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View Full Version : Possible Fixes?


Iro
03-14-2010, 07:47 AM
I have played AvP since start in both Single Player and Multiplayer and found some points that I think need fixing:

Stealth Kills: need to be fixed, have seen way many stealth kills bein done while charging an marine that hits you as pred or alien and runs behind, isnt stealth kills suppose to be instant kill to those that doesnt notice you?

Flamethrower: its kind of useless in multiplayer, it rocked in single player but it need atleast a lot fixin on it, increase damage and accuracy or add a little burning on the target you hit and hurt it. Also fix the 2nd use , it feels pretty much useless except for usin as a decoy vs a pred using heat vision.

Teambalance in games: I have seen in lobbies that before start if people leave the teams becomes unfare (example on a domination I had 2 marines vs 4 aliens) , I want to have a fix on teambalance before starting a game.

Searching Game: I have searched sometimes after mixed team and ended up in a lobby for infestation or some other game, fix it perhaps?

Whiskeyleech
03-14-2010, 08:00 AM
Stealth kills need some sort of restriction. It's easy for me to set up a macro to spam "E" faster than any button masher's finger can press. A cooldown...something. I don't think they had that in mind when the game was ported over.

Marines want flares in MP. Enter the flamethrower! that is the only use I've found for the Flamethrower's Alt fire...well that is really it's only use at all. If A marine, a smart marine, adjusts his Screen brightness, he doesn't need Flares OR Flashlights. -just a tip. ;-p

can't think of anything off the top of my head for the last 2 in OP's list.

XavierWallz
03-14-2010, 08:21 AM
Stealth kills need some sort of restriction. It's easy for me to set up a macro to spam "E" faster than any button masher's finger can press. A cooldown...something. I don't think they had that in mind when the game was ported over.

Marines want flares in MP. Enter the flamethrower! that is the only use I've found for the Flamethrower's Alt fire...well that is really it's only use at all. If A marine, a smart marine, adjusts his Screen brightness, he doesn't need Flares OR Flashlights. -just a tip. ;-p

can't think of anything off the top of my head for the last 2 in OP's list.

Still though, turning the brightness up kinda ruins the atmosphere dont you think? It's supposed to be dark in places like temple and refinery... I understand what your saying is a fix to the problem but really I dont see what was so hard about tossing that ability in MP.

Whiskeyleech
03-14-2010, 09:05 AM
Immersion is for SP. if you want to be competitive in MP, you must adapt.

RA_Fox
03-14-2010, 09:11 AM
Bad thing about turning up the in-game or video card settings gamma up is that when you switch to class like alien then it's eye-melting brightness all around you. Ubelieveably hard to notice any auras in some maps.

XavierWallz
03-14-2010, 09:47 AM
Immersion is for SP. if you want to be competitive in MP, you must adapt.

Well thats your opinion and thats great. Immersion should be for all parts of the game. You can still be competitive and still feel like you're part of the AVP universe. In fact... I think I actually play better when I feel like im a part of it. I dunno, I was more or less just statin the fact of something so simple to implement is ignored in this game.

Pizzaguy
03-14-2010, 10:06 AM
Immersion shouldn't be sacrificed for the sake of competition. We're playing AVP here, not Call of Duty.