Tornhelix
03-25-2010, 03:48 AM
SPOILER ALERT! If you haven't been to X8 yet, don't read this thread!
Hello again everyone,
I'm about to head to X8 for the 10th time (vanilla CoP) and I was wondering what strategies you all have for dealing with that room full of burers. I swear those things can take a gazillion times the punishment than a regular burer. And there's 3 (4?) of em in one room! Yay. Obviously, I could just run into the room and grab the 2 docs and hightail it out, but I like killing mutants (and bandits) a lot.
So far, every time I've done that room, I've had to lower the difficulty to rookie because I either run out of ammo and/or health items (believe it or not). The last time I tried this, I used exactly 16 M203 grenades and at least 4 or 5 RPG rockets on a single midget and it lived. And it had 2 friends!
My current equipment is a fully upgraded Exoskeleton, Zulu's MG with 1000ish rounds, a Bulldog-6 with about 70 grenades, and an RPG with 20ish rockets. Obviously I don't carry all of this with me (though I may end up overdosing on Hercules meds, lol). How much firepower do I need? It seems to me that they are nigh-invincible on Master.
I also have Strelok's SGI 5k with the M203 launcher and about 15 or so grenades and a fully upgraded Duty armor (not the lame Universal Protection T-shirt, the full-on armor with +9 health restoration).
My standard operating procedure for that room is to try and bury as much physics ammo down the elevator shaft as I can but after that I'm at a loss. I usually poke my head around the corner to look through the doorway looking out into the bigger room with the catwalks, then take as many shots at any and all evil little mutated Oddjobs that I see. But as I said, I always run out of ammo and/or health and end up having to take the sissy way out.
Ideas?
Hello again everyone,
I'm about to head to X8 for the 10th time (vanilla CoP) and I was wondering what strategies you all have for dealing with that room full of burers. I swear those things can take a gazillion times the punishment than a regular burer. And there's 3 (4?) of em in one room! Yay. Obviously, I could just run into the room and grab the 2 docs and hightail it out, but I like killing mutants (and bandits) a lot.
So far, every time I've done that room, I've had to lower the difficulty to rookie because I either run out of ammo and/or health items (believe it or not). The last time I tried this, I used exactly 16 M203 grenades and at least 4 or 5 RPG rockets on a single midget and it lived. And it had 2 friends!
My current equipment is a fully upgraded Exoskeleton, Zulu's MG with 1000ish rounds, a Bulldog-6 with about 70 grenades, and an RPG with 20ish rockets. Obviously I don't carry all of this with me (though I may end up overdosing on Hercules meds, lol). How much firepower do I need? It seems to me that they are nigh-invincible on Master.
I also have Strelok's SGI 5k with the M203 launcher and about 15 or so grenades and a fully upgraded Duty armor (not the lame Universal Protection T-shirt, the full-on armor with +9 health restoration).
My standard operating procedure for that room is to try and bury as much physics ammo down the elevator shaft as I can but after that I'm at a loss. I usually poke my head around the corner to look through the doorway looking out into the bigger room with the catwalks, then take as many shots at any and all evil little mutated Oddjobs that I see. But as I said, I always run out of ammo and/or health and end up having to take the sissy way out.
Ideas?