EEs
04-30-2010, 06:38 AM
Not really a major problem, but it looks stupid.
http://img202.imageshack.us/gal.php?g=2222gv.jpg
http://img217.imageshack.us/i/000kf.jpg/
possible not a bug, but missing texture (lazy mappers)
http://img594.imageshack.us/i/103teotihuacan0003.jpg/
ps
How do I save the screenshots in jpg? I don't have any tga viewers, except for Quick Time, which sux IMO (Takes too long to view the next image).
pps
the Zumb'ul's corpse doesn't disappear.
A bigger problem:
When using flamethrower on a Zorg, it works perfectly. 1 ammo and they will be stuck in the hurt-animation and die.
But this was not the case for the beheaded monsters. They only got this hurt-animation once.
"well this isn't a big problem"
It makes fighting kamikazes with flamer too easy.
http://img202.imageshack.us/gal.php?g=2222gv.jpg
http://img217.imageshack.us/i/000kf.jpg/
possible not a bug, but missing texture (lazy mappers)
http://img594.imageshack.us/i/103teotihuacan0003.jpg/
ps
How do I save the screenshots in jpg? I don't have any tga viewers, except for Quick Time, which sux IMO (Takes too long to view the next image).
pps
the Zumb'ul's corpse doesn't disappear.
A bigger problem:
When using flamethrower on a Zorg, it works perfectly. 1 ammo and they will be stuck in the hurt-animation and die.
But this was not the case for the beheaded monsters. They only got this hurt-animation once.
"well this isn't a big problem"
It makes fighting kamikazes with flamer too easy.