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alanely
04-04-2010, 03:04 PM
my game crashes every map change and i get this
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OS: Windows NT 6.0 (Build: 6000)
CPU: GenuineIntel PentiumPro-class processor @ 1500 MHz with 2045MB RAM
Video: NVIDIA GeForce 8400M GS (9562)

IDirect3DVertexBuffer9::Lock failed(80004005).

History: FD3D9VertexStream::Cache <- FD3D9RenderInterface::SetVertexStreams <- FBspDrawList::Render <- RenderLevel <- KF-Offices.myLevel <- FLevelSceneNode::Render <- RenderLevel <- KF-Offices.myLevel <- FLevelSceneNode::Render <- RenderLevel <- KF-Offices.myLevel <- FLevelSceneNode::Render <- RenderLevel <- KF-Offices.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Offices <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

can any one help plz

Left4Bread676
04-04-2010, 07:41 PM
I get this as well. I run the game in windowed mode and it runs fine. I think its got to do with the new graphics/display drivver??? not 100% sure.

alanely
04-05-2010, 04:17 AM
ill give it a go and see what happens hop it works