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View Full Version : Used to tell people to STFU now im eating my words


jdub121686
03-12-2010, 07:28 PM
well I was telling people to STFU about complaining about the gameplay of this game. Now I agree Its actually pretty ♥♥♥♥ty and horribly balanced at the moment. I've come to this after playing about 100 games

Buttons
03-12-2010, 07:30 PM
I presume you lost the last game you played?

jdub121686
03-12-2010, 07:34 PM
the last 4 to stupid ♥♥♥♥

LA Snow
03-12-2010, 07:56 PM
well I was telling people to STFU about complaining about the gameplay of this game. Now I agree Its actually pretty ♥♥♥♥ty and horribly balanced at the moment. I've come to this after playing about 100 games

Cool thing is no one has a .38 to your head and makes you play (least I hope not).

I definitely don't consider it horribly unbalanced. Oh wait... only 2vs2 games are unbalanced right? Since you won't even watch my replay, you just discount it like it doesn't exist unless it's a 2vs2.

Aesir Rising
03-12-2010, 09:15 PM
When does the STFU stuff start?

xfloggingkylex
03-12-2010, 09:17 PM
If you want, I'll let you win so you think the game is balanced again. letmeknowmmkay

Viscule
03-13-2010, 02:29 AM
Its "horribly balanced"? Maybe you should stop sucking. :(

Balance is measured in the weight of your experience. Only a few times is it actually about the units/buildings.

wneubert
03-15-2010, 08:26 AM
The game has enough crazy stuff that balance may be hard.

It may also be balanced pretty good right now, hard to tell, cause the players are the biggest imbalance for now.

There are so many things that can be done to you, that never even existed and you never thought about them. If your opponent does them and don't know how to counter it, it's over.

It is only imbalanced if you cannot counter it, not if you don't know how yet.

There is one thing that is balanced, both you and your opponent have the same game, same faction choices, same unit choices, and same technology choices. So even if there is something imbalanced, you have equal access to the OP strategy.

OnyxBMW
03-15-2010, 11:35 AM
The only thing imbalanced in supcom2 is the aeon's unit names. They're so underpowered and lame I'm surprised anyone likes the faction to begin with.

Really, the game doesn't feel imbalanced at all, merely a matter of one person's focus and another person's ability to counter it.

Viscule
03-15-2010, 01:16 PM
The only thing imbalanced in supcom2 is the aeon's unit names. They're so underpowered and lame I'm surprised anyone likes the faction to begin with.

Really, the game doesn't feel imbalanced at all, merely a matter of one person's focus and another person's ability to counter it.

Aeon unit names makes me cry a little inside.

RaskVann
03-15-2010, 01:58 PM
An entire thread for QQ'ing? Wow that's original

EDIT: @Aesir, For the sake of arguing, you've missed the point of my thread, that being this post should have never occurred to begin with, you could talk about pretty much anything else and be more productive then responding to this thread.

Aesir Rising
03-15-2010, 02:02 PM
An entire thread for QQ'ing? Wow that's original

You and I both just increased our post count. The difference between us is when I insult someone I do it in a creative way.

jdub121686
03-15-2010, 03:17 PM
Everyone acts like ♥♥♥♥s instead of discussing. Go internet

Sykarus
03-15-2010, 04:54 PM
SupCom2 has a rating of 6.5 (see below). I have to agree, SupCom2 let me down bigtime!!!

http://www.gamespot.com/pc/strategy/supremecommander2/players.html?tag=scoresummary;user-score

trojanrabbit.gg
03-15-2010, 05:40 PM
6.5??

Perhaps you should obtain a pair of spectacles?:confused: Because it clearly reads 8.0...

TheMadTypist
03-15-2010, 06:45 PM
6.5??

Perhaps you should obtain a pair of spectacles?:confused: Because it clearly reads 8.0...

he's quoting average user review score, not the official gamespot review score.

DrSuperGood
03-15-2010, 07:17 PM
People do not know what they want. Just because it is slightly different from supreme commander 1, they drop the review score 2-3 points.

The same happened with final fantasy XIII where as they deviated slightly from the standard flawed structure of final fantasy, the professional reviews in europe dropped its score to the 7-5 range.

Currently, I admist supreme commander 2 has serious problems, however so did supreme commander at its initial release. You must remember that you should always rate games as if they were unique, not based on previous games of the same series. What is more sickening is people are compairing a standalone game to another game + expansion. Supreme commander 2 pairs with supreme commander 1, not forged alliences as that was an expansion.

Remember how bugged the lasers were in supreme commanders, the colosus for example would ocassionally not fire at all or fire totally in the wrong direction. The experimentals were so costly you hardly ever saw them. Crashes were common. Lag was also common even on high end systems. Rapidfire artillery used to be totally rigged. And this game is wrose than that? Yes it has problems but patches will fix them, like the orignal supreme commander.

Currently I am still waiting for the assist build fix, the anti nuke fix and an AI improvement (hardly ever see land with cheating AIs they mostly stick to spamming air).

Friendliest
03-17-2010, 06:48 PM
Everyone acts like ♥♥♥♥s instead of discussing. Go internet

This does happen!

The entire "TL;DR" and "QQ" scenes are weak.

giskarduk
03-17-2010, 07:04 PM
Ballance is a matter of opinion, to some having 50 tanks storm a base easily is a well ballanced game, to others thats unballanced.

LA Snow
03-17-2010, 07:06 PM
This does happen!

The entire "TL;DR" and "QQ" scenes are weak.

I don't even know what the acronyms mean anymore. Back in the mid 1990's guys were "lamers" online. The it was "llamahs". Then stfu came about. Somewhere in the early 2000's when the younger generation put down the plastic building leggos and got on the computer, the word "newb" came out along with "gg" on just about every forum thread I saw. Couple of years ago, everyone was putting "ftw" and "ftl" online, then it was "fail" and now apparently it's the ones you mentioned.

I'm telling you, the online generations are getting worse and worse. More rude, less able to comprehend ideas, and more emo. "Craaaaaaawwwling iiiinnnnnn my skiiiiinnnnn"

LA Snow
03-17-2010, 07:07 PM
Ballance is a matter of opinion, to some having 50 tanks storm a base easily is a well ballanced game, to others thats unballanced.

If that's unbalanced, then they don't know squat about Supcom or TA for that matter.

Venomous Zer0
03-17-2010, 09:52 PM
I don't even know what the acronyms mean anymore. Back in the mid 1990's guys were "lamers" online. The it was "llamahs". Then stfu came about. Somewhere in the early 2000's when the younger generation put down the plastic building leggos and got on the computer, the word "newb" came out along with "gg" on just about every forum thread I saw. Couple of years ago, everyone was putting "ftw" and "ftl" online, then it was "fail" and now apparently it's the ones you mentioned.

I'm telling you, the online generations are getting worse and worse. More rude, less able to comprehend ideas, and more emo. "Craaaaaaawwwling iiiinnnnnn my skiiiiinnnnn"

Amen. Not to mention everyone's need to use improper grammar, incorrect spelling (even though Firefox spell checks for you...), and illogical punctuation. Forums have become one large text message, and its so sad.


As for my on-topic part of this post, "stop it." Supreme Commander 2 is one of the best new RTSes currently available. It beats the ♥♥♥♥ out of Commander and Conquer 4 and Dawn of War II Chaos Rising (although I still enjoy DoW II). My favorite part about this thread is the "Used to tell people to STFU." To me, that implies that you would understand how annoying the people like are, so why don't you just stop it?

aleksanderstorm
03-17-2010, 10:32 PM
I actually had a rather violent initial reaction to the Demo, myself. And it all stems from how costs are handled- that's it. I eventually vented it all out and realized my gripe wasn't a big enough deal to ruin the experience. Besides, I had determined to get and play the game, and since buying it I've had lots of fun playing with my friends. The feel was not ruined by the 'pay up-front' system, but it did take some things away for obvious reasons (engineers/builders assisting eachother on construction projects - formerly involved proportional deduction increase for faster builds, new pay system renders such 'penalty' moot)...

Though perhaps there should be avoidance of such discussions..?

jdub121686
03-18-2010, 04:20 AM
Buy up front is decent, Instead of queuing units I now just set it to make one infinitely instead of burning up resources by adding several to a build order

Aesir Rising
03-18-2010, 04:56 AM
Buy up front is decent, Instead of queuing units I now just set it to make one infinitely instead of burning up resources by adding several to a build order

You mean compared ot SC or SC:FA? Tbat isn't how the queue previously worked. You didn't spend any resources to add a building to a queue. It cost only when a unit was being built. "Buy up front" means just that: You can't queue without paying for the resources. The resources are paid "up front", and the costs are subtracted whether or not the factory has actually started producing that unit.

aleksanderstorm
03-18-2010, 10:19 AM
Indeed- the point being that the old way allowed you to plan ahead based on income vs expenditure (the game even did the economy calculations for you in the original!), as opposed to just building purely based on reserves as is the case now (you could always start a production if you knew you could handle the full cost based on your reserves, though, if the constant drain would overwhelm your income- as you would finish it before it caused your overall production to slow down). It also meant you could have Engineers gang up on the same project or set of projects rather readily at the cost of increased expense over time- it would still cost the same resources in the end, it's just you're burning through them faster because the items are building quicker. Can't do that anymore because that 'penalty' can no longer apply with up-front costs, thus they take away the advantage of grouping engineers to avoid abuse of the feature, I imagine.

It kinda slows down the early game for planner-type players, to be honest, the way they have it in SupCom2 vs SupCom or SupCom:FA. But, as I said, not enough to really kill the experience. If I had my way, I'd probably have my starting units (both Engineers plus the ACU) queue up all the resourcing on my initial point, and then queue in the defenses on top of that, and not concern myself with the costs as they'll get done when they'd get done and not when I have the 'funds' available like the case is now. It's like I'm buying units, not building them.

Anyway, as I said, I don't find the change a game-breaker, and I've adapted well since I have played StarCraft and similar RTS (the Command & Conquer series actually uses the old TA/SupCom cost model (or perhaps the other way around? Dune 2/C&C are indeed older) of deducting as the unit was made, and the costs in that were measured in CREDITS so it would have possibly made more in-world sense to pay up-front anyway, but it worked regardless)

hobo.lord
03-18-2010, 01:19 PM
Its annoying but since factory repeats are still there, its not the end of the world.

and on balance, they just released a balance patched, that quelled the biggest concerns (such as gunships, super up experimentals, etc.), it still has a ways to go to be completely balanced, but so do all games newly released.

aleksanderstorm
03-18-2010, 01:33 PM
Indeed- I almost always used factory repeats anyway. Just set a factory to pump out one kind of unit on repeat, go to the next and set it to either the same or a complementary one.

And, yeah, I haven't seen too much issue with balance, myself. I just stick to my Cybran ways, though. A bit bummed we don't get as much stealthiness as we used to, though. Guerrilla tactics were our specialty. We're more about multirole units, now. Flexibility. ADV Adaptor, Fighter/Bombers, Energy Gens that also function as Mass Fabricators (yes, yes, they're 'Converters', now, I know)... Oh, and the super-research facility that can also act as base defence and the nuke silos that can also build anti-nukes and fire tactical missiles. Everything you need for Strategic missile warfare in one neat package.

lindley08
03-18-2010, 05:17 PM
i know what happened here, his 80 tanks just got owned by 40 gunships, yeah unbalanced, definitely... Hmm right... or did 40 gunships just own ur acu when u only had AA turrets as factory add-ons.

lindley08
03-18-2010, 05:25 PM
btw to the people moaning about resources

with supcom1(FA is part of supcom1 btw)

you could only hold a max resource, which required you to spend 50-100 unit allowance on storage.

As with supcom2 u can hold unlimted amounts of resources
Btw just because it says 99999 it doesnt mean it is 99999

It actually goes past that, lets say i should have 120000 energy, but it says 99999 and then i use 20k energy for mass conversion, i will still have 99999 energy.

Anyway did anyone actually enjoy putting energy/mass converters next to each factory, and pissing about with storage etc etc. it wasted so much time it was SHÍT.

I stick to cybrans as they seem OP in resources compared to others (each energy station = 1 mass converter) as a mass converter costs about 1.8k energy for other factions lol. (which is about 180 mass after converted) Thats not including the actual cost of mass converters in mass. nor the build time.

And yeah, cybran has a anti nuke/nuke/anti tactical in one too. Seems like the BEST economical faction.

basically everything alek said i agree with. Which is why im Cybran on every team game, UEF on 1v1 as economy doesn't matter on 1v1, speed, strength and skill does.

jdub121686
03-18-2010, 06:13 PM
Lol Lindley shut your ♥♥♥♥in mouth i've been involved in games where I have like 60 Wasps and they struggle to take down 30 gunships in a timely fashion. think before you speak dumb-♥♥♥♥ And I would expect my tanks to get owned by gunships in all cases of gunship ♥♥♥♥♥♥ry I have switched to spamming air-to-air fighters playing the UEF with little success to nullifying the offensive

lindley08
03-18-2010, 06:17 PM
Lol Lindley shut your ♥♥♥♥in mouth i've been involved in games where I have like 60 Wasps and they struggle to take down 30 gunships in a timely fashion. think before you speak dumb-♥♥♥♥ And I would expect my tanks to get owned by gunships in all cases of gunship ♥♥♥♥♥♥ry I have switched to spamming air-to-air fighters playing the UEF with little success to nullifying the offensive

write bull♥♥♥♥ & swear more please.

1. you suck
2. you really do suck
3. honestly wtf? you suck
4. anyway, best defense againt gunship massing is rushing, learn to rush, camping and building ♥♥♥♥ty research buildings will get u killed.
5. you suck still, learn to scout. I use gunship massing, and i can counter it as well. AS LONG AS I SCOUT.

Viscule
03-19-2010, 04:49 AM
SIIIIIIIIIIIIIIIIIIMCIIIIIIIIIIITYYYYYYYYYYYYY!

I thought i'd write that instead of nerd rage. o_O