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View Full Version : New enemys and bosses


axinjoo
02-02-2010, 01:06 AM
1. Crusher/Hulk
Special : knock people back rly far
HP : 2000 - 7000 ( depends what difficalty and how many players )
Spawnage: few
Speed : VERY SLOW ( like Scrake walking speed without charging )
Damage rate: high 60 - 80
Looks: http://erickzombie.deviantart.com/art/Making-a-Tyrant-114067628
(its from resident evil but tripwire will change it)



2. Sharpteeth ( female )
Special: poison bite
HP: same as a clot
Spawnage: some
Speed: fast as a clot
Damage rate : mediem 25 - 35
Looks http://iron-fox.deviantart.com/art/Mutated-Female-Zombie-Concept-64755698 ]
( kinda looks like a siren )


3.Boss : Bloodvessel
Special: Grabs u and pulls u back knock u away and she has a siren scream so as sending out acid out of its body
HP:4000 - 60000 ( depends on how many players )
Spawnage: last round in hard mode
Speed: fast like a snake could ever be
Damage rate : high 60 - 100
Looks : http://sakukira.deviantart.com/art/Mutated-zombie-106141568


4.Bubblehead
Special: after killing him this black blood covers your screen so wont see for a few seconds and poisons u
HP: same as gorefast
Spawnage : couple
Speed : fast as a gorefast
Damage rate : weak 10 - 20
Looks : http://dav0512rt.deviantart.com/art/Bubblehead-117861230


5.Mantis
Special : none
HP: same as Clot
Spawnage: common
Damage rate : weak 10 - 20
Speed: runs like a gorefast
Looks http://scuddster.deviantart.com/art/Mantis-v-2-65777383


6.Boss : Abomination
Special: Uses his enormous arm swing down like a mace and sheilds its self from bullets by using his arm
HP : 8000 - 100,000 ( depends on how many people )
Speed : but charges rly fast when in distance but walks like scrakes does.
Damage rate : high 50 - 120
Spawnage: last round of Suicide
Looks http://scuddster.deviantart.com/art/Mantis-v-2-65777383


Well if u have any ideas plz comment on this post thx u

asfbr
02-02-2010, 09:50 AM
100000hp??? that's like 3 patriarchs in a 6man game, isn't it?

midifsta
02-02-2010, 10:15 AM
ripper no, but the others are good, but might need some balances

moosecatlol
02-02-2010, 12:51 PM
Clearly alot of hard work went into this.

Mexicutioner
02-02-2010, 04:21 PM
I like the bubblehead, but it would be better if he was a suicide zed. Runs into you and your teamates blowing himself up causing damage and blurring your vision for a few seconds.

The Hulk is also a good idea (except for the name), I can already imagine players being knocked out of the windows in office by his knock-back. On open maps such as farm he wouldnt be as effective though.

axinjoo
02-03-2010, 10:01 PM
100000hp??? that's like 3 patriarchs in a 6man game, isn't it?

well it depends on how many people there is its just and estimate of it. Not like 6 people on suiside thats impossible of course! Some severs have like maxinam of 50 people there is a video of it. Some severs have that mod in killing floor.

http://www.youtube.com/watch?v=FRtuXoSuf_s

6 people is about 16,000 the most is that awnser your question? :confused:

axinjoo
02-03-2010, 11:13 PM
1. I like the bubblehead, but it would be better if he was a suicide zed. Runs into you and your teamates blowing himself up causing damage and blurring your vision for a few seconds.

2. The Hulk is also a good idea (except for the name), I can already imagine players being knocked out of the windows in office by his knock-back. On open maps such as farm he wouldnt be as effective though.

1. ITs a suicide zed of course send out black blood after its killed and if it doesnt then just attacks u with its tentacles
( 3 damage per second )


2. Would Crusher be better?:confused: well the crusher/hulk does massive damage, like the patriarch does, throws u off the ground and into a wall cause a huge amounts of damage. very slow and hard to kill another advantage for the crusher/hulk.

GrantSolar
02-06-2010, 01:05 PM
HP : 8000 - 100,000 ( depends on how many people )


I presume you meant 10,000 if not 80,000 else there'll be a crazy difficulty curve as more players join. It could turn out to be a trolls best friend.

Lopockalypse
02-06-2010, 02:31 PM
If all of these were put in. It would seriously make Killing Floor one of the hardest games in the... Steam archives.

LuigiFan
02-07-2010, 01:22 AM
the bloodvessel and the abomination would make for good patriarch replacements on the higher difficulties

or perhaps midbosses in long games

Pattoe
02-07-2010, 04:36 AM
You have the same picture put up for mantis and abomination.

These all sound like nice ideas, though.

I'd love to see a very slow moving, high health and high damage zombie, which would be useless in open areas, but destroy an entire team in corridoors with a dead end, maybe causing the team to be forced to open welded doors behind them and flee... The mob could have an auto-death dtimed in so people dont NEED to waste ammo on it, and it could kick in if the team got enough distance from it...

Also, this could be a large zombie, so smaller zombies have a chance to crowd in behind it, taking advantage of the meat shield effect.

liamsharkey
02-11-2010, 02:21 PM
um some of the non bosses insta kill but if they had lower damage all would be good

tr0ubl3mak3r
02-12-2010, 02:08 PM
Also, this could be a large zombie, so smaller zombies have a chance to crowd in behind it, taking advantage of the meat shield effect.

This sounds fun xD

Baloban
02-12-2010, 03:44 PM
I would like to have a cunning enemy that ambushes you and scare the hell out of you.

Like in L4D:-"Get it off of me! Get it off of me!"

trilance
02-12-2010, 07:30 PM
I know...cloaking Fleshpounds! Or Sirens.

Atlas0
02-12-2010, 11:09 PM
Bring back the face crabs! If it kills you, you're avatar becomes a stronger infected version of you beyond your control. (think infested Terran from starcraft)

Hodlpu
02-13-2010, 11:53 AM
Make the trader the boss.

Boss: Trader
1) A ZED that can use every weapon and hugs you like clots.
Weakness: You can do extereme damage by pummeling her with money.

Did I mention she drives a motorcycle?

JojoTheSlayer
02-25-2010, 10:57 PM
Nice thread. Il just bump it because it would be nice with another boss or two.

Grease
02-26-2010, 03:06 AM
I'd like a controller zed.

Has low hp, runs very fast, is smaller than a crawler, but can only do minimal damage trough attacking.

He tries to hide out of sight at all times, unless he is the last zed or someone died.

What can it do? It can attach itself to a dead person / zed of the highest priority, bring that person to life and control them. Only 1 person/zed at a time, when the person/zed dies he continues, when he dies the zed/person also dies.

Priority:

fleshpound
dead player (can use a weapon!!)
scrake
husk
(that's the only 4 he will bother to control).

Oh and limbs are restored, if they were shot off.
When a dead player is controlled, you'll hear a lot of weird voice commands coming from him, and the perk icon above him will be green to indicate that he is being controlled.

Lionhart
04-19-2010, 10:47 PM
Well, at first I thought I was reading something for L4D. I actually thought these were quite good ideas, but then I checked again and this was the Killing Floor Forum. Again these ideas are great but remember this is Killing Floor we are talking about. All these crazy mutated things and all are not really what this game is for. What we fight now are clones and clones gone through experiments to try and achieve an ultimate weapon. As you know things like the Scrake were made for a battlefield surgeon, which is why it has such great damage intake so it can take enemy fire on a battlefield to retrieve wounded soldiers. Specimens like the crawler were made as an infiltrator, and was succeeded by the stalker. What you are describing is something of an infected world like L4D and not what would have been military weapons.

steiner666
04-20-2010, 11:59 AM
Bring back the face crabs! If it kills you, you're avatar becomes a stronger infected version of you beyond your control. (think infested Terran from starcraft)

definitely gotta give a big ol' +1 to this and the overall thread suggestion of having more enemy and boss types. I think the game would feel so fresh again if we weren't just fighitng the same infected over and over again to get to the same boss yet again. Just a few new zed types and even 1 more boss would make it feel like a whole new game.

Add some more variety to the character voices (like so that each character model has a different voice, or just make it so that there are 6 voices and no 2 ppl in the same match will have teh same voice. It was funny for the longest time to listen to what sounds like a british man with multiple personalities, but cmon already, there are 6 ppl with 2 diff voices!

Miidgi
04-20-2010, 01:19 PM
Bring back the face crabs! If it kills you, you're avatar becomes a stronger infected version of you beyond your control. (think infested Terran from starcraft)


I'd like a controller zed.

...

What can it do? It can attach itself to a dead person / zed of the highest priority, bring that person to life and control them. Only 1 person/zed at a time, when the person/zed dies he continues, when he dies the zed/person also dies.



The main thing I find interesting about the idea of a controller zed would be the possibility of remaining in 1st person view while controlled; maybe you could still use some voice commands to warn your teammates what "you" are doing (showing that you still retain some of your former self)... I feel like thatd be interesting, and it'd also be funny to sit back and watch "yourself" lay waste to your old buddies. There'd have to be some visual cue that you weren't in control, though.

Walrussel
04-21-2010, 12:39 AM
OP knows what he/she's talking about.

LOVE IT! Especially bubblehead and crusher

+ rep

BionicAir
04-21-2010, 12:52 AM
some kind of "Reanimator" zed would be kinda cool in my opinion..where it reanimates corpses..even players,and converts it into a random zed..clot,fleshpound etc. i dunno,just throwing a thought out there :P