PDA

View Full Version : Being More Aggressive or "Why it's You Who Are Underpowered."


Bridger15
03-14-2010, 01:37 PM
Cross posted on my Ruse Site (http://www.sound-strategy.net/tales-of-deception/2010/3/14/being-more-aggressive-take-the-fight-to-them.html).

So I wrote a long piece about rushing earlier, and it got me thinking about another issue that plagues many of the suggestion threads on the forums. The problem is that players are not aggressive enough, and that breaks the game. That's right, it's the Players who are underpowered, not the units that are overpowered!

The main complaint that I see which describes this issue is people talking about how the enemy is shelling their base with artillery and they can't do anything to stop it. Some would reply (well air and tanks work really well as a counter to artillery). The original poster comes back and says "well they had all kinds of AT and AA there guarding the artillery! At this point, the experience players check out of the conversation. Why?

Experienced players know that the only way somebody got enough AA/AT and arty to become unstoppable is if you let them do it. Experienced players know that you have to constantly push at your opponent with units. You cannot sit back and build and build. You need to attack their supply, move units into superior positions and then move in with a superior force. Take control of the battlefield.

Because if they were close enough to shell your base with artillery, you either weren't pushing hard enough, or you simply lost the game at that point.

Zombie.Crusher
03-14-2010, 01:44 PM
words of wisdom!

Spidery_Yoda
03-14-2010, 05:21 PM
Indeed. I usually use one of 2 tactics:

1. Push with light Tanks until they start stocking up with AT nests, then artillery until win.

2. Push forwards with infantry, and when they start stocking up on machine gun nests and artillery, I push forwards with tanks and win.

Because 9 times out of 10, my enemy does little more than sit in his base.

Whenever my enemy also pushes forwards, in that other 1/10, I get a good game.

MittinsKittens
03-15-2010, 07:08 AM
^^^
I have to agree. I know how important it is to grab land at the start, mainly because being able to arty the enemy's base is a massive advantage. Also, It means I don't have to worry about my base so much because I get a massive buffer zone to build some counters (soft or hard) before they get anywhere near it :)

hoshizora
03-15-2010, 12:09 PM
Thank you for this, and also your previous post about rushing. It helped me order the random thoughts that I had been having into some sort of understanding.

I just came off my first 3v3 game, and the experience of that fits perfectly with this post to improve my understanding (I hope).

My problem basically was, while I could establish a solid defense quickly , it seems I had forgotten I was in a fight.

Gaining experience is a very enjoyable part of any game, but I think it's about time I stop making the same silly mistakes and get into the fight~