XaleoO
05-11-2010, 03:44 PM
Hey there,
I think i'm one the few mapper on the CS:S (orange box) beta. The point is that custom maps is kind of basic of CS.
I guess you have this in your head, but making a map takes from 150 to 600 hours.
I quickly tested de_vegas_css directly on this new CS:S. Of course, it fails and crashed, but I wanted to be sure.
So, here is the questions :
- Is there a *simple* method to *simply* convert a map ?
- Is decompiling process 100% efficient ?
- Does the VTF need to be reconverted ?
- Does the map models needs to be re-converted ?
oh btw, I see my Source SDK just updated, and I've got :
- Source engine 2006 (HL, CSS, etc..)
- Source engine 2007 (EP2)
- Source engine 2009 (TF2, Portal, DodS... and EP2...again ?!?)
I think i'm one the few mapper on the CS:S (orange box) beta. The point is that custom maps is kind of basic of CS.
I guess you have this in your head, but making a map takes from 150 to 600 hours.
I quickly tested de_vegas_css directly on this new CS:S. Of course, it fails and crashed, but I wanted to be sure.
So, here is the questions :
- Is there a *simple* method to *simply* convert a map ?
- Is decompiling process 100% efficient ?
- Does the VTF need to be reconverted ?
- Does the map models needs to be re-converted ?
oh btw, I see my Source SDK just updated, and I've got :
- Source engine 2006 (HL, CSS, etc..)
- Source engine 2007 (EP2)
- Source engine 2009 (TF2, Portal, DodS... and EP2...again ?!?)