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View Full Version : [Spoilers] (CoP) Master X8 strats


Tornhelix
03-25-2010, 03:48 AM
SPOILER ALERT! If you haven't been to X8 yet, don't read this thread!

Hello again everyone,

I'm about to head to X8 for the 10th time (vanilla CoP) and I was wondering what strategies you all have for dealing with that room full of burers. I swear those things can take a gazillion times the punishment than a regular burer. And there's 3 (4?) of em in one room! Yay. Obviously, I could just run into the room and grab the 2 docs and hightail it out, but I like killing mutants (and bandits) a lot.

So far, every time I've done that room, I've had to lower the difficulty to rookie because I either run out of ammo and/or health items (believe it or not). The last time I tried this, I used exactly 16 M203 grenades and at least 4 or 5 RPG rockets on a single midget and it lived. And it had 2 friends!

My current equipment is a fully upgraded Exoskeleton, Zulu's MG with 1000ish rounds, a Bulldog-6 with about 70 grenades, and an RPG with 20ish rockets. Obviously I don't carry all of this with me (though I may end up overdosing on Hercules meds, lol). How much firepower do I need? It seems to me that they are nigh-invincible on Master.

I also have Strelok's SGI 5k with the M203 launcher and about 15 or so grenades and a fully upgraded Duty armor (not the lame Universal Protection T-shirt, the full-on armor with +9 health restoration).

My standard operating procedure for that room is to try and bury as much physics ammo down the elevator shaft as I can but after that I'm at a loss. I usually poke my head around the corner to look through the doorway looking out into the bigger room with the catwalks, then take as many shots at any and all evil little mutated Oddjobs that I see. But as I said, I always run out of ammo and/or health and end up having to take the sissy way out.

Ideas?

Crisis
03-25-2010, 04:43 AM
I've only encountered one burer in there, hiding in a small room, when i opened the door he ran to me and got stuck behind the door while it was closing. He stayed behind it for the whole time and i was never able to get in and waste him. i picked the documents i could find laying around and left. That ♥♥♥♥♥♥♥ is still trapped behind that door.

DJ_Professor_K
03-25-2010, 05:07 AM
The way i do it is jump down the broken walkway and shoot them from there, i'm preatty safe there since everything thrown is blocked, i sometimes get picked up by their fatigue attack, but i can simply hide in a corner or go down the pipes for a better cover, i also never loose sight of the weapon in case i drop it.

Also, pick your shots, insted of spraying, shoot them in bursts, if you notice the shots being delfected, stop, take a second to get some fresh air, and shoot them some more.

You can also time it and throw a grenade so it explodes when they drop the shield (obviouslly it will be harder from down there).

breakd0wn
03-25-2010, 08:17 AM
I played it through on Stalker difficulty and they pretty much died in one grenade launcher shot :p It was the GP-25 launcher though.

Otherwise burst a lot. Stay behind a corner and pop out every few seconds. Shotguns help. If you can single one out, you can run up and knife him.

JBBooks
03-25-2010, 08:39 AM
DJ_Prof & breakd0wn have pretty much nailed it. I try for a shot to two with the Guasse from up top, and then jump into the lower walkway. They tend to run to the upper right part of the room, giving ample "peek" shots.

Crisis is talking about a different room- I do have a question about that room. Right as you walk in there, there is a locked cabinet to the left. Is there a key for that cabinet anywhere, or is it just decoration?

DJ_Professor_K
03-25-2010, 08:53 AM
Crisis is talking about a different room- I do have a question about that room. Right as you walk in there, there is a locked cabinet to the left. Is there a key for that cabinet anywhere, or is it just decoration?

"Shoot" the lock and it should open, if i remember right it had nothing.

Either shoot or knife around where the lock is located (the "shooting" is probably unrelated at all.. idk). I think that theres actually 2 locked cabinets in there, and 1 i simply wasn't able to open, but the other after i did that, it opened.

JBBooks
03-25-2010, 11:27 AM
"Shoot" the lock and it should open, if i remember right it had nothing.

Ah, I never thought to brute force it. I just did X8 again, 1st time on Master. The cabinet was not empty.

PenGun
03-25-2010, 12:50 PM
Grenade launcher, underbarrel is fine, is a one shot kill. The knife is the proper way to kill them though. It's tough with them lined up for sure. ;)

Grandpa_Ang
03-25-2010, 01:47 PM
I heard, may not be official though, that the Burers in that room DO NOT take damage unless you are in that room with them. I gotta agree with that, as I've wasted around 3-4 Gauss rifle shots on one Burer, but the moment I stepped in, I took em all out with 1 or 2 hits each.

marie pavie
03-25-2010, 01:52 PM
I heard, may not be official though, that the Burers in that room DO NOT take damage unless you are in that room with them. I gotta agree with that, as I've wasted around 3-4 Gauss rifle shots on one Burer, but the moment I stepped in, I took em all out with 1 or 2 hits each.
I don't think that's true, I think the gauss gets hung up around those railings, for some unknown (to me) reason.

Grandpa_Ang
03-25-2010, 01:54 PM
The Burer I shot wasn't on the railings with the others. He was walking around the pillar (I think it was a pillar) in the middle of the room.

marie pavie
03-25-2010, 02:22 PM
You can kill then with one shot from the hall, but I had one time when I was in the room & it took six shots to get the last one. I was guessing it was something weird about the gauss.

Grandpa_Ang
03-25-2010, 03:30 PM
Eh. I don't know what the deal is what those Burers.

PenGun
03-25-2010, 03:34 PM
They were all on the stairs for me, well in that room. I managed to get down behind the pillar and boom boom boom ... all gone

marie pavie
03-25-2010, 03:56 PM
Maybe they're just misunderstood? My next playthough I'll be sure not to miss that Burer sensitivity training workshop in Zaton.

PenGun
03-25-2010, 04:27 PM
Maybe they're just misunderstood? My next playthough I'll be sure not to miss that Burer sensitivity training workshop in Zaton.

The one they hold, with sometimes with a controller, outside Yanov, towards the swamp, is often well attended.

Tornhelix
03-25-2010, 05:17 PM
Maybe they're just misunderstood? My next playthough I'll be sure not to miss that Burer sensitivity training workshop in Zaton.

LOL! Well I loaded myself with all 20 rockets and only needed to use 5. I got two of em with one rocket when they were on the catwalks. The other ran/waddled into the corner and it took 3 or 4 rockets to kill. So maybe its just one that is uber and the others are normal.

Also, I think their level of alertness may play a factor, as the two that I got with one shot were facing away from me, unaware of my presence. I sure woke em up, though! :D