View Full Version : My feedback
03-14-2010, 10:49 PM
The game itself looks very nice. Especially the feature of playing it in a more tactical manner or in a close combat fight.
What I'm missing is detailed unit information. Something like a bar reflecting the remaining health / armor of the unit.
Also my artillery units do not fire automatically on enemies in range. That would be nice or I'm missing an option where I can tell the unit to remain silent until I allow it to fire or to fire on anything that moves in range. If the enemy is out of range, the artillery will move towards the enemy. So a circle, showing the range of the unit would be great.
I do have very strong video hardware with the ATI Radeon 5970. However when moving, I can see sometimes clipping problems even though I enabled the V-Sync feature. It looks to me like a V-Sync issue.
It's a pitty that more than just one map is only given to VIP users. This has the bad taste of not taking other beta users serious and using them for a commercial. If you want your product to get tested well and you are really interested in improving this product, then you should give up on this VIP thingy and make more features and maps available to the beta testers.
03-14-2010, 11:22 PM
My friend and I just played a few games for the first time and it seems you covered some of the exact issues we had with the game.
Detailed Unit information is deffinatly something that needs to be added. Tho after a handful of games you can get an idea of how damaged a tank is from its visual appearance.
The artillery issue was kinda annoying as well (especially in a game in which we were simply messing with artty). I can understand why it doesn't fire on its own, wanting to not reveal its position for example, but it should in fact be an option.
As for the beta complaint... well, considering almost all non-MMOs have been tested completely in-house since games have been made, I doubt there is any serious need for a larger group of testers... and this kinda sounds like a "more free" kinda deal. Besides, all the core systems are in the demo... testing of extra maps does not require thousands of people.
03-26-2010, 11:46 PM
In addition I would like to add a summary.
R.U.S.E. is a very nice game. Even though the tactical combat is not invented new, it is made really great in the feeling that once you're on the battlefield, you hear the environment of the battlefiled, however being back on tactical display, you hear more likely something that sounds like a war room.
However I'm not going to buy this game. The reason is neither that it is too expensive or that I wouldn't have liked it. The fact that you have to be online kills this game for me. I'm a consultant, travelling thru countries and bein most of the time offline. I will be honest to you even though this thread might be deleted and myself banned. If even a game against AI requires me to be online just for copy protection, then I will wait for a crack to come out. I fought about 2 years with Lucas Arts about the issue that a bought game was not able to run because they do not allow any kind of software like demon ware or similar to be running. I finally went into court and I did win ;-) I mean the whole was financially a peanut issue. Even though the amount Lucas Arts had to pay me back is not even 1/3 as I make per an hour, but I was really pissed so much about the situation that I have an original and I cannot really use it at all. In the situation of R.U.S.E. it would be slightly different because I could always use it when being online. However being offline or if the online connection breakes, it will affect my offline games as well.
As I mentioned - I'm a consultant and instead of having 200 CD's or DVD's with me, I have everything I need as an image on an external HDD. That's all legal stuff. However copy protection forces me to behave differently. In the end I used a game that I bought with some crack, wondering why I should buy this game from upfront.
R.U.S.E. seems to be exactly the same: Running better as a crack than the original version. So I would highly recommend that you consider also offline versions. Otherwise you will definitely loose a lot of clients and I can hardly imagine that more people would buy the product than you would loose by a different copy protection.
I will promise you that once I get to know that I can run this offline, I will buy this game without waiting a single second.
If you want to delete or censor this thread, please go ahead. I just wanted to share my honest opinion with you. Not more or less.
03-27-2010, 03:33 AM
No one's going to delete or censor anything, there are many threads expressing similar views.
Anyway, your points about the game.
If you select a unit and hit tab you get a detailed unit information display. Units however, do not have a hp bar. Your only real guide is the exclamation point that appears over a unit and indicates it is a half health, and beginning a retreat.
There is a blue circle indicating the range of artillery when you have the unit selected, however many have complained that it becomes hard to see at the limits of its range.
As far as I know, artillery will fire automatically at any building inits range, or any identified unit. You can also direct it to fire at any unit identified or not.
About maps, there are several available in this demo, but it is a multiplayer demo, with the ai element only present to allow people a chance to practice. It is not a single player demo. When playing a multiplayer game you have a choice of half a dozen additional maps.
03-27-2010, 03:54 AM
This is the 1st RTS that makes me want to play everyday (not sure if this has anything to do with the limited time of the beta; it might). Even SC, DoW2, which I like a lot, don't make me want to play constantly. RUSE did this. First time ever for an RTS. I'm primarily an FPS player, and am loving BFBC2. Yet I find myself playing more RUSE than BC2 this week.
I'm just sad that it will have the lame Ubisoft DRM. They could have gone with Steam. They could even have gone with Stardock's Impulse Reactor; they're in business with Stardock anyway. Instead they give us this DRM. It is going to hurt the potential player base's size, causing this game to die prematurely which would be sad.
About the health thing, I think they should include more obvious indications of how the units are doing. It is hard to make informed decisions when you lack clear data.
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