sweeney5
04-16-2010, 09:30 AM
Well, the title sums it up. Sort of.
So, after the update yesterday, I was quite excited when I say in the update news there was a fix for intel cards.
So I downloaded the update, and started the tutorial and I was ♥♥♥♥ing tripping balls over the colours. But anywayz, when it came to fighting the dummies, and I locked on, and clicked, the game crashed. I get this errorlog...
System.InvalidOperationException: An unexpected error has occurred.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Ra wDrawUserPrimitives(PrimitiveType primitiveType, Int32 primitiveCount, Void* vertexData, Int32 vertexStride)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dr awUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount)
at PlainSight.GameplayScreen.DrawLaser(Vector3 playerPosition, Vector3 targetPosition)
at PlainSight.GameplayScreen.DrawLaser(Byte playerID, Byte targetID)
at PlainSight.GameplayScreen.DrawTargetLines()
at PlainSight.GameplayScreen.Draw3D()
at BeatEngine.ScreenSystem.ScreenManager.Draw(GameTim e gameTime)
at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
at PlainSight.PlainSight.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.Applicatio nIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.Sys tem.Windows.Forms.UnsafeNativeMethods.IMsoComponen t.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager. System.Windows.Forms.UnsafeNativeMethods.IMsoCompo nentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at PlainSight.Program.Main(String[] args)
Please tell me I'm just one of the small precentage people that are having this problem, and theres a patch to fix this coming soon T_T ?
So, after the update yesterday, I was quite excited when I say in the update news there was a fix for intel cards.
So I downloaded the update, and started the tutorial and I was ♥♥♥♥ing tripping balls over the colours. But anywayz, when it came to fighting the dummies, and I locked on, and clicked, the game crashed. I get this errorlog...
System.InvalidOperationException: An unexpected error has occurred.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Ra wDrawUserPrimitives(PrimitiveType primitiveType, Int32 primitiveCount, Void* vertexData, Int32 vertexStride)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dr awUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount)
at PlainSight.GameplayScreen.DrawLaser(Vector3 playerPosition, Vector3 targetPosition)
at PlainSight.GameplayScreen.DrawLaser(Byte playerID, Byte targetID)
at PlainSight.GameplayScreen.DrawTargetLines()
at PlainSight.GameplayScreen.Draw3D()
at BeatEngine.ScreenSystem.ScreenManager.Draw(GameTim e gameTime)
at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
at PlainSight.PlainSight.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.Applicatio nIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.Sys tem.Windows.Forms.UnsafeNativeMethods.IMsoComponen t.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager. System.Windows.Forms.UnsafeNativeMethods.IMsoCompo nentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at PlainSight.Program.Main(String[] args)
Please tell me I'm just one of the small precentage people that are having this problem, and theres a patch to fix this coming soon T_T ?