob" file.
This link will take you to the thread in the Tripwire Forums that has a solution for the freezing problem... It worked for me.
http://forums.tripwireinteractive.com/showthread.php?t=38803
This link will take you to the support page on how to fix a .blob file error if you run into it after the game crashes.
https://support.steampowered.com/kb_article.php?ref=7241-EYON-2343
My post from the other forum: (I'm running a 3ghz single processor with Win XP Home) __________________________________________________ _______________
The solution linked fixed several problems:
Failure to load the next map after playing a map.
Freezing on the load or index screen (same as freezing on a blank black screen)
Header errors in the Steam ".blob" file.
I had all of the above problems after the big update with the three summer maps. My system crashed on every reload, froze on the loading screen, crashed my computer forcing a power down and restart, and caused a "partial header error" in the Steam ".blob" file.
I could start the game and play one map (any map) but it would crash when reloading the next map. (it didn't matter what map it was)
It crashed on every reload...
About 1/2 the time I could "control/alt/del" and "end task" the killing floor program that was not responding.
The other 1/2 of the time my computer would be frozen and I would have to power it off and restart the whole machine.
About 2/3 of the time when I had to power off and restart my machine Steam would not load... It would give a Header error in the ".Blob" file. Which I would have to rename and then restart Steam and Steam would then "update" me (reinstall the blob file) and I could restart KF.
I tried disconnecting from the the server before the next map loaded... But the game would not let me into the next server I chose, even if it was the same one I just left. It would either hang on the load (index) screen, stick on a blank black screen, or just crash the same as it would if I had tried to stay in and load the next map.
In the end, the only way I could play was to start the game, play one map, then exit and restart the game.
The above solution fixed all of the problems...
I was about to give up on the game entirely when the most recent updates didn't fix the problem...
So MANY THANKS to the guy who figured it out !!!
Nexyl
11-24-2009, 07:45 PM
the best solution for this is increase cache size in killingfloor.ini
section:
[Engine.GameEngine]
CacheSizeMegs=32 //256 Megabytes of RAM or less
CacheSizeMegs=64 //512 Megabytes of RAM
CacheSizeMegs=128 //768 Megabytes of RAM
CacheSizeMegs=256 //1 Gigabyte of RAM or more
and that's it
I tried this today and it worked like a charm. I haven't had a single loading problem since. I haven't done any other modifications except this one. My machine has 4 GB of ram (technically only 3.5 usable), Win XP Pro SP3.
tggrinc
11-25-2009, 09:18 PM
The fix I linked in the thread stopped working after Steam downloaded files into my KF folder.
I don't know why Steam downloaded anything into my KF folder because the game showed 100% ready...
Now I'm crashing again...
If I could find a way to keep Steam out of my KF files after I repaired them I'd probably still be playing...
I'll update this if I become aware of a permanent fix that doesn't involve modifying my page or cache files...
Cookiemobsta
11-27-2009, 10:43 AM
I would love the ability to disconnect while I'm loading a map. Sometimes a map is taking a long time to load and I decide it's not worth it, or I'm joining a friend's server and while I'm still loading they disconnect and head to another server. Very frustrating when I need to sit and watch it load, then disconnect, find another server, and watch it load again. Being able to disconnect at any point in the loading process would be very nice.
tggrinc
11-27-2009, 04:21 PM
I would love the ability to disconnect while I'm loading a map. Sometimes a map is taking a long time to load and I decide it's not worth it, or I'm joining a friend's server and while I'm still loading they disconnect and head to another server. Very frustrating when I need to sit and watch it load, then disconnect, find another server, and watch it load again. Being able to disconnect at any point in the loading process would be very nice.
I am assuming your talking about Killing Floor.
If you're talking about COD your only option is to ctrl/alt/del and end task...
In KF you should be able to hit F-10 at any point while loading... even if it's on the blank black screen.
That is if your the game hasn't crashed or your machine isn't frozen.
If the game is crashed, you can hit your windows key and ctrl/alt/del and "end task" KF.
If your machine is frozen, and you can't get out to the task manager then you'll have to power down and restart your machine.
eternality
11-28-2009, 03:53 PM
This has worked for me so far.
I spoke to soon. I am still having loading issues. I just had to end task and I haven't had to do that in a long time.
winxp home
am2 6000
m2n sli-deluxe motherboard
8800 gt 512mb x2
2gb ram
Systemist
12-10-2009, 04:24 AM
I just alt-tab out, then back in. It switches back into the game as soon as the level has loaded.
Might not work for everyone, but worth trying out.
machoman_94
12-13-2009, 07:39 AM
the new KF-mOD loads super fast and engine is a bit better , sounds, mouse, cant make that into normal KF game?
I'm on XP having this issue on approx 50% of loads. This doesn't seem like a rare issue... I was just playing on a server where we had to wait five minutes for 4 out of the 6 players to join because they were having the long load bug.. maybe this is related to the in-game advertising trying to load? I know it didn't happen prior to the Level Up update..
DragonFlyM13
12-16-2009, 07:16 AM
Also, make sure that your Anti-Virus is not scanning every file Killing Floor loads before allowing Killing Floor to access the file. This can be done by adding an exception for the Killing Floor directory into your Anti-Virus.
am not too keen on turning off my AV or adding directories to the "not-to-scan" list, specially since you always have an **** or two on the internet that runs a server with a map with viruses in it.
however you COULD add the trusted map files to the not-to-scan list
and perhaps other files too.
but putting the entire KF floor dir on the whitelist might get you in the behind if you have a thirdparty server with Virii infested maps coming along.
i am running XP SP3 and i have loading issues i have not had before with killing floor. but it's only with the Second map that gets loaded.
example: i start a solo, loading times acceptable.
i finish the map game autoloads the next map (which takes like twice as long to load) eventually i get on the map and can play it.
after that map loading goes well, not slow or sluggish at all, it's always the second map for me.
and for machoman_94 that double posted, you can DELETE Posts ;)
Shock_wave
12-23-2009, 05:05 AM
wow im quite shocked to see tripwire coming up with a suggestion as to disable the paging file
which in return will pretty much mess everything else up in return,
Pattoe
12-24-2009, 09:30 PM
the best solution for this is increase cache size in killingfloor.ini
section:
[Engine.GameEngine]
CacheSizeMegs=32 //256 Megabytes of RAM or less
CacheSizeMegs=64 //512 Megabytes of RAM
CacheSizeMegs=128 //768 Megabytes of RAM
CacheSizeMegs=256 //1 Gigabyte of RAM or more
and that's it
This has helped for me, hasnt COMPLETELY fixed the problem, but it's much better now, I can still suffer lnog load times but i'll very rarely fail to load a map after I used the solution.
Before I used this solution, it was 100% impossible for me to stay on the same server after map change, it would never load.
nukie83
12-30-2009, 07:26 PM
I don't think this is an OS problem.
I have the following setup:
WinXP
AMD 2.6 ghz Dual Core Blackbox 5000+
GTS250
2GB RAM
I must add that while I love the game (I even bought the DLC), I am slightly disappointed with the optimization, and how a problem this big/significant isn't being fixed fast enough.
I think you can do better, much better.
NorthernMonkey
01-02-2010, 08:47 AM
ive been having loading issues too, trying all of the cachemeg/ precache change fixes mentioned, but without major improvement.
im not saying this will work for all people, but it has definitely made an improvement for me...i just played 3 maps without hanging whereas, before, i would only have been able to play 1 map.
This information has been taken from the tripwire forums, im just trying to simplify it.
1)Copy KillingFloor.ini file to desktop.
2)delete the KF System folder and map folder
3)start steam, go to file> settings> downloads > change region to central europe.
4)Go to My Games right click on KF > select properties > local files >verify intergrity.
5) it will identify you have missing files and should then auto update KF. If it doesnt, press verify again and it should download the files.
6) replace your KF.ini file in the System folder and start the game.
it takes less than 10 minutes to do, so please give it a try...hopefully this will fix the issue for some of you :)
lilmouse
01-03-2010, 11:27 AM
There is no .ini file on my Killing Floor system folder :S.. I noticed that in the tripwire forums some peeps have the same issue.
There is only .int files..
NorthernMonkey
01-03-2010, 11:49 AM
There is no .ini file on my Killing Floor system folder :S.. I noticed that in the tripwire forums some peeps have the same issue.
There is only .int files..
its because it doesnt show as an "ini" file..you want the file that says killing floor with a cog on the icon
heres (http://i792.photobucket.com/albums/yy201/NorthernMonkey_album/kf.png) a screeny of what you are looking for :)
Spendlove
01-03-2010, 12:36 PM
Well I am confused. I did the .ini file workaround and I thought it had fixed the problem. I have installed this on 2 pcs so far. This one is Windows 7 and the other is Vista. So far Vista has had no problems but Windows 7 has continued to refuse to load the map and crash the game after the .ini fix.
Any news on a correct patch automatically downloaded by Steam? Some people like me have zero tech ability to fix this kind of thing...
lilmouse
01-03-2010, 02:30 PM
its because it doesnt show as an "ini" file..you want the file that says killing floor with a cog on the icon
heres (http://i792.photobucket.com/albums/yy201/NorthernMonkey_album/kf.png) a screeny of what you are looking for :)
:p thnx for the screeny! i got what u are saying and followed the steps. Thnx!!! for the help.
hydreux
01-08-2010, 09:37 PM
the best solution for this is increase cache size in killingfloor.ini
section:
[Engine.GameEngine]
CacheSizeMegs=32 //256 Megabytes of RAM or less
CacheSizeMegs=64 //512 Megabytes of RAM
CacheSizeMegs=128 //768 Megabytes of RAM
CacheSizeMegs=256 //1 Gigabyte of RAM or more
and that's it
thanks for this tip, gonna try this. since i have 2gb of ram, can i go over 256?
i feel that the default value of 32 is way too low for today's machines.
confid3nt
01-08-2010, 09:43 PM
You can, but you should not. Pushing it up to some 384 etc has mess my pc once. I have 3gb.
EvilSmoo
01-08-2010, 11:54 PM
Please let us know which, if any, of these suggestions helps you. Also, if none of these help you, please tell us that, post your system specs, and let us know everything you've tried to do to fix the issue.
Wait, Tripwire doesn't know what's causing this? :confused:
When I first got KF, it loaded fine, for most of the players, most every time.
At some point, after a content patch, I started getting weird joining issues, and lost connection only a few times. Haven't lost connection much, and only delay joining issues for a while now, but I notice frequently that rounds start while players are loading. I suspect that the round starting actually has something to do with letting more players load in properly. I have no way to test that though.
I HAVE noticed servers occasionally say "this server does not allow late joiners". I have also noticed, when I join first, that other players will "leave" and then join.
Knowing nothing about UT engine stuff, my best guess was that something got changed. But where? Clientside? Serverside? Something was working most of the time before, and now is only working occasionally.
J3ph_42
01-09-2010, 08:23 PM
It should be noted that you should never actually disable your page file. (Even if a game dev tells you to)
Acidwell
01-12-2010, 07:02 PM
I don't know if this is quite the same issue but most times i try to load a map i get this error:
IDirect3DVertexBuffer9::Lock failed(80004005).
Anyone know a solution.(If its in the wrong thread i'll move it)
Shorkan
01-13-2010, 09:48 PM
I only have 2GB of RAM, so I'm not disabling my page file. My HDD uses to be defragged. I'm not using any antivirus and I haven't got a secondary monitor. Still, the game stops responding sometimes during loadings.
I'm playing on a laptop with these specs: Core2Duo 1.83GHz, 2GB RAM, nVidia 7900GS GO. Running WVista with SP1.
I think I'll defrag my HD tomorrow, and then I'll test again. Anyway, it happens only a 10% of times, or so.
lanux128
01-13-2010, 09:51 PM
@Shorkan: have you tried this suggestion (http://forums.steampowered.com/forums/showpost.php?p=12170653&postcount=10) yet?
JayFirelance
01-16-2010, 08:13 AM
Tried everything in this thread besides the Antivirus thing, and it doesn't work.
Anyone wanna tell me how do you do you add KF to the no-scan list in Avira?
billybag
01-20-2010, 01:38 PM
Tried everything in this thread besides the Antivirus thing, and it doesn't work.
Anyone wanna tell me how do you do you add KF to the no-scan list in Avira?
Dont bother. it doesnt work. But if you are still curious:
Left click on the avira icon
Go into configuration
Make sure Expert Mode/Advanced mode is selected
Click on the Scanner section of the list tree
then scan
Under scan it says Exceptions. Add the KF folder and you are done.
I really hope TW finds a fix soon :(
TheApathetic
01-29-2010, 12:09 PM
(I tried sending a PM to Yoshiro about this, but I don't think he has checked his inbox.)
I've been having the same problem. I have tried just about every suggested solution I could find in both the Steam and Tripwire forums (even getting rid of the pagefile) without any luck.
However, I was messing around in solo and found out that if I kill myself with a grenade right off the bat, the next map loads really quickly (and I tried this several times to make sure). I then played through solo normally and each time the next map took a while to load.
Also, I play in windowed mode (another suggested solution) and had Task Manager running. Looking at killingfloor.exe in the processes list, it was very slowly deallocating memory during map loads and would only go to the next map or send me back to the main menu after a certain point (I don't know how much memory that would be though). I even watched the process after quitting out and noticed the same very slow memory deallocation, meaning it took a minute or two for Killing Floor to completely shut down.
This makes me wonder if there's a memory leak somewhere or some debugging code was accidentally left in or perhaps something else, but this might be part of the problem.
P.S. My system specs are:
CPU: Athlon 64 X2 6000+ 3.0GHz (dual-core)
RAM: 2GB
GPU: Nvidia 9600GT 512MB
OS: WinXP SP3
Sarkazmo
01-30-2010, 07:33 AM
I'm getting really tired of this issue. This issue has been going on for months!!!!
It's not OS dependent
It's not CPU dependent
It's not RAM dependent
It's not Video card dependent!
This is a screw up with the UT2k4 engine in some way. I've tried all the suggestions and none of them work.
Every game I have to quit, then restart, and find a new game to join. If I don't sometimes I can ALT-Tab, sometimes I can't. Sometimes I have to CTRL-ALT-Del over and over and over again and I might get back to the Windows Desktop in a couple minutes.
When tabbed out if the process is using around 45% CPU then it'll possibly go back in. Most of the time it doesn't though. Most of the time I find that KF is using 00 to 01% of CPU.
If you use the console to QUIT and sometimes if you use the menu to quit KF doesn't shut down! I've let it go for five to ten minutes and it'll still be running though I've quit. Then I have to kill the process to be able to play again.
I'm sick of it and I doubt that I'll spend my money on another Tripwire game if they're not going to fix this issue and fast.
It's a real shame because KF is an awesome game and I enjoy it highly and that makes it all just that much more depressing.
XP Pro SP2
MSI K9N2 Platinum
AMD 5000+ Retail
2Gigs of G.Skill RAM
Palit nVidia 9600GT w/1Gig of ram
All drivers are up to date. Using latest nVidia reference drivers (195.62)
ozarksharley1
02-01-2010, 03:56 PM
Well, I'm new to the forums but I had to get in on this. I LOVE THIS GAME! I have over 500 hrs in it and still cant wait to get on and play. Of course, I have been having the same issues with switching maps and it fail to load. Gotta get out and restart. Tried downloading files from different servers as well as different countries. Now I dont know if this is the fix or not, but I began to try different things to see if I could find something in the program files. Found two files that are in the Cache file in Killing Floor folder that said it was mutblocktrader or something like that (dont have anymore to check name). I know that is never in the mutator list and when I play, you cant run through people during trader. Anyways, I deleted the two files and got into the game, started a listen server like I always do and played through the first wave and forced a mapchange back to the same map, which always made it freeze before. Loaded map in bout 3 seconds so I tried it like three more times and still loaded within a couple seconds. So I tried to play halfway through a wave and then get killed so I could wait for the map vote to pop up and I reloaded the same map again 3 more times, while dying every time and it still works great. Even was able to force mapchange to 7 other maps before I came to tell you guys. It may just go right back to the same behavior later, but so far im happy. Will somebody check it out and let me know about your findings. But like I said before, I love the game and will never give up on it. THANKS TRIPWIRE!!!
ozarksharley1
02-01-2010, 07:37 PM
Well, it was working. Got on to play a little more and it wouldn't load the maps again. Right back to square one. I just looked back in the cache folder and the two files I deleated were back in the folder. Mabey this info will help somebody find the right answer.
NorthernMonkey
02-03-2010, 03:55 PM
they didnt ever exist in my files and ive had this problem for months now.
i used to play this game every day, for hours, until this problem reared its ugly head with the last big patch. Now i just play a couple of maps a night (at most)
the only sure fix i can see from others problems/solutions is to upgrade ones RAM to a minimum of 4Gb as it seems that the problem mainly affects people with <2Gb
if you use vista/win7 utilise as much readyboost (http://www.microsoft.com/windows/windows-vista/features/readyboost.aspx) as you can, as that helps a little, but doesnt eliminate the issue outright.
the best solution for this is increase cache size in killingfloor.ini
section:
[Engine.GameEngine]
CacheSizeMegs=32 //256 Megabytes of RAM or less
CacheSizeMegs=64 //512 Megabytes of RAM
CacheSizeMegs=128 //768 Megabytes of RAM
CacheSizeMegs=256 //1 Gigabyte of RAM or more
and that's it
this worked for me so far, i also changed my server location as well. im in san diego and was going through phoenix for some reason, changed it to LA.
NorthernMonkey
03-26-2010, 01:26 PM
i know this isnt an ideal solution for everyone, but if you have a 64bit OS, then i seriously recommend upgrading your RAM to 4gig or more.
i bought an extra 2gig (just budget 667Mhz for £40) today and the difference is immediate: i no longer have loading issues.
i know lots of people cant afford more ram (i work and it was still an expense i couldnt really justify), but if you can, then i recommend you do so..plus it makes your PC much, much faster
NorthernMonkey
03-27-2010, 07:53 PM
after more testing (post upgrade to 4Gb Ram) ive found several things
1: killing floor shuts down immediately...as does steam
2: there are still problems loading maps but this seems to be server side..i get random disconnects between maps, and when i search for the server again, it seems to be gone..so im presuming its them and not me
3: i've hammered it pretty hard tonight (KF, that is, for the dirty minded amongst you lot) and have had pretty much none of the issues that i had pre-upgrade.
i hope this is, at least, slightly useful information.
Dr. Snifflepant
03-30-2010, 11:38 AM
has anyone tried running it in compatibility mode?
All I know is because of this loading issue I don't play this game for ♥♥♥♥. I am still under 10 hours of total game time, mainly because of this crap.
Shock_wave
03-30-2010, 05:44 PM
i know this isnt an ideal solution for everyone, but if you have a 64bit OS, then i seriously recommend upgrading your RAM to 4gig or more.
i bought an extra 2gig (just budget 667Mhz for £40) today and the difference is immediate: i no longer have loading issues.
i know lots of people cant afford more ram (i work and it was still an expense i couldnt really justify), but if you can, then i recommend you do so..plus it makes your PC much, much faster
err no
i have 4GB of 1066 ram and i certainly say with a 32/64bit os the maps dont change as the programme itself becomes unresponsive
and who on earth is going to upgrade just to please one out dated game? lol
NorthernMonkey
03-30-2010, 09:58 PM
err no
i have 4GB of 1066 ram and i certainly say with a 32/64bit os the maps dont change as the programme itself becomes unresponsive
and who on earth is going to upgrade just to please one out dated game? lol
i wasnt upgrading because of the game, i just wanted my PC to run better, as i'm sure many others here do.
i thought i would post my findings, as it seems to have done the trick for me.
Dr. Snifflepant
04-03-2010, 09:39 AM
So I increased the cache size in the .ini to 256 (I have 4Gb RAM) and it didn't fix anything, I then set my KillingFloor.exe to Run As Admin and Compatibility to XP Service Pack 2 and I haven't had the load issue or freezing issue since.
gimpymoo
05-01-2010, 08:46 PM
I Alt-Enter the game when the map change starts commencing.
for some reason when KF is in windowed mode it doesn't freeze for me.
This works for me to.
Not played for a few months, reinstall and its Chaos. Crashes all over the shop, if it even gets started.
Neza510
05-07-2010, 10:45 AM
Hey,
I recently went ahead and picked up KF. Was looking forward to playing some online matches but I've been getting the same issues mentioned here whenever I'm loading a map (usually 2nd match). I've read through the posts but they span a long time. Was wondering if anyone had found a work around and/or if there is any news of a tripwire patch coming soon. Thanks
Yoshiro
05-07-2010, 12:37 PM
A majority of the loading issues where knocked out when we fixed the bad files on the content server. However we are still trying to track down the cause of the remaining bit.
Sasquatchsliper
05-08-2010, 09:41 PM
I have the same issues, I'll try the cache size, defragmentation and redownload files, then I'll test and report in this thread tomorrow :)
OS : Windows XP SP2
MB : Gigabyte GA-n650SLI-DS4
CPU : Intel Core2Duo E4300 @2GHz
RAM : Corsair DDR2 PC2-5400 2.5 Value Select 2x1 GB
GPU : ATI Radeon X1950 XT 512 Mo
edit : did the =256 setting, defragmentation, redownload, still the same problem, devs should really look up what's wrong with the last stuff they added, I never saw so many people with the same issue on KF before.
SkaterStu92
05-20-2010, 08:25 AM
this is really starting to do my head in and ive only had the game for a hour or so i just hope the next update really fixes this random change map crash error that so many of us are getting.
V4NGUARD
05-20-2010, 05:44 PM
this is really starting to do my head in and ive only had the game for a hour or so i just hope the next update really fixes this random change map crash error that so many of us are getting.
Agreed I was looking forward to this game but now Im getting so many problems its unreal. I have one game so far and thats it. If its not the servers freezing on my when I join its the game crashing and not letting me click ok when i dissconnect from them.
I really REALLY want to love this game...but there are so many unfixed problems that Im finding it hard.
vempajor
05-20-2010, 06:07 PM
Agreed I was looking forward to this game but now Im getting so many problems its unreal. I have one game so far and thats it. If its not the servers freezing on my when I join its the game crashing and not letting me click ok when i dissconnect from them.
I really REALLY want to love this game...but there are so many unfixed problems that Im finding it hard.
I feel the same. About a year ago. And still nothing fixed.
Volt Knuckle
05-21-2010, 01:34 PM
Just a heads-up, this is also happening on the Mac end of things.
OS: OSX 10.6.3
CPU: MacPro Dual-Core Intel Xeon (2 x 3 GHz)
RAM: 6 GB 667 MHz DDR2
GPU: NVIDIA GeForce 8800 GT, 512 MB
Can't play more than one map without the game freezing up, same as under Windows 7. :( Been playing since you launched on Windows, I was kinda hoping this would be sorted by now, fellas.
jthm44833
05-21-2010, 05:24 PM
Just a heads-up, this is also happening on the Mac end of things.
OS: OSX 10.6.3
CPU: MacPro Dual-Core Intel Xeon (2 x 3 GHz)
RAM: 6 GB 667 MHz DDR2
GPU: NVIDIA GeForce 8800 GT, 512 MB
Can't play more than one map without the game freezing up, same as under Windows 7. :( Been playing since you launched on Windows, I was kinda hoping this would be sorted by now, fellas.
Well now... this pretty much sums it up for me. Epic fail, on a Mac, same f'ing problem. Awesome devs... just f'ing awesome.
Victor 933
05-22-2010, 06:21 PM
Is it just my computer or Killing Floor?
OSX 10.5.8
1.8 GHz Core Duo
RAM:512 MB
ATI X1600 128MB
All settings are set to low but not lowest.
Loading times are up to around 6 minutes.
Mumbhai
05-22-2010, 06:52 PM
I am still having longer load issue. I did defrag my hard drives and also put the killing floor directory into my antivirus' exclusion list.
My specs:
Pentium D dual core 3.0 ghz
2GB RAM
Nvidia Geforce 260 gtx (driver 197.45)
Windows 7 Pro 32 bit
Ryokashi
05-25-2010, 06:19 AM
The game was working fine for me until this morning. Playing on a Mac at the moment, and that's the computer I'm having the problems on.
OSX 10.5.7 (Yes, below the recommended, but was working fine yesterday even)
2.13 GHz Intel Core 2 Duo
RAM: 2 GB
NVIDIA GeForce 9400M 256 MB
SkaterStu92
06-18-2010, 04:05 AM
all i do when the map trys to change or is finished is just quit to the main menu of the game and find another saves that annoying crash issue
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