View Full Version : pls rate this game
etherealwolf
04-30-2010, 05:16 PM
I looked on Gamerankings and there are no reviews for it, so I was wondering what the players thought of it.
milkweg
04-30-2010, 07:58 PM
Which one? If you go to Totem games they have links to some reviews. Here's one review of High Seas and one for Civil War.
http://www.simhq.com/_naval/naval_032a.html
http://www.simhq.com/_naval/naval_027a.html
I only have Civil War and considering it is only $8.99 I would rate it a decent TB casual tactical game but if it cost more the score would go down. 8/10
dziban303
04-30-2010, 10:02 PM
I rate these games 0/10. I've played the demos for Civil War, High Seas and Schleswig War 1864. They're all incredibly boring. You'd have more fun watching paint dry, and that's not an exaggeration by any means.
The battles are excruciatingly slow. There isn't much for the player to do besides steer. They have exactly one sound sample for all the cannon. The graphics are an utter joke. The UI is clunky at best. If this were a class project for first-year programming students, it'd get a C-. "Ironclads: My First DX9 Game".
I'm a naval warfare enthusiast, Civil War buff, and I like simulation games. So I had high hopes for these titles. But seriously, "John Deere: American Farmer" is like hot sex with twins compared to the Ironclad series. If you've never played another video game in your life, live/drink/breathe ironclad warfare, and are blind deaf and dumb, then you might get twenty minutes of enjoyment out of this...which isn't even a full battle.
Is it any surprise that the developer's website is down?
Don't waste your time, money or sanity.
milkweg
05-01-2010, 12:44 AM
You can speed up the game if you find it too slow. Ship battles back then were slow affairs. I would like to see some more options added, like damage control but the basis of the Civil War game is good and somewhat accurate. Wargamers love these kind of games and prefer slower paced games.
mandellorian
05-01-2010, 03:18 PM
This is a very poor game even for the price i honestly can`t give it more than a 4/10 and thats speaking as an acw and naval strategy fan its just too basic with some seriously irritating bugs.
Herodotus07
05-03-2010, 03:07 PM
I played the demos, and I have to say I was frustrated and underwhelmed (after having played many Naval warfare games over the years). Better off going with "Jutland" from Storm Eagle...the only catch is the price.
totemgam
05-12-2010, 10:04 PM
Want to choose the strongest combination of cards in chess? Or to discuss off-road characteristics of a Formula 1 car? Are you bored in the historical war game? Oh why the ships do not fly to smithereens in a nuclear explosion ... Oh, why not Hollywood visual effects ...
Probably because Ironclads is a game completely different genre - naval combat simulator.
1. The battles are excruciatingly slow.
Let's look at the duration of the most important battles in 1860. Battle of Hampton roads lasted for two days. However, only one turn at the CSS Virginia took 35 minutes. For the capture of New Orleans took two days. Battle of Mobile began at 6.30 am and ended at about 11.00. Battle of Lissa lasted for 6 hours.
We are not forcing the player to play continuously for two days, however, agree that the battle was very unhurried. The average time of one battle in this game 1 hour 30 minutes. At the same time, you can speed up twice.
2. There isn't much for the player to do besides steer.
Having even a small analysis of the practice of ships and battles battleships period concludes by. The captain managed to only speed and direction sovego ship. The commander's fleet capacity was even lower. Most ships were built of wood and had no watertight bulkheads. Pumps pumped the water from all compartments evenly and it was impossible to align the tilt or trim of the ship. The only measure of the damage control has been repairing holes below the waterline. No further instructions from the captain for the repair team was not required. Everyone knew in advance where and what to do.
3. You cannot control individual ships or pick out targets you want them to concentrate fire on.
Tragically technical capabilities and artillery during the Civil War did not allow to implement a unified system of fire control. I will say even more. Only after the Russian-Japanese War of 1905, this theory has been developed and practically implemented. Prior to this, each artellerist picking the nearest or most convenient for him target. Coordinate a few ships to fire at one target was impossible. There was no means of communication, and the angles attack ships with onboard guns were too small. Let me remind you that guns in the towers monitorv reloading for about 5 minutes. What really there fire control.
In the game you can stop fire. Then bring warship or the entire column to the selected target and allow the volley. Thus, the column passed by one ship will only shoot at him.
4. You'd figure ramming a sloop amidships with an ironclad going 12 knots would inflict at least *some* damage on the enemy vessel--but no, that'd make, ya know, sense. Instead, the enemy ship will be unharmed, your ironclad will take 20% damage...
Maybe the player was not careful. In our game rules battering ram separately described in the manual. These rules are based on two important principles - the speed and mass of the ship with a special ram and the angle of attack. Ships without a ram can not cause damage or break the board. Monitors immune to ram because of very thick wooden boards lining under the armor. Ramming ship can not get damage from his attack on target.
Let's summarize. It turns out that boring for some players is not the game itself, and the historical period and the realities of naval battles 1860. It's really not the most dynamic and colorful battle, but we honestly tried to show them such as it was in reality. I do not want to invoke the authority of our historical consultants from the U.S. or lead a long list of books that we have carefully studied. I will not explain the difficulty in finding archival drawings of ships, I'll just give links to other opinions about our game. Let everyone decide for himself and be more friendly to each other.
http://www.subsim.com/radioroom/showthread.php?t=143313 Rating 93%
http://www.outofeight.info/2008/10/ironclads-american-civil-war-review.html Rating 62%
http://www.gamesquad.com/node/110 Rating 100%
http://totemgames.ru/PC4War41_Ironclads_High_Seas.pdf Rating 80%
http://www.armchairgeneral.com/ironclads-high-seas-pc-game-review.htm Rating 85%
http://www.armchairgeneral.com/ironclads-high-seas-pc-game-review.htm
http://wargamer.com/article/2782/ironclads-high-seas Rating 100% ( Award for Excellence )
Average rating = 86%
P.S.
I apologize for possible mistakes. I only teach English, but in our small team of three people I generally only one who can understand English.
Maxim Ferapontov
Totem Team
Herodotus07
05-12-2010, 11:06 PM
@Totemgam
I consider "Harpoon 3 - ANW" a naval combat simulator, not "Ironclads" nor any other naval simulator. There is a fine line between a simulator and a game, yet many Devs and Pubs have over the years merged the two to make a product that appeals to both hardcore and casual gamers.
I'm afraid the "Ironclads" seres just does not neatly fit into either category and doesn't bridge the divide easily. I have read the reviews you have listed, as I am member of several of those communities. However in the Forums, where Sim enthusiats "thrash" things out the feelings represented don't always reflect the mood of the members compared to the review.
Bottom line: I have to enjoy myself in a Simulator, have some reason to keep coming back to it. I would really like to enjoy "Ironclads", but the ultra slow pace and limited ship control makes it difficult. You are proud of your product, and have every right to be, but as gamers we have the right to express the "enjoyment" value. I'm afraid, at least for me, it's just not here.
Maybe I'll give the "High Seaa" demo another go, as I love Naval Simulators.
Appreciate your "dropping in" Maxim (I didn't realise there were only three of you - I'll definitely give it another shot and perhaps buy it, if only to help fund your future endeavours).
totemgam
05-12-2010, 11:25 PM
Three people were doing these games. That is, our team consists of three developers. I think that's obvious.
I understand and respect your opinion. I have not defended our game (the game does not need), and those players who like our game. Many of them have bought all three and wait for the next one. I do not impose their views. Buy only those games that you like.
sgtmajwideman
07-31-2011, 09:18 AM
I would rate this for myself I could Play the )*%&^&*( thing. I cant even get a response from tech support on launching issues. Ive tried 3 time in a month to contact support. I have windows 7 32 bit any suggestions besides uninstalling the program/
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