View Full Version : GUYS NEW TRAILER FOR DX3!!!!
Ben.EEeee
03-12-2010, 12:50 AM
http://au.xbox360.ign.com/articles/107/1077019p1.html
Here, interview and video and everything!!!! :eek::eek::eek:
EVEN NEWER EXTENDED TRAILER:
http://au.gamespot.com/news/6264575.html?tag=latestheadlines%3Btitle%3B1
gman57
03-12-2010, 03:44 PM
Before this trailer I was hearing it was gonna be a PC exclusive, now seeing it's gonna be on the PS3/X360 hope this don't turn out to be another crappy console port :eek:
dobby985
03-12-2010, 03:55 PM
Please have Steamworks!
Saffire123
03-12-2010, 04:07 PM
Oh...My ....god....
I am Jacked. Lets hope that it lives up to the first one.
OmegaXtreme420
03-12-2010, 04:34 PM
Oh...My ....god....
I am Jacked. Lets hope that it lives up to the first one.
IMPOSSIBLE let's hope though :D
Ben.EEeee
03-12-2010, 06:36 PM
Before this trailer I was hearing it was gonna be a PC exclusive, now seeing it's gonna be on the PS3/X360 hope this don't turn out to be another crappy console port :eek:
Me too - I bet it's publisher pressure...... but hey, it's going to be a single player only game and so maybe the focus will result in good. Maybe.
But what is up with the hidden blades? In Deus Ex 1 when the MIB were outside of the room, good ol' JC Denton got his prod, baton and gas grenades ready,
Arquebusierx
03-12-2010, 07:51 PM
DID YOU GUYS SEE HOW FREAKING COOL HIS ARM LOOKED? I'm not one to be blinded by eye candy but... it looked amazing! I really hope Eidos Montreal can pull this off.
I don't know if I'm a fan of the blade in the arm... I dunno, it felt kind of cliche.
Jito463
03-12-2010, 07:58 PM
@Ben
It's my understanding that this will be a prequel to the original. Hence why his arms look like slabs of metal. I'm assuming he'll be one of the first-gen, mechanically-augmented agents (much like agents Gunther and Navarre).
Ben.EEeee
03-12-2010, 09:35 PM
@Jito
I wasn't talking about the metal arms specifically. Everybody knows it's a prequel and you're an augmented mech - I was commenting on the hidden blade as a weapon... personally, I'd prefer a hand-cannon or a skul-gun. Or at least a tranq weapon.
Dsurian
03-13-2010, 05:15 PM
Best sauce (720p) (http://www.youtube.com/watch?v=myKv8Hxulr4&feature=digest)
This trailer has me ridiculously paranoid. I mean, there have been amazingly hyped PC games that have come out alright even with console ports (ME2, DA:O, etc.) but im still seriously scared due to this trailer...and I'll tell you why. The blades:
And guys, really, i realize why alot of you 12 year olds are really turned on to this but the bladed arms really don't help my enthusiasm. This isn't freakin X-blades or X-men or any other game thats cool just because it has an 'X' in the title (since X seems to signify blades somehow - EDIT: like when did 'DX' become the abbreviation for Deus Ex?...it should be 'DE'). If he wanted to kill those troops, he has an assault rifle on the coffee table - and its probably even silenced...i want my baton, and riot prod...i don't want some eye-candy thats honestly realistically impossible (length of blade /=/ length of arm it came from) to ruin this game...*depressed sigh*
Jito463
03-13-2010, 05:47 PM
I looked it back over, in the hopes they had designed it as multi-layered (e.g. a blade within a blade to extend the length), but you were right. It's just one solid piece. Maybe they'll fix that by launch. It's also possible this wasn't even designed with the engine. It could be entirely pre-rendered.
Dsurian
03-13-2010, 08:09 PM
Also just realized another possible con...its a prequel, right? And the biggest problem with prequels is that it would have to involve lesser technology. I mean, Star Wars worked out since it was ridiculously in the future (or in another galaxy, wtf-ever), but the DE series takes place on our planet; DE3 taking place a mere 15 years in the future, and about 25 years before the plot of DE1 picks up. And it seems clear that the DE3 PC isnt going to have much, if any nano-augmentation (fairly certin Paul D was the first, anyways) but more mech-like, along the lines of comparison with Gunther or Navarre (@Jito agreed)....but this PC can't even be that advanced due to the fact that its in the past! (@Ben I doubt there would be Skull-guns...or even 'hand cannons'(?) back in the time of DE3, else the mechs you faced in DE1 would likely have used such abilities against you instead of using regular weapons - and yes, i realize Gunther was opting for the installment of a skull-gun in DE1, all the more reasoning behind the idea that it was a new invention.)
I mean, I assume these guys(the devs) are gonna wanna try to create all these new things that are really awesome to help advertise and really pull the player into the game (*Intro: arm blades*), but there gonna have to create things that will be ridiculously obsolete in 20 years...to the point that they would have to be modified into the existing tech of the 1st game or completely fade out of use. Like these blades...it sounds like a stupid idea IMHO, so it would make sense that the current gen mechs from DE1(G & N) would not have them installed (I'm assuming they dont since we never saw blades)...but its such a stupid idea that I think DE3 would do better without it. *sigh* ...this game has to get a lot of work done to it if its going to be at all canon...and the fact that no one from DE1 is working on DE3 scares me even more...
EDIT: ...and from reading the IGN interview a bit closer, it looks like the devs are already starting to dig themselves a hole. They claim that in the plot of DE3, the age of mechanically augmented humans really starts to flourish before nano-augmentation comes along. What evidence in DE1 leads to any support of this time-frame ever existing? The only mechanically altered individuals that you meet in DE1 (if memory serves) are Gunther, Nivarre, and the bar-lady in Hells Kitchen (- who is the product of an early UNATCO project...possibly after the plot of DE3 ends)...this seems like a very few amount of people compared to all the people you run into if the 'flourishing' of a major technological development actually took place...
Ben.EEeee
03-13-2010, 09:18 PM
Ah, but it actually does follow the cannon. In Deus Ex 1, the grey death had caused a new dark age where science and technology became less diffused. New nano-technology was emerging, but it was in a prototype phase, unavailable to the public - if it worked well on the Dentons, they would roll it out (It didn't work too well, the Dentons went rouge and became unstoppable).
Gunther, Navarre, that chick at the bar and the drug dealer, they represent the very last of the mechs heading for obsolescence. After the grey death hit, even such augmentation-tech became unavailable mainstream, not that it was ever a popular option in the first place. Also, there are various degrees/types of augmentation and IIRC they were permanent. So if Gunther chose Super-Strength arms, he couldn't install blade-arm over it. Most of all, they were highly visible. Aside from that, Gunther and Navarre probably couldn't just mod how they'd like, the worked for UNATCO and have to ask their superiors for requisitions - so they chose strength, vision, stealth apparently. The chick at the bar and the drug dealer probably can't afford or get access to mod themselves, also they might not even want to mod themselves further.
As for the blades, I'd seen the concept art a long time ago, and it showed that the arm was built around an internal blade. To deploy the arm, the hand gets sheathed back, while the blade from the elbow onwards pushes forward. The forearms also split apart revealing the blade's slashing edges. Thus, the length of the blade is really as long as the forearm, and the elbow has a base that can be propped forward.
Storyline wise, the PC appears to be a test subject for new tech, but it already is in a world of freely available augs as long as you can afford it - that means the PC is given top-of-the-line experimental stuff that might not have made it to mainstream production. Like Navarre, he got into an accident and only mech-augs could save his life. But wait, since he was already modded after surgery; does that mean we *start* with Vision and Blade augs?
So the blade's feasible. But I still don't like it. Too much like Assassin's creed. I wonder if you'll have long conversations in this game after you stab your victim with your hidden blades.
Ben.EEeee
03-13-2010, 09:23 PM
...this game has to get a lot of work done to it if its going to be at all canon...and the fact that no one from DE1 is working on DE3 scares me even more...
Actually, the person responsible for the story in DX1 and 2 is still working with Edios. DX3 will have the same writer.
Dsurian
03-13-2010, 09:29 PM
But I still don't like it. Too much like Assassin's creed. I wonder if you'll have long conversations in this game after you stab your victim with your hidden blades.
OH, the funnies...thanks for that midnight laugh-attack...good ol' AC1 and that lovely dialogue...
Still dont get the blade, unless its somehow bendable(?)...i mean, its longer (possibly 2x)than the forearm and its one solid piece...seemingly not even involving the upper arm at all...but i dunno.
OP (thats you, Ben!)needs to change the title of this thread to 'DE3 discussion and videos' or something :cool:
Dsurian
03-13-2010, 09:30 PM
Actually, the person responsible for the story in DX1 and 2 is still working with Edios. DX3 will have the same writer.
From what ive read, they are simply consulting (talking) with him...he doesn't appear to actually be working on it. And its just one guy, anyways...not the whole origonal team. *longing sigh*
Edit: From the FAQ at de3.com-
ARE THERE ANY MEMBERS OF THE ORIGINAL DEUS EX WORKING ON HR?
No, but Sheldon Pacotti, Lead Writer on Deus Ex 1 and 2, is consulting on the story.
+10 points for working on DE1, -5 points for working on DE2...not looking too hopeful.
Ben.EEeee
03-13-2010, 10:30 PM
OP (thats you, Ben!)needs to change the title of this thread to 'DE3 discussion and videos' or something :cool:
I'm clicking all the buttons but I can't find a way to change the name - my only thread option is "Delete this thread"
Another thing on why gunther/anna didn't have arm-blades is because the unreal 2? engine DX1 was built on didn't allow dynamic models. So, their arms couldn't transform. But even if DX1 could support such things, an arm blade wouldn't have meshed well with either character. Can you imagine something as funny as Gunther running towards you with a perforated arm trying to smack your face? Or Anna with her girly run? I LOL'ed when I saw Gunther chasing a security-bot with a knife; It would turn those characters to clowns!
Jito463
03-13-2010, 10:36 PM
+10 points for working on DE1, -5 points for working on DE2...not looking too hopeful.
To be fair, the storyline for IW wasn't horrible, it was the game itself that really failed to deliver. Inadequate biomod options, poorly executed UI and excruciatingly long load times given the very small levels. So the game wasn't the greatest, but I can't really fault the story.
Ben.EEeee
03-14-2010, 08:30 PM
There's a pretty good analysis of this trailer on youtube here:
http://www.youtube.com/watch?v=DJ-388aRwSw
Check it out if you haven't already.
Dsurian
03-14-2010, 08:49 PM
nice find...
Amander
03-16-2010, 04:43 PM
IW wasn't that awful. It had a different emphasis. While the equipment system is more limited than in DE, the quest system is more open. As for DX3... They promised more action, more mass market appeal. Doesn't sound great but heck, if they manage to create another cool environment with a mixture of hightech cyber stuff and really run-down slums, why not.
LTCHIPS
03-31-2010, 04:33 PM
Ladies and Gentalmen, the Fallout 3, and Mass Effect killer is here.
Ben.EEeee
03-31-2010, 07:59 PM
I'd be happy if it was a cult hit. Trying to turn it into a killer-game might just force compromises like in DX2, or Mech Assault, etc.
Look at what Bioware did to Mass Effect - it's an almost linear shooter pasted over a guttered RPG.
MADDOGGE
03-31-2010, 08:46 PM
DID YOU GUYS SEE HOW FREAKING COOL HIS ARM LOOKED? I'm not one to be blinded by eye candy but... it looked amazing! I really hope Eidos Montreal can pull this off.
I don't know if I'm a fan of the blade in the arm... I dunno, it felt kind of cliche.Did you notice the ics cubes in the drink? Very realistic. Another console game for casual crowd and the console kiddies. Inevitable when it stopped being PC exclusive but hopefully it will have a good story at least.:(
Neveos
04-01-2010, 11:22 PM
like when did 'DX' become the abbreviation for Deus Ex?...it should be 'DE').The spinning logo suggests even the developers thought "DX" was a catchy abbreviation.
LTCHIPS
04-01-2010, 11:24 PM
Did you notice the ics cubes in the drink? Very realistic. Another console game for casual crowd and the console kiddies. Inevitable when it stopped being PC exclusive but hopefully it will have a good story at least.:(
Not sure if that was actual gameplay, but if it is, then I guess I will be spending alot of money on decent hardware to get those effects. Either way, I have a 360, so if my PC can't run it well, then there will still be a way for me to play it. It'll only just be a little more annoying, and also I can't use my CS twitch skills that I abuse in PC games.
wexer9
04-05-2010, 07:11 PM
I want to see a gameplay trailer.
etherealwolf
04-05-2010, 07:49 PM
To be fair, the storyline for IW wasn't horrible, it was the game itself that really failed to deliver. Inadequate biomod options, poorly executed UI and excruciatingly long load times given the very small levels. So the game wasn't the greatest, but I can't really fault the story.
the dialog was not as well written for IW.
vashts1985
04-25-2010, 08:37 AM
i hope this turns out to not suck like IW did, well in comparison to the first game.
hopefully they learned from that mistake and brought full character progression back.
The Fortune
04-25-2010, 12:59 PM
Wait, since when was the series PC exclusive? Deus Ex was also on the Playstation 2 and Invisible War was on the Xbox.
NoAkai
04-26-2010, 04:19 PM
It will have regenerating health... doesn't that kind of tell us all we need to know?
l4nd0fc0nfu510n
04-26-2010, 07:39 PM
It will have regenerating health... doesn't that kind of tell us all we need to know?
So did the original if you got the augmentation, but I see what you mean. Just one more example of how the game is being dumbed down to better suit console-kiddies. No more losing limbs and having your aim or speed impaired. No more carrying around Soy Food for when you need a little bit of health. Just sit behind cover using their COVER SYSTEM and wait for your wounds to heal.
Bad move Eidos. I am disappoint.
Amander
04-27-2010, 01:46 AM
It's so exciting to see how easy people can get negative. I for example indeed didn't enjoy DE2 right after I finished DE and was disappointed. But then I played it about a year later and enjoyed it alot.
You guys should just stop expecting every new game to be like the previous one.
Ben.EEeee
04-27-2010, 03:34 AM
I agree with l4nd0fc0nfu510n, the health regen thing is becoming quite a fad - and has no place within the DX cannon. Health regen, popularised by Halo, was designed to keep players within the flow of the action and allowed segmentation of combat.
That style of play while suitable for arcade games, does not fit within DX. The game shouldn't be an action packed arcade shoot-em-up. I always enjoyed the methodical element in DX1 where levels had to be cleverly designed to accommodate both hostiles and friendlies and key events - a health regen system might just throw that out the window and favour levels that are segregated between pure combat and pure interaction.
ne_skaju
04-27-2010, 09:51 AM
I think what will happen to this game, since it’s not PC exclusive.
Jcpsr
04-27-2010, 10:25 AM
The biggest problem I have is with the Prequel idea, If you've played Deus Ex 1, its impossible for there to be a happy ending to the Prequel since the world is still a UNACTO police state.
What I'd wish they had done for the next Deus Ex game was give it a giant world like in GTAIV and allow you to do alot of side missions and more places to go shopping for ammo and guns etc and fight it out with revolutionist groups or private sector armys and allow the player to choose if he wants to belong to a small revolutionary group or corperation even take it to the next level of chosing it over a the games main factions(Illuminati etc) and expanding it and taking leadership of it.
Complex side quests where you have to break into various places including strip clubs, Corperate offices, factorys, Military outposts etc undetected(unless the quest wants it to be detected like in a sabotage/assination quest) but allow the player to kill a NPC that detects them just so as long as that NPC doesnt call in for backup in order to complete the side quest.
Push penaltys where if you fail a part of a side quest(or the quest itself) the group that hired to scrap part or all of your pay for the next quest so that the player may be forced to work for free because they are in debt to that group for exposing them to the law and if the player wishes to disobey the group on paying off a debt they will try to hunt the player down and you are able to destroy the mini-faction.
Basicly the game would be set in a post Deus-Ex2 world where chaos anarchy is rampant there and order needs to be brought to the world and player is able to decide which method/governing way it wants but along the way they must fight and pull off tough stealth missions to complete their quest for bringing order. Basicly it would mean that ending chosen in Deus Ex2 was the anarchy one where you killed mostly everyone.
The world is set in a age of corperate and gang rule.
The Corparations themself are mini-goverments that have their own laws, weapons and armys and are at war with other corperations.
Gangs control some citys with revolutionary type leaders and they control the same was the corperations do but not structured the same way.
OJ191
04-28-2010, 01:21 AM
Not sure if that was actual gameplay, but if it is, then I guess I will be spending alot of money on decent hardware to get those effects. Either way, I have a 360, so if my PC can't run it well, then there will still be a way for me to play it. It'll only just be a little more annoying, and also I can't use my CS twitch skills that I abuse in PC games.
Someone hasn't played Deus Ex 1 ;)
Amander
04-28-2010, 01:44 AM
In fact, you can use the general FPS skills for DE. I for example didn't level my combat skills most of the game. But even sniping was quite easy, I just waited til the sway moved the crosshair on the head of the enemy.
l4nd0fc0nfu510n
04-28-2010, 05:53 AM
Oh, and the new Ammunition system. Any thoughts on it? Supposedly, there will be overheating weapons similar to Mass Effect. I don't think this will be ALL of the weapons, but even so, the original did not have this. The third game is a PREQUEL to the original, it should have less advanced technology! Although, I suppose only being able to fire three shots and then having to wait 5 seconds for it to cool down can't really be considered more-advanced technology.
I read somewhere that they were using ONE type of ammunition for each gun, instead of changing ammunition like in the original. Don't tell me it's too complicated for the console fanboys. Bioshock had different kinds of ammo, WHY CAN'T THIS??
Theshado
04-30-2010, 07:25 AM
Win Cant wait till it comes out
BoneofFear
05-25-2010, 04:52 PM
Wait, since when was the series PC exclusive? Deus Ex was also on the Playstation 2.
Yeah,AFTER it was released as a PC game.Now I just need to find a copy of the PS2 version of Deus Ex that is,unless someone can convert the cut scenes from the PS2 game over to the PC version.
006danny
05-29-2010, 03:56 AM
I guess this means I should play the original deus ex, not just Invisible War.
I know, it's a deadly sin, I just haven't gotten around to buying the original, okay?
Creamer^
06-01-2010, 11:46 AM
I think they've made a rod for their own back by making this a prequel. As has been mentioned, the technology has to be believeably pre-Deus Ex. The world created in the original is so deep and involving that they will seriously need to do their homework to not make continuity slip ups.
I fear from the trailor that they'll be so eager to sex up the eye candy and make "exciting" weapons they will feature technology that is just not believeable 25 years before Deus Ex, ie. the arm blades. Something that was so believeable about the original, and to a lesser extent, the sequel, was the fact that these were basically good old cops/agents, using tear gas, cattle prods, handguns etc. The augmentations added to their abilities but they didn't have silly built in weapons. Navarre and Gunther were classic good cop bad cop agents, working the system, using brute force and so on. They just did not have any super weapons and the game was more about the internal politics and conflicting personalities within UNATCO and such.
Hopefully it will be a great game, but I have my doubts if it'll be a worthy successor to the deeply involving experience that was Deus Ex.
Amander
06-01-2010, 11:50 AM
I builtin cyberblade isn't unbelieveable. In DE, you have nano implants, this is totally kickass tech. Normal cyber implants are a logical step back from nano implants and an implanted blade isn't that a strange cymber implantat.
Creamer^
06-01-2010, 11:57 AM
I builtin cyberblade isn't unbelieveable. In DE, you have nano implants, this is totally kickass tech. Normal cyber implants are a logical step back from nano implants and an implanted blade isn't that a strange cymber implantat.
Except the design to me looks more manga inspired and futuristic than anything in Deus Ex. The mechanical augmentations were messy looking. The general feel of the design was more Terminator come Blade Runner than Final Fantasy.
Amander
06-01-2010, 02:26 PM
Except the design to me looks more manga inspired and futuristic than anything in Deus Ex. The mechanical augmentations were messy looking. The general feel of the design was more Terminator come Blade Runner than Final Fantasy.The design is quite a different topic from the kind of implants. Do you want to discuss the design or the cyberblade here?
incarna
06-04-2010, 07:15 AM
Wow looks to me like they totally missed the point of DX, gonna be another trademark action game, with popcorn induced "gritty" characters and "Holywood" realism. No thanks.
Ben.EEeee
06-05-2010, 03:44 AM
Bad news guys, I've just seen the even newer extended trailer here:
http://au.gamespot.com/news/6264575.html?tag=latestheadlines%3Btitle%3B1
Jansen's doing ninja moves and jumping like he was in an anime. It looks very slick, but not "Deus Ex".
ChosenOne54
06-05-2010, 06:09 AM
Probably the coolest, and most badass trailer I have ever seen :)
Amander
06-05-2010, 06:22 AM
Well, it just looks like people complain as soon as something's different. DE2 for example wasn't really much worse than DE. It didn't even offer less, it just offered different aspects but people complained. DE3 doesn't look bad either but hey, if you guys all hate it, I have a better chance to get the game for cheaper (you know, hated games get price drops earlier) and I am looking forward to DE3. And yup, I liked DE2.
By the way, it's quite an old glass of beer that such teasers hardly show real gameplay. That's why I dislike them, but that's another old glass of beer.
Rublore
06-05-2010, 02:58 PM
Judging by the trailer, I'm only going to be playing this when someone mods it to support colours other than brown, and redoes the all the voices so they aren't all a tough, gritty cliche.
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