View Full Version : Stuff i want in Warband
redwind85
04-06-2010, 07:08 AM
Prisonner exchange :
1. If you have a factions units as prisoners - you should be able to goto one of their castles/cities that had prisoners - and then be able to exchange troops.
would be a smart alternative to just selling everything
of course there would be some risk - as the lords might get
angry or set a trap - so its not something you can rely on 100%
of the time without some risk.
2. also that you could try to sneak into a town and break a prisoner or ALL of them free - and maybe they will join you after that
i know there is a quest for this - but its random i think?
would be nice if you could initiate it your self
3. Less bugs in quests
4. Sending troops of on their own
could be very limited - but i tired that i have to run home to
my castles to store units that im not using when i could either
tell them to go them selves - or send one of my companions off
with the group of men to hold their hands the intire way. but just pick out some men - tell them - Go to this castle! and they go. Awesomeness - OR even better
"i need reinforcements! - go collect the following troops from castle and delived them to me here!" AWesomeness!!
5. Initiate Caravans of your own
setting up trade routes - this could be one of your companions
you specifically train to be a good trader / inventory
and you have to give him a army and then give him either free
reign to trade or specify that he is to strenghten the trade in
towns / villages of your choice.
6. Jousting Tournament!
yes! just a lance and shield armor and horse! best of 3. this
would make so much sense to make - i like the other tournaments
but the singular tournament with lances would be awesome!.
7. Setting up your own bandit camp!
you take over a village and now its a bandit camp that attracts
bandits for you to hire. - yes lords will go crazy over this
and charge you down! but now you can be a bandit lord!
could make some village mapes changes that shows a fortified
gritty village to help defend again the lords that enivitably
comes to kill you
8. less bug in quests
9. more upgrades to villages - also some easier ones of varying
levels - because the time it takes to build just one upgrade
requires your constant vigilance at the village to protect it
and it doesent feel like you get much out of it.
9.1 Guard houses
allow you to garrison soldiers in villages. limited amount
again this can also be incremental - like
Guard shack : 10 troops
Barracks : 25 troops
Warrior hall: 50 troops
Wooden fort : 75 troops
again just random numbers - maybe to much.
9.2 Castle upgrades
same - barracks / stables that allow your castle to send out
regular troops to patrol for you - this would also add to a
areas encounter of normal troops - so that if your out hunting
for some specific unit to capture - now you dont have to go
after armies - instead you sneak into the towns/villages areas
and smack them with a club.
Stables - allows rested horses - if its your castle you
increase movement after having rested at castle-
this could also be implemented when you pay for resting in
towns - higher prices.
10. Black smiths.
Black smiths castles - Lord controlle the blacksmiths to
produce weapons - so here you can build blacksmiths that now
produce weapons armor for youi - you need to buy iron to
supply them. and depending on how high a level you buildt the
black smith he produces that factions weapons/armor for you
regularly.
11 Farmsteads
Same as above - you hold your own land farms and peasants -
and all they produce is yours to sell where you want. or use
to feed you armies. again this increased per building level.
12 Catastophic events
Plague! - yup dont go to that town unless you want a army with
low morale and very high deathrates. - medicide and your medic
skills can help counter this.
13 Empty settlement areas
start your own village attract people. game could start out
with some empty areas that would be good for a new settlement.
lords will get angry if you take these settlements as they are
also planning on using them.
14. and finally less bugs in current game :)
Validuz
04-06-2010, 09:08 AM
Thumbs up for the idéas :)
caddux
04-06-2010, 09:15 AM
Nice ones.
I would add the following:
15. The possibility to use your own personal banner design.
16. The choice to either start a battle with everyone moving forward or with everyone standing still just waiting for your orders.
crowebird
04-06-2010, 10:57 AM
These are great ideas, you might have better luck posting them on the taleworlds forum though.
I would really like the ability to auto move soldiers and station them at villages. I hate being across the map and get a message that my village is being raided, nothing I can do... (and with my castle right there, my stationed men should help out...)
Also trade routes is another good one, would make for a nice source of income, that does not require you running all of the place.
DrHojo123
04-06-2010, 11:18 AM
17. the huge siege towers for MP to SP
18. better siege battles SP
More i will add if i think of any
redwind85
04-06-2010, 11:51 AM
well ill compose the list and post it on taleforum then - maybe ith out the - less bugs too - i hope they are working on that :) - but do keep posting suggestions here - ill add it to one major list of ideas
Ardbug
04-06-2010, 12:12 PM
19. A victory emote like the cheer your AI men does after a succesfull battle.
Norwegian Z
04-06-2010, 12:52 PM
19. A victory emote like the cheer your AI men does after a succesfull battle.
IF you have enabled cheats you can press ctrl+f5 and let the AI take over your character at the end of the fight, them you will cheer too!:D
caddux
04-06-2010, 12:52 PM
20. The possibility to control catapults and/or trebouchets in a siege attack. And to control ballistas on the battlegrounds! This would be awesome! It would be like 'Battlefield 1242'! :D
redwind85
04-06-2010, 02:01 PM
21. more ammo when fighting in castle - either through a ammo crate - have to walk to it to refill - or that you have access to your inventory like you do in any other battle - so you can buy more arrows - i would love to have a cartfull of arrows to defend the castle with.
Ardbug
04-06-2010, 02:16 PM
IF you have enabled cheats you can press ctrl+f5 and let the AI take over your character at the end of the fight, them you will cheer too!:D
Ok that was new to me :)
I was talking about multiplayer though, it would be a nice finish to a hard fight :)
AeneasXI
04-06-2010, 02:29 PM
For the singleplayer I want nothing! Please concentrate on multiplayer mainly TY =]
For multiplayer I would like:
1:
Some kind of Kill Assists or some way to get some money off an enemy you hit but gets "stolen" from you. Happens so often and you never get any money for your hard work hitting the enemy maybe even 5times before he gets stolen by another player.
Make the money earn system about HITS rather than KILLS or bring in some sort of kill assist system....
We REALLY need this... stolen kills really get a big problem sometimes. Especially as Archer, you hit alot, but seldom get the kill so you get nothing for it but the feeling that you helped your teammate to kill that guy.
Still you can buy nothing from that, while your teammate can! Fair? not quite if you already hit that target lets say 3 times and he finishes him right before you could land the deathblow. ( I mean its not important for me to land deathblows when I am already good equipped, but when I have no money, I need to make some and if all my targets get stolen this can get quite frustrating since you never be able to upgrade your gear... (again huge problem for bad players/beginners and mainly an archer problem but it would benefit all classes...(or just make kill assists for archer/crossbowman) BUT PLEASE DO SOMETHING. KILL/DEATH only is very outdated and old fashioned especially if you work with a money system that resets every new map.
This really becomes a problem for beginners who most of the times just die without killing anyone. So they always ask "how to get money" "I dont understand the money system"...
2: I want more Castles to besiege =] mooore :D
3: I want you to fix Castle 4!
There is only one freaking ladder!! Are you insane? 4 castles and 1 is partly broken? :mad: PATCH IT ASAP TY :)
4: Cheering/taunting function like a poster before me menitioned would be very sweet/awesome :D
DrHojo123
04-06-2010, 02:56 PM
22.permanent death mode
player and NPC's die or just player
caddux
04-06-2010, 05:58 PM
22.permanent death mode
player and NPC's die or just player
I second that! I have already thought about that even before Warband came out. It could be a hardcore mode, that you chose when you create a new character. You can die and can't quit without saving. But you could be saved from dying by a NPC with surgery.
This would really make you think about your actions in the game. And in the bottonline, death would be an end to the game, so you could start a new one, because sometimes I just can't let a character go and keep on playing with him forever.
Oh, and in this mode, you could die of old age too!
urbanspcmn
04-06-2010, 06:12 PM
Id love to see dual wield implemented to some degree. Even if its just like having an offhand weapon for parrying purposes only and mainhand for attacking only. I just am a fan of dual wielding. You could have it setup like M1 is left hand attack and M2 is right hand attack. Hold both to parry. I dont know. Thats just my opinion.
redwind85
04-07-2010, 11:47 AM
Yeh dual blade would kick ♥♥♥♥.
and i would also like for Age and time - to increase . so you could raise a family - gain sons/daughters that would become lords/ladies themselves. etc
and eventually when your chaacter died your eldest takes over and the game continues from his viewpoint.
just need to change the time table . or add winter months where armies just come to a crawl and everyone bunk up in their castles and wait it out.
i went to look at taleworlds forum for posting ideas .
they dont allow you to post new ideas - or atleast you have to read the intire forum and then post ideas that havent been made.
and they also state that they dont intent to implement any new things at all since they are allready working on some things and wont add anythign at the moment
so for now ill just post my fancys here and maybe one day go through the hassle that is taleworlds forum
protyx
04-07-2010, 01:34 PM
I can imagine most of these ideas will somewhat soon be realized in mods. Most of the SP related ones are already done for the original M&B.
AeneasXI
04-07-2010, 03:47 PM
Id love to see dual wield implemented to some degree. Even if its just like having an offhand weapon for parrying purposes only and mainhand for attacking only. I just am a fan of dual wielding. You could have it setup like M1 is left hand attack and M2 is right hand attack. Hold both to parry. I dont know. Thats just my opinion.
I really don't think this would work with the existing battle system, but if possible then it sure would be awesome =]
Berliche
04-07-2010, 03:55 PM
23. being able to create a "recruiting post" in one of your town, soldiers come from all the country to get in your awesome army :p so you dont need to run all day long to recruit back your army , crushed early on a castle wall :D
caddux
04-07-2010, 04:03 PM
23. being able to create a "recruiting post" in one of your town, soldiers come from all the country to get in your awesome army :p so you dont need to run all day long to recruit back your army , crushed early on a castle wall :D
On that thought I would say:
23.b Being able to build structures in your kingdom, just like in Age of Empires. So you would build a barracks to create infantry, archery range for archers, stables for cavalry, churches for priests (witch could convert enemy soldiers and heal party menbers), market place for caravans and exchanging goods...
Well... I got a little high on these thoughts, but I can dream, can't I? :)
AeneasXI
04-07-2010, 04:09 PM
On that thought I would say:
23.b Being able to build structures in your kingdom, just like in Age of Empires. So you would build a barracks to create infantry, archery range for archers, stables for cavalry, churches for priests (witch could convert enemy soldiers and heal party menbers), market place for caravans and exchanging goods...
Well... I got a little high on these thoughts, but I can dream, can't I? :)
and then because u need to construct all those things and recruit all those units you will not be able to make it realtime anymore thus your wish 24. would be that the game will be round based and then we have an indie version of Medieval Total War with first person commanding....
I must ask you are you insane? xD
Please no building! ^^
protyx
04-07-2010, 04:46 PM
and then because u need to construct all those things and recruit all those units you will not be able to make it realtime anymore thus your wish 24. would be that the game will be round based and then we have an indie version of Medieval Total War with first person commanding....
I must ask you are you insane? xD
Please no building! ^^
Ehm... what?
AeneasXI
04-07-2010, 10:17 PM
Ehm... what?
Now imagine you would have to build in every freakin castle/village/town buildings. you would go nuts! Also you couldn't handle all this by riding from city to city so you would have to have control all the time to build everywhere which would destroy every rpg aspect of the game ^^
Thus he is wishing for a Total War game that includes first person combat.
Rotorant
04-07-2010, 10:26 PM
Ah very true was sounding like a good idea until you pointed it out, with such the massive scope of the game it would really be a pain for it and take away from some of the uniqueness of the game. I really like the idea of being able to garrison a small force in a village though, those poor villager's always get raided when I'm away :(
caddux
04-08-2010, 06:13 AM
Now imagine you would have to build in every freakin castle/village/town buildings. you would go nuts! Also you couldn't handle all this by riding from city to city so you would have to have control all the time to build everywhere which would destroy every rpg aspect of the game ^^
Thus he is wishing for a Total War game that includes first person combat.
No, I was dreaming of an Age of Empires with first person combat.
But I know it will never happen, I'm just letting my mind fly high here. I love M&B just the way it is.
:cool:
protyx
04-08-2010, 01:30 PM
Try Sword of Damocles for vanilla M&B. It has lots of buildings to build in your fiefs, including such as barracks, archery ranges, stables and others. You use the unit related buildings to train and improve troops. No problem there.
AeneasXI
04-08-2010, 03:09 PM
Try Sword of Damocles for vanilla M&B. It has lots of buildings to build in your fiefs, including such as barracks, archery ranges, stables and others. You use the unit related buildings to train and improve troops. No problem there.
And thats why SoD is kinda lame and I dont play it therefor :P
M&B is not about building. Would you build stuff when you were a lord? I think not. It is time to conquer and expand!
You get no fame threw building a freakin archery.
Also its stupid. You only need WOOD to make a bow and give it to a person. Y would you need a so called "Archery" if you can simply put some training targets in the castle yard. Thats really something from Age of Empires that is very unrealistic and old fashioned I think. Alot of games moved from the building bases rts too (see men of war i.e.) It is just rediculous that a superpower has to build a barrack in order to recruit 1 pathetic soldier. You just send in Troops!
Only games where that would be ok are 4X games where you control all of your country errect buildings in different provinces and such.
Here in m&b you are just 1 person(rpg) in a huge World and you may even become king and conquer the whole World but you never have "full" control over everything at the same time thus building buildings is kinda off the track in my opinion.
But of course SoD issn't a bad mod. I personally dislike some feature though.
caddux
04-08-2010, 03:33 PM
And thats why SoD is kinda lame and I dont play it therefor :P
M&B is not about building. Would you build stuff when you were a lord? I think not. It is time to conquer and expand!
You get no fame threw building a freakin archery.
Also its stupid. You only need WOOD to make a bow and give it to a person. Y would you need a so called "Archery" if you can simply put some training targets in the castle yard. Thats really something from Age of Empires that is very unrealistic and old fashioned I think. Alot of games moved from the building bases rts too (see men of war i.e.) It is just rediculous that a superpower has to build a barrack in order to recruit 1 pathetic soldier. You just send in Troops!
Only games where that would be ok are 4X games where you control all of your country errect buildings in different provinces and such.
Here in m&b you are just 1 person(rpg) in a huge World and you may even become king and conquer the whole World but you never have "full" control over everything at the same time thus building buildings is kinda off the track in my opinion.
But of course SoD issn't a bad mod. I personally dislike some feature though.
I'm sorry but if I remenber well we do build stuff in M&B.
And also I think you should be a little more polite to people who is sharing their thoughts politely in this forum not calling their ideas stupid.
Krogan
04-08-2010, 04:34 PM
For me the thing that is really starting to annoy me is that villages and cities are pretty much useless and its quite clear that the computer cheats in this regard. How does the computer fund 300+ units in a city? Seriously my city and only support maybe 30-40 mid range units even with the help of nearby villages. Currently I hold 2 castles and 1 city and 5 villages that belong to those. I have a total garrison of 100 units between the 3 and I am still not making any profit.
The term "its good to be King" definitely doesn't apply to Warband right now :)
caddux
04-08-2010, 04:37 PM
For me the thing that is really starting to annoy me is that villages and cities are pretty much useless and its quite clear that the computer cheats in this regard. How does the computer fund 300+ units in a city? Seriously my city and only support maybe 30-40 mid range units even with the help of nearby villages. Currently I hold 2 castles and 1 city and 5 villages that belong to those. I have a total garrison of 100 units between the 3 and I am still not making any profit.
The term "its good to be King" definitely doesn't apply to Warband right now :)
Now that's a good question! :)
Krogan
04-08-2010, 04:40 PM
And thats why SoD is kinda lame and I dont play it therefor :P
M&B is not about building. Would you build stuff when you were a lord? I think not. It is time to conquer and expand!
You get no fame threw building a freakin archery.
Also its stupid. You only need WOOD to make a bow and give it to a person. Y would you need a so called "Archery" if you can simply put some training targets in the castle yard. Thats really something from Age of Empires that is very unrealistic and old fashioned I think. Alot of games moved from the building bases rts too (see men of war i.e.) It is just rediculous that a superpower has to build a barrack in order to recruit 1 pathetic soldier. You just send in Troops!
Only games where that would be ok are 4X games where you control all of your country errect buildings in different provinces and such.
Here in m&b you are just 1 person(rpg) in a huge World and you may even become king and conquer the whole World but you never have "full" control over everything at the same time thus building buildings is kinda off the track in my opinion.
But of course SoD issn't a bad mod. I personally dislike some feature though.
Honestly what you are saying makes no sense, M&B is a lot more like Civilization or Total War then it is an RTS game. I like to think of M&B as Total War where you get to control your character actually. Also to say that history only remembers destroyers is plain stupid. Caesar for one is at least as famous for what he built as for what he conquered and its the great monuments that have stood the test of time not empires.
Also are you actually saying that the great Empires didn't have any archery ranges or barracks where they trained soldiers? Seriously? I don't think anyone is suggesting that we should need to build these things when we enter combat but to think that it doesn't make sense for us to be able to build these things in a castle is pure ludicrous.
Personally I liked most of the ideas of the OP, I might have to say on thou the random disasters, it has been proven that people really don't like random negative events you have no control over.
AeneasXI
04-08-2010, 08:11 PM
Honestly what you are saying makes no sense, M&B is a lot more like Civilization or Total War then it is an RTS game. I like to think of M&B as Total War where you get to control your character actually. Also to say that history only remembers destroyers is plain stupid. Caesar for one is at least as famous for what he built as for what he conquered and its the great monuments that have stood the test of time not empires.
Also are you actually saying that the great Empires didn't have any archery ranges or barracks where they trained soldiers? Seriously? I don't think anyone is suggesting that we should need to build these things when we enter combat but to think that it doesn't make sense for us to be able to build these things in a castle is pure ludicrous.
Personally I liked most of the ideas of the OP, I might have to say on thou the random disasters, it has been proven that people really don't like random negative events you have no control over.
First of all i never said m&b is an rts and I said I dont want to see rts elements in it. I was just refering to the shift in RTS.
DOES it make sense that Hitler in ww2 send 1worker to Stalingrad to build an infantry barrack there to begin recruiting troops? I think not! Of course did they exist but they make no sense in games where your playing a superpower for example.
You dont want to tell me that your castle now NEEDS an archery especially built to recruit archers? I think not. If anything there would be a bowmaker and the troops get trained whereever. You really only need 1 target to train a bowman... Even easily makeable in the open.
Also i always refered to m&b beeing medieval total war realtime with first person commanding battles...
Also you say Caesar was not mostly known for conquering france? And you are telling me what I am saying makes no sense =/ Most ppl would remember caesar for getting backstabbed and conquering france. What ppl do you know that can name buildings he errected :S
protyx
04-09-2010, 03:30 AM
Troops NEED facilities to train. Yes, you can probably learn how to draw a bow and whatnot using 1 target but you will not become a good archer with that. And archery ranges include bowyers and fletchers, right? And infantry NEED the facilities that barracks provide. I mean, you cant train to be a soldier by smashing a tree.
AeneasXI
05-22-2010, 04:58 PM
Troops NEED facilities to train. Yes, you can probably learn how to draw a bow and whatnot using 1 target but you will not become a good archer with that. And archery ranges include bowyers and fletchers, right? And infantry NEED the facilities that barracks provide. I mean, you cant train to be a soldier by smashing a tree.
Since we are in medieval times, you basically learn swordfight by practice fights and by smashing trees xD Other than that you learn by actual fighting.
As you maybe already saw, is that all troops that you recruit somewhere are already a certain class. There is no ability to select what weapons they have since they equip themselfs.
Thus meaning they trained themselfs or got trained from a mercenary company or aren't trained at all.
Other than that your troops "train" themselfs by engaing in real battles and threw accompanying you (experience skill).
So you see in this game are no "facilities" to recruit troops.
You either recruit farmers and make them slowly into rich and skilled warriors or you buy mercenaries which are already well trained troops.
But maybe for big cities some recruitment possibilities could be nice even buildings maybe if just at the big cities or maybe even as king idk...
superhit1000
05-22-2010, 06:43 PM
Post this on the taleworlds suggestion section, you'll probably get heaps more replies there and maybe the devs will stop by.
protyx
05-23-2010, 03:45 AM
Since we are in medieval times, you basically learn swordfight by practice fights and by smashing trees xD Other than that you learn by actual fighting.
As you maybe already saw, is that all troops that you recruit somewhere are already a certain class. There is no ability to select what weapons they have since they equip themselfs.
Thus meaning they trained themselfs or got trained from a mercenary company or aren't trained at all.
Other than that your troops "train" themselfs by engaing in real battles and threw accompanying you (experience skill).
So you see in this game are no "facilities" to recruit troops.
You either recruit farmers and make them slowly into rich and skilled warriors or you buy mercenaries which are already well trained troops.
But maybe for big cities some recruitment possibilities could be nice even buildings maybe if just at the big cities or maybe even as king idk...
I dont care to get back on this topic now and it really feels useless as you keep failing to see the point. So, whatever.
arafeli
05-23-2010, 07:05 AM
i woud like that befor every fight you will pick with what troops to start
because every faction has his own style
like vs the green faction i woud pick that the forces that i woud start with will be less be cavalery and vs the nords i woud put all my cavalry at the start and soo on
not rendomly picking my troops for me
protyx
05-23-2010, 10:22 AM
i woud like that befor every fight you will pick with what troops to start
because every faction has his own style
like vs the green faction i woud pick that the forces that i woud start with will be less be cavalery and vs the nords i woud put all my cavalry at the start and soo on
not rendomly picking my troops for me
You can affect this. The troops that are at the top are picked first. So if you wish some type of troop to be present in a fight, move it up in the party screen.
arafeli
05-23-2010, 10:38 AM
oo thanks for the info
GrungeChangy
05-23-2010, 03:55 PM
14, 8 and 3 are all very good, i like this the most.
in seriousness Yeah I liked most of these points you made, Even if i didnt understand most of them as im new but still good :P I like the jowsting idea
Mr_Eon
05-30-2010, 02:22 PM
The ideas about centralising recruitment and building facilities aren't as stupid as some have been saying. Sun Tzu himself points out that if you take an untrained peasant to war, you're throwing away the money it takes to feed and equip him - because he'll die in his first battle.
All feudal nations split their armies into peasant levies and professional soldiers. A period of time each year was set aside for TRAINING the peasant levies so that they could actually fight worth a damn when they were called up. Professional Soldiers, on the other hand, trained year around. When you became a professional soldier (not a Knight, just a Footman or Sergeant) one of the first things that happened is that you were trained up using (yes, that's right) a tree trunk that you practised sword blows on. You also learned how to keep your equipment in decent shape, rudimentary drill movements so that you could fight in a group and so forth. You'd have been housed in a barracks.
Anyhoo. The point of this history lesson is that, rather than riding around my villages, I'd like them to send the men to one of my castles or cities and start TRAINING them to become at least Militia or Footman level. I could pick them up en masse at that point and not waste my time.
redwind85
07-24-2010, 09:27 AM
I came across a mod that does alot of the things discussed in my topic here - i have been playing it and its -awesooome-
Diplomacy Mod
http://www.mbrepository.com/file.php?id=1887
also someone combined a mod into it Commander
which allows you to play any /all of the heroes you want
and with increased functions in how to equip your heroes fast! - so they pick loot and YES! they have inventory!! now putting points in that skill actually matters!!
unfortunaely the mod also changes alot of other things - like increase of xp and starting skills / equipment - so you get a very easy game start
but totally worth trying it.
http://forums.taleworlds.com/index.php/topic,125168.0.html
the mod guide is in spanish bt the game is english
Chiefwaffles
08-10-2010, 01:25 PM
With the whole "Bandit camp/Empty settlement" thing, you should get "Custom settlements" If you have Mount & Blade. You start with a camp, people migrate, you can upgrade the camp to a village, so forth and so forth. Its pretty fun. =/
EDIT: Custom settlements is a mod for the original mount and blade.
Mathrakk
08-12-2010, 03:41 PM
I haven't really bumped into any bugs, or well, none that I recognized as a bug anyway. Could you guys list some larger more known bugs? :D
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