Cactuschef
03-11-2010, 08:12 PM
I'm trying to add a teleporter to a map I'm working on, and I'm having trouble with it. I want to have the teleporter in question send subsequent players that enter it to different locations. I think I'm on the right track, but I'm hung up on one part. basically my setup is this:
red_tele_01 a trigger brush
-remote destination: red_dest_01
Outputs:
MyOutputNamed: OnStartTouch
Target Entity: red_tele_logic
Target Input: pickrandomshuffle
red_dest_01 & red_dest_02, two info_teleporter_destination's
red_tele_logic, a logic_case
this is where I'm stuck. basically I want to have two outputs, targetting red_tele_01, that overwrite "remote_destination" I just can't figure out the syntax here. so far I have 2 instances of:
MyOutputNamed: OnCase01 (and another for 2)
Target Entity: red_tele_01
Target Input: AddOutput
Parameter Override: ??
basically how do I set these outputs to replace the "remote destination" field in red_tele_01?
basically it should go
->player enters red_tele_01, is sent to red_dest_01
->red_tele_01 sends pickrandomshuffle to red_tele_logic
->red_tele_logic picks the next OnCase
->red_tele_logic overwrites red_tele_01's "remote destination"
->next player is sent to red_dest_02 and restarts the process
red_tele_01 a trigger brush
-remote destination: red_dest_01
Outputs:
MyOutputNamed: OnStartTouch
Target Entity: red_tele_logic
Target Input: pickrandomshuffle
red_dest_01 & red_dest_02, two info_teleporter_destination's
red_tele_logic, a logic_case
this is where I'm stuck. basically I want to have two outputs, targetting red_tele_01, that overwrite "remote_destination" I just can't figure out the syntax here. so far I have 2 instances of:
MyOutputNamed: OnCase01 (and another for 2)
Target Entity: red_tele_01
Target Input: AddOutput
Parameter Override: ??
basically how do I set these outputs to replace the "remote destination" field in red_tele_01?
basically it should go
->player enters red_tele_01, is sent to red_dest_01
->red_tele_01 sends pickrandomshuffle to red_tele_logic
->red_tele_logic picks the next OnCase
->red_tele_logic overwrites red_tele_01's "remote destination"
->next player is sent to red_dest_02 and restarts the process