Durahl
03-17-2010, 09:16 AM
So... SupCom2 is out and thinking about the past weeks I notice I haven't really played it past the Campain so I'm thinking why:
1a Supreme Commander Basics ( The difference between Supreme Commander and other RTS ) :
Size of Maps - Awesome! Let me play a Skirmish on Setons Clutch in SupCom building masses of Buildings and Units untill I can build Experimentals in Assembly-Line and I'm in Heaven!
Size of Units - Megalith, Fatboy, Universal Colossus & Yolona Oss! Taking one down marching towards your Base is like getting you nervous but what about 30 of em? That's some Adrenalin pumpin!
Size of Army - Bases and Armies are HUGE! Most of the time I'm at the Unitcap drooling about how large the Enemy or I am have grown. The last time I played a skirmish I was Building up my Base until I was satisfied, watched some shows and when I returned the AI had reclaimed everything else of the Map bombarding me from all sides with bases build everywhere.
Size of Economy - Tech3 Mass and Energy! It takes some time to get there and I'm having a lot of fun building my Tech3 Resource Economy in funny shapes annoying everyone I've played with so far going like: "STOP MAKING MANDALAS! WE'RE NOT IN ART CLASS!"
1b Supreme Commander Basics ( Comparison of SupCom & SupCom2 ) :
Size of Maps - Setons Cluth 2.0 is about a 10th the Size of Seton's Clutch 1.0, the Team's are literally sitting on each other.
In SupCom if a Teammate needed some help it would take some time to get there so you actually had to prepare for that moment but in SupCom2 It's like: "HALP!" *Spoof!* "Whut!? Now THAT was fast!"
Size of Units - Megalith II ( or any other Experimental of your Choice ) are ridiculous underpowered.
I've played a Match against a KI and sent 30 of em towards the Enemy with 20 of em getting wasted by a handfull of nonexperimental Gunships on the way towards the base and the other 10 by Point Defence Turrets, Buildings and a few land units once they arrived.
Hell... Even a single upgraded UEF Metal Extractor would almost have killed my Cybransaurus REX cause I didn't noticed he was standing out of range with his Breath to kill it.
Size of Army - Flowfield Technology is ridiculous lame. The obvious Hirarchy System it has prevents smaller Units to get past larger ones if they're standing in between 2 Buildings and they don't even try another route even if It's just a few clicks next to them.
"So where's that patrolling Engineer... Ah there! Stuck between an Experimental and a Building trying to get closer to a debris" *sigh*
or
" I could swear I had an Engineer somewhere around before I've sent my Army to the enemy" *looking around* "Awesome! He got pushed out of my base almost all the way up to the enemy when the big Units left the Base!"
Size of Economy - In SupCom "I'm killing all yer preshious Tech3 Extractors!" "Oh noes! :'(" )
In SupCom2 "I'm killing all yer Extractors!" "Lulz... Like I care." *Sends in a few Engineers to build new ones*
2 General Failure is reading my HDD?!:
Airnomo, Pulinsmash, Wilfindja, Weedooboth, Bodaboom - C'mon... Were those Names part of a bad Joke gone wrong like: "Lets see if they pass the QC Department" when QC was just fired a day ago? Was "The Way™" related to any kind of drugs since Princess Burke went missing?
Illuminate - "Ladies, because of the recent recession we decided to abandon our entire Navy!" "But that's almost a third of our mobile forces! How am I supposed to feed my Husband and Kids when I'm fired?"
What the hell? Next Expansion Cybran will have no Aerial Fleet and the one after that UEF will be missing the Ground Forces? Awesome.
Artificial Intelligence - I've now been playing about a dozend Skirmish Games and every time the AI's going like this: "Hehe... Let's build 1 Ground Factory and 10 Air Factorys and keep spamming him till he's flooding in debris!"
It's never trying to do something else with what it could do like bunkering itself in and start shelling the whack out of my base or just build masses of USEFULL Experimentals and see if that works ( like in the last mission ).
3 Cosmetic Surgery gone wrong:
Megalith II - While the Main Weapons have been swapped the whole look and how they work together with the overall design of the Unit itself resembles the Monkeylord from SupCom.
Hell... Inspecting the Weapons from close up how they're designed I even assume they were supposed to work exactly like those of the Monkeylord but later changed to make some difference.
It's like: "Got the new Experimental?" "Yeah, here it is! The Monkeylord II" "Kinda lame... Change it into Megalith II" "But..." "Do it! And while you're at it also change it's weapons!"
I could go on but meh... I'm really disappointed to be forced in playing SupCom again to have EPIC Battles with EPIC Units on EPIC Maps while beeing EPIC in Economy Householding.
With all these Changes Supreme Commander 2 is ( at least in my opinion ) nothing more than a Command&Conquer or StarCraft Clone.
Would have liked SupCom2 IF I wouldn't have known SupCom1 but... Well... Another awesome MechWarrior Simulation turning into a crappy MechAssault Shooter :(
1a Supreme Commander Basics ( The difference between Supreme Commander and other RTS ) :
Size of Maps - Awesome! Let me play a Skirmish on Setons Clutch in SupCom building masses of Buildings and Units untill I can build Experimentals in Assembly-Line and I'm in Heaven!
Size of Units - Megalith, Fatboy, Universal Colossus & Yolona Oss! Taking one down marching towards your Base is like getting you nervous but what about 30 of em? That's some Adrenalin pumpin!
Size of Army - Bases and Armies are HUGE! Most of the time I'm at the Unitcap drooling about how large the Enemy or I am have grown. The last time I played a skirmish I was Building up my Base until I was satisfied, watched some shows and when I returned the AI had reclaimed everything else of the Map bombarding me from all sides with bases build everywhere.
Size of Economy - Tech3 Mass and Energy! It takes some time to get there and I'm having a lot of fun building my Tech3 Resource Economy in funny shapes annoying everyone I've played with so far going like: "STOP MAKING MANDALAS! WE'RE NOT IN ART CLASS!"
1b Supreme Commander Basics ( Comparison of SupCom & SupCom2 ) :
Size of Maps - Setons Cluth 2.0 is about a 10th the Size of Seton's Clutch 1.0, the Team's are literally sitting on each other.
In SupCom if a Teammate needed some help it would take some time to get there so you actually had to prepare for that moment but in SupCom2 It's like: "HALP!" *Spoof!* "Whut!? Now THAT was fast!"
Size of Units - Megalith II ( or any other Experimental of your Choice ) are ridiculous underpowered.
I've played a Match against a KI and sent 30 of em towards the Enemy with 20 of em getting wasted by a handfull of nonexperimental Gunships on the way towards the base and the other 10 by Point Defence Turrets, Buildings and a few land units once they arrived.
Hell... Even a single upgraded UEF Metal Extractor would almost have killed my Cybransaurus REX cause I didn't noticed he was standing out of range with his Breath to kill it.
Size of Army - Flowfield Technology is ridiculous lame. The obvious Hirarchy System it has prevents smaller Units to get past larger ones if they're standing in between 2 Buildings and they don't even try another route even if It's just a few clicks next to them.
"So where's that patrolling Engineer... Ah there! Stuck between an Experimental and a Building trying to get closer to a debris" *sigh*
or
" I could swear I had an Engineer somewhere around before I've sent my Army to the enemy" *looking around* "Awesome! He got pushed out of my base almost all the way up to the enemy when the big Units left the Base!"
Size of Economy - In SupCom "I'm killing all yer preshious Tech3 Extractors!" "Oh noes! :'(" )
In SupCom2 "I'm killing all yer Extractors!" "Lulz... Like I care." *Sends in a few Engineers to build new ones*
2 General Failure is reading my HDD?!:
Airnomo, Pulinsmash, Wilfindja, Weedooboth, Bodaboom - C'mon... Were those Names part of a bad Joke gone wrong like: "Lets see if they pass the QC Department" when QC was just fired a day ago? Was "The Way™" related to any kind of drugs since Princess Burke went missing?
Illuminate - "Ladies, because of the recent recession we decided to abandon our entire Navy!" "But that's almost a third of our mobile forces! How am I supposed to feed my Husband and Kids when I'm fired?"
What the hell? Next Expansion Cybran will have no Aerial Fleet and the one after that UEF will be missing the Ground Forces? Awesome.
Artificial Intelligence - I've now been playing about a dozend Skirmish Games and every time the AI's going like this: "Hehe... Let's build 1 Ground Factory and 10 Air Factorys and keep spamming him till he's flooding in debris!"
It's never trying to do something else with what it could do like bunkering itself in and start shelling the whack out of my base or just build masses of USEFULL Experimentals and see if that works ( like in the last mission ).
3 Cosmetic Surgery gone wrong:
Megalith II - While the Main Weapons have been swapped the whole look and how they work together with the overall design of the Unit itself resembles the Monkeylord from SupCom.
Hell... Inspecting the Weapons from close up how they're designed I even assume they were supposed to work exactly like those of the Monkeylord but later changed to make some difference.
It's like: "Got the new Experimental?" "Yeah, here it is! The Monkeylord II" "Kinda lame... Change it into Megalith II" "But..." "Do it! And while you're at it also change it's weapons!"
I could go on but meh... I'm really disappointed to be forced in playing SupCom again to have EPIC Battles with EPIC Units on EPIC Maps while beeing EPIC in Economy Householding.
With all these Changes Supreme Commander 2 is ( at least in my opinion ) nothing more than a Command&Conquer or StarCraft Clone.
Would have liked SupCom2 IF I wouldn't have known SupCom1 but... Well... Another awesome MechWarrior Simulation turning into a crappy MechAssault Shooter :(