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View Full Version : DARK PARISH by Acermors - Announced!!!


The_Garden
04-03-2010, 01:07 AM
Yep that's right ladies n gentlemen, boys n girls, children of all ages. Our prayers have been answered, and, as well as Dark Center, we now have Dark Parish (nighttime Parish) by Acermors to look forward to.

Find below a screenie from each of the 5 maps:


Waterfront looks more menacing than ever!

http://img168.imageshack.us/img168/5695/c5m1darkwaterfront0000.jpg

The Park, oooh I can't wait to run through this one!

http://img528.imageshack.us/img528/9251/c5m2darkpark0003.jpg

Holy sweet potato, the Cemetery looks just like a piece of concept art from Diablo 3.......goth's paradise!

http://img192.imageshack.us/img192/3427/c5m3darkcemetery0008.jpg

The Quarter....yikes talk about Hell's Kitchen!! Don't laugh, it's all fun n games until someone gets clobbered over the head with a wooden spoon!

http://img39.imageshack.us/img39/9351/c5m4darkquarter0005.jpg

Bridge!! Oh my god it's Christmas!!! no more rushing, I can tell you that much!

http://img683.imageshack.us/img683/6476/c5m5darkbridge0008.jpg


- This is not just a change to nighttime! I am editing each map to open up rooftops and add in extra changes to make Versus easier and more friendly to the Infected. This doesn't mean ladders everywhere, it means more ladders in sensible places and more rooftops for every Infected to use. Remember TP2? All the times your Tank had to run through that small alley at the Survivors' fire? No more.
- There will be more dynamic elements, as well as restoration of original dynamic elements in Versus Mode.

Wait for the upcoming video showing the three new dynamic paths in level 2's crescendo.



That's all for now, there is no alpha to test at this point (yet), but will keep updating this post as more news come in, and hopefully an alpha build!

And of course a huge loong round of applause goes to Acermors for his smashing effort, and my guess is we haven't seen nothing yet!

And now your regular programming will resume after the commercial break. *TOOOT*


*DISCLAIMER*

Just like its sister thread "Dark Center ALPHA by BarracudaATA", this thread was created here instead of the Custom Campaigns subforum because far more people visit the main L4D2 forum, thus attracting more attention to the projects.

Rage Quitter
04-03-2010, 01:12 AM
......................................Night Time.......................

Jolmer
04-03-2010, 01:22 AM
Funny how a simple lighting change can make a game so much better. L4D2 failed on so many levels to provide the same atmosphere the first game did. Thankfully in the Passing they are bringing it back into darkness where a game like this belongs.

williamblake
04-03-2010, 01:26 AM
Garden, we have had our differences on the forum but this is a great thing to hear about! I am excited to try this out.

Storybrah
04-03-2010, 01:27 AM
The lightning looks really bland.

env_colorcorrection, learn it.

Deadly_Target
04-03-2010, 01:33 AM
It looks much better at night. :eek:

Thanks for sharing this!

Thechuz
04-03-2010, 01:33 AM
Wow this looks awesome!

I loved Dark Centre aswell :)

Fedecooldude
04-03-2010, 01:34 AM
Funny how a simple lighting change can make a game so much better. L4D2 failed on so many levels to provide the same atmosphere the first game did. Thankfully in the Passing they are bringing it back into darkness where a game like this belongs.

Night doesnt add atmosphere, only challenge. All the L4D maps were at night, which is why they look all the same and got repetitive. In L4D2 we have day, night-ish/early morning, storm darkness and night with the passing. More variety is better.

Jolmer
04-03-2010, 01:36 AM
Night doesnt add atmosphere, only challenge. All the L4D maps were at night, which is why they look all the same and got repetitive. In L4D2 we have day, night-ish/early morning, storm darkness and night with the passing. More variety is better.

You are absolutely wrong on so many levels. The only reason the Left 4 Dead 1 maps were repetitve were because of gameplay flaws and generic map design that had nothing to do with the ambience the sound or the fear created by the actual game environment.

Rage Quitter
04-03-2010, 01:38 AM
It's just a lighting change. what am i supposed to get excited about?

Jolmer
04-03-2010, 01:39 AM
It's just a lighting change. what am i supposed to get excited about?

Nothing because it is obvious you could be running in a blank white cube and as long as you had tons of zombies running toward you that you could shoot, you would think it was the best thing ever.

Rage Quitter
04-03-2010, 01:45 AM
Nothing because it is obvious you could be running in a blank white cube and as long as you had tons of zombies running toward you that you could shoot, you would think it was the best thing ever.

But if it was a Dark White Cube you would be all over it right?

The_Garden
04-03-2010, 01:45 AM
The lightning looks really bland.

env_colorcorrection, learn it.

lighting* and well like the starting post says, it's not even in alpha yet, lots of stuff are subject to change/improvement

Night doesnt add atmosphere, only challenge. All the L4D maps were at night, which is why they look all the same and got repetitive. In L4D2 we have day, night-ish/early morning, storm darkness and night with the passing. More variety is better.

well it's a good thing noone agrees on everything. others love the night setting, they believe it adds better atmosphere, whatever. as long as everyone is happy in the end, that's all that matters.

Garden, we have had our differences on the forum but this is a great thing to hear about! I am excited to try this out.

no probs, what's done is done, ancient history. we got good things to look forward to

It's just a lighting change. what am i supposed to get excited about?

did I say "as long as everyone is happy"?.......well RQ, not my fault you can't create a thread that makes so many people happy. but don't take it out on me or this one. if you got nothing constructive to post, don't post at all, just keep doing what your nickname says.

mikejaxer
04-03-2010, 01:46 AM
Looks amazing =P
Can't wait for the release

Rage Quitter
04-03-2010, 01:48 AM
did I say "as long as everyone is happy"?.......well RQ, not my fault you can't create a thread that makes so many people happy. but don't take it out on me or this one. if you got nothing constructive to post, don't post at all, just keep doing what your nickname says.

I'm not in the business of making Steam Forum goers happy, that's your job. And so far I'm frowning :( , so what do you plan to do about this?

Fedecooldude
04-03-2010, 01:50 AM
You are absolutely wrong on so many levels. The only reason the Left 4 Dead 1 maps were repetitve were because of gameplay flaws and generic map design that had nothing to do with the ambience the sound or the fear created by the actual game environment.

What fear? Unless you're afraid of the dark then dark maps aren't scarier or anything. Its just that you cant see zombies well from far away and sometimes a zombie will pop up and say boo! and take like, 1 hp from you. Big deal. And the lighting did have to do with the repetitive maps (even though it was ALSO for other reasons) and instead the L4D2 maps are all distinc because of setting and different weather.

The_Garden
04-03-2010, 01:53 AM
I'm not in the business of making Steam Forum goers happy, that's your job. And so far I'm frowning :( , so what do you plan to do about this?

nothing. this thread is meant for L4D2 fans and creatures of the night. if you're neither, then there's nothing for you here, now is there? I don't want pointless downers in this thread. if you got proper feedback, positive or negative, pour your heart out. if not, then zip

and how about some ♥♥♥♥ing gratitude directed towards Acermors? you got no idea how hard it is to put stuff like this together. you fix one thing, and another breaks, very tricky and time-consuming. and he doesn't get compensated at all.

and no, normally my job is to troll spammers, noobs and other trolls, ask around!

Jolmer
04-03-2010, 01:54 AM
What fear? Unless you're afraid of the dark then dark maps aren't scarier or anything. Its just that you cant see zombies well from far away and sometimes a zombie will pop up and say boo! and take like, 1 hp from you. Big deal. And the lighting did have to do with the repetitive maps (even though it was ALSO for other reasons) and instead the L4D2 maps are all distinc because of setting and different weather.

Play on expert and shut the hell up. A zombie pops up and says boo and clobbers you for 25% of your health.

There is seriously 1 weather effect. There is rain in Left 4 Dead 1 maps. Also.

Left 4 Dead 2 had you in wide open spaces for most of the game in settings that felt cartoonish and fake. It wasnt scary and for that reason it wasnt as much fun.

Also to Ragequitterm, it goes beyond the lighting to make a good map. If you do no think fear or at least a good believable setting would only enhance your gameplay experience you are sadly mistaken.

Rage Quitter
04-03-2010, 01:57 AM
nothing. this thread is meant for L4D2 fans and creatures of the night. if you're neither, then there's nothing for you here, now is there? I don't want pointless downers in this thread. if you got proper feedback, positive or negative, pour your heart out. if not, then zip

and how about some ♥♥♥♥ing gratitude directed towards Acermors? you got no idea how hard it is to put stuff like this together. you fix one thing, and another breaks, very tricky and time-consuming. and he doesn't get compensated at all.

and no, normally my job is to troll spammers, noobs and other trolls, ask around!

I actually prefer Dark maps to tell you the truth. still not excited by the way.

1337_n00b
04-03-2010, 01:58 AM
God.
How can this look better than the original.

I DEMAND LINK

d37r17u5
04-03-2010, 02:01 AM
Looks good, but so does the original.

Fedecooldude
04-03-2010, 02:01 AM
Play on expert and shut the hell up. A zombie pops up and says boo and clobbers you for 25% of your health.

There is seriously 1 weather effect. There is rain in Left 4 Dead 1 maps. Also.

Left 4 Dead 2 had you in wide open spaces for most of the game in settings that felt cartoonish and fake. It wasnt scary and for that reason it wasnt as much fun.

Also to Ragequitterm, it goes beyond the lighting to make a good map. If you do no think fear or at least a good believable setting would only enhance your gameplay experience you are sadly mistaken.

By weather effect I also mean like time of day (and the passing is gonna have light rain).
I know, i DID say maps at night are more difficult, and the zombie which says boo and takes out 20% (not 25) of your health is still not scary. Also I dont see how they are "cartoonish and fake" since Dark Carnival is probably the only "cartoonish" one and still it's not fake.
And when you say thay lighting is not the main thing to make a good map, you're right, its the "cartoonish" settings which make the campaigns more fun.
No Mercy = a city at night.
Crash Course = a smaller city at night.
Death Toll = a rural town at night.
In L4D2 you have
Dead Center = a city at daytime
Dark Carnivak = a dark carnival
Swamp Fever = a dark/morning swamp.

nicori
04-03-2010, 02:04 AM
God.
How can this look better than the original.

I DEMAND LINK

How? With awesomeness, that's how. ;)

I love nighttime maps, but I love the daytime ones too. What's even better is to be able to switch between the two whenever I feel like it -- something that wouldn't be possible without the mappers willing to put forth the time and effort into these projects~

BangBoomBang
04-03-2010, 02:05 AM
seems like good work ! :)
but i think there are 1-2 other users out there who work on a night version of tPa: 1SG_Heartless for example, but i think he is busy working on the L4D Map ports for L4D2.
i wonder which release will be more accepted by the community ?

The_Garden
04-03-2010, 02:06 AM
I actually prefer Dark maps to tell you the truth. still not excited by the way.

the above was just my two cents, got no more pennies left so that was it.

besides you're not a mapmaker and you're not working on anything, so we couldn't care less. as for lacking excitement, that's what Viagra was invented for. have fun! don't take too many or you'll get a heart attack.

seems like good work ! :)
but i think there are 1-2 other users out there who work on a night version of tPa: 1SG_Heartless for example, but i think he is busy working on the L4D Map ports for L4D2.
i wonder which release will be more accepted by the community ?

yes but that's the thing, Heartless has too many different projects going on atm. there's the L4D ports, the community project, his custom models n stuff, so we don't know what he's working on the most.

Acermors said in the other thread that the night Parish is coming along nicely, so I thought it was time to announce it. He's been working on it for some time now and I've been trying to convince him to release something, but he said the same thing, Heartless n a couple others are working on it as well.

but whether one will be better than the other, we'll never know unless someone shows something. so Acermors just did. if they all sat around waiting for each other to finish theirs first, nothing will ever get done

Rage Quitter
04-03-2010, 02:08 AM
the above was just my two cents, got no more pennies left so that was it.

besides you're not a mapmaker and you're not working on anything, so we couldn't care less. as for lacking excitement, that's what Viagra was invented for. have fun! don't take too many or you'll get a heart attack.

I was expecting alot more than this. Once again im left disappointing. :(

BangBoomBang
04-03-2010, 02:20 AM
but whether one will be better than the other, we'll never know unless someone shows something. so Acermors just did. if they all sat around waiting for each other to finish theirs first, nothing will ever get done

dont get me wrong, i love the project i dont want to hold anyone down :) i toyed myself a little bit with the SDK in the days of l4d and i know how much time and efford has to go into it before it is finished. keep the good work up :D

The_Garden
04-03-2010, 02:21 AM
I was expecting alot more than this. Once again im left disappointing. :(

well ya! everyone considers "alpha test" better than screenies.

can't troll a troll, sweetcakes

liamsharkey
04-03-2010, 02:27 AM
looks really good

engineer123
04-03-2010, 03:00 AM
Awesome!!!

Can't wait to play it, that's the way "the Parish" was meant to be!

sammy119
04-03-2010, 03:07 AM
Those pics are made of win. Give me that map, NOW.

The_Garden
04-03-2010, 03:13 AM
Those pics are made of win. Give me that map, NOW.

campaign* :D, and it will be done when it will be done. Acermors has given no hints of ETA, and he does have a life outside of mapping. though gotta admit, knowing that he's made screenies of ALL 5 maps, makes me think he's much closer to finishing it than we'd think.

Moosedog
04-03-2010, 04:18 AM
I want this on the 360 naow.

Sawyer37
04-03-2010, 04:26 AM
Wow. This guy must really think his doing some serious work. Though its not his work. It's Valve's.

Hohenstaufen
04-03-2010, 04:31 AM
This looks awesome.

The_Garden
04-03-2010, 04:34 AM
Wow. This guy must really think his doing some serious work. Though its not his work. It's Valve's.

this guy, as in me? I'm not doing any work, it's all Acermors (Parish) and BarracudaATA (Dark Center). and you obviously haven't got the slightest clue how all this works. you can't just flip a switch and turn everything into night.

it takes major work, to first decompile the official maps so you can work on them.......and guess what!! there are no official decompilers, so the guys gotta create their own, add that to the workload.
and they gotta put lighting sources (that are infamously uncooperative in mapmaking) so that it's not plain blackness......you just got no clue.

so make sure you've been around here for at least 6 months before you come on n say they are talentless. looking at your join month, it's safe to assume you know nothing, period. you'll be one of the first people to start flooding the place with "how to" threads......."ZOMG how do i reload - where is the alarm in the Park?"

like the feisty Jerry Springer guests tell those audience members when they got nothing intelligent to say "sit down, sit down"

just go away noob

sousha
04-03-2010, 04:41 AM
I want this on the 360 naow.

Too bad, unless VALVe pulls a Christmas miracle out of their ♥♥♥ I don't see it happening. Then again this is VALVe, and it's not like they haven't done amazing stuff before...

Froncos
04-03-2010, 04:45 AM
nothing. this thread is meant for L4D2 fans and creatures of the night. if you're neither, then there's nothing for you here, now is there? I don't want pointless downers in this thread. if you got proper feedback, positive or negative, pour your heart out. if not, then zip

and how about some ♥♥♥♥ing gratitude directed towards Acermors? you got no idea how hard it is to put stuff like this together. you fix one thing, and another breaks, very tricky and time-consuming. and he doesn't get compensated at all.

and no, normally my job is to troll spammers, noobs and other trolls, ask around!
>gratitude for l4d2 mods
wat
you're the only one getting trolled on this forum, almost 2k posts in less than a year and you're always making long angry posts
hurr durr
♥♥♥♥ you even get trolled when people aren't trying to troll you

The_Garden
04-03-2010, 04:55 AM
>gratitude for l4d2 mods
wat
you're the only one getting trolled on this forum, almost 2k posts in less than a year and you're always making long angry posts
hurr durr
♥♥♥♥ you even get trolled when people aren't trying to troll you

lol who in the blue hell are you? I don't ever recall causing you butthurt, but oh well, I guess you're trying the whole "go along to get along", pick on someone not many people like, to gain favour and get noticed.

yeah great job sport!

BarracudaATA
04-03-2010, 05:01 AM
Holy sweet potato, the Cemetery looks just like a piece of concept art from Diablo 3.......goth's paradise!

http://img192.imageshack.us/img192/3427/c5m3darkcemetery0008.jpg


Just want to mention that there's probably a lighting bug in this map, because the floor is pitch black while the static props (bottom right) are lighted up a bit. I've encountered this phenomenon in Dark Center, too, and as far as I can remember, this is caused by static props in the 3D skybox with activated shadow casting. So I would suggest to change this before releasing ;)

silverado
04-03-2010, 05:03 AM
Parish at night....how cool is this :D

Sawyer37
04-03-2010, 05:10 AM
this guy, as in me? I'm not doing any work, it's all Acermors (Parish) and BarracudaATA (Dark Center). and you obviously haven't got the slightest clue how all this works. you can't just flip a switch and turn everything into night.

it takes major work, to first decompile the official maps so you can work on them.......and guess what!! there are no official decompilers, so the guys gotta create their own, add that to the workload.
and they gotta put lighting sources (that are infamously uncooperative in mapmaking) so that it's not plain blackness......you just got no clue.

so make sure you've been around here for at least 6 months before you come on n say they are talentless. looking at your join month, it's safe to assume you know nothing, period. you'll be one of the first people to start flooding the place with "how to" threads......."ZOMG how do i reload - where is the alarm in the Park?"

like the feisty Jerry Springer guests tell those audience members when they got nothing intelligent to say "sit down, sit down"

just go away noob

I do know how this thing works. Im a mapper myself.
And actually to get it nighttime it is as simple as flipping a switch. You just have to change the lighting, fog and skyname. Everything else like griding the textures in place and adding other effects is irrelavent at this moment.
My actual point was that it is not his creation. Its just changing the ambient effects which everyone can easily do with the same results if they just wanted to.

Now this last line of your post really bothers me. I wasnt even trying to troll. Go grow up somewhere, just not on the forums..

Lord_One_Shot
04-03-2010, 05:18 AM
I love night time soooo much!!! How can i play it???

The_Garden
04-03-2010, 05:32 AM
I love night time soooo much!!! How can i play it???

not out yet bud, see the starting post "NO ALPHA AVAILABLE YET"

I do know how this thing works. Im a mapper myself.
And actually to get it nighttime it is as simple as flipping a switch. You just have to change the lighting, fog and skyname. Everything else like griding the textures in place and adding other effects is irrelavent at this moment.
My actual point was that it is not his creation. Its just changing the ambient effects which everyone can easily do with the same results if they just wanted to.

Now this last line of your post really bothers me. I wasnt even trying to troll. Go grow up somewhere, just not on the forums..

which makes what you said sound even more stupid. if you really ever tried to make anything, you know how fussy it can get. they dont have to make the effort, but they do it for us anyway. we asked and we asked, and we kept asking for nighttime version of L4D2, and they are making it.

the difference between you and me is that I actually am grateful for any kind of effort made. you can't make that stuff overnight. if it was that easy, everyone would do it.

and that last line really SHOULD bother you, it's meant to make you think twice before opening your mouth, especially since you (allegedly) know how this works. lets see YOU put together nighttime versions. Hard Rain, Swamp Fever and Dark Carnival are still open, don't know of anyone working on them at this point.

so go for it, and lets see if you like it when everyone responds to all your effort the same way you did here

BarracudaATA
04-03-2010, 05:33 AM
I do know how this thing works. Im a mapper myself.
And actually to get it nighttime it is as simple as flipping a switch. You just have to change the lighting, fog and skyname. Everything else like griding the textures in place and adding other effects is irrelavent at this moment.
My actual point was that it is not his creation. Its just changing the ambient effects which everyone can easily do with the same results if they just wanted to.

Now this last line of your post really bothers me. I wasnt even trying to troll. Go grow up somewhere, just not on the forums..

If the official map source would have been available with the release of the authoring tools, I could have finished Dead Center and The Parish together with nighttime settings in the meanwhile. Of course it's much, much more easier to change a existing campaign a bit instead of creating a new campaign from scratch, but right now, it's still more than flipping a switch.

For my part, I'll never claim Dark Center as my campaign, it's only my modification of Valve's work that I made, because I'm not satisfied with the original look-and-feel. I'll even going to release its map sources, as soon as it's beta.

iBsNeaky
04-03-2010, 05:42 AM
Uhh, to all the people wondering how night maps affect atmosphere. Go learn even basic map design. It's all about the lighting. Indoor or darkness means that you can't just add one big "sun" light. You can add lamps, bulbs, fires, etc to illuminate the map. The colours of lights and behaviours of them can drastically affect the mood of your map.

Darkness adds more opportunities for lighting and so more opportunities to enhance atmosphere.
http://developer.valvesoftware.com/wiki/Intermediate_Lighting#Techniques

5hrike
04-03-2010, 05:45 AM
I find it amazing that people still have to whine, complain and troll in a thread describing someone (for no profit or reward other than respect) creating a modification of L4D2 maps that peole have been crying out for.

Ignore the trolls, ignore the immature morons that seem to frequent these forums in lieu of growing up, and keep making this mod. I'm looking forward to playng it and enjoying a scarier atmosphere.

Lord_One_Shot
04-03-2010, 05:51 AM
So when the complete night time mod released, tell me. My Yahoo!Messenger ID is: darkside_rider88. Thank so much :D

LoudGunZ
04-03-2010, 06:07 AM
Nice! It looks super badass already

Ishmayl
04-03-2010, 06:58 AM
I'll play it, hope you make it open for testing.

The_Garden
04-03-2010, 07:01 AM
I find it amazing that people still have to whine, complain and troll in a thread describing someone (for no profit or reward other than respect) creating a modification of L4D2 maps that peole have been crying out for.

it's the only way those jerksters can get themselves noticed, sad but true

So when the complete night time mod released, tell me. My Yahoo!Messenger ID is: darkside_rider88. Thank so much :D

lol yeah, we're gonna wait sleeplessly day n night till its finished so we can tell you..............nah not really

talima
04-03-2010, 07:04 AM
looks awesome mate rep and thanks.

Sawyer37
04-03-2010, 07:15 AM
If the official map source would have been available with the release of the authoring tools, I could have finished Dead Center and The Parish together with nighttime settings in the meanwhile. Of course it's much, much more easier to change a existing campaign a bit instead of creating a new campaign from scratch, but right now, it's still more than flipping a switch.

For my part, I'll never claim Dark Center as my campaign, it's only my modification of Valve's work that I made, because I'm not satisfied with the original look-and-feel. I'll even going to release its map sources, as soon as it's beta.

Im sorry if I offended you somehow. That wasnt my intention in the first place. Plus, I havent seen you bragging about it either.
What my point actually was is that this campaign seems to be such a big deal. Threads and everything, while none of the other, original campaigns are not promoted like that. Dont get me wrong, I have nothing against it, but its just much less work than really creating a map.

As for the other guy, I do think before I say anything, try not seeing everything in black and white.
Things get messy only if you do something wrong.
Everybody could do it if they had the motivation. But most people dont really care if the map is night/daytime. They prefer the original.

5hrike
04-03-2010, 07:34 AM
But most people dont really care if the map is night/daytime. They prefer the original.

I disagree. A lot (most?) of the people I chat to in the game comment on the daytime setting in some campaigns and the way it affects the game experience. Plenty express interest at the idea of remakes being set at night. The majority of people I've spoken to would very much like to see dark versions of the campaign maps.

Anyway, all this aside, let's just agree that some people want to play the remakes, and whether it's less work than creating a campaign from scratch is irrelevant and kind of insulting to the people working hard on this.

Gen_FieldDay
04-03-2010, 07:38 AM
I think Garden equates subjective perference -- which is neither right or wrong -- with objective merit and appreciation for a modder's efforts to make our gaming experience better.

I've read all the posts here and don't think anyone is slamming acemors technical ability or ridiculing his efforts.

It's just that some people don't like dark maps. It's not trolling to express one personal preference. Such comments say nothing about the map but only about the tastes of the individual. You can't go about attacking someone because they don't like the color black.

Choc Copter
04-03-2010, 07:42 AM
Anything new to my favourite campaign is good news.:D

Elensar
04-03-2010, 07:46 AM
Looking really nice so far, Personally I prefer the darkness of the first game.

And WHY are trolls flaming this? its a non profit mod that you can either use or not use I mean seriously... get a ♥♥♥♥ing life people.

Wahey
04-03-2010, 07:52 AM
The parish' daylight and hard rain looked alright, in my opinion, it's just a shame that the darkness looks just so much better. This is really well done.
Dead center failed miserably to have a good atmosphere. The daylight doesn't do anything, it's like the simplest atmosphere ever. Maybe with more fire.. like A LOT more fire, everywhere in the campaign would have made it look cooler.

Animositisomina
04-03-2010, 07:57 AM
I find it amazing that people still have to whine, complain and troll in a thread describing someone (for no profit or reward other than respect) creating a modification of L4D2 maps that peole have been crying out for.

Ignore the trolls, ignore the immature morons that seem to frequent these forums in lieu of growing up, and keep making this mod. I'm looking forward to playng it and enjoying a scarier atmosphere.

I don't usually do this, but... Quoted for Truth.

The_Garden
04-03-2010, 08:11 AM
I think Garden equates subjective perference -- which is neither right or wrong -- with objective merit and appreciation for a modder's efforts to make our gaming experience better.

I've read all the posts here and don't think anyone is slamming acemors technical ability or ridiculing his efforts.

It's just that some people don't like dark maps. It's not trolling to express one personal preference. Such comments say nothing about the map but only about the tastes of the individual. You can't go about attacking someone because they don't like the color black.

I think you're late for court! furthermore I'm not biased. I love L4D2 as it is, feel free to check all my posts, I've never complained about anything except for the removal of the vocalize commands. I love the game and I believe it's gonna be just as awesome at nighttime, and yes I am very grateful to Acermors and Barracuda for their effort.

what I do hate is ungrateful ♥♥♥♥♥♥♥s, and I won't bother mentioning names, because they prove my point when they post, you'll be able to tell who they are

But most people dont really care if the map is night/daytime. They prefer the original.

you actually got offended when I called you noob? you're reinforcing my original impression even more! most people don't care it's daylight?

like I said, make sure you've been around here for at least 6 months, and then open your mouth

guys can you show him links of every post complaining about the daylight? oh wait, we'll be here for the rest of the century!

and while you're at it, also get the links of all the posts asking for nighttime L4D2 conversions. oh wait, I forgot, we aren't immortals.

timbone666
04-03-2010, 08:16 AM
That looks 100% better, I wish now it had Verses mode for these night maps

Furious George
04-03-2010, 08:27 AM
HOLY CRAP that looks GREAT!!!

Yanzl
04-03-2010, 09:08 AM
It looks really nice, but it might even look better with Dead Air burning city skybox.

Predator97
04-03-2010, 09:36 AM
Funny how a simple lighting change can make a game so much better. L4D2 failed on so many levels to provide the same atmosphere the first game did. Thankfully in the Passing they are bringing it back into darkness where a game like this belongs.

*nods*

With zombie stuff Night time seems to always be the best thing for it. During the day time alot of the scare factor and ambiance of the thing is gone.

Sawyer37
04-03-2010, 09:50 AM
you actually got offended when I called you noob? you're reinforcing my original impression even more! most people don't care it's daylight?

guys can you show him links of every post complaining about the daylight? oh wait, we'll be here for the rest of the century!

and while you're at it, also get the links of all the posts asking for nighttime L4D2 conversions. oh wait, I forgot, we aren't immortals.

Compare the amount of people requesting for it against the number of L4D2 players. I dont know about your mathematical skills but thats what "most" means.


like I said, make sure you've been around here for at least 6 months, and then open your mouth

Yeah, real mature.

foppajoe
04-03-2010, 09:53 AM
is this it, or a different one? (http://www.youtube.com/watch?v=ny6Ca3yp6zY)

Fuzileer
04-03-2010, 10:20 AM
Geez guys shut the fo up. You think you can do better? Youre more than welcome to try.

This looks amazing, great work all - cant wait for the download.

Looks far more atmospheric! Would it be possible to add a wee bit of fog? ._.

No_wander_off
04-03-2010, 10:40 AM
looks pretty good.

i love the lighting.

Acermors
04-03-2010, 10:50 AM
OH MAH GAWD. What happened while I was sleeping?

So, uh, to address some concerns from this suddenly very large thread:

- There's still a lot of work to be done lighting-wise. The color correction and dark grounds are examples of this.
- This is not just a change to nighttime! I am editing each map to open up rooftops and add in extra changes to make Versus easier and more friendly to the Infected. This doesn't mean ladders everywhere, it means more ladders in sensible places and more rooftops for every Infected to use. Remember TP2? All the times your Tank had to run through that small alley at the Survivors' fire? No more.
- There will be more dynamic elements, as well as restoration of original dynamic elements in Versus Mode.
- A lot of optimization as well to balance out the new changes. Valve sure did one heck of a rush job on The Parish.
- Opened maps 1 and 4 for Survival Mode, also tweaking Survival Mode on map 5 as well. (As many of you know, the stuff for Survival Mode is already there in maps 1 and 4. Valve will probably release them with the Passing.)
- Much thanks of course go to Valve and Barracuda for making and decompiling the official maps, respectively. ;)

Honestly, I was going to make my own thread when I had more photos/videos to show you guys, but uh... too late? Anyway, there's a lot of nav work to do before I can release a playable demo, but when I do, it will have all five maps.

is this it, or a different one? (http://www.youtube.com/watch?v=ny6Ca3yp6zY)

A different one. Heartless' Parish.

Just want to mention that there's probably a lighting bug in this map, because the floor is pitch black while the static props (bottom right) are lighted up a bit. I've encountered this phenomenon in Dark Center, too, and as far as I can remember, this is caused by static props in the 3D skybox with activated shadow casting. So I would suggest to change this before releasing ;)

<3

You really know your stuff, Barracuda. I've fixed it on TP1 so far. That stupid ground's been annoying me for quite some time now. xD

oMeSSiaHo
04-03-2010, 12:27 PM
I've bookmarked this thread. The amount of unwarranted self importance has really brightened up my morning.

Keep up the good work!

Weemanply109
04-03-2010, 12:35 PM
Funny how a simple lighting change can make a game so much better. L4D2 failed on so many levels to provide the same atmosphere the first game did. Thankfully in the Passing they are bringing it back into darkness where a game like this belongs.

agrrr 100% atmosphere was crap in l4d2.

But these mods make the game better :D

and the passing is awesome! Glad it had the L4D1 atmosphere

ruthlessebk
04-03-2010, 12:37 PM
Make a Light Carnival please :D

Jolmer
04-03-2010, 12:40 PM
Uhh, to all the people wondering how night maps affect atmosphere. Go learn even basic map design. It's all about the lighting. Indoor or darkness means that you can't just add one big "sun" light. You can add lamps, bulbs, fires, etc to illuminate the map. The colours of lights and behaviours of them can drastically affect the mood of your map.

Darkness adds more opportunities for lighting and so more opportunities to enhance atmosphere.
http://developer.valvesoftware.com/wiki/Intermediate_Lighting#Techniques

Exactly. Adding lights and doing things like this will effect people on a mental level.

ReSt' In_PiEces
04-03-2010, 01:09 PM
Seems like an awesome new campaign :D.
Looking forward to play on it.

Mr. Fabulous
04-03-2010, 01:16 PM
Really looking forward to play this!

Good luck further on with the project!

The_Garden
04-03-2010, 06:02 PM
Compare the amount of people requesting for it against the number of L4D2 players. I dont know about your mathematical skills but thats what "most" means.

Yeah, real mature.

oh good comebacks! as I keep sayin, you got no idea what anyone wants

OH MAH GAWD. What happened while I was sleeping?

time was a wasting, sweetpea! thought I'd get the ball rolling sooner, plus this way you get valuable feedback *nods towards Barracuda*

and now that it's official, you can't back out, ever :D gotcha there

- Much thanks of course go to Valve and Barracuda for making and decompiling the official maps, respectively. ;)

yo what about meeeeee? :D heh this thread at least its worthy of its length

Honestly, I was going to make my own thread when I had more photos/videos to show you guys, but uh... too late? Anyway, there's a lot of nav work to do before I can release a playable demo, but when I do, it will have all five maps.

oh gimme gimme!!

You really know your stuff, Barracuda. I've fixed it on TP1 so far. That stupid ground's been annoying me for quite some time now. xD

like I said, valuable feedback! just don't add any stupid storm effects, they completely ruin it. just take a look at MyClam's Death Toll mod, especially train yard of map 3. awful (sorry Clam, that's just my opinion)

LaN.
04-03-2010, 06:24 PM
Make a Light Carnival please :D

How will the finale work :eek:

DarkNoghri
04-03-2010, 06:32 PM
Any chance the static medkit spawns will get removed from, oh, everywhere?

CoffeeCrazy
04-03-2010, 06:33 PM
Why are people complaining that night maps suck or they don't like them in reference to this map. What's the point in that, go play the daytime one then it already exists.

Some people like having extra options, the same crap day by day doesn't amuse all of us endlessly.

I'm looking forward to this map, thanks for taking the time!

MyClam--
04-03-2010, 06:34 PM
like I said, valuable feedback! just don't add any stupid storm effects, they completely ruin it. just take a look at MyClam's Death Toll mod, especially train yard of map 3. awful (sorry Clam, that's just my opinion)

that's okay, not everyone has to like the rain in death toll. i for one enjoy it.

karnyboy
04-03-2010, 06:34 PM
Funny how a simple lighting change can make a game so much better. L4D2 failed on so many levels to provide the same atmosphere the first game did. Thankfully in the Passing they are bringing it back into darkness where a game like this belongs.


I think the daylight/night time thing should be random, I mean in all honesty zombies do eat people in the day, yet we never really see it because it's not as scary. So it is nice to see that your so called "safety net" of daylight can have a heinous amount of bloodthirsty zombies too.

Now, if only it were just randomized day/night cycles for flair and challenge.

The_Garden
04-03-2010, 06:43 PM
that's okay, not everyone has to like the rain in death toll. i for one enjoy it.

btw off-topic here, but how in the hell do you even progress past the stupid train yard? in that shed at the end of the tracks, there's no way of getting upstairs because the surv's cant jump that high and all of the exits are blocked by the wire fence.
it was so annoying, spent half an hour running around like an idiot looking for exits, and as soon as I step outside again there's the annoyingly deafening storm again, and at that point I could only take so much.

I think the daylight/night time thing should be random, I mean in all honesty zombies do eat people in the day, yet we never really see it because it's not as scary. So it is nice to see that your so called "safety net" of daylight can have a heinous amount of bloodthirsty zombies too.

Now, if only it were just randomized day/night cycles for flair and challenge.

that would defeat the "passage of time" concept, the story-telling. they leave Dead Center in the afternoon, they reach Dark Carnival just before dawn, then all day they go through it, and Swamp Fever, then they reach Hard Rain in late afternoon (same day) and spend the night on Virgil's boat, and then reach the Parish by morning.
that's the timeline of L4D2

but there's quite the long gap after Dead Center, takes them quite a while to reach Dark Carnival, and that's what the Passing covers.

MyClam--
04-03-2010, 06:44 PM
btw off-topic here, but how in the hell do you even progress past the stupid train yard? in that shed at the end of the tracks, there's no way of getting upstairs because the surv's cant jump that high and all of the exits are blocked by the wire fence.
it was so annoying, spent half an hour running around like an idiot looking for exits, and as soon as I step outside again there's the annoyingly deafening storm again, and at that point I could only take so much.

not sure which version you played. there's hints that tell you to unlock the upstairs door, and lights pointing you to it. and the switch downstairs glows, and theres a window so you can see the switch.

but again it would have depended what version you played

Boklau
04-03-2010, 06:46 PM
I want to play this so bad
Great work on making the lamps work :D

karnyboy
04-03-2010, 06:49 PM
that would defeat the "passage of time" concept

True, but I am thinking from a VS. game mode perspective anyway, I would assume the story elements stay intact in the single player/co-op campaigns, but VS./Scavenge campaigns need more variety.

The_Garden
04-03-2010, 06:49 PM
True, but I am thinking from a VS. game mode perspective anyway, I would assume the story elements stay intact in the single player/co-op campaigns, but VS./Scavenge campaigns need more variety.

hence the dark projects! :D

not sure which version you played. there's hints that tell you to unlock the upstairs door, and lights pointing you to it. and the switch downstairs glows, and theres a window so you can see the switch.

but again it would have depended what version you played

version 15, the latest one, instructor hints on, but I couldn't see anything......ummm, Realism?

Rekku64
04-03-2010, 06:50 PM
Funny how a simple lighting change can make a game so much better. L4D2 failed on so many levels to provide the same atmosphere the first game did. Thankfully in the Passing they are bringing it back into darkness where a game like this belongs.

I completely agree. The whole 'daylight' thing in L4D2 was a HUGE mistake by VALVe used to buy over people who were angry at the early release of L4D2.

Anyway, I cannot wait to play it.

The_Garden
04-03-2010, 08:36 PM
I completely agree. The whole 'daylight' thing in L4D2 was a HUGE mistake by VALVe used to buy over people who were angry at the early release of L4D2.

Anyway, I cannot wait to play it.

mistake? on the contrary, has more variety now. it has daytime maps, also nighttime, dawn, evening

Korushi
04-03-2010, 08:45 PM
The lightning looks really bland.

env_colorcorrection, learn it.

This, some of the shots look amazing, but anything with a source of light (kitchen, the park screen shot) look very weirdly coloured. Done down the yellow a tad.

Acermors
04-03-2010, 08:48 PM
Okay, I suppose some further thanks are in order. At Garden for making the thread, at those who encourage, and those who critique. :) I'll try my hardest to get a playable alpha out soon.

Oh yeah, and those screenshots are old. I already dumbed down the yellow in the streetlights. :P

Any chance the static medkit spawns will get removed from, oh, everywhere?

Actually, yes, they will. Particularly in Versus. Again I cite TP2--those two medkits which are always under that tent are now gone, thrown off into a dark corner of the level with no guarantee they'll spawn at all. ;)

ddrkreature
04-03-2010, 09:38 PM
It looks nice, but why is a zombie game REQUIRED to be at night. It actually puts people at a disadvantage if their playing on a Cathode Ray TV in a bright room because of glare. but that's just me. I find some places being in the day time makes it more believable. Think about it. Would you go looking for an evacuation in the dead of night(play on words. lol)?

LaN.
04-03-2010, 09:50 PM
It looks nice, but why is a zombie game REQUIRED to be at night. It actually puts people at a disadvantage if their playing on a Cathode Ray TV in a bright room because of glare. but that's just me. I find some places being in the day time makes it more believable. Think about it. Would you go looking for an evacuation in the dead of night(play on words. lol)?Because you don't know what lurks in the darkness , with the daylight it feels less scary

The_Garden
04-03-2010, 09:52 PM
daylight makes you feel a tad safer, but you still don't know what's waiting on the other side of the fence or the next block. if it weren't for the Tank's idle growls......

I personally like both daylight and nighttime. but I've already played daylight, now I wanna play nighttime

qazxswplmnko
04-03-2010, 10:05 PM
*drools* Seriously. Do want.

The_Garden
04-04-2010, 10:23 PM
Oh yeah, and those screenshots are old. I already dumbed down the yellow in the streetlights. :P

nice. so, based on your opinion, how complete is the overall campaign, in percentage?

DarkNoghri
04-05-2010, 09:09 PM
Actually, yes, they will. Particularly in Versus. Again I cite TP2--those two medkits which are always under that tent are now gone, thrown off into a dark corner of the level with no guarantee they'll spawn at all. ;)

YAY. Those were actually the two I was thinking of when I asked the question.

TheMightySeanzo
04-05-2010, 09:16 PM
Man, its crazy i never really bothered to look at this because i actually liked the parish's lighting, but dear god, this looks good, and unfortunately i can't get it as i am but an xbowkser (DONT KILL ME!!!!! :eek:)

But soooooon soon when steam is out for macs officially i will more than likely get it for my mac and if possible which it better damn well be, get this version.

brownman
04-05-2010, 09:46 PM
this looks super awesome. one question though, where abouts in the quarter is that screenshot from? i didn't recognize it so i ran through and couldn't find it either :S?

The_Garden
04-05-2010, 09:52 PM
this looks super awesome. one question though, where abouts in the quarter is that screenshot from? i didn't recognize it so i ran through and couldn't find it either :S?

that's right outside the saferoom at the beginning.

brownman
04-05-2010, 09:55 PM
thats what i thought.. but it isnt.

Acermors
04-05-2010, 10:00 PM
If I had to break it down by map, it might go something like this:

TP1: 95%
TP2: 90%
TP3: 85%
TP4: 80%
TP5: 80% (Only because I broke Survival Mode, lol...)

And that's of course not percentage of the final product, but rather percentage of when I feel it will be ready for its first alpha release.

Man, its crazy i never really bothered to look at this because i actually liked the parish's lighting, but dear god, this looks good, and unfortunately i can't get it as i am but an xbowkser (DONT KILL ME!!!!! :eek:)

Don't worry, I'm one myself. And it kills me that I won't be able to play this with my friends on Xbox. :\

this looks super awesome. one question though, where abouts in the quarter is that screenshot from? i didn't recognize it so i ran through and couldn't find it either :S?

Well, let me just say no one who's played The Parish has ever seen that before. :3

brownman
04-05-2010, 10:08 PM
Well, let me just say no one who's played The Parish has ever seen that before. :3

I knew it! sweet! well done for all the effort , I will definitely be downloading this when its available!

The_Garden
04-05-2010, 10:09 PM
I KNEW IT!!! it was something you added yourself, the Ramsey sign that is

would you though mind turning down the skybox's brightness just a tad? looks like it's the break of dawn. full nighttime would be creepier, especially in the Park

Rosincrantz
04-05-2010, 10:27 PM
Oh, wicked. I like The Parish at day, but at night will be just as awesome. I'd like to see day and night modes for all the campaigns to be honest.

nicori
04-05-2010, 11:06 PM
If I had to break it down by map, it might go something like this:

TP1: 95%
TP2: 90%
TP3: 85%
TP4: 80%
TP5: 80% (Only because I broke Survival Mode, lol...)

And that's of course not percentage of the final product, but rather percentage of when I feel it will be ready for its first alpha release.

Get excited. Must...contain... Failing... :D

TheMightySeanzo
04-05-2010, 11:50 PM
Don't worry, I'm one myself. And it kills me that I won't be able to play this with my friends on Xbox. :\


WHOA.

You were nice about me playing xbox??!???!?!??!?! haha surprise don't see that here often hahaha, man valve needs to put these things on the market place so i can have them hahaha

Aelok
04-06-2010, 12:03 AM
valve needs to put these things on the market place so i can have them hahaha

They had talks about this originally (porting quality PC custom maps to the X360 for a price), but... I don't think the idea has progressed any.

Maps that adjust the lighting on existing maps may not be picked up by valve because the map design is already theirs. If they picked up a map like this and gave part of the proceed's to the map maker, other map makers would swarm to quickly swap the lighting on other maps because they know it would get them money (I assume).

So if Valve ever does decide to do map packs for the X360 from custom maps made by players, I'd assume it would only be 100% custom maps.

Rantie
04-06-2010, 12:36 AM
The big thing about custom map porting to the 360 is optimization, most maps are poorly optimized so far as valve standards go. Even the ones which run well on PC tend to be very large in size, which isnt optimal for porting over to xbox, especially since microsoft charges more the larger the content.

v_Venom_Vixen_v
04-06-2010, 12:52 AM
Awesome I have been saying for awhile that the parish would be so much better if it was at night, to my friends on 360 (I just started playing l4d/l4d2 on pc I got tired of waiting for more dlc lol) ~ L4D2 seems like more of a parody of zombie movies than it's creepy own horrorfest like L4D ~


The screenshots look great I can't wait to play it! ;)

The_Garden
04-06-2010, 12:57 AM
Awesome I have been saying for awhile that the parish would be so much better if it was at night, to my friends on 360 (I just started playing l4d/l4d2 on pc I got tired of waiting for more dlc lol) ~ L4D2 seems like more of a parody of zombie movies than it's creepy own horrorfest like L4D ~


The screenshots look great I can't wait to play it! ;)

Vixie, L4D2 is an action FPS game, not horror. L4D1 was horror. if you wanna make it horror gain, try the clown tank/bloody witch addons, nothing creepier than a clown hulk charging at you or a crimson vixen sobbing, with blood n ♥♥♥♥ all over her, looking like the Angry Princess from 13 Ghosts

Vescosein
04-06-2010, 02:24 AM
...and why hasn't this been moved to the maps sub-forum?

The_Garden
04-06-2010, 02:39 AM
...and why hasn't this been moved to the maps sub-forum?

because

1)as explained in its sister thread "Dark Center" (and now the starting post on the first page), people visit THIS forum way more often than the Custom Campaigns sub-forum

2) it's not exactly a CUSTOM campaign, it's a conversion of Valve's official ones.

ModMunki
04-06-2010, 02:51 AM
Mind uploading this to L4DMods.com once it's ready? Id also like to write up an article about it on the frontpage if you dont mind

The_Garden
04-06-2010, 02:59 AM
Mind uploading this to L4DMods.com once it's ready? Id also like to write up an article about it on the frontpage if you dont mind

asking me or Acermors? I'm just the PR guy lol. if it was upto me, I sure wouldn't mind at all. though since this is Acermors' project, maybe you'd be better off asking him via PM.

if you get the green light, try also this one "Dark Center" by BarracudaATA, you should ask him as well.

http://forums.steampowered.com/forums/showthread.php?t=1159251

though I don't see why they WOULDN'T want their stuff on L4Dmods with a frontpage section??? would really be great, thanks for the offer

SpyHunter
04-06-2010, 03:34 AM
AMAZING!

aforumtotalkon1
04-06-2010, 03:36 AM
Any ETA on this?

Bullett00th
04-06-2010, 03:39 AM
i can't even begin to describe how epic this is

The_Garden
04-06-2010, 03:56 AM
Any ETA on this?

no, and thats the question I tried to discourage people from asking in the starting post, but it's a perfectly natural question to ask.

as Acermors said further up on this page, he'd wait to reach THOSE figures before releasing an alpha build. my guess is he's got his work cut out for him, that's why he avoided answering my question.
he'd hate to pull a Valve and miss his ETA, so he doesn't give an ETA.

so at this point there is no ETA and I myself don't know how much finished the whole package is. based on what I got from his comments, the NIGHT bit is more or less done, but he's also making changes to the Versus/Scavenge/Survival aspects of the Parish, and that's an extra load of work

and he does have a life outside of modding, so we can't put our feet down and demand NOW NOW NOW or say something along the lines of "IF HE DONT RELEASE SOMETHING IN THE NEXT 2 WEEKS I WILL UNINSTALL L4D2!!" like some dorks around here say about the Passing.

aforumtotalkon1
04-06-2010, 04:01 AM
Well I didn't mean a specific date really just a rather rough estimation.


Thanks for the reply though, I'll keep a sharp eye on this thread for updates. Looks really good so far. Been looking @ night time Dead Centre too.

The_Garden
04-06-2010, 04:06 AM
Well I didn't mean a specific date really just a rather rough estimation.


Thanks for the reply though, I'll keep a sharp eye on this thread for updates. Looks really good so far. Been looking @ night time Dead Centre too.

oh I know, ETA= Estimated Time of Arrival. no he hasn't given a period bracket or an exact date. basically it's just like the Passing at this point

and hate to say it, but I don't believe a thing about "Passing spring release" anymore, hence "it's just like the Passing at this point"

aforumtotalkon1
04-06-2010, 04:10 AM
oh I know, ETA= Estimated Time of Arrival. no he hasn't given a period bracket or an exact date. basically it's just like the Passing at this point

and hate to say it, but I don't believe a thing about "Passing spring release" anymore, hence "it's just like the Passing at this point"

Alright cool.

And yeah... a shame about the passing. Good to know(well, maybe not) that the current status of this campaign is the same as The Passing haha.

ModMunki
04-06-2010, 04:14 AM
Sweet. I added them both to Steam. Give them a headsup for me if you don't mind.

The_Garden
04-06-2010, 04:21 AM
Sweet. I added them both to Steam. Give them a headsup for me if you don't mind.

yeah I just PM'ed them both about it, let's see what happens. personally (and I'm sure everyone would agree) I believe they both deserve the recognition for their efforts.

I guess there's something you could do for me though

do you know if the "Dead Before Dawn" project is dead or not? because the way it is now, it's just wasting space on your site. no updates or news from the dev-team in months. if its abandoned then it doesnt deserve any reference, let alone an entire section dedicated to it. you should remove it

Kool Mode D
04-06-2010, 04:58 AM
I like!

A.J
04-06-2010, 05:21 AM
This dark parish does look awesome

orci
04-06-2010, 05:57 AM
This looks pretty nice. Aside from DaC or inside DeC, I was pretty disappointed at the daytime theme for most of the campaigns. Can't wait to give this a try!

ShadowHazurd22
04-06-2010, 05:59 AM
oh dear this is good
Light Carnival now please
and begin in light on swamp and end in dark.(reverse)

The_Garden
04-06-2010, 06:09 AM
oh dear this is good
Light Carnival now please
and begin in light on swamp and end in dark.(reverse)

I wouldn't support Light Carnival, it's bright enough as it is. it's already morning anyway, albeit a cloudy one.

would indeed support a darker version, provided it has more eye candy, say, a functioning ferris wheel with all lights on, or even the Coaster lined with little coloured lights along the tracks.

Lim214
04-06-2010, 06:10 AM
Night time maps look awesome in the screens imho. Tweaking all the light sources to match up and blend well does take a god-awful amount of work for what so many will see as a simple "light switch".

Just a though, but maybe, you could consider enabling the dynamic pathing that Valve disabled for versus? Or perhaps permanently change the paths a bit to spice up the "new factor" for these dark editions?

Seriously though the lighting change to night time is much appreciated! :D

The_Garden
04-06-2010, 06:14 AM
Night time maps look awesome in the screens imho. Tweaking all the light sources to match up and blend well does take a god-awful amount of work for what so many will see as a simple "light switch".

Just a though, but maybe, you could consider enabling the dynamic pathing that Valve disabled for versus? Or perhaps permanently change the paths a bit to spice up the "new factor" for these dark editions?

Seriously though the lighting change to night time is much appreciated! :D

this is what the creator has to say about that

http://forums.steampowered.com/forums/showpost.php?p=14299026&postcount=69

CosmicD
04-06-2010, 08:17 AM
hehe, and when there's a "dark parish" there should be "the carnival" as well :)

Teraku
04-06-2010, 08:44 AM
It's awesome.

Whist
04-06-2010, 08:47 AM
it's amazing how much night time makes the maps look so much better...

plus it lets you play with lighting to create better atmosphere and areas of focus.

Valve should make official night time versions of all the maps that they light all snazzy like so the map appears to have been made for night time and then allow players to select day or night for the campaign.

PipePlaza
04-06-2010, 10:02 AM
So where are you going to release this? FPSBanana? L4DMaps?
I'm really looking forward to it :D

The_Garden
04-06-2010, 10:06 AM
So where are you going to release this? FPSBanana? L4DMaps?
I'm really looking forward to it :D

here first, like Dark Center most likely (he better!). L4Dmods has also expressed keen interest. and wherever else Acermors wants really!

Weemanply109
04-14-2010, 04:12 PM
Okay, I suppose some further thanks are in order. At Garden for making the thread, at those who encourage, and those who critique. :) I'll try my hardest to get a playable alpha out soon.


Release now? :D

Mambini
04-14-2010, 04:38 PM
Thank higher entities for the community developers .. :cool:

FrontlinerDelta
04-14-2010, 05:14 PM
That looks absolute great. Just confirms to me that they needed to keep night levels in L4D2. So much better looking and add to the game.

WaRSPiRiTUK
04-14-2010, 05:47 PM
Wooohoooo! Dark Center is saweeeeeeeeeeeeeeeeeeeeeet.

Animositisomina
04-14-2010, 06:01 PM
This needs a public beta release, and soon.

The_Garden
04-14-2010, 10:56 PM
This needs a public beta release, and soon.

oh I hear ya! which also gets me thinking. should someone else be working on the other 3? I mean the brightest campaigns are Dead Center and Parish, and these are being/have been converted. what about the other 3? Dark Carnival is a bit already dark, Swamp Fever surely dark in there, and Hard Rain only has 1 1/2 light maps

Solar Schystem
04-15-2010, 01:17 AM
SF finale would be nice in the dark, but I like it as it is. Dark Carnival is dark already and shouldn't get any darker in my opinion (the difference wouldn't be that big, I think). Hard Rain is fine, because the light at the beginning makes the darkness in the end more meaningful.

The_Garden
04-15-2010, 01:27 AM
I'm thinking same thing here, because if they all are dark, then it will be just like L4D1, not much variety.......I think this calls for another poll!

Teraku
04-15-2010, 11:55 AM
......................................Night Time.......................

Oh, alright.

DAYTIME!!!

Mynamedidntfit1
04-15-2010, 12:14 PM
I like Day Time more :(

AWSmith11
04-15-2010, 12:14 PM
Dark Carnival in daytime would be kinda cool.

BIGtimeOwnage
04-15-2010, 01:22 PM
Funny how a simple lighting change can make a game so much better. L4D2 failed on so many levels to provide the same atmosphere the first game did. Thankfully in the Passing they are bringing it back into darkness where a game like this belongs.

agreed. too bad we cant do this stuff on the 360. that would make it sooooo much better than it is now. (hint hint, Valve. Try to make this possible for us...pleeeeeeez?) :D

panzer1b
04-15-2010, 01:23 PM
i have to admit it actually makes me even consider going back to playing valve maps,

loks promising

gotta try this dark centyer one ya mentioned

but still, after playing diescraper, i probably will never go back to valve maps (except da l4d1 ports)

alsdo another nice one is c17, which although daylight, is just so well made thet it makes up for the light with dark underground moments, and just a very good layout

hopefully we will see more maps come out, and then we will make l4d2 WHAT WE WANT IT TO BE, NOT what VALVE WANTS IT TO BE

Sick_of_This
04-15-2010, 01:39 PM
It's just a lighting change. what am i supposed to get excited about?

This. It looks cool at night, but meh, really nothing new to see here. Gameplay is not changed in any way shape or form.

Acermors
04-15-2010, 01:46 PM
This. It looks cool at night, but meh, really nothing new to see here. Gameplay is not changed in any way shape or form.

Thank you for your opinion.

Now wait for the upcoming video showing the three new dynamic paths in level 2's crescendo. ;)

Cat's outta the bag now...

Wazanator
04-15-2010, 01:49 PM
Will there be any other changes besides lighting? I'm not saying the lighting looks good (I really do like that dark bridge look) I'm just pointing out that the map will probably still play the same which in my case doesn't warrant a download

Stu Alpha
04-15-2010, 02:27 PM
Just the lighting and some minor fixes, like in Dark Center. It's still worth a download, the change in lighting's enough to make the map different

Falerix
04-15-2010, 02:47 PM
Gosh..you know, I never really considered how beautiful the Quarter starting restaurant is.

Very excited for this. I accept any custom campaign because I know that if it's not well made, I can just delete it, and if it is, I'm gonna have some fun with it. Best part is that it's free thanks to Valve, so no complaints. :)

Boklau
04-15-2010, 02:50 PM
I'm just wondering...
But why does the Quarters photo look so weird?
( Try to look for the entrances into the building that goes upstairs to continue further down the path )
I can't find that entrance

Acermors
04-15-2010, 03:10 PM
Will there be any other changes besides lighting? I'm not saying the lighting looks good (I really do like that dark bridge look) I'm just pointing out that the map will probably still play the same which in my case doesn't warrant a download

Just the lighting and some minor fixes, like in Dark Center. It's still worth a download, the change in lighting's enough to make the map different

Now wait for the upcoming video showing the three new dynamic paths in level 2's crescendo. ;)

*Acer bangs his head repeatedly against a wall*

The_Garden
04-15-2010, 09:28 PM
*Acer bangs his head repeatedly against a wall*

uh oh, now what?

Acermors
04-15-2010, 10:18 PM
- This is not just a change to nighttime! I am editing each map to open up rooftops and add in extra changes to make Versus easier and more friendly to the Infected. This doesn't mean ladders everywhere, it means more ladders in sensible places and more rooftops for every Infected to use. Remember TP2? All the times your Tank had to run through that small alley at the Survivors' fire? No more.
- There will be more dynamic elements, as well as restoration of original dynamic elements in Versus Mode.

Wait for the upcoming video showing the three new dynamic paths in level 2's crescendo. ;)

I need these in, like, very big letters, on the first post. :\ Since people aren't really reading the new posts.

The_Garden
04-15-2010, 10:26 PM
wha, like dis?

http://forums.steampowered.com/forums/showpost.php?p=14294667&postcount=1

Thechuz
09-19-2010, 05:41 AM
Shamefull bump.

Is this going to be finished? I really want to play it and I will donate baby's to the author.

Auun
09-19-2010, 06:22 AM
All Left4Dead 2 campaigns should look like this one. Huge pity, that dev team could do it like that :/

Nexionx
09-19-2010, 06:39 AM
Now this is what L4D always should look like.

Xman
09-19-2010, 09:49 AM
This is how the Parish should have been done. Looks so much better.

Acermors
09-19-2010, 09:55 AM
Who drug this back into the light? Haha.

Yes, I'm still working on it. At the moment I'm tidying things up for the first release. It's taken way too long (I know) because over the summer I got distracted by other projects and now I'm in the middle of the school year. But the first alpha is coming, I promise.

Thechuz
09-19-2010, 10:13 AM
So glad I bumped this thread, great news :)

Buick72
09-19-2010, 10:22 AM
Who drug this back into the light? Haha.

Yes, I'm still working on it. At the moment I'm tidying things up for the first release. It's taken way too long (I know) because over the summer I got distracted by other projects and now I'm in the middle of the school year. But the first alpha is coming, I promise.

Good things take time. Looking forward to adding this to my friend's server when it comes out.

socrfan
09-19-2010, 10:46 AM
But if it was a Dark White Cube you would be all over it right?

Go outside in the daytime then go out at night. If there was something after you which would you prefer to have to contend with it? Personally I don't like the idea of being chased in the dark.

Cawer93
09-19-2010, 11:51 AM
:O looks awesome! The AI director should be able to change between this dark version and the light time version! That would be awesome!

Whazze
09-19-2010, 11:57 AM
do want

TheTuna450
09-19-2010, 11:59 AM
This looks SO much better at night. The one thing Valve really dropped the ball on with L4D2 was putting it during the day, this looks simply incredible.

ghore557
09-19-2010, 06:58 PM
L4D 1 parish...:)

drunkugly
09-19-2010, 10:52 PM
i'm not a techy, but the shadows and flashlight effects from the first game seemed more menacing. my comp isn't the best, but it was always really creepy to be fighting a horde in a close quarter situation, and have their shadows flashing around on the walls behind them as you swung your weapon or fired. made it way more atmospheric. even the night maps in l4d2 aren't as eerie. still like the 2nd game for its own reasons, but the first just felt like a scary movie. definitely like the look of the night versions though. even though i was very much impressed with how much the game versions look exactly the way i remember the cemetaries do in new orleans, i always thought the grave yard would be way scarier at night.

Quartz
09-19-2010, 11:32 PM
Probably the only decent "night" map I've seen. Good work.

KieranMitchell
09-22-2010, 11:16 PM
Oh thank god! Honestly I had already added this to the ever-growing list of abandoned projects without any further breaths from the authors. Good to know its still going

Drowning Witch
09-23-2010, 03:09 AM
Oh thank god! Honestly I had already added this to the ever-growing list of abandoned projects without any further breaths from the authors. Good to know its still going

how do you know it's still going?

dibarra2004
09-23-2010, 03:36 AM
This will be my first add-on campaign for L4D2!

Can't wait...:cool:

synthemesc
09-23-2010, 05:34 AM
I'm waiting impatiently for this...

KieranMitchell
09-23-2010, 05:41 AM
Who drug this back into the light? Haha.

Yes, I'm still working on it. At the moment I'm tidying things up for the first release. It's taken way too long (I know) because over the summer I got distracted by other projects and now I'm in the middle of the school year. But the first alpha is coming, I promise.

how do you know it's still going?

Thats how. I vote to bump this at least once a day so that people are reminded of it because now at least we know for sure it will be released.

Method320
09-23-2010, 05:49 AM
I shall assist you in your bumpage quest.

KieranMitchell
09-23-2010, 05:58 AM
Im game if you are, Ive already subscribed to this so I wont have to dig it up later.

Acermors
09-23-2010, 09:21 AM
I'm polishing up a bunch of aesthetic things at the moment, and trying to complete Scavenge Mode for two of the levels. Other than that, it's a matter of finishing the nav meshes and then I should be able to release the first alpha.

So yeah... not abandoned, not dead. Just a matter of me getting enough time off from schoolwork to finish up some things. ;)

Also, @ dibarra: Really? You should definitely check out Dark Center by Barracuda too. That's what inspired me to do this. ;D

Roger_the_Alien
09-23-2010, 10:55 AM
This thread is pretty much a banned user graveyard.

Method320
09-23-2010, 11:05 AM
This thread is pretty much a banned user graveyard.

LOL Yeah I spose.

gamer99
09-23-2010, 07:27 PM
WHERE CAN I DOWNLOAD !? :( :( :( :(

081XxhephexX180
09-23-2010, 07:44 PM
When is this jewel coming out??

Kuziz
09-24-2010, 02:05 PM
"Woo! BUMPer carz!" - Mathias Nellsson :D

JMantis
09-24-2010, 04:47 PM
This really looks great, hope it will be released some day.

oMeSSiaHo
09-24-2010, 05:03 PM
http://img168.imageshack.us/img168/5695/c5m1darkwaterfront0000.jpg

This congers up images of all the times I've seen towering columns of bright glowing smoke.

http://img528.imageshack.us/img528/9251/c5m2darkpark0003.jpg

This reminds me of strolling through the park at night with only solid glowing blocks to light my path. A lesser mapper would have used env_glows but a plain solid white texture really adds to the immersion...

http://img39.imageshack.us/img39/9351/c5m4darkquarter0005.jpg

This one is the best! It really speaks to the problems with alcohol in the south. Its tragic that the construction crew was too drunk to even attempt to line up the lights on any sort of vertical or horizontal axis. It's also cool how you captured the solid wall of light three individual spaced out lights are known for.

Acermors
09-24-2010, 05:54 PM
http://img168.imageshack.us/img168/5695/c5m1darkwaterfront0000.jpg

This congers up images of all the times I've seen towering columns of bright glowing smoke.

http://img528.imageshack.us/img528/9251/c5m2darkpark0003.jpg

This reminds me of strolling through the park at night with only solid glowing blocks to light my path. A lesser mapper would have used env_glows but a plain solid white texture really adds to the immersion...

http://img39.imageshack.us/img39/9351/c5m4darkquarter0005.jpg

This one is the best! It really speaks to the problems with alcohol in the south. Its tragic that the construction crew was too drunk to even attempt to line up the lights on any sort of vertical or horizontal axis. It's also cool how you captured the solid wall of light three individual spaced out lights are known for.

These are some rather old photos, mate. Even so, thank you for your criticism.

darkmoon47
09-24-2010, 06:04 PM
So there is still no release date announced yet?

oMeSSiaHo
09-24-2010, 06:33 PM
These are some rather old photos, mate. Even so, thank you for your criticism.

Screenshots of current status?

PUGS1688
09-24-2010, 06:41 PM
Get this to Valve and make it official!

oMeSSiaHo
09-24-2010, 07:36 PM
Get this to Valve so it doesnt look like ♥♥♥♥.

Acermors
09-24-2010, 11:50 PM
Screenshots of current status?

Don't have any high quality ones uploaded at the moment. You'll have to wait. :\

oMeSSiaHo
09-25-2010, 10:29 AM
All you have to do is hit f5. I'll take some terrible quality screen shots.

Acermors
09-25-2010, 11:13 AM
All you have to do is hit f5. I'll take some terrible quality screen shots.

Here are two that I've had lying around. This first one shows the newer lampposts, which are the same as the ones from the Passing.
http://img40.imageshack.us/img40/5416/c5m1darkwaterfront0018.jpg

And this is a less oblique view of the "Ramsey" cafe in the Quarter. I feel you're right in terms of how bright the lights are here.
http://img251.imageshack.us/img251/7103/c5m4darkquarter0020.jpg

socrfan
09-25-2010, 11:15 AM
This is how a survival game such as L4D should look and feel.

Method320
09-25-2010, 11:20 AM
This is how a survival game such as L4D should look and feel.

I agree. I like how valve wanted to try and see how a daytime zombie game would look like, and to be honest it kind of makes it more creepy. Night time is when all the bad stuff is supposed to happen, and in the day you're supposed to be fine, no problems. But, not with these zombies :)

KieranMitchell
09-26-2010, 02:09 AM
This thread is pretty much a banned user graveyard.

Looks like it, so I spose we owe it to our fallen comrades to finish/release this thing of beauty! First guy did a good job with this thread

Get this to Valve so it doesnt look like ♥♥♥♥.

Youre no good at trolling, dont quit your day job. Id also like to see if YOU can do any better

Necromorphed
09-26-2010, 04:10 PM
When can we play this??? :confused::confused::confused:

h0rnytoad1
09-26-2010, 04:20 PM
i want to play this, where do i download your darker maps?

Share it with the world, upload it to l4dmaps and your other darker campaigns.

JMantis
09-26-2010, 04:23 PM
Get this to Valve so it doesnt look like ♥♥♥♥.

Seeing as how you have nothing better to do then to whine about someone else's good work, why don't you just finish it?

coolmyster3
09-26-2010, 04:34 PM
anyone else notice the OP got b&?

moOkiE iz bakk!
09-26-2010, 04:35 PM
What is the THE_GARDEN's new alias/username?

Star76
09-26-2010, 04:53 PM
anyone else notice the OP got b&?

probably vavle not letting him release it haha

Method320
09-26-2010, 05:02 PM
Hes not the one developing it. Acermors is.

Necross
09-26-2010, 05:18 PM
Very, very nice. Sucks that Garden got banned, though.

Deadly_Target
09-26-2010, 05:26 PM
What is the THE_GARDEN's new alias/username?
Sucks that Garden got banned, though.
Well, he did create a new account... but then he got himself banned again.

http://forums.steampowered.com/forums/member.php?u=756349

Spycake
09-26-2010, 06:41 PM
I wish this was just a change to opening up the roofs and whatnot, because I really like the daytime motif.

KieranMitchell
09-27-2010, 02:57 AM
Well, he did create a new account... but then he got himself banned again.

http://forums.steampowered.com/forums/member.php?u=756349

Haha he probably had a dirty mouth. The Valve team probably doesnt want people like that around here, since it is the official forum for the game. They like trolls better apparently.

Hey isnt it the same guy from the Omgot forums that made that foul mouthed Smoker mod? That thing is dire bro! He now goes GET THE ♥♥♥♥ OVER HERE when he launches his tongue at you, like Scorpion from Mortal Kombat Deadly Alliance

I wish this was just a change to opening up the roofs and whatnot, because I really like the daytime motif.

We already got the daytime version, and now we get the dark one. Whats the point of creating another daytime one?

Spycake
09-27-2010, 06:12 AM
We already got the daytime version, and now we get the dark one. Whats the point of creating another daytime one?
To open up the rooftops and other areas that should be logically reacheable yet were blocked off, make it more infected friendly on versus, and add in all that good stuff they took out?

In the Op's words:
- This is not just a change to nighttime! I am editing each map to open up rooftops and add in extra changes to make Versus easier and more friendly to the Infected. This doesn't mean ladders everywhere, it means more ladders in sensible places and more rooftops for every Infected to use. Remember TP2? All the times your Tank had to run through that small alley at the Survivors' fire? No more.
- There will be more dynamic elements, as well as restoration of original dynamic elements in Versus Mode.
Wouldn't it be possible to make a daytime version and a nighttime version with the aforementioned changes?

KieranMitchell
09-27-2010, 07:32 AM
To open up the rooftops and other areas that should be logically reacheable yet were blocked off, make it more infected friendly on versus, and add in all that good stuff they took out?

In the Op's words:

Wouldn't it be possible to make a daytime version and a nighttime version with the aforementioned changes?

You mean theyre not open right now? Weird, I always get ambushed by smokers up top. What I would like though is more frequent bombs. I noticed that when you completely remove the common infected with the command, bombs drop more often. Is there a command to increase bomb frequency?

We have to wait n see what happens with that, if the mapper decides to go for it or not. But if I was him I wouldnt bother having 2 different versions for just more unblocked rooftops.

oMeSSiaHo
09-27-2010, 11:25 AM
Seeing as how you have nothing better to do then to whine about someone else's good work, why don't you just finish it?

It wasn't good work. I (all be it sarcastically) stated what was wrong with it and the dude actually fixed some of it. It looks like the smoke is still glowing now and that "ramsey" place is still wrong but he made the effort.

I did laugh at the whining about whining though, thanks!;)

Acermors
09-27-2010, 02:59 PM
As far as a daytime version with these changes goes, I really don't see it happening. Most people probably wouldn't bother downloading it, it'd most likely confuse a lot of people, and it'd be a lot of work for me since I can't exactly copy and paste the changes I've made.

It wasn't good work. I (all be it sarcastically) stated what was wrong with it and the dude actually fixed some of it. It looks like the smoke is still glowing now and that "ramsey" place is still wrong but he made the effort.

Unfortunately there isn't much I can do about the smoke. It's a particle effect, and given Valve's crappy system for replacing them, there aren't many options for me. There are a few things I'd like to try, though I don't know how successful they will be. :\

h0rnytoad1
09-27-2010, 06:09 PM
i'd like to play the night time version, where can i dl it?

molotovgoddess
09-27-2010, 06:16 PM
yea, Dead Centre HOTEL would be better if the hotel has no electricity and the skies are dark outside too. good thing I've got my night-vision goggles.

KieranMitchell
09-28-2010, 07:14 AM
yea, Dead Centre HOTEL would be better if the hotel has no electricity and the skies are dark outside too. good thing I've got my night-vision goggles.

Despite normally saying that would be disastrous for everyones eyes, having only the flashlight as a light source, and the constant muzzle flashes, Im kinda digging that look.

Thechuz
11-27-2010, 09:52 AM
Buh-bump.

This going anywere?

syCio
01-04-2011, 07:28 AM
bump
Am I the only one who is interested in this ?

VegasXL
01-04-2011, 07:36 AM
Why did The Garden get banned?

Mambini
01-04-2011, 07:37 AM
Why did The Garden get banned?

Idk! I would like a lot to play this like the prints show. Seems awesome!! L4D1ish

Chocolate Rain!
01-04-2011, 07:39 AM
All I can say is:
HOLY


BALLS!

I want it bad

KieranMitchell
01-04-2011, 07:53 AM
Buh-bump.

This going anywere?

Oh cheers!! I was looking for this one and it didnt occur to me to check my own posts! Stupid. I sure hate it when mappers constantly give up on their projects. I mean, ok I understand its free for everyone and they dont receive a dime for their efforts, but if you start something, and it gets approved by the majority, why dont you just get it over with and finish it? Why leave it half done and ruin your credibility in the process?

Why did The Garden get banned?

Isnt it the same guy in the Omgot forum? Hes got a big mouth, I guess that was it. What I find odd though is the amount of trolls in here that come and go as they please, and the ghost moderators do nothing about them. That Patton Commander guy or Mookie V2, how many times have they been banned and made new accounts and simply pick up where they left off? What a joke! And this is supposed to be the official Left 4 Dead 2 forum right? Youd think theyd be running a watertight ship.

Sud
01-04-2011, 08:24 AM
Isnt it the same guy in the Omgot forum? Hes got a big mouth, I guess that was it. What I find odd though is the amount of trolls in here that come and go as they please, and the ghost moderators do nothing about them. That Patton Commander guy or Mookie V2, how many times have they been banned and made new accounts and simply pick up where they left off? What a joke! And this is supposed to be the official Left 4 Dead 2 forum right? Youd think theyd be running a watertight ship.

To put it simply, the moderators here have free reign to do whatever they want, with no standards held to them for consistency or common sense in their actions (and are given such privileges through a loophole written in the forum guidelines). Have one of them even on the record as saying that he doesn't bother to read the threads he's about to action to discern the context of what's being said, he just goes ahead and moderates as he pleases. If you ever ask to speak to the person in charge of the moderators to discuss their habits, you will literally not get a reply. They also moderate in a shady manner on Valve's behalf, routinely locking/deleting/merging threads that they feel portrays Valve's products/services in a negative light, on any technicality they can, despite the presence of literally hundreds of threads/posts that have the same issue.

Their watertight ship is more like the titanic, heh.

Trodamus
01-04-2011, 08:34 AM
To put it simply, the moderators here have free reign to do whatever they want, with no standards held to them for consistency or common sense in their actions (and are given such privileges through a loophole written in the forum guidelines). Have one of them even on the record as saying that he doesn't bother to read the threads he's about to action to discern the context of what's being said, he just goes ahead and moderates as he pleases. If you ever ask to speak to the person in charge of the moderators to discuss their habits, you will literally not get a reply. They also moderate in a shady manner on Valve's behalf, routinely locking/deleting/merging threads that they feel portrays Valve's products/services in a negative light, on any technicality they can, despite the presence of literally hundreds of threads/posts that have the same issue.

Their watertight ship is more like the titanic, heh.

Well, that's volunteer modship with random jamokes from the internet for you. A bit more transparency would be nice as far as accountability is concerned, but power is power.

Sud
01-04-2011, 01:59 PM
Well, that's volunteer modship with random jamokes from the internet for you. A bit more transparency would be nice as far as accountability is concerned, but power is power.

Well I will be fair in that I did have one experience where a mod was reasonable and pleasant to deal with, so I won't paint them all with the same brush, it's just that the system and selection process easily lends itself to abuse.

moOkiE!! v2,o
01-04-2011, 02:16 PM
Oh cheers!! I was looking for this one and it didnt occur to me to check my own posts! Stupid. I sure hate it when mappers constantly give up on their projects. I mean, ok I understand its free for everyone and they dont receive a dime for their efforts, but if you start something, and it gets approved by the majority, why dont you just get it over with and finish it? Why leave it half done and ruin your credibility in the process?



Isnt it the same guy in the Omgot forum? Hes got a big mouth, I guess that was it. What I find odd though is the amount of trolls in here that come and go as they please, and the ghost moderators do nothing about them. That Patton Commander guy or Mookie V2, how many times have they been banned and made new accounts and simply pick up where they left off? What a joke! And this is supposed to be the official Left 4 Dead 2 forum right? Youd think theyd be running a watertight ship.

You sound maaaaaad.

KieranMitchell
01-05-2011, 06:32 AM
Uhhh........sorry Mookie, no comment.

Nevertheless, I take it this project is abandoned too? Great, the ever-growing list of abandoned campaigns, how I love it.

KieranMitchell
02-11-2011, 11:26 AM
Bump, can we have an update on this? Abandoned or not? I am aware how long it can take to create a campaign from scratch but this wasnt supposed to take this long, 99% of the campaign is pre-existing.

epilimic
09-17-2011, 05:54 AM
I am disappoint.

ReSt' In_PiEces
09-17-2011, 05:59 AM
Don't bump old threads guys.

epilimic
09-17-2011, 06:02 AM
Don't bump old threads guys.

Shh. There's always hope.... :o

hedberg
09-17-2011, 08:26 AM
at least we have dark center

KieranMitchell
09-17-2011, 12:11 PM
I am disappoint.

ACTUALLY!!! Haha check out Acermors post in the middle of THIS thread!! I stumbled upon it as I was searching for something on it, hoping to find a project homepage or something.

http://forum.l4dmaps.com/viewtopic.php?f=2&t=5214

Looks like we are finally about to play it! Ahaha that Real Ellis guy may be a ♥♥♥♥ but he sure knows how to get results. Isnt he the same guy who started this thread? I think so

Acermors
09-17-2011, 12:55 PM
What ridiculous timing...

Anywho, you're right. I'm aiming to release it today, since my internet has come back online. Death Toll and Dark Parish, not a bad week, right?

hedberg
09-17-2011, 01:16 PM
and whos gonna make dark carnival a daytime map?

larrybrains
09-17-2011, 01:43 PM
and whos gonna make dark carnival a daytime map?

You sir...are hilarious!

Friendliest
09-17-2011, 02:13 PM
Don't bump old threads guys.
i vote you down.

Shh. There's always hope.... :o
yes, ty.

AirWish
09-17-2011, 02:16 PM
ACTUALLY!!! Haha check out Acermors post in the middle of THIS thread!! I stumbled upon it as I was searching for something on it, hoping to find a project homepage or something.

http://forum.l4dmaps.com/viewtopic.php?f=2&t=5214
Good news! I'm looking forward to play this alpha.

epilimic
09-19-2011, 03:50 PM
What ridiculous timing...

Anywho, you're right. I'm aiming to release it today, since my internet has come back online. Death Toll and Dark Parish, not a bad week, right?

Haha are you kidding me? I couldn't have planned that any better if I tried.

IN YOUR FACE ReSt' In_PiEces !!!!!

Can't wait to play this! Thank you good sir.