reaper_9292
04-01-2010, 07:28 PM
Door entities have the following options:
Start Sound
Stop Sound
Start Close Sound
Stop Close Sound
Now if I set the "Start" and "stop sound", the door plays the "start sound "as it opens... but not as it closes. It plays the "stop sound" when it fully closes, not fully opens.
If I also set the "start close sound" the same as the "start sound", it still doesn't play any sound when it begins to close.
So I'm stuck with a door that:
Starts opening with a sound
Finishes opening with no sound
Starts closing with no sound
Finishes closing with a sound
When I want...
Starts opening with a sound
Finishes opening with a sound
Starts closing with a sound
Finishes closing with a sound
Is there any way of doing this without sticking ambient generics around the door?
Start Sound
Stop Sound
Start Close Sound
Stop Close Sound
Now if I set the "Start" and "stop sound", the door plays the "start sound "as it opens... but not as it closes. It plays the "stop sound" when it fully closes, not fully opens.
If I also set the "start close sound" the same as the "start sound", it still doesn't play any sound when it begins to close.
So I'm stuck with a door that:
Starts opening with a sound
Finishes opening with no sound
Starts closing with no sound
Finishes closing with a sound
When I want...
Starts opening with a sound
Finishes opening with a sound
Starts closing with a sound
Finishes closing with a sound
Is there any way of doing this without sticking ambient generics around the door?