View Full Version : Were you followed?
04-14-2010, 09:21 AM
Whats the whole hash in Hl2 and the Episodes about Freeman being followed?
Barney says it in Kleiners Lab
Griggs (or was it Sheckley) says it in the mines
And a couple of other occurences which have eluded me.
04-14-2010, 09:26 AM
And completely unrelated, why didnt they keep the old citadel?
If you see it in the mod 'Missing Information, it looks jaw dropping
04-14-2010, 09:34 AM
I don't remember anything about anyone asking if we were followed.
04-14-2010, 10:06 AM
Barney: 'You werent followed were you?'
Barney: 'Were you followed again?'
The only proof I could be bothered to find was 1:20 in this video:
04-14-2010, 10:58 AM
Well, basic paranoia about the Combine finding out that Barney is a secret agent, and Kleiner's lab's location for the first, and the same thing when they're beating feet through the city.
Kleiner says when Alyx introduces gordon to him at the lab, "even though trouble does seem to follow you".
griggs and sheckley also hint that they hope he wasn't followed, but by the Antlions. (stepping on their larva lol)
As for the original citadel, I don't even know that was ever made into a model, the picture there is of concept art, not finished product, and even if it had been... it was cut because it doesn't fit in the slightest with the more sleek, conservative and forbidding design of the Combine.
04-14-2010, 11:20 AM
So...it doesnt really tie in to each other, just a series of coincidences
And is there a game with the atmosphere of the hl2 beta drawings?
Because seriously, it looks completely different.
If so, I have GOT to get that game
Look at 'Welcome to City 17' on this: http://half-life.wikia.com/wiki/Half-Life_2:_Raising_the_Bar
ton de mo nai
04-14-2010, 03:14 PM
Come on people, if you were the last humans on earth that were slowly being shipped out to be turned into combine soldiers or worse, you'd be paranoid of the combine finding your hideouts all the time.
Every second, all the time.
04-14-2010, 03:38 PM
You do seem to get followed and ♥♥♥♥ up a lot of hiding places though, don't you.
04-14-2010, 05:56 PM
It's just playing a stab at how Freeman is an obvious representation of order vs. chaos. Order exists before the insertion of Freeman. It is Freeman's very presence that creates disorder, and leads to ultimate chaos.
04-14-2010, 06:53 PM
Player Characters tend to be that way. :) heck, in an rpg tabletop game that my ex and me and many of our friends from school made up, that very aspect is important to the game itself, you can be legendary far more easily if you're a player character...
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