Bridger15
03-14-2010, 01:37 PM
Cross posted on my Ruse Site (http://www.sound-strategy.net/tales-of-deception/2010/3/14/being-more-aggressive-take-the-fight-to-them.html).
So I wrote a long piece about rushing earlier, and it got me thinking about another issue that plagues many of the suggestion threads on the forums. The problem is that players are not aggressive enough, and that breaks the game. That's right, it's the Players who are underpowered, not the units that are overpowered!
The main complaint that I see which describes this issue is people talking about how the enemy is shelling their base with artillery and they can't do anything to stop it. Some would reply (well air and tanks work really well as a counter to artillery). The original poster comes back and says "well they had all kinds of AT and AA there guarding the artillery! At this point, the experience players check out of the conversation. Why?
Experienced players know that the only way somebody got enough AA/AT and arty to become unstoppable is if you let them do it. Experienced players know that you have to constantly push at your opponent with units. You cannot sit back and build and build. You need to attack their supply, move units into superior positions and then move in with a superior force. Take control of the battlefield.
Because if they were close enough to shell your base with artillery, you either weren't pushing hard enough, or you simply lost the game at that point.
So I wrote a long piece about rushing earlier, and it got me thinking about another issue that plagues many of the suggestion threads on the forums. The problem is that players are not aggressive enough, and that breaks the game. That's right, it's the Players who are underpowered, not the units that are overpowered!
The main complaint that I see which describes this issue is people talking about how the enemy is shelling their base with artillery and they can't do anything to stop it. Some would reply (well air and tanks work really well as a counter to artillery). The original poster comes back and says "well they had all kinds of AT and AA there guarding the artillery! At this point, the experience players check out of the conversation. Why?
Experienced players know that the only way somebody got enough AA/AT and arty to become unstoppable is if you let them do it. Experienced players know that you have to constantly push at your opponent with units. You cannot sit back and build and build. You need to attack their supply, move units into superior positions and then move in with a superior force. Take control of the battlefield.
Because if they were close enough to shell your base with artillery, you either weren't pushing hard enough, or you simply lost the game at that point.