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DennyMala
03-24-2010, 01:44 AM
I know this has been discussed here and in other places but when I search I always find that the added bonuses you got when equipping a full set of the same armour (normal or special as it may be) are visible if you look at the armour in the inventory with the contextual menu (the eye).

I tried this many times with the armor pieces both equipped and not but I nerver found any traces of said bonuses. Nor there is a way to see them from the little icon on the bottom right of your character view in the inventory window.

Any suggestion?

Kailieann
03-24-2010, 02:44 AM
It's at the end of the item description, but (like most things), it doesn't give you the exact details.

Just something along the lines of "When the X/Y/Z of Whatever are equipped together, the wearer gets a bonus to health".

DennyMala
03-24-2010, 06:15 AM
I'm playing the PC version from Steam obviously and I trust it is updated to the latest version....still there is no such indication in the item description neither when I hover my mouse over the item nor when I open the examine window.

I'm using the deluxe edition and I have the blood armor on Alistair for instance but I'm still not able to see it.

Kailieann
03-24-2010, 08:18 AM
Odd.

Well, this (http://i15.photobucket.com/albums/a375/Kailieann/BDA.jpg) is what it's supposed to look like.

jacket13
03-24-2010, 04:50 PM
well that isn't even true how the description says it, i'm pretty sure dragon armour gives an extra - fatique when full set is equiped. but anyway you can always check what you get EXTRA in your character sheet when you only got the armour equiped if you want to do some extra work :P.

Kailieann
03-24-2010, 08:16 PM
The Fatigue bonus is inherent to the Blood Dragon Plate, with or without the rest of the set.

DennyMala
03-25-2010, 01:46 AM
I got that in the description sorry.... I thought it has to be listed with the other bonuses the single piece provide.

Oh well, probably part of the less pecialistic game engine for stast and combat if compared to Neverwinter Nights and games with the D&D rule set.

Just like not being able to know exaclty how much damage will a spell do or can do.

Thanks anyone.

Kailieann
03-25-2010, 12:03 PM
Might I suggest this (http://www.dragonagenexus.com/downloads/file.php?id=248) and this (http://www.dragonagenexus.com/downloads/file.php?id=295), then?

DennyMala
03-25-2010, 12:50 PM
Good read....thanks.

DennyMala
03-26-2010, 01:08 AM
I installed the mod that would have showed the added bonus for armor set but I see nothing different than before.

I extracted all the package in the override folder as instructed but nothing change.

Anyone tried it?

DennyMala
03-29-2010, 12:41 AM
No one tried that mod in the second link?

jfunk825
03-29-2010, 09:36 AM
I installed the mod that would have showed the added bonus for armor set but I see nothing different than before.

I extracted all the package in the override folder as instructed but nothing change.

Anyone tried it?

Did you even read the description of the mod?

It doesn't add the set bonuses to the tool tip, it adds them to a diary entry under Items.

DennyMala
03-29-2010, 12:09 PM
:o oooopppsss

I did a wrong assumption and didn't red that well enough. Sorry.

All clear now, I was reading other links too and probably mixed the thoughts.

Burningwolf
03-31-2010, 11:20 AM
They just expect anyone who really cares about it to be an obsessive stat cruncher,All the set bonus's are working properly,they dont show up in tool tips or on the item.Most of them are from 1-5 points in the respective ability.Fatigue bonus goes from 5% to 25% depending on what set bonus.

DennyMala
03-31-2010, 11:39 AM
I come from a D&D experience so stats are a vital part of the game.

Even if in this game they're not so vital, it's still a good thing to know to properly equip your character and your party.

jfunk825
03-31-2010, 01:12 PM
They just expect anyone who really cares about it to be an obsessive stat cruncher,All the set bonus's are working properly,they dont show up in tool tips or on the item.Most of them are from 1-5 points in the respective ability.Fatigue bonus goes from 5% to 25% depending on what set bonus.

You see though, this doesn't make sense. The difference between a 25% fatigue bonus and a 1 point attribute bonus isn't minor. That's not the kind of thing only a "min/max" person would care about.

That's an enormous change in the combat capabilities of your character and right now the game offers absolutely no indication when this stuff is happening. If they truly feel that set bonuses are so insignificant that the players shouldn't even care about them, then they should simply eliminate them entirely.

It makes absolutely no sense to have varying bonuses to complete armor sets if they refuse to let the player know what those bonuses are. They're FORCING me to not pay any attention to armor sets, because I have no way of knowing what the heck they do. I have no way to decide whether it's best to use the new gloves I got that give a better bonus to attack or stick with my current gloves because they complete my set. This isn't mix/maxing, this is attempting to make equipment decisions based on effectiveness.

If you want to talk about "role-playing" it still doesn't make sense. If I was actually the person wearing the stuff, I could FEEL the difference between the items ("Boy, I never get tired when I'm wearing this...I can do my super backflip moves all day long and not get worn out!"). Simply not possible to determine this stuff in the context of the game's UI if they don't show me what those effects are in any way.

DennyMala
04-01-2010, 12:49 AM
For what it's worth, even attributes or skills are not so in depth described as they affect the game engine. You know what they do in a rather general way if you think of the difference between this game and a D20 system.

There every attribute will have a math impact on each action adding to the roll. Here... you don't know exaclty from what it's told in the game interface.

jfunk825
04-01-2010, 12:21 PM
For what it's worth, even attributes or skills are not so in depth described as they affect the game engine. You know what they do in a rather general way if you think of the difference between this game and a D20 system.

There every attribute will have a math impact on each action adding to the roll. Here... you don't know exaclty from what it's told in the game interface.

Agreed, but these I do consider minor. You know what items are affected by each attribute, and you can expect them to scale up at a relatively consistent rate. The verbose specifics of it aren't going to change any significant decisions I make with my character.

However, if I have to choose between "bonus to strength" and "bonus to fatigue regeneration" for my warrior, that's a decision I simply can't make without some sort of at least ballpark estimation of "how big"?

I would certainly choose +5STR over +5% stamina regeneration. On the other hand, I would of course take +25% stamina regeneration over +1 STR. Without any indication at all, the set bonuses are effectively useless because I have absolutely zero information upon which to make a decision.

If they don't want to put the exact numbers, that's fine. They need to give some kind of hint about the relative size of the bonus though, or you might as well not tell me it even exists.

Coolicy
04-08-2010, 12:01 PM
Just to clarify the OP's point, do you mean that you equip the whole set of armor, but the said set bonus doesn't apply automatically?

Eg. Equipping the whole set of Wade's Superior Dragonbone Armor grants a -15% fatigue, but equipping the armor set doesn't grant you the bonus? (ie. putting on the whole set of armor didn't give you -15% fatique)

IF that is the case the OP suggested, I am having the same problem in Awakening. Only certain armor sets grant item set bonus, and some do not, despite them promising a item set bonus in the description. This happens only in DA:A for me though.

I'll try to post a SS of this happening later today.