k4rma
01-11-2010, 09:32 PM
Upon launching KF in fullscreen mode, it automatically throws up an error: USUALLY a Visual C++ Runtime Error, the application has requested the runtime terminate it in an unusual way.
I've also seen the following GPF a few times when launching in fullscreen:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 3423 MHz with 4095MB RAM
Video: ATI Radeon HD 4800 Series (716)
General protection fault!
History: ResetDevice <- UD3D9RenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
Now, if I start the game in windowed mode, it loads up just fine. However, any attempt to change to fullscreen mode, whether it be checking the box on the settings menu, clicking the maximize button on the game window, or pressing alt+enter leads to an error similar to the following, though each is slightly different depending on which method I used to try to full-screen.
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 3423 MHz with 4095MB RAM
Video: ATI Radeon HD 4800 Series (716)
General protection fault!
History: ResetDevice <- UD3D9RenderDevice::SetRes <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (UT2K4VideoChangeOK Package.UT2K4VideoChangeOK @ Function GUI2K4.UT2K4VideoChangeOK.ChangeResolution : 02AF) <- UObject::execDelegateFunction <- (moCheckBox Package.moCheckBox @ Function XInterface.GUIMenuOption.InternalOnChange : 0035) <- UObject::execDelegateFunction <- (GUICheckBoxButton Package.GUICheckBoxButton @ Function XInterface.GUIGFXButton.InternalOnClick : 0023) <- UObject::ProcessEvent <- (moCheckBox Package.moCheckBox, Function XInterface.moCheckBox.InternalClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUICheckBoxButton Package.GUICheckBoxButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
My native resolution is 1920x1200, which is what I'm attempting to run the game in. Attempting to change the resolution from the settings menu also generates another unique GPF, which I'll post if requested.
My specs:
AMD Phenom II X4 965 BE @ 3.4ghz
ATI Radeon HD4870, driver version 09.12
8gb of DDR2 800, no page file
Windows 7 Home Premium 64-bit
I've already tried verifying the game integrity and defragging everything, to no avail. I'm fairly sure it's not the video drivers, as KF had been working fine up until today. Any help would be greatly appreciated.
I've also seen the following GPF a few times when launching in fullscreen:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 3423 MHz with 4095MB RAM
Video: ATI Radeon HD 4800 Series (716)
General protection fault!
History: ResetDevice <- UD3D9RenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
Now, if I start the game in windowed mode, it loads up just fine. However, any attempt to change to fullscreen mode, whether it be checking the box on the settings menu, clicking the maximize button on the game window, or pressing alt+enter leads to an error similar to the following, though each is slightly different depending on which method I used to try to full-screen.
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 3423 MHz with 4095MB RAM
Video: ATI Radeon HD 4800 Series (716)
General protection fault!
History: ResetDevice <- UD3D9RenderDevice::SetRes <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (UT2K4VideoChangeOK Package.UT2K4VideoChangeOK @ Function GUI2K4.UT2K4VideoChangeOK.ChangeResolution : 02AF) <- UObject::execDelegateFunction <- (moCheckBox Package.moCheckBox @ Function XInterface.GUIMenuOption.InternalOnChange : 0035) <- UObject::execDelegateFunction <- (GUICheckBoxButton Package.GUICheckBoxButton @ Function XInterface.GUIGFXButton.InternalOnClick : 0023) <- UObject::ProcessEvent <- (moCheckBox Package.moCheckBox, Function XInterface.moCheckBox.InternalClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUICheckBoxButton Package.GUICheckBoxButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
My native resolution is 1920x1200, which is what I'm attempting to run the game in. Attempting to change the resolution from the settings menu also generates another unique GPF, which I'll post if requested.
My specs:
AMD Phenom II X4 965 BE @ 3.4ghz
ATI Radeon HD4870, driver version 09.12
8gb of DDR2 800, no page file
Windows 7 Home Premium 64-bit
I've already tried verifying the game integrity and defragging everything, to no avail. I'm fairly sure it's not the video drivers, as KF had been working fine up until today. Any help would be greatly appreciated.