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View Full Version : Mini Review - Visually Stunning Game


kramit
03-12-2010, 11:48 PM
Just wanted to share my thoughts for anyone considering buying this.

I personally found the game extremely stressful to play, just like I do with Resident Evil games. My fight or flight adrenaline response tends to be on the "stupid high" end. I had to play this game in short bursts. Never knowing when something will bust out of a vent, worrying about ammo, saving a million times even when it's really not necessary. So if you can't handle that kind of stuff be warned. The scares are almost exclusively shock-based. Even when a video feed from one of your buddies kicks in, it is unexpected and there is often a loud burst of static. It gets downright silly.

That being said, despite how much I hate shock games, I played this one all the way to the end, and it is not a short game. The plot is only mildly interesting, it was generally pretty predictable, but definitely not the worst. The plot is comparable to Doom 3, really. The combat is fun, but you find yourself facing the same short list of enemies over and over and it gets a little tedious.

What really kept me playing were the jaw-dropping visuals and effects. If I could choose one game to play in a movie theater, it would be Dead Space, hands down. Although I'd probably rather just watch someone else play this time :P The effects, the lighting, the "set design" (for lack of a better word). The introduction where you are looking out the floor to ceiling windows of your ship and come out of "warp" over the Ishimura, asteroid field, bright star in the distance... Is only a sign of more good things to come. I'll spare you the spoilers but, there are several sections in this game that are memorable purely due to the lighting and set design.

The total lack of a HUD is a great touch too. All the info you need is either part of your suit or projected out in front of you. You can move the camera around and the projections move in 3D space, it's very cool.

I did have to play around to get rid of mouse lag. The final solution for me was to turn off vsync in-game, force vsync off in nvidia control panel and force triple buffering on in nvidia control panel. This left me with some awful tearing here and there, but overall it was ok, and the remaining mouse lag was negligible. I can see how some might find the controls a little awkward but, I got used to them quickly and only stumbled in a few of the more complicated and frantic segments. I didn't have to change them at all.

The only complaint I have with the visuals is the corpses. They litter the ground, and when you walk over them you kick them all over and it seems like they have no weight. It ruins the immersion a bit. If you stomp on one and it gets caught between your legs, it will tweak out and sometimes fling off to the side. It's funny at first, and then kind of annoying.

Anyways, I got this game on sale and it was worth every penny. It's regularly $30. If you can handle shock games and your PC can handle the graphics and effects (it ran extremely well for me, where other games have choked), I would say it's definitely worth $30.

largemonkey
03-16-2010, 05:24 AM
Thanks.

Just what I was looking for. I managed to pick this game up for just £10 and its on its way to me.

I was looking for something in the horror/action genre, it was either this or Resident Evil 5 but the space setting had me interested.

Looking foward to playing it.

kramit
03-16-2010, 03:46 PM
Glad someone found it useful :) Yeah I think if you like RE you should like Dead Space, it has a LOT in common with them. It's a little more action-packed than the older RE games due to the third person shooter gameplay (more in line with RE5). I agree on the space setting, I like it a lot more.

I have RE5 too and I couldn't get into it for some reason... But Dead Space is now pretty high up on my favorite games list. I could see myself playing it through a second time some day, just to see some of the more impressive segments again.

airblad3
03-17-2010, 10:53 PM
RE5 is not even scary. Dead Space was well worth the money.

Lawliet89
03-18-2010, 07:24 PM
Now, they just need to put this game on sale again...

Cybrid
03-19-2010, 10:39 PM
Didn't buy it when it first came out, but got it during the Christmas sales. Pleasantly surprised. There are so many shocks and they're all memorable. My favorite is the game isn't linear, and you'll find yourself going back through certain areas or branching off between different sections within a chapter (sometimes). Areas you come back through might have some new friends who want to say hello.

The atmosphere is perfect - the shadows can play tricks on you, the lighting (flickering/strobe alarms), quiet eeriness and then a sudden piece of iron hits the floor with a loud clang and a monstrosity dives down on your head behind you ripping your head off. And of course the reactionary music that plays when something dives out at you, to get your heart pounding. Reminds me of the good fun of Resident Evil 2's scares from Lickers diving through interrogation room windows, Mr. X breaking through a wall, or a zombie dog diving out of a blazing pile of rubble.

They certainty give you the option to use the run button, but you'll find yourself walking slowly through areas with your gun up and ready. ;-)

Mood feels like a cross between Aliens (movie), Resident Evil, and Doom 3. For people looking for more survival horror and were not scared enough or wanted more challenging gameplay from RE5 should try out Dead Space.

kramit
03-20-2010, 04:59 AM
Yeah, so many times I would either be tip toeing forward bit by bit, hoping to trigger whatever is going to happen so I can run back to the door/corner... Or I'd panic and run all the way through the room mashing the "door open!!!!" key not wanting to look behind me lol...

The most brutal part in the game, for me, was the section where you are in the massive hangar room and you have to maneuver the marker under the ship. It's this huge room, and it moves so slow, and you have to be close to it to move it so you can't be watching your back, and you just KNOW you're going to get attacked but no idea when or from where. I actually exited the game when I got to that point without even touching the marker because I was just too stressed hahahah... Came back the next day and reassured myself that death meant nothing more than a quick reload, and moved on ;P

The sound is great, totally agree. Even better than the situations when something jumps out at you, are the situations where nothing happens at all. There are all these ambient sounds that are purely there to keep you on edge. Like you're in a large maintenance room, totally silent, and you hear a tool clanging as if it was dropped down through some pipes. You panic and run for a corner or something to defend yourself, but nothing happens. Was just noise. Or you walk into a room and it's so loud that you can't hear anything other than the machine noise and you have to push yourself to keep going heheh...

Have to disagree on the linear comment though, it's totally linear. You always have one single objective and a single key press paints a nice straight line from your current spot all the way to where you have to go. You do backtrack quite often but this doesn't make it non-linear. But that's totally fine, I didn't play this game for its branching storyline :)