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View Full Version : How do you play this game (Star Wolves 3)


icuurd12b4
03-05-2010, 01:27 AM
There is no in game tutorial... Now I'm in space, just after a conversation with an officer. I read my email, Have to go to this other system... Thats it. I don't know what to do next, how to travel to other system... 20 Minutes later... I'm asking for help. Crap! Will I have to guess how this game works all the way through?

Anticept
03-05-2010, 04:01 AM
There is a tutorial, check again ;).

Also, SW3 builds on the previous two, so you will find yourself hanging on the story in a few places.

Involution
03-05-2010, 05:59 AM
The tutorial doesn't cover docking on bases. Is there a command that's not listed to do it? Or is it buggy and the docking dialog doesn't trigger in a predictable way? I've tried it in Star Wolves 1 and 2 (which really look like the same game in most ways, the tutorial is practically identical) and it's the same docking problem there. No word on docking in the manuals, either.

It seems that if I right-click to get to a base the ship stops at it without docking, and when close to a base the target is so big that navigating manually to a specific point in the base is just plain frustrating.

vistarnh
03-05-2010, 07:25 AM
if you right click on the base with the mothership selected you should get a BLUE line if you can dock. Docking is slow and can be a little buggy so be patient or speed time to 8x. Typically you can only dock with trade stations but you can cash in escape pods at patrol stations too.

also remember to dock all fighters first if you want to level up skills

Involution
03-05-2010, 08:12 AM
Thanks vistarnh, I'll try that.

icuurd12b4
03-05-2010, 01:22 PM
Anticept, if a tutorial is sayiong you have to select the name and the skills for your hero, then yeah, I guess there is a tutorial...

But this is obvious. It's how to deal with basic flight/movement, basic navigation, basic fighting that' missing.

So how do I jump from the start system to the next system. It's the very first mission, I'm sure people figured it out!

Someone mention right clicking? I tried right clicking on the star gate and nothing happens... I tried flying though it from both directions, nothing happens...

Please, can someone explain step by step how do the very first mission?

SootyJ
03-05-2010, 03:31 PM
There is a tutorial that covers the basics. Check the main menu, its located right under start new game.

icuurd12b4
03-05-2010, 04:57 PM
There is a tutorial that covers the basics. Check the main menu, its located right under start new game.

Thanks, found it.

Failed Repair My ship - Not enough instructions to complete, repair menu was disabled, had to hit next to bypass

Failed Verify if missiles are ready, same deal, not enough information to complete it, how do I check if missiles are ready anyway? you dont say "do this" without telling how to do it, it's kindof stupid that way.


Anyway, the tutorials did not cover navigation so Now I'm back to square 1, how do I move from one system/sector to another to complete the first mission. IE Access the star gate and warp to the location specified in the email, the first mission...



I'm sure someone figured it out and can divolge the information in a clear manner

vistarnh
03-05-2010, 07:26 PM
seriously? just select your mothership and right click on the gate like you do when docking and you should get a blue line. I don't mean to be rude but it's not that hard

Anticept
03-06-2010, 12:03 AM
The repair system is called "troll." It's a 1 shot system, and that's it's name. The repair MODE is for remote repair. Again, it's something you have to figure out. (TIP: you don't have that system in the tutorial, you will find one in docks in the main game)

To use gates and stations, you sometimes have to wait a moment before right clicking. It's to prevent you from ordering a dock during combat or somesuch. Also, check your radar (tab) from time to time. Docking is a lot easier to order from that.

Much of the game is learning how to just try something. That is the theme of the game and it's story, and controls are no different. Call it stupid if you will, but I call it genius as it gets you into the "just try it" mindset.

You will make mistakes, and have to start from an earlier save. It's that way with oblivion, and people called that game brilliant. SW3 isn't any different, no matter how frustrating it may seem.

icuurd12b4
03-06-2010, 12:32 AM
Thanks guys. The main problem, aside from the game asuming I know how to play, the troll thing for example, is that the game unselects the ship. You can't isue cammnds without the ship being selected. That was the reason nothing was working. The darn thing unselecting the ship all the time is far from being a genious thing too... I got killed many times because of that.

I'm at my 3rd ship now so I'm making progress.

Redfyre08
03-06-2010, 12:38 AM
Thanks guys. The main problem, aside from the game asuming I know how to play, the troll thing for example, is that the game unselects the ship. You can't isue cammnds without the ship being selected. That was the reason nothing was working. The darn thing unselecting the ship all the time is far from being a genious thing too... I got killed many times because of that.

I'm at my 3rd ship now so I'm making progress.

An easy way to select the ships you want is to click on its thumbnail on the bottom left.
Just remember that you need to RIGHT click in order to move your ship.
You can put your different squad members in a group by DRAGGING their thumbnail on top of another group member.

In order to check your missles you need to go to one of your squad members thumbnails at the bottom left and click the small box at the top right of their thumbnail picture and you will see the number of missles they have and whether or not they are enabled(on or off).

During combat be sure to press SPACEBAR when you need to switch targets because moving targets can be difficult to click on because they are so small on the screen.

If you need to know anything else just let me know.


I just thought about it but Co-op in this game would be AMAZING! lol

ViralHatred
03-06-2010, 03:05 PM
You will make mistakes, and have to start from an earlier save. It's that way with oblivion, and people called that game brilliant. SW3 isn't any different, no matter how frustrating it may seem.

The worst bit is the magically appearing missiles and insta-killed mothership when you try to take an imaginative route.

vistarnh
03-06-2010, 03:23 PM
It's also a great idea to go to options and look at the keyboard controls, even though you can't change them, there are some very handy quick keys, like Z for dock all fighters, X for open skills/missles for all, hold CTRL to force attack, hold SHIFT/rclick to change vertical positioning...

And I should add if you have problems selecting Mship or fighters use "`" (tilde) for Mship select. 1-6 for fighter/squad select

Redfyre08
03-06-2010, 04:02 PM
The worst bit is the magically appearing missiles and insta-killed mothership when you try to take an imaginative route.

Lol. That happened to me one time when meeting up with someone in a system.
I had to follow waypoints to the location.
One of my escort ships must have been too far away and suddenly a ball of light randomly hits it from an unknown direction and I have to load back to a previous quicksave.
I find myself pressing "F5" very often in this game because if you do anything wrong you are pretty much dead.

Anticept
03-06-2010, 05:55 PM
Those missiles aren't magic. Notice the ships firing them?

You aren't supposed to take those "imaginative" routes yet. Why should you dock at a patrol station if you have a pirate ID?

ViralHatred
03-07-2010, 01:10 PM
Those missiles aren't magic. Notice the ships firing them?

You aren't supposed to take those "imaginative" routes yet. Why should you dock at a patrol station if you have a pirate ID?

I'm more referring to things such as where you're supposed to go meet the trader in gredo? (The one where alex first sends you and you get stopped at the portal)

I thought "Next time, I'll go around and bug the game and avoid the inspection!"

Then: Lol missilz attax

vistarnh
03-07-2010, 02:20 PM
That's the infamous Game Master's Hand Of God saying "DON'T GO THAT WAY!"

kinda lame but whatev

Redfyre08
03-08-2010, 11:31 AM
Those missiles aren't magic. Notice the ships firing them?

You aren't supposed to take those "imaginative" routes yet. Why should you dock at a patrol station if you have a pirate ID?

Actually... there really was no ship anywhere near my ships at all...
I swear that a magic SPHERE of red light that looks similar to a sun just appeared out of NOWHERE and destroyed one of my escort ships that was towards the edge of the route, while my mothership was in the middle.
The ship was still escorting me but I imagine was too close to the edge of where you are supposed to be.
I seriously thought... "WHOA!" when I saw the ball of light..
My ship then blew up like a split second later and I stopped my Mothership and looked around for about 5-10 seconds trying to figure out WHERE that sphere came from.
After that I just loaded one of my quick-saves docked all of my ships to be safe and took the route again.

Puchi Kitsune
03-20-2010, 01:18 AM
Each ship in the game has a specific radar range. If ships are outside of your combined radar range (mothership and fighters), they simply don't appear on your screen.

Kind of annoying, especially since in the beginning your radar range is very small, so pirates and other things could surprise you out of nowhere. :\

I personally equip extended radar modules on my mother ship, that way I can see them coming before they see me ;)

Redfyre08
03-22-2010, 12:42 AM
I had the largest scanner I have ever seen equipped to my ship.
Trust me this ball of light came out of nowhere and just 1-shot one of my Heavy Missle carriers.
No pirate ship could have done that. I am pretty sure the game was just trying to FORCE me to follow the waypoints.