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pash1k
03-26-2010, 05:51 PM
I didn't realize until recently how big the mod community is. It's definitely perked up my interest, and while I don't have a great idea for a mod, I'm curious how most people start modding. What are the tools necessary/recommended? What sites offer good starting tips? Any input is appreciated.

AguyinaRPG
03-26-2010, 06:23 PM
First, you must come up with a concept. Should you not have any good ideas, hire a writer. I use hire loosely in this case though, as some will do that for free.

Then get yourself or some others aquaiinted with Hammer. A really good site I found is this one here:

http://www.halfwit-2.com/?page=tutorials&category=1

It's got everything you'll need for a basic map. Speaking of which, start small before taking on huge mapping projects.

Should that all be settled, start working on the quirks you want to add to your own mod ideas. Weapons, vehicles, and textures would be a start. Again, start small before trying to get anywhere big with this.

For a truly professional mod though, you will need a team behind you. Some people will help you out for little or nothing just to get something on their portfolio for future endeavors, which you shouldn't at all feel betrayed about. Buisness cycle works that way.

These are the essential basics, but then you can go on with sites, communities, updates, and so forth. Recap:

1. Find out what to do.
2. Get people (or learn) who know the basics in the fields.
3. Start with small upgrades then begin the big restructuring.
4. Form a community.
5. Think ahead.
6. Have fun.

gorpie
03-26-2010, 07:52 PM
I've seen the following web sites credited in several mods I've played: interlopers.net (http://www.interlopers.net/) and the Snarkpit (http://www.snarkpit.net/). And, of course, the Valve Developer Community (http://developer.valvesoftware.com/wiki/Main_Page).

IceIYIaN
03-29-2010, 09:26 AM
First thing I'd do with any game engine is take a peak at their mapping editor. In the case of Source, it's called Hammer. Run Steam, click "Tools", finally "SDK Base". I'd waste time with that for a while.

You can download my mod, the first level teaches you how to make a level... lol it's a rather basic tut...
http://www.moddb.com/mods/elements-of-war/images/learn-to-create-levelz

Search for images/movies. That's the easiest way IMHO.

Lebson506th
03-29-2010, 04:27 PM
"Source SDK", not "SDK Base"

pash1k
03-30-2010, 09:54 AM
Thank you so much for the answers. I've started dabbling with hammer editor, and made a couple of really simple maps. It's a lot more fun than I thought it would be :) I've also looked at VDC, and various tutorials around. Now that I know the basic tools used by modders, it's a lot easier to search for answers online.