View Full Version : Disabling Explosion "High Pitched Whine" Sound
phillipjfry6
04-03-2010, 06:33 AM
I was wondering if there is a way to disable the high pitched whine you encounter when you are near an explosion. Many times when I am playing, i'm listening to music, and this interrupts the music, and sometimes it glitches and doesn't stop, which hurts my ears. :(
squidward
04-03-2010, 07:17 AM
snd_restart in console to stop it when it glitches, not sure if there is any way to disable specific sounds in-game though.
:D
beegoody
04-03-2010, 07:37 AM
You can't really. Or buy a proper sound card... x)
Or snd_Restart, but the game will freeze for a second or 2.
phillipjfry6
04-03-2010, 07:43 AM
It only glitched like that once, and I knew to fix it with snd_restart. I'm wondering if there's a way to disable the sound alltoghether.
beegoody
04-03-2010, 07:54 AM
It only glitched like that once, and I knew to fix it with snd_restart. I'm wondering if there's a way to disable the sound alltoghether.
If you can find it in the gcf, just create a blank sound in your games folder like you would for a custom sound.
THE Nakedgun
04-03-2010, 04:36 PM
If you can find it in the gcf, just create a blank sound in your games folder like you would for a custom sound.
Yes this method would work but only on unpure servers if fo say a league match (are there any?) that runs sv_pure 2 then you will have all default sounds.
phillipjfry6
04-03-2010, 04:40 PM
If you can find it in the gcf, just create a blank sound in your games folder like you would for a custom sound.
Ah, I think I might just do that. The only time I play on sv_pure servers is on a jump training server and a clan deathmatch event server. So, I should be good.
I'll probably just find the file, and tone down the pitch and volume in audacity. (Or change it to the tf2 demoman saying "KA-BOOM".
Tigerboy_
04-03-2010, 10:33 PM
Also if your playing on a sv_pure server you can bind it to a key, say for example would be this : Bind "9" "snd_restart"
tschumann
04-04-2010, 06:51 PM
I could be wrong, but I thought things like the high pitched whine when you die were defined in scripts\dsp_presets.txt or some file like that.
Keepers plug-in will disable the ring. http://forum.tsgk.com/viewtopic.php?t=3930
phillipjfry6
04-06-2010, 06:46 AM
Keepers plug-in will disable the ring. http://forum.tsgk.com/viewtopic.php?t=3930
Ermm... I'm playing on a server with that plugin, and the ring still happens.
THE Nakedgun
04-06-2010, 02:31 PM
THat maybe so but the server admin has to specify it in the config for it to be dissabled.
Hmm wouldn't that be unfair to others?! Some explosions could be just a tactic to deafen or blind the player for a second so he doesn't know what's coming.
You won't go in a war with ear puffs on, now, would you? :)) You'd like to hear incoming danger, but not have your ear drum blown out from an explosion? Then stay home :D
Ghost Dog
04-13-2010, 03:27 PM
That's the way I see it.
Skaruts
05-03-2010, 07:43 PM
Wouldn't turning the sound "off" by the means already told be the same? I mean, all other sounds would still go down to 0 volume for a few secs and it might still interrupt the music...
I'm wandering...
Hmm wouldn't that be unfair to others?! Some explosions could be just a tactic to deafen or blind the player for a second so he doesn't know what's coming.
You won't go in a war with ear puffs on, now, would you? :)) You'd like to hear incoming danger, but not have your ear drum blown out from an explosion? Then stay home :D
If I remember correctly I think at one time the ringing seemed to be a cause of the looping sound. Disabling it can reduced the looping sound crashes. I think. I my memory serves me. maybe. Oh hell I don't care:cool::cool::cool:
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