View Full Version : Pile on the motion blur!
~!@#$%^&*?
03-05-2010, 11:35 PM
I'm talking a healthy amount of motion blur, per object motion blur, whatever. I think it makes a game look a lot more cinematic. Maybe we'll get an updated Source engine for Portal 2, and hopefully the motion blur will be upgraded as well, because I bloody love it.
Example (Bad Company 2):
Before (http://www.youtube.com/watch?v=aFbL_eY80Ig#t=1m35s)
After (http://www.youtube.com/watch?v=p1xlvvHC0pk#t=1m35s) - (Motion blur is fake, but you still get the picture)
Anyone else with me on this?
Cprossu
03-05-2010, 11:40 PM
I find motion blur irritating and distracting.... The closest I've ever come to barfing at a computer screen was right before I disabled the motion blur in ep2
aforumtotalkon1
03-05-2010, 11:46 PM
Yeah it's... blargh. In real life, objects don't blur for me when I move fast...
crazy_killer
03-05-2010, 11:46 PM
Yeah it's... blargh. In real life, objects don't blur for me when I move fast...
They do, but not as extreme as portrayed in videogames.
Cprossu
03-05-2010, 11:47 PM
fastest I've been (at a drag strip) I did get tunnel vision, but no motion blur....
if I got motion blur irl, I would see if I could warranty out my eyeballs
mr_andyson
03-06-2010, 12:11 AM
motion blur makes things look way more realistic, the problem is that developers don't make it subtle enough and so people notice it. properly used, motion blur makes everything look a lot smoother and real
mirkosp
03-06-2010, 12:29 AM
Motion blur should just be used to hide clipping vectors/jarring motions, which usually occur at low framerates. Considering how videogames, especially on the pc, tend to be generally run at least at 50/60fps, it's not too necessary, although a slight bit of motion blur doesn't harm. If placed where unneeded, though, it just feels unnatural, which is the opposite of what it's been thought out for. Right now I think I mainly see the motion blur getting used for quick camera motions like when tilting head from one side to another or so, which doesn't happen too often, but still I doubt there's much more need for motion blur than that for a game running at 60fps or even more.
Zechnophobe
03-06-2010, 12:30 AM
I'm talking a healthy amount of motion blur, per object motion blur, whatever. I think it makes a game look a lot more cinematic. Maybe we'll get an updated Source engine for Portal 2, and hopefully the motion blur will be upgraded as well, because I bloody love it.
Example (Bad Company 2):
Before (http://www.youtube.com/watch?v=aFbL_eY80Ig#t=1m35s)
After (http://www.youtube.com/watch?v=p1xlvvHC0pk#t=1m35s) - (Motion blur is fake, but you still get the picture)
Anyone else with me on this?
Absolutely not. Motion blur is yet another effect added to games, that in most cases is simply some graphical engine artists attempt to spurt their creative juices over an otherwise acceptable product. Just because you CAN do something (Bloom, blur, etc) doesn't mean it makes the product better. If I wanted blurry hard to see visuals, I'd just squint overly much, or stab my eyes with chop sticks.
smokepigs
03-06-2010, 12:32 AM
Motion Blur is awesome, I just love the way it looks. The more games that have it, the better.
XS-142
03-06-2010, 12:36 AM
Yeah it's... blargh. In real life, objects don't blur for me when I move fast...
They do, and in difference of games you have focus points that your eyes move between so you can't even look at things as quickly and detailed as in a game to begin with...
Go figure out how your body works before arguing reality.
Cprossu
03-06-2010, 12:40 AM
They do, and in difference of games you have focus points that your eyes move between so you can't even look at things as quickly and detailed as in a game to begin with...
but that's more like tunnel vision than the "omg the whole screen is freaking blurry because I made a small jump/am traveling 30mph(!) and I can't focus on any one thing to aim my gun/steer my car at the right thing" effect you get in most video games that have added motion blur.
Zechnophobe
03-06-2010, 12:46 AM
They do, and in difference of games you have focus points that your eyes move between so you can't even look at things as quickly and detailed as in a game to begin with...
Go figure out how your body works before arguing reality.
Another graduate of Google University? This has nothing to do with eye movement(as eyes move at many times the speed of a camera shake or pan) but of HEAD or body movement.
Turn your head quickly to the left or right for a moment. Give it a try (Don't hurt your neck). How fast do you have to get it before there is noticeable blurring. Its pretty quick, and is also not smooth blurring in the slightest. Your eyes will maintain focus on things during the shift in view. This is why you don't get disoriented every time you turn your head... you still keep points of visual data as reference points.
When you motion blur in a game, such as in the video linked above, you are basically unable to rest your eyes on any reference point (Since the game can't know where you are looking of course) so it all just blurs for a bit. You have no reference, and it is disorienting.
Yes, movies employ this, and the lines of the blur can be used to get a rough estimate of the position of the camera, and its motion. But a movie doesn't require you to keep a good 3d map in your head for the purpose of motion.
Here's another nice test. Go to a club or dance hall where there are a lot of people dancing in close proximity. A big part of managing your dance space is generally knowing where you in in comparison to the other people in the room. Doing this with a blindfold (obviously) would be very hard (I am sure you would agree with this... maybe unless you are slow dancing?). To a lesser degree, if you were to close your eyes every time you turned (Which with lots of dancing, you do quite often!) you wouldn't be able to accurately update the position of other dancers in your dance plane, and would also maybe lose track of where you are in relations to others.
Anyhow, when all is said, I think that motion blur is simply not necessary, and in most cases detracts from a game. As a cinematic tool it is fine, but when it butts head with gameplay, that is the problem.
Cprossu
03-06-2010, 12:50 AM
As a cinematic tool it is fine, but when it butts head with gameplay, that is the problem.
I simply hate how when I play a game with it, I feel like I've butt heads with...perhaps the terminator... not even Excedrin migraine will take the edge off after it :D
Patcher
03-06-2010, 01:15 AM
Yeah it's... blargh. In real life, objects don't blur for me when I move fast...
I real life I don't have a health bar, I can't survive 100 bullets and fall from 100 meters and don't get a scratch. So shut up, it's a VIDEO GAME. And I really love motion blur.
Cprossu
03-06-2010, 01:24 AM
I real life I don't have a health bar, I can't survive 100 bullets and fall from 100 meters and don't get a scratch. So shut up, it's a VIDEO GAME. And I really love motion blur.
Just as long as I get an option to disable it I am good to go!
Landsharky
03-06-2010, 01:34 AM
Motion blur is awesome and is toggleable so why is anyone complaining?
Cprossu
03-06-2010, 01:36 AM
Because some people (like me) have a strong opinion on the matter... Also makes good chat..
Also I for one would like to see a "tasteful" effect done one of these days....
trenmost
03-06-2010, 01:38 AM
i like the slight amount of motion blur in the OB engine...however im happy we can disable it.
aforumtotalkon1
03-06-2010, 03:53 AM
They do, and in difference of games you have focus points that your eyes move between so you can't even look at things as quickly and detailed as in a game to begin with...
Go figure out how your body works before arguing reality.
Sorry, objects don't blur for me, I just tried it. I guess I have unique eyes. Suck on that.
I real life I don't have a health bar, I can't survive 100 bullets and fall from 100 meters and don't get a scratch. So shut up, it's a VIDEO GAME. And I really love motion blur.
You don't have a health bar, but you have health.
You can survive 100 bullets depending where on the body they get shot into.
You can fall 100 meters without a scratch depending what surface you fall on and if you're experienced with that kind of thing.
So shut up, it's a video game and I don't want stupid trivial game quality reducing motion blur.
HyperTech
03-06-2010, 04:00 AM
Yes! I would LOVE Object Motion Blur in Portal 2 (and Episode 3)!
Motion Blur on objects gives games a so much better feel. I remember when I played Crysis with Object Motion Blur.. oh my god... that was amazing.
enlarged
07-06-2010, 11:12 PM
me want
Korushi
07-07-2010, 12:05 AM
Motion blur turns me on.
..I support this. >:3
TheDude7053
07-07-2010, 12:15 AM
Me and my friend almost puked using anaglyph and motion blur in portal twas funny my friend fell out of his chair
seseorang
07-07-2010, 12:49 AM
I can't stand it. I'd leave it disabled
ultradude25
07-07-2010, 01:18 AM
Yes yes and YES! I've longed for the day where I build something in GMod that has fast turning wheels that blur, or have a rocket whiz past me with realistic motion blur.
somebloke
07-07-2010, 02:18 AM
Since CG motion blur is often produced by blending several discrete frames (giving a "ghost image" effect, as opposed to a linear blur), if your display adaptor can handle rendering and showing those frames individually, in time, it may be better to just do that and let your eyes handle the blurring naturally, in accordence to their perceptive ability. (no need to artificially reduce frame rate)
It's a bit like depth of field: great in a movie, when the director want to draw your attention to some particular piece of scenery - not so much in games, where *I* choose which part of the screen I want to focus on, thank you very much.
SchizoCheeze
07-07-2010, 03:27 PM
Motion blur would be hard- especially if it was in a place where you had to quickly place a portal. I'll pass.
I ♥ motion blur. With even the slightest twitch I want to notice piles of Motion Blur.
blue_pharoah
07-08-2010, 07:23 AM
An example of exessive motion blur in action is Aliens vs. predator.. (2010)
the slightest movment of the mouse causes ridiculous amounts of motion blur wich makes the game actually harder to play.
now that I've thought of it, I'm going to go disable it now
phillipjfry6
07-08-2010, 10:21 AM
Ugh, i hate motion blur. After playing half-life 2 for the xbox360, all the motion blur and bloom made me want to barf.
thelonesoldier
12-24-2010, 05:55 PM
Always sad to see people with the attitude "I don't want this feature, therefore NOBODY should have it." How selfish.
I think there's a misunderstanding on the ultimate goal developers are trying to reach with modern effects - they're trying to make the games look like film, not how your eyes see real life. Motion blur, exaggerated depth of field, and now (with Metro 2033 at least) film grain are all features which mimic the cinematic look of a movie much more than they imitate how you percieve real life. And I personally think this is a great goal; with the near-photorealism we're reaching in video games, it's pretty awesome to play a game that practically looks like a real movie.
You also clearly see the approach towards the style of film in the recent Call of Duty games and especially in Bad Company 2 - everything is designed to be cinematic and extremely epic, there are many "Hollywood blockbuster" moments scattered throughout the games, and with BC2 the cutscenes even have realistic floating camera movement.
Personally I think basic camera motion blur is cool but not an important feature, but per-object motion blur (which I've only seen in Crysis and Metro) is a Godsend - it just looks amazing. Also, keep in mind even a slight amount of blur can hide the tiny imperfections that let you notice a model isn't real - sharp corners, textures with insufficient resolution, etc.
edit: Whoops, I just realized how old this thread was. Sorry for bumping >_<. I found it from a Google search
Reviz
12-24-2010, 08:40 PM
I don't mind a game having it as long as I can turn it off. It makes me sick.
thelonesoldier
12-25-2010, 01:51 AM
Yeah, one of my friends gets motion sick from games, and he seems to get more sick when watching a game with camera blur. I don't know if per-object blur without camera blur would still cause sickness, but I don't think that's an option yet.
dest747
12-25-2010, 02:50 AM
I love motion blur, especially per-object like in Source Filmmaker. Like previously stated, it hides small imperfections and just ties everything together into a polished experience for me. Granted I have a good enough rig to handle it. Which I do.
zarasash
12-25-2010, 02:48 PM
Motion blur is nice, allthough the problem is that most motion blur just happens when you are moving your aim, say when someone else is moving they won't get any blur. Thats a big reason why say the meet the videos look so nice, because everything gets a slight blur when it moves.
ultradude25
12-25-2010, 05:38 PM
Motion blur is nice, allthough the problem is that most motion blur just happens when you are moving your aim, say when someone else is moving they won't get any blur. Thats a big reason why say the meet the videos look so nice, because everything gets a slight blur when it moves.
That's why we want per-object motion blur, it's expensive, but it looks beautiful. Whenever I play Just Cause 2 and then go back to source games I get reminded that, while the look nice, they could be so much better. The thing JC2 lacks is good animation and faceposing (Of which there is none in the actual game, characters only have faceposing in cutscenes).
Biorawr
12-26-2010, 01:22 AM
Motion blur is nice, allthough the problem is that most motion blur just happens when you are moving your aim, say when someone else is moving they won't get any blur. Thats a big reason why say the meet the videos look so nice, because everything gets a slight blur when it moves.
^
i completely forgot about the zMeet The Team blurs...now i think about it that w0uld be a nice addition
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