Whimper
04-10-2010, 01:29 PM
I bought Mass Effect for my PC through Steam when it was on sale over Christmas. The game's sounds are normally quite alright, except for any time there are ambient sounds playing in the background. In these cases, numerous audio glitches turn up. Turning the sound volume to 0 eliminates the problems with skipped dialogue, but also silences all sound. With the sound turned to even 1, all the problems come back.
Citadel: Flux
The music (actually a sound effect) skips badly, non-wheel dialogue is absent completely, and wheel dialogue often has lines omitted (silent) or interrupted. Ambient crowd noises are sometimes present, sometimes not. Sound effects like gunfire fail about 70% of the time, and interact with the other glitches (causing the music to skip, the crowds to be noisy or not, etc).
Noveria: Hotel
The music here (actually a sound effect) blocks out the speech of that yellow-clad Asari who offers you a quest.
Feros: Thorian's lair
The ambient sound suppresses all non-wheel dialogue between team mates, and most sound effects (gunfire, etc) are failing about 70% of the time. Dialogue with the asari clones is clipped, interrupted, or silent.
Ilos: Archives and aquaduct
The sound of running water suppresses many other sounds and team dialogue.
My computer:
Intel CoreDuo2 E6400 2.13GHz
2GB RAM
2x Nvidia GeForce 7950GT running in SLI
Onboard sound (Analog Devices SoundMAX Integrated HD Digital Audio)
Fixes I've tried:
Disable Hardware sound, through in game settings. (No effect)
Reduce or disable hardware acceleration through Windows sound settings. (No effect)
Edit BaseEngine.ini to change MaxChannels to 64 from 32. (No effect)
Or change MaxChannels to 32, add Available line of 30 (or 62). (Made problem different and worse).
Add ReserveChannels=2 line. (Didn't notice improvement.)
Unfortunately, Analog Devices doesn't seem to produce on board sound solutions any more, and I can't find more recent drivers for the integrated chip. This is the only game I have significant sound troubles with, so I'm not too excited to buy a new sound card.
Citadel: Flux
The music (actually a sound effect) skips badly, non-wheel dialogue is absent completely, and wheel dialogue often has lines omitted (silent) or interrupted. Ambient crowd noises are sometimes present, sometimes not. Sound effects like gunfire fail about 70% of the time, and interact with the other glitches (causing the music to skip, the crowds to be noisy or not, etc).
Noveria: Hotel
The music here (actually a sound effect) blocks out the speech of that yellow-clad Asari who offers you a quest.
Feros: Thorian's lair
The ambient sound suppresses all non-wheel dialogue between team mates, and most sound effects (gunfire, etc) are failing about 70% of the time. Dialogue with the asari clones is clipped, interrupted, or silent.
Ilos: Archives and aquaduct
The sound of running water suppresses many other sounds and team dialogue.
My computer:
Intel CoreDuo2 E6400 2.13GHz
2GB RAM
2x Nvidia GeForce 7950GT running in SLI
Onboard sound (Analog Devices SoundMAX Integrated HD Digital Audio)
Fixes I've tried:
Disable Hardware sound, through in game settings. (No effect)
Reduce or disable hardware acceleration through Windows sound settings. (No effect)
Edit BaseEngine.ini to change MaxChannels to 64 from 32. (No effect)
Or change MaxChannels to 32, add Available line of 30 (or 62). (Made problem different and worse).
Add ReserveChannels=2 line. (Didn't notice improvement.)
Unfortunately, Analog Devices doesn't seem to produce on board sound solutions any more, and I can't find more recent drivers for the integrated chip. This is the only game I have significant sound troubles with, so I'm not too excited to buy a new sound card.