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View Full Version : Disabling Explosion "High Pitched Whine" Sound


phillipjfry6
04-03-2010, 06:33 AM
I was wondering if there is a way to disable the high pitched whine you encounter when you are near an explosion. Many times when I am playing, i'm listening to music, and this interrupts the music, and sometimes it glitches and doesn't stop, which hurts my ears. :(

squidward
04-03-2010, 07:17 AM
snd_restart in console to stop it when it glitches, not sure if there is any way to disable specific sounds in-game though.

:D

beegoody
04-03-2010, 07:37 AM
You can't really. Or buy a proper sound card... x)

Or snd_Restart, but the game will freeze for a second or 2.

phillipjfry6
04-03-2010, 07:43 AM
It only glitched like that once, and I knew to fix it with snd_restart. I'm wondering if there's a way to disable the sound alltoghether.

beegoody
04-03-2010, 07:54 AM
It only glitched like that once, and I knew to fix it with snd_restart. I'm wondering if there's a way to disable the sound alltoghether.

If you can find it in the gcf, just create a blank sound in your games folder like you would for a custom sound.

THE Nakedgun
04-03-2010, 04:36 PM
If you can find it in the gcf, just create a blank sound in your games folder like you would for a custom sound.

Yes this method would work but only on unpure servers if fo say a league match (are there any?) that runs sv_pure 2 then you will have all default sounds.

phillipjfry6
04-03-2010, 04:40 PM
If you can find it in the gcf, just create a blank sound in your games folder like you would for a custom sound.
Ah, I think I might just do that. The only time I play on sv_pure servers is on a jump training server and a clan deathmatch event server. So, I should be good.
I'll probably just find the file, and tone down the pitch and volume in audacity. (Or change it to the tf2 demoman saying "KA-BOOM".

Tigerboy_
04-03-2010, 10:33 PM
Also if your playing on a sv_pure server you can bind it to a key, say for example would be this : Bind "9" "snd_restart"

tschumann
04-04-2010, 06:51 PM
I could be wrong, but I thought things like the high pitched whine when you die were defined in scripts\dsp_presets.txt or some file like that.

Nutz
04-06-2010, 03:10 AM
Keepers plug-in will disable the ring. http://forum.tsgk.com/viewtopic.php?t=3930

phillipjfry6
04-06-2010, 06:46 AM
Keepers plug-in will disable the ring. http://forum.tsgk.com/viewtopic.php?t=3930
Ermm... I'm playing on a server with that plugin, and the ring still happens.

THE Nakedgun
04-06-2010, 02:31 PM
THat maybe so but the server admin has to specify it in the config for it to be dissabled.

Ade
04-13-2010, 07:51 AM
Hmm wouldn't that be unfair to others?! Some explosions could be just a tactic to deafen or blind the player for a second so he doesn't know what's coming.
You won't go in a war with ear puffs on, now, would you? :)) You'd like to hear incoming danger, but not have your ear drum blown out from an explosion? Then stay home :D

Ghost Dog
04-13-2010, 03:27 PM
That's the way I see it.

Skaruts
05-03-2010, 07:43 PM
Wouldn't turning the sound "off" by the means already told be the same? I mean, all other sounds would still go down to 0 volume for a few secs and it might still interrupt the music...
I'm wandering...

Nutz
05-04-2010, 04:19 PM
Hmm wouldn't that be unfair to others?! Some explosions could be just a tactic to deafen or blind the player for a second so he doesn't know what's coming.
You won't go in a war with ear puffs on, now, would you? :)) You'd like to hear incoming danger, but not have your ear drum blown out from an explosion? Then stay home :D


If I remember correctly I think at one time the ringing seemed to be a cause of the looping sound. Disabling it can reduced the looping sound crashes. I think. I my memory serves me. maybe. Oh hell I don't care:cool::cool::cool: