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View Full Version : Broken Chapter 11


CrazyTerabyte
03-08-2010, 02:58 PM
SPOILER ALERT!

WARNING! If you haven't played chapter 11 yet, PLEASE STOP READING!

SPOILER ALERT!


I'm trying to get the ship pieces from the right side of the map... Thus, I've placed 5+1+1 boxes at that steel thing, which kinda lined up the target, and the light went green. So, I removed that wooden door and released the fireball. Unfortunately, the fireball did hit something and stopped before the ice block. When it exploded, near the green forcefield, the ice block remained where it was.

Thus, I was forced to restart to last checkpoint. And... What happened? See by yourself:
http://yfrog.com/j6bobchapter11j

Somehow, that steel gadget is now fully down even with no boxes on it. Which means... well... I need to restart the whole level... *sigh*

CrazyTerabyte
03-18-2010, 10:07 PM
Looks like they fixed it in today's update:

http://store.steampowered.com/news/3609/
Level 11 - Improved stability of the "Wind Cannon" puzzle
Awesome! Unfortunately, the puzzle now seems a lot less... analog... But, on the other hand, it is far more stable (which is a very important improvement). I think this is a tradeoff, removing some "realism" to improve the gameplay.

Maybe it could be possible to improve the look by keeping the "analog physics" until the boxes went to a stop, and then switch to the current "fine-tuned" solution. Well, I'm not sure if it would improve the look anyway, it's just an idea I had.

Tox7
03-19-2010, 12:49 AM
Unfortunately, in order to make it more stable we had to abandon the physics engine and go with script. The script system did not handle real-time response well so we had to include a delay. (If you make it respond without delay it will go crazy hand just jump up and down forever and ever.)

Think of it more like a Pressure Sensitive Elevator (TM) (yes I don't know why anyone would want to build that but the people of bob land are clearly mad) than a spring. ;)