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View Full Version : Global Agenda 1.3 Item system observation


Lurak
05-14-2010, 04:56 PM
in 1.3 Gear will be obtained from drops and from buying them, with credits or tokens, tokens giving higher quality gear. You can get drops from both pvp and pve. In pvp you can get all types of quality loot, in pve you have to play the harder types to get top quality.

Gear can have 1 random modifier that fits it (i.e. you wont have a Sniper rifle with +% healing) per quality. Uncommon(green) gets 1, rare(blue) gets 2, Epic(purple) gets 3.

Then you can apply a crafted mod, which also comes in 3 qualitys to a device/armor, I do not know if you can apply a higher quality mod to a lower quality base item if not.

DEVICES_________________Base Mod________Crafted Mod
[d]Damage_______________+4%_____________+3% to +9%
[h]Healing________________+4%_____________+3% to +9%
[p]Power cost_____________-5%_____________-2% to -6%
[c]Cooldown______________-2%_____________-2% to -6%
[v]Pet Health_____________+4%_____________+3% to +9%
[n]Deployable HP__________+4%_____________+3% to 9%
[r]Range*________________+5%/10%/20%
[q]Effective Range_________+10%
[t]Duration**______________+5%/+10%
[x]AoE radius***___________+5%/10%
[s]Shields(assault)_________+4%
[m]Moral Requirement_______-1%

ARMORS__________________Base Mod________Crafted Mod
[r]Ranged Resist____________+.5%___________+.5% to +1.5%
[b]AoE Resist______________+.5%____________+.5% to +1.5%
[m]Melee Resist____________+.5%____________+.5% to +1.5%
[n]Health bonus____________+.5%____________+.5% to +1.5%


*Ranged slot seems to get 20%, Specialty seems to get 10%, turrets get 5%
** I saw regeneration only got 5% per [t], possibly applys to all HoTs
*** AoE radius seems to be 10% on offensive AoEs, 5% on defensive/buff AoE(medic waves/grenade, robotic stations)


So for example, you might get a Epic Ballista Sniper rifle [rpq] then you can put a epic damage mod on it, and it would have +20% range, -5% power cost, +10% effective range, and +9% damage.

OR you could find one that had [ddd] then put a ranged damage mod on it for +21% damage total, which is what you could have had max before this change on current live version with all 7 epic weapon upgrades.


Hope this helps at least one person :D
also i don't know how to make a better table, so i did what i could.

Crafted mods have more letters per quality, a green damage mod is [d], a blue damage mod is [dd] a purple one is [ddd].

UltimateGrr
05-14-2010, 09:10 PM
awsome list. Couldn't find anything like this on the dev forums.

Cristari
05-15-2010, 05:13 PM
I was under the impression you could add 2 mods to a device the only thing you cant do is put the same mod on twice as the second will cancel the first.

From what I have seen (only Green), my crafting never got anywhere near enough to do anything higher, I was able to attach 2 mods to a weapon with Damage on it.

I.E. Item[d] became Item[drd] I then tried to put another damage mod on it and it became Item[dr] cancelling the damage mod I initially put on but was able to take another mod after that.

Lurak
05-15-2010, 07:59 PM
I just got on to test what you said Cristari(i think i understand), and im not seeing that kind of results.

I took my Raven SMG [qdd] and put a crafted damage mod on it to make it [qddd], and then tried to put a power mod on it and it replaced the first mod
and became [qddp]. I cant seem to get 2 crafted mods on anything at the same time.

Cristari
05-16-2010, 03:17 PM
I just got on to test what you said Cristari(i think i understand), and im not seeing that kind of results.

I took my Raven SMG [qdd] and put a crafted damage mod on it to make it [qddd], and then tried to put a power mod on it and it replaced the first mod
and became [qddp]. I cant seem to get 2 crafted mods on anything at the same time.

Yeah your right.

I came back to change what I said. You can in fact only add 1 mod on to the weapons and devices I must have gotten confused with some of the stuff I was testing out.

Still haven't been able to get to add Rare or Epic mods to anything yet there hasn't been enough support from HiRez to allow it nor is there enough time to level up crafting to the required levels.

Shame really as adding a Epic Survival Mod to my Vandal would/could have returned some nice information and I've certainly not had the opportunity to test any other class through a lack of Mercenary and Conquest tokens.

Shame I tried out Robo for the Vandal when I play Assault on the Live Server! :(