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aliennetwork
01-17-2010, 08:44 PM
So I finished a beta of my map today.
I played it from the vpk alone first worked fine.

tried playing with friends over 3rd party and official server.

get this error sometimes.

Map_LoadModelGuts: Map with no texinfo, maps/l4d_sv_middleton.bsp

any ideas? Please!

aliennetwork
01-18-2010, 05:03 PM
when you think you make 2 steps forward, you take 5 back.

CONSOLE:

CSoundEmitterSystem: Registered 6442 sounds
CResponseSystem: scripts\talker\response_rules.txt (0 rules, 57 criteria, and 1 responses)
[INTROS] Team is frozen
Game supporting (2) split screen players
maxplayers set to 18
Heap: 256.00 Mb
Loading Mission Data
Mission Hospital ver 1 loading...
loaded 5 coop chapters.
loaded 5 versus chapters.
loaded 4 survival chapters.
Mission Hospital ver 1 loaded 3 game modes.
Mission SmallTown ver 1 loading...
loaded 5 coop chapters.
loaded 5 versus chapters.
loaded 4 survival chapters.
Mission SmallTown ver 1 loaded 3 game modes.
Mission Airport ver 1 loading...
loaded 5 coop chapters.
loaded 5 versus chapters.
loaded 4 survival chapters.
Mission Airport ver 1 loaded 3 game modes.
Mission Farm ver 1 loading...
loaded 5 coop chapters.
loaded 5 versus chapters.
loaded 3 survival chapters.
Mission Farm ver 1 loaded 3 game modes.
Mission Garage ver 1 loading...
loaded 2 coop chapters.
loaded 2 versus chapters.
loaded 2 survival chapters.
Mission Garage ver 1 loaded 3 game modes.
Mission Lighthouse ver 1 loading...
loaded 1 survival chapters.
Mission Lighthouse ver 1 loaded 1 game modes.
Mission credits ver 1 loading...
loaded 1 coop chapters.
Mission credits ver 1 loaded 1 game modes.
Mission deathaboard ver 7 loading...
loaded 5 coop chapters.
loaded 5 versus chapters.
loaded 2 survival chapters.
Mission deathaboard ver 7 loaded 3 game modes.
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file missions/hotelswiss.txt
mission, (*modes*), (*survival*), (*1*),
Mission HotelSwiss ver 1 loading...
MissionManager: Mission file "missions/hotelswiss.txt" has invalid settings for game mode coop
MissionManager: Mission file "missions/hotelswiss.txt" has invalid settings for game mode versus
loaded 1 survival chapters.
Mission HotelSwiss ver 1 loaded 1 game modes.
Mission L4Dtheatre ver 5 loading...
loaded 1 survival chapters.
Mission L4Dtheatre ver 5 loaded 1 game modes.
Mission SuicideBlitz ver 2 loading...
loaded 5 coop chapters.
loaded 5 versus chapters.
loaded 4 survival chapters.
Mission SuicideBlitz ver 2 loaded 3 game modes.
Loading Mission Data Finished
Steam config directory: c:\program files (x86)\steam\steamapps\common\left 4 dead\platform\config
Parsed 372 text messages
ConVarRef cl_forwardspeed doesn't point to an existing ConVar
debugfov: CSplitScreenLetterBox::Init
debugfov: splitscreen type 0
debugfov: m_flAspectRatio: 2.666667
debugfov: m_bInsetHud: false
debugfov: m_flFOV: 80.000000
debugfov: m_flViewModelFOVSurvivor: 46.000000
debugfov: m_flViewModelFOVHunter: 38.000000
debugfov: m_flViewModelFOVTank: 40.000000
debugfov: m_flViewModelFOVBoomer: 46.000000
debugfov: m_flViewModelFOVSmoker: 46.000000
debugfov: splitscreen type 1
debugfov: m_flAspectRatio: 3.555556
debugfov: m_bInsetHud: false
debugfov: m_flFOV: 75.000000
debugfov: m_flViewModelFOVSurvivor: 35.000000
debugfov: m_flViewModelFOVHunter: 30.000000
debugfov: m_flViewModelFOVTank: 35.000000
debugfov: m_flViewModelFOVBoomer: 45.000000
debugfov: m_flViewModelFOVSmoker: 50.000000
debugfov: splitscreen type 2
debugfov: m_flAspectRatio: 0.888889
debugfov: m_bInsetHud: false
debugfov: m_flFOV: 110.000000
debugfov: m_flViewModelFOVSurvivor: 58.000000
debugfov: m_flViewModelFOVHunter: 75.000000
debugfov: m_flViewModelFOVTank: 75.000000
debugfov: m_flViewModelFOVBoomer: 50.000000
debugfov: m_flViewModelFOVSmoker: 62.000000
debugfov: using non-splitscreen defaults: m_bValid: true m_nSplitScreenPlayers: 1
debugfov: Changing cl_viewmodelfovsurvivor from 51.000000 to 50.000000
CGameEventManager::AddListener: event 'player_stats_updated' unknown.
execing config.cfg
cc_lang =
Sound Initialization: Start
DS:stereo speaker configuration detected
Set primary sound buffer format: yes
Using secondary sound buffer
2 channel(s)
16 bits/sample
44100 samples/sec
DirectSound initialized
Stopping All Sounds...
Audio Caches using '' as suffix
Trying cache : 'maps/soundcache/_master.cache'
Sound Initialization: Finish, Sampling Rate: 44100
8 CPUs, Frequency: 2.7 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
execing valve.rc
Stopping All Sounds...
execing modsettings.cfg
NET_GetBindAddresses found xxxxxxxxxx: 'Intel(R) 82567LF-2 Gigabit Network Connection'
Trying to open server socket on port 27015
Trying to open client socket on port 27005 or any
Network: IP xxxxxxxxx, mode MP, dedicated No, ports 27015 SV / 27005 CL
Binding uncached material "__fontpage", artificially incrementing refcount
Stopping All Sounds...
Adjusting game mode coop, 4 slots.
game mode = coop
Binding uncached material "vgui_white", artificially incrementing refcount
Binding uncached material "__fontpage", artificially incrementing refcount
Binding uncached material "__fontpage", artificially incrementing refcount
Binding uncached material "__fontpage", artificially incrementing refcount
Binding uncached material "__fontpage", artificially incrementing refcount
Binding uncached material "vgui/hud/800corner1", artificially incrementing refcount
Binding uncached material "vgui/hud/800corner2", artificially incrementing refcount
Binding uncached material "vgui/hud/800corner3", artificially incrementing refcount
Binding uncached material "vgui/hud/800corner4", artificially incrementing refcount
---- Host_NewGame ----
execing game.cfg
Spawn Server: l4d_sv_middleton
Adjusting game mode coop, 4 slots.
game mode = coop
#######################################
Map l4d_sv_middleton using default stringtable dictionary, don't ship this way!!!
#######################################
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_junk/food_pile02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
Host_NewGame on map l4d_sv_middleton
execing skill1.cfg
Executing listen server config file
Set Gravity 800.0 (0.250 tolerance)
CResponseSystem: scripts\talker\terror_player.txt (2093 rules, 1379 criteria, and 1852 responses)
PrecacheScriptSound 'npc.churchguy_zombieyell' failed, no such sound script entry
Commentary: Could not find commentary data file 'maps/l4d_sv_middleton_commentary.txt'.
The Navigation Mesh was built using a different version of this map.
[INTROS] Team is frozen
Start area is 2385
1.00: OnFlowDistancesInitialized()
[INTROS] Team is frozen
Created class baseline: 34 classes, 7181 bytes.
18 player server started
Queuing heartbeat send to steam master server updater.
Stopping All Sounds...
exec: couldn't exec listenserver.cfg
Sending UDP connect to public IP xxxxxxxxxxx:27015
Server using '<none>' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address loopback
CSteam3Client::InitiateConnection: n/a
Telling clients to connect (18 maxclients)
Creating dictionary l4d_sv_middleton
Compressing fragments for Henchman 34(loopback) (6180 -> 5249 bytes)
Binding uncached material "vgui/hud/holdouttimerbackground", artificially incrementing refcount
Binding uncached material "vgui/hud/iconsheet2", artificially incrementing refcount
Binding uncached material "__fontpage_additive", artificially incrementing refcount
Binding uncached material "__fontpage", artificially incrementing refcount

L4D - Co-op - Normal
Map: l4d_sv_middleton
Players: 1 (0 bots) / 4 humans
Build: 4023
Server Number: 1

No pure server whitelist. sv_pure = 0
Initializing renderer...
VAC secure mode disabled.
Compressing fragments for Henchman 34(loopback) (7654 -> 5876 bytes)
Sending full update to Client Henchman 34 (Henchman 34 can't find frame from tick -1)
Compressing fragments for Henchman 34(loopback) (6526 -> 4740 bytes)
Henchman 34 connected
Receiving uncompressed update from server
Set Gravity 800.0 (0.250 tolerance)
Signon traffic "CLIENT": incoming 16.807 KB [19 pkts], outgoing 1.590 KB [20 pkts]
Queued Material System: ENABLED!
Compact released 393216 bytes to the backing store
[INTROS] Adding Henchman 34 to fully connected userid's. New count: 1
[INTROS] 1 fully connected players matches 1 exptected players. Unfreezing team.
Unknown command: holdout_record
Allowing spawning - "Henchman 34<2><STEAM_1:0:0><Survivor><NamVet><ALIVE><100+0><setpos_exact -1396.00 -212.00 171.03; setang 0.00 271.00 0.00><Area 6169>" left safe area
NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms)
Henchman 34 is joining the Survivors
Redownloading all lightmaps
R_RedownloadAllLightmaps took 0.575 msec!
Pills visible to team at ( -1170.77, -863.52, 148.24 )
Pills visible to team at ( -1224.09, -790.86, 150.24 )
Henchman 34 unpaused the game
Henchman 34 paused the game
Henchman 34 paused the game
Henchman 34 unpaused the game
Henchman 34 paused the game

aliennetwork
01-18-2010, 05:04 PM
It's not compiling again.
Why does it mention all the other maps in the beginning?

Someone please help me.

aliennetwork
01-18-2010, 05:39 PM
I removed all add ons
I removed my bsp, so a compile would make a new one.
Most of my pipebombs and molotovs are not showing up. and all of my gas cans and propane tanks do not show up.

Interlopers error check said there was nothing wrong with this.

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\left 4 dead\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\Middleton\l4d_sv_middleton"

Valve Software - vbsp.exe (Sep 26 2009)
8 threads
materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\Middleton\l4d_sv_middleton .vmf
Can't find surfaceprop grate for material METAL/FENCE_BARBED, using default
Patching WVT material: maps/l4d_sv_middleton/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 86 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\Middleton\l4d_sv_middleton .prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (136465 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1664 texinfos to 888
Reduced 130 texdatas to 107 (3926 bytes to 3325)
Writing C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\Middleton\l4d_sv_middleton .bsp
9 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\left 4 dead\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\Middleton\l4d_sv_middleton"

Valve Software - vvis.exe (Sep 26 2009)
8 threads
reading c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\middleton\l4d_sv_middleton .bsp
reading c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\middleton\l4d_sv_middleton .prt
668 portalclusters
2121 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (42)
Optimized: 3135 visible clusters (0.00%)
Total clusters visible: 224665
Average clusters visible: 336
Building PAS...
Average clusters audible: 654
visdatasize:109576 compressed from 117568
writing c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\middleton\l4d_sv_middleton .bsp
42 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\left 4 dead\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\Middleton\l4d_sv_middleton"

Valve Software - vrad.exe SSE (Sep 26 2009)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\middleton\l4d_sv_middleton .bsp
Setting up ray-trace acceleration structure... Done (3.33 seconds)
2779 faces
2473437 square feet [356174976.00 square inches]
19 Displacements
466825 Square Feet [67222896.00 Square Inches]
2779 patches before subdivision
69479 patches after subdivision
sun extent from map=0.017452
37 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 2918275, max 922
transfer lists: 22.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(4119, 2098, 679)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1329, 346, 74)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(495, 54, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(192, 11, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(76, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(30, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(12, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(5, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0520 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 22/1024 1056/49152 ( 2.1%)
brushes 348/8192 4176/98304 ( 4.2%)
brushsides 2745/65536 21960/524288 ( 4.2%)
planes 3270/65536 65400/1310720 ( 5.0%)
vertexes 4161/65536 49932/786432 ( 6.3%)
nodes 1574/65536 50368/2097152 ( 2.4%)
texinfos 888/12288 63936/884736 ( 7.2%)
texdata 107/2048 3424/65536 ( 5.2%)
dispinfos 19/0 3344/0 ( 0.0%)
disp_verts 811/0 16220/0 ( 0.0%)
disp_tris 1184/0 2368/0 ( 0.0%)
disp_lmsamples 198608/0 198608/0 ( 0.0%)
faces 2779/65536 155624/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1229/65536 68824/3670016 ( 1.9%)
leaves 1597/65536 51104/2097152 ( 2.4%)
leaffaces 3416/65536 6832/131072 ( 5.2%)
leafbrushes 1117/65536 2234/131072 ( 1.7%)
areas 3/256 24/2048 ( 1.2%)
surfedges 17512/512000 70048/2048000 ( 3.4%)
edges 9900/256000 39600/1024000 ( 3.9%)
LDR worldlights 37/8192 3700/819200 ( 0.5%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 161/32768 1610/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2697/65536 5394/131072 ( 4.1%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 27/512 9504/180224 ( 5.3%)
LDR lightdata [variable] 2676552/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 109576/16777216 ( 0.7%)
entdata [variable] 86013/393216 (21.9%)
LDR ambient table 1597/65536 6388/262144 ( 2.4%)
HDR ambient table 1597/65536 6388/262144 ( 2.4%)
LDR leaf ambient 2710/65536 75880/1835008 ( 4.1%)
HDR leaf ambient 1597/65536 44716/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/32708 ( 0.0%)
pakfile [variable] 914636/0 ( 0.0%)
physics [variable] 136465/4194304 ( 3.3%)
physics terrain [variable] 2535/1048576 ( 0.2%)

Level flags = 0

Total triangle count: 6984
Writing c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\middleton\l4d_sv_middleton .bsp
27 seconds elapsed
***VPK: FastFindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\middleton\l4d_sv_middleton .rad
Valve Software - vrad.exe SSE (Sep 26 2009)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\middleton\l4d_sv_middleton .bsp
Setting up ray-trace acceleration structure... Done (3.50 seconds)
2779 faces
2473437 square feet [356174976.00 square inches]
19 Displacements
466825 Square Feet [67222896.00 Square Inches]
2779 patches before subdivision
69479 patches after subdivision
sun extent from map=0.017452
37 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 2918275, max 922
transfer lists: 22.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(4118, 2095, 676)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1329, 346, 74)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(495, 54, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(192, 11, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(76, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(30, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(12, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(5, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0545 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 22/1024 1056/49152 ( 2.1%)
brushes 348/8192 4176/98304 ( 4.2%)
brushsides 2745/65536 21960/524288 ( 4.2%)
planes 3270/65536 65400/1310720 ( 5.0%)
vertexes 4161/65536 49932/786432 ( 6.3%)
nodes 1574/65536 50368/2097152 ( 2.4%)
texinfos 888/12288 63936/884736 ( 7.2%)
texdata 107/2048 3424/65536 ( 5.2%)
dispinfos 19/0 3344/0 ( 0.0%)
disp_verts 811/0 16220/0 ( 0.0%)
disp_tris 1184/0 2368/0 ( 0.0%)
disp_lmsamples 198608/0 198608/0 ( 0.0%)
faces 2779/65536 155624/3670016 ( 4.2%)
hdr faces 2779/65536 155624/3670016 ( 4.2%)
origfaces 1229/65536 68824/3670016 ( 1.9%)
leaves 1597/65536 51104/2097152 ( 2.4%)
leaffaces 3416/65536 6832/131072 ( 5.2%)
leafbrushes 1117/65536 2234/131072 ( 1.7%)
areas 3/256 24/2048 ( 1.2%)
surfedges 17512/512000 70048/2048000 ( 3.4%)
edges 9900/256000 39600/1024000 ( 3.9%)
LDR worldlights 37/8192 3700/819200 ( 0.5%)
HDR worldlights 37/8192 3700/819200 ( 0.5%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 161/32768 1610/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2697/65536 5394/131072 ( 4.1%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 27/512 9504/180224 ( 5.3%)
LDR lightdata [variable] 2676552/0 ( 0.0%)
HDR lightdata [variable] 2676552/0 ( 0.0%)
visdata [variable] 109576/16777216 ( 0.7%)
entdata [variable] 86013/393216 (21.9%)
LDR ambient table 1597/65536 6388/262144 ( 2.4%)
HDR ambient table 1597/65536 6388/262144 ( 2.4%)
LDR leaf ambient 2710/65536 75880/1835008 ( 4.1%)
HDR leaf ambient 1926/65536 53928/1835008 ( 2.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/32708 ( 0.0%)
pakfile [variable] 914636/0 ( 0.0%)
physics [variable] 136465/4194304 ( 3.3%)
physics terrain [variable] 2535/1048576 ( 0.2%)

Level flags = 0

Total triangle count: 6984
Writing c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\middleton\l4d_sv_middleton .bsp
27 seconds elapsed
***VPK: FastFindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\middleton\l4d_sv_middleton .rad

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\Middleton\l4d_sv_middleton .bsp" "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\maps\l4d_sv_middleton.bsp"


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead" -toconsole -dev -console +sv_lan 1 +map "l4d_sv_middleton"

aliennetwork
01-18-2010, 06:32 PM
ok, for all in the future who read this. fixing the red errors was obvious, had to make then Not Solid, not VPhys.


Also was getting an error from the hotelswiss.txt (an addon I had). Removed it.