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anthino
05-15-2010, 09:50 AM
Im Putting a thread up for us who have The "Civ IV Colonization Quits Unexpectedly" Error. We are looking for a fix. Anyone who knows how to get this working please let us know.

For the Record Civ IV, Beyond the Sword, and Warlords Will run and launch just fine. This is a problem with Colonization only.

Error Message (http://www.churchorganworks.com/images/josh/col_error.jpg) System Stats (http://www.churchorganworks.com/images/josh/Sys_stat.jpg)

uphc
05-15-2010, 06:20 PM
Having the same issue, also running 10.5.8.

boardere73
05-16-2010, 08:56 AM
If the issue happens on launch, then I have the same one.

anthino
05-16-2010, 09:01 AM
If the issue happens on launch, then I have the same one.

yes. Its a launch problem.

boardere73
05-16-2010, 09:18 AM
Yeah same exact problem then, wish we could get some help.

apfelkraft
05-16-2010, 01:22 PM
what about a response or reaction from the the steam support???????

stevebr
05-16-2010, 02:16 PM
Also happening to me. Just tried removing game data and reinstalling. Same thing. Relevant console message here:

5/16/10 16:09:59 com.apple.launchd[495] ([0x0-0x25b25b].com.aspyr.colonization[6540]) Exited abnormally: Segmentation fault

Identical (except for time and process ids :) ) lines from previous attempts.

System is MacPro3,1; OS X 10.5.8; NVIDIA GeForce 8800 GT.

FuzzyPuffin
05-16-2010, 02:25 PM
Looks like a leopard problem. It's working fine on SL for me.

Tarris
05-16-2010, 02:53 PM
It happens on me too. 10.6.3 Snow Leopard

MartijnF
05-16-2010, 05:10 PM
Also a Leopard (10.5.8) user here with Colonization crashing upon launch.

Faltru
05-16-2010, 09:40 PM
Yeah, I am also having this problem on Leopard. I really hope that this problem is acknowledged sooner than later.

Bursar
05-17-2010, 01:10 PM
I have similar symptoms but a different message (assuming i'm looking in the right place). This is on Leopard.

Date/Time: 2010-05-17 20:10:11.987 +0100
OS Version: Mac OS X 10.5.8 (9L31a)
Report Version: 6
Anonymous UUID: 27FC2DBB-A46F-4F6F-B8D2-4E000D9A94DC

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000e800101c
Crashed Thread: 0

and then a big thread and memory dump.

TheRealYellow
05-18-2010, 11:32 AM
Same problem here.. Mac OS X Server 10.5.8.

Thread 0 Crashed:
0 libSystem.B.dylib 0x96106abf NSVersionOfLinkTimeLibrary + 55
1 com.apple.CoreFoundation 0x91113a2f _CFExecutableLinkedOnOrAfter + 159
2 com.apple.CoreFoundation 0x910b79bd __CFInitialize + 1629
3 dyld 0x8fe15b42 ImageLoaderMachO::doInitialization(ImageLoader::Li nkContext const&) + 162
4 dyld 0x8fe0e7e3 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 307
5 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
6 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
7 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
8 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
9 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
10 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
11 dyld 0x8fe0e8c9 ImageLoader::runInitializers(ImageLoader::LinkCont ext const&) + 57
12 dyld 0x8fe040e9 dyld::initializeMainExecutable() + 121
13 dyld 0x8fe07bcf dyld::_main(mach_header const*, unsigned long, int, char const**, char const**, char const**) + 3087
14 dyld 0x8fe01872 dyldbootstrap::start(mach_header const*, int, char const**, long) + 818
15 dyld 0x8fe01037 _dyld_start + 39


Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x0e2404c7 ebx: 0x96106a93 ecx: 0x00000000 edx: 0xebe44589
edi: 0x00000001 esi: 0xe800101c ebp: 0xbfffd538 esp: 0xbfffd510
ss: 0x0000001f efl: 0x00010217 eip: 0x96106abf cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0xe800101c

Binary Images:
0x1ce0 - 0x11f5feb +com.aspyr.colonization 3.17 (93634) (93634) <cfa94a836a122089c03bdeb2458664ea> /Users/yellow/Documents/Steam Content/common/sid meiers civilization iv colonization/Colonization.app/Contents/MacOS/Colonization
0x21c0000 - 0x21d4feb +gameoverlayrenderer.dylib ??? (???) <608d4910f2b629b91be6488135de1a7a> /Applications/Steam.app/Contents/MacOS/osx32/gameoverlayrenderer.dylib
0x21dd000 - 0x21ddffd libmx.A.dylib ??? (???) /usr/lib/libmx.A.dylib
0x21e1000 - 0x2285fe3 org.python.python 2.3.5 a (2.3.5 a) <be828bed7958568051a4764b2a0218cd> /System/Library/Frameworks/Python.framework/Versions/2.3/Python
0x22c6000 - 0x22e9fed com.apple.audio.OpenAL 1.2 (1.2) <d2b9567e2f3e44ef025556bffbb1aeb9> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0x8fe00000 - 0x8fe2db43 dyld 97.1 (???) <458eed38a009e5658a79579e7bc26603> /usr/lib/dyld
0x9003e000 - 0x90186ff7 com.apple.ImageIO.framework 2.0.7 (2.0.7) <cf45179ee2de2d46a6ced2ed147a454c> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x90193000 - 0x9019bfff com.apple.DiskArbitration 2.2.1 (2.2.1) <ba64dd6ada417b5e7be736957f380bca> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x9019c000 - 0x901b8ff3 libPng.dylib ??? (???) <df60749fd50bcfa0da5b4cac899e09df> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x901b9000 - 0x901bdfff libGIF.dylib ??? (???) <e7d550bda10018f52e61bb499dcf445f> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x9021f000 - 0x90261fef com.apple.NavigationServices 3.5.2 (163) <7f4f1766414a511bf5bc68920ac85a88> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x90262000 - 0x90262ffd com.apple.Accelerate 1.4.2 (Accelerate 1.4.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x90263000 - 0x90344ff7 libxml2.2.dylib ??? (???) <b3bc0b280c36aa17ac477b4da56cd038> /usr/lib/libxml2.2.dylib
0x9037f000 - 0x906aaff6 com.apple.QuickTime 7.6.6 (1674) <3ebc05dcaf5857bc3d33a04ebabf5c1a> /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x906ab000 - 0x906affff libmathCommon.A.dylib ??? (???) /usr/lib/system/libmathCommon.A.dylib
0x906cf000 - 0x90759fe3 com.apple.DesktopServices 1.4.8 (1.4.8) <a6edef2d49ffdee3b01010b7e6edac1f> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0x90861000 - 0x90f01feb com.apple.CoreGraphics 1.409.5 (???) <a40644ccdbdc76e3a0ab4d468b2f9bdd> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics

lucyfe5
05-18-2010, 12:48 PM
Same here. I'm running Leopard 10.5.8 as well.

boardere73
05-20-2010, 04:27 PM
Wish we could get some kind of response here...

Faltru
05-20-2010, 04:40 PM
I submitted a support ticket. I suggest you all do the same so as to keep tabs on the problem.

eviltimmeh14
05-21-2010, 10:54 AM
I just got steam for the first time (never bothered with it in the past even when I used to use a PC), and this was the first game I bought.
It's extremely annoying and there's terrible service on the support end, I submitted a ticket 2 days ago and still no response.

Anyone know if we can get a refund?

FuzzyPuffin
05-21-2010, 10:59 AM
You guys might have better luck with Aspyr support. They can at least tell you if the problem lies with Steam or the game.

eviltimmeh14
05-21-2010, 11:16 AM
Submitted a support ticket to Aspyr support. I don't see how it could be an issue with the game itself though as it works fine if you purchase the CD or via a digital download from another source.
Given that it's a Friday, I doubt we'll get any further info from Aspyr or Steam until next week so looks like it's gonna be a dull weekend of playing civilization IV for the zillionth time.

giesse
05-21-2010, 12:49 PM
I did submit a support ticket with Steam earlier this week, their response was to contact Aspyr. I did but no answer yet. The first one to get some answer should post here... :)

eviltimmeh14
05-21-2010, 12:52 PM
Great that means steam won't cough up for refunds if things go ♥♥♥♥ up on this one.

anthino
05-21-2010, 01:53 PM
I want to remind everyone here that altho you buy the game thru steam they are just a store like any other store. To get this fixed we need aspyr to fix the issue as the mac version is there responsibility. If we are lucky Valve will be able to get there attention. Only thru cooperation from both valve and there costumers are we going to see a fix. I have been hunting more online about these issues and from what I have been finding aspyr Isn't planning on fixing any further issues with CIV IV problems. I find this extremely disappointing and I think we need to keep support tickets going to aspyr to repair the problem. I think you know this means war.

MartijnF
05-21-2010, 01:54 PM
I did submit a support ticket with Steam earlier this week, their response was to contact Aspyr. I did but no answer yet. The first one to get some answer should post here... :)

I contacted Aspyr about this problem about a week ago. I just got a reply to my support ticket over there:

Hello,

Thank you for contacting Aspyr Technical Support!

The Steam version is supported by 2K Games and Steam. Please contact their support teams for further assistance.

Feel free to contact us with any further issues or concerns.

Thank you,

Aspyr Technical Support

So basically Steam is sending us to Aspyr and they're sending us back to Steam.

Has anyone contacted 2K about this? Maybe they'll help.

I think this sort of response is utterly unacceptable. I paid good money for a game that fails to launch and nobody seems to be taking responsibility for it, let alone fix the problem :mad:

dpgirl
05-21-2010, 01:58 PM
instead of a "yeah me too " and a OS version... would be nice if people stated their machine specs, and software they have installed that runs all the time... there might be something in common between all the people.

Demolira
05-21-2010, 02:16 PM
In my experience looking at this, it's simply running 10.5.8 that causes the crash log like the one TheRealYellow posted.

Looking at it, it looks like it's not even getting to run Colonization at all, so I'd think the issue may be with the Steam version. Other distributions of the game don't seem to have that issue.

eviltimmeh14
05-21-2010, 03:14 PM
It's not about the OS, someone on the first page said they were running Snow Leopard. Besides, even if the OS were the issue, it's not our problem, 10.5.8 was clearly listed on the Colonization recommended specs on steam.

I don't think Aspyr can do anything about it, it seems to be 100% Steam, if you do some research you'll find that there was a similar problem with Civ IV in week or two after steam for mac was launched and steam subsequently fixed the issue because everyone made a massive deal about it.

On the other hand there aren't that many people playing colonization so they're more interested in releasing more games and making more money. I think we ought to get in contact with steam support and start asking for our money back cause that's the only way they'll ever solve this.

Here's my basic system config, if a few others could post theirs we might be able to narrow it down. (If you're having trouble finding it, when you get the error message hit 'report' and then open the system config tab)

Model: MacBook5,2, BootROM MB52.0088.B06, 2 processors, Intel Core 2 Duo, 2.13 GHz, 2 GB
Graphics: kHW_NVidiaGeForce9400MItem, NVIDIA GeForce 9400M, sppci_pci_device, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8E), Broadcom BCM43xx 1.0 (5.10.91.21)
Bluetooth: Version 2.1.9f10, 2 service, 1 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: TOSHIBA MK1653GSX, 149.05 GB
Serial ATA Device: MAT♥♥♥♥ADVD-R UJ867A
USB Device: Built-in iSight, (null) mA
USB Device: USB2.0 Hub, (null) mA
USB Device: C-Media USB Headphone Set, (null) mA
USB Device: USB-PS/2 Optical Mouse, (null) mA
USB Device: Apple Internal Keyboard / Trackpad, (null) mA
USB Device: IR Receiver, (null) mA
USB Device: BRCM2046 Hub, (null) mA
USB Device: Bluetooth USB Host Controller, (null) mA


Also regarding software that runs all the time:
- Skype
- iWork Numbers
- iTunes
- Firefox
If that helps :S

MartijnF
05-21-2010, 04:22 PM
Ah, it seems Steam is now looking into the problem: http://forums.steampowered.com/forums/showthread.php?t=1278123

It's good to know something is being done.

SPearson
05-21-2010, 05:39 PM
Just adding my name to the ranks here:

Running OSX 10.5.8 and Civ.: Col., quits unexpectedly - I've contacted Steam who told me to contact Aspyr who told me to contact Steam and 2K Games.

I've informed Steam of this as well as contacting 2k Games and will apparently have a response within 24 hours from 2K Games.I understand Steam didn't make the game, however as the ones who I purchased it off, they are legally responsible (in the UK) under the Sale of Goods Act (1979) to ensure it is fit for purpose.

Hopefully though a fix will be issued by the time 2K games replies but if not I'll post 2K's reply up when I get I get back from London on Sunday evening if they've replied by then.

I just hope Colonization is worth the wait :)

giesse
05-22-2010, 03:22 AM
I got the same answer from Aspyr. 2K Games does not seem to have Mac in the list of platforms in their support KB...

In any case I agree that it is Steam who got the money and should ensure what they are selling actually works (since this is not an isolated user having problems, but Colonization not working at all).

Re: Mac specs and programs, I did post all the details to both support tickets. I can post them here as well but I don't think that helps; it's an iMac 24" with a Core 2 Duo and nVidia 9400. I don't have any other programs running (this is actually a vanilla install of Leopard, with all the updates applied; I don't normally use OSX on this machine, so I don't have anything installed except Steam).

Doodleroo
05-22-2010, 09:23 AM
For what it is worth: I own the DVD version of Colonization and that one works just fine under both 10.5.8 and 10.6.3. So I'd guess this is more of a Steam bug than a bug in Colonization.

eviltimmeh14
05-22-2010, 11:29 AM
Okay, I went out and bought snow leopard, then reinstalled steam and colonization and it all works fine, so it's definitely a 10.5.8 specific problem

Faltru
05-22-2010, 10:34 PM
Okay, I went out and bought snow leopard, then reinstalled steam and colonization and it all works fine, so it's definitely a 10.5.8 specific problem

I will probably do the same. It is just annoying that we are being forced to spend another $30 just to play this game. :mad:

FuzzyPuffin
05-22-2010, 11:24 PM
I will probably do the same. It is just annoying that we are being forced to spend another $30 just to play this game. :mad:

While I agree that Civ shouldn't be broken on 10.5.8, the $29 is money well spent. It will serve you well if you are planning to play Portal or TF2, or anything OpenGL related, including Civ. Apple won't be updating their graphics drivers for Leopard, and they made a lot of optimizations in 10.6.3 and in the forthcoming .4 update.

Faltru
05-23-2010, 10:43 PM
While I agree that Civ shouldn't be broken on 10.5.8, the $29 is money well spent. It will serve you well if you are planning to play Portal or TF2, or anything OpenGL related, including Civ. Apple won't be updating their graphics drivers for Leopard, and they made a lot of optimizations in 10.6.3 and in the forthcoming .4 update.

Fair enough. I upgraded to Snow Leopard today and it all is running well.

dorstor
05-26-2010, 03:41 AM
i got response for my issue ticket to steam a few days ago; the problem is taken care of, update should come up on the http://store.steampowered.com/news/ section

orpsmorps
05-26-2010, 09:11 AM
Thanks for the info, dorstor.

anthino
05-26-2010, 03:15 PM
While I agree that Civ shouldn't be broken on 10.5.8, the $29 is money well spent. It will serve you well if you are planning to play Portal or TF2, or anything OpenGL related, including Civ. Apple won't be updating their graphics drivers for Leopard, and they made a lot of optimizations in 10.6.3 and in the forthcoming .4 update.

the issue here is I haven't upgraded to 10.6 because i have things that don't run on 10.6. games and the like. I also know there is compatibility issues with my final cut studio as I don't have the newest version or the money to upgrade final cut studio. The point here is they say its compatible with 10.5 and therefor they need to make it run on what they say it does. I shouldn't be expected to upgrade over these issues and neither should anyone else. if it says "System requirements 10.5" then thats what it should require End of Story.

unless you know how to get some older things working properly on 10.6 perfectly...... and I would be happy to upgrade. I want the 64 bit compatibility.... :(

Bursar
06-03-2010, 09:26 AM
Has anyone had any feedback on this? It's all gone quiet since the stickied post saying Valve were aware of the problem with 10.5.8.

giesse
06-03-2010, 02:56 PM
Yeah... I don't want to sound impatient but... it would be nice to get some ETA or some kind of update...

NSGod
06-03-2010, 03:30 PM
I have similar symptoms but a different message (assuming i'm looking in the right place). This is on Leopard.

Date/Time: 2010-05-17 20:10:11.987 +0100
OS Version: Mac OS X 10.5.8 (9L31a)
Report Version: 6
Anonymous UUID: 27FC2DBB-A46F-4F6F-B8D2-4E000D9A94DC

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000e800101c
Crashed Thread: 0

and then a big thread and memory dump.

Yes that big thread is exactly what we need to see ;=). Notice it says "Crashed Thread: 0". We need to see the stack trace for that thread to determine what's going on. Those Exception type and exception codes are so generic that they are virtually useless (it's the rest of the info that is most helpful).

NSGod
06-03-2010, 03:39 PM
Anyone having this problem, please post the crash log (as much as will fit). While it may seem like greek to most users, it can be incredibly helpful to those who know how to interpret them (like myself and Valve). Seeing them from different users will help determine if everyone who's saying "same crash problem here" is actually experiencing a crash from the same issues as the other users.

Also, for all of those having the issue, try disabling Steam in-game support for the game. (Who knows if the gameoverlayrenderer.dylib (/Applications/Steam.app/Contents/MacOS/osx32/gameoverlayrenderer.dylib) that Steam is forcing the game to load is causing issues).

Bursar
06-03-2010, 03:54 PM
OK, thanks for the response. I've tried it again. Same thing happens if I disable the Steam Overlay.

Process: Colonization [8571]
Path: /Users/mark/Documents/Steam Content/common/sid meiers civilization iv colonization/Colonization.app/Contents/MacOS/Colonization
Identifier: com.aspyr.colonization
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: launchd [62]

Interval Since Last Report: 411982 sec
Crashes Since Last Report: 5
Per-App Interval Since Last Report: 0 sec
Per-App Crashes Since Last Report: 4

Date/Time: 2010-06-03 22:56:01.872 +0100
OS Version: Mac OS X 10.5.8 (9L31a)
Report Version: 6
Anonymous UUID: 27FC2DBB-A46F-4F6F-B8D2-4E000D9A94DC

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000e800101c
Crashed Thread: 0

Thread 0 Crashed:
0 libSystem.B.dylib 0x93719abf NSVersionOfLinkTimeLibrary + 55
1 com.apple.CoreFoundation 0x97b82a2f _CFExecutableLinkedOnOrAfter + 159
2 com.apple.CoreFoundation 0x97b269bd __CFInitialize + 1629
3 dyld 0x8fe15b42 ImageLoaderMachO::doInitialization(ImageLoader::Li nkContext const&) + 162
4 dyld 0x8fe0e7e3 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 307
5 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
6 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
7 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
8 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
9 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
10 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
11 dyld 0x8fe0e8c9 ImageLoader::runInitializers(ImageLoader::LinkCont ext const&) + 57
12 dyld 0x8fe040e9 dyld::initializeMainExecutable() + 121
13 dyld 0x8fe07bcf dyld::_main(mach_header const*, unsigned long, int, char const**, char const**, char const**) + 3087
14 dyld 0x8fe01872 dyldbootstrap::start(mach_header const*, int, char const**, long) + 818
15 dyld 0x8fe01037 _dyld_start + 39

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x0e2404c7 ebx: 0x93719a93 ecx: 0x00000000 edx: 0xebe44589
edi: 0x00000001 esi: 0xe800101c ebp: 0xbfffd6a8 esp: 0xbfffd680
ss: 0x0000001f efl: 0x00010217 eip: 0x93719abf cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0xe800101c

Binary Images:
0x1ce0 - 0x11f5feb +com.aspyr.colonization 3.17 (93634) (93634) <cfa94a836a122089c03bdeb2458664ea> /Users/mark/Documents/Steam Content/common/sid meiers civilization iv colonization/Colonization.app/Contents/MacOS/Colonization
0x21c0000 - 0x21d4ffb +gameoverlayrenderer.dylib ??? (???) <788855f931d48ac912578629c980dd76> /Applications/Steam.app/Contents/MacOS/osx32/gameoverlayrenderer.dylib
0x21de000 - 0x21deffd libmx.A.dylib ??? (???) /usr/lib/libmx.A.dylib
0x21e2000 - 0x2286fe3 org.python.python 2.3.5 a (2.3.5 a) <ff97d79ebd0c19168251143a6b621dc4> /System/Library/Frameworks/Python.framework/Versions/2.3/Python
0x22c7000 - 0x22eafed com.apple.audio.OpenAL 1.2 (1.2) <baca86fce3349caf23f6252da610c081> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0x8fe00000 - 0x8fe2db43 dyld 97.1 (???) <458eed38a009e5658a79579e7bc26603> /usr/lib/dyld
0x90052000 - 0x90094fef com.apple.NavigationServices 3.5.2 (163) <72cdc9d21f6690837870923e7b8ca358> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x90095000 - 0x900a2fe7 com.apple.opengl 1.5.10 (1.5.10) <5a2813f80c9441170cc1ab8a3dac5038> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x900a3000 - 0x900a5ff5 libRadiance.dylib ??? (???) <3561a7a6405223a1737f41352f1fd8c8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x900a6000 - 0x900a6ff8 com.apple.ApplicationServices 34 (34) <ee7bdf593da050bb30c7a1fc446eb8a6> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x9014c000 - 0x901f3fec com.apple.CFNetwork 438.14 (438.14) <5f9ee0430b5f6319f18d9b23e777e0d2> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x901f4000 - 0x90233fef libTIFF.dylib ??? (???) <cd2e392973a1fa35f23a0f37f55c579c> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x90253000 - 0x9031aff2 com.apple.vImage 3.0 (3.0) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x9031b000 - 0x903a5fe3 com.apple.DesktopServices 1.4.8 (1.4.8) <a6edef2d49ffdee3b01010b7e6edac1f> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
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0x94b66000 - 0x94f24fea libLAPACK.dylib ??? (???) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
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0x960e5000 - 0x96142ffb libstdc++.6.dylib ??? (???) <f75e5133d72769de5ce6c06153fc65f6> /usr/lib/libstdc++.6.dylib
0x96143000 - 0x9614afe9 libgcc_s.1.dylib ??? (???) <e280ddf3f5fb3049e674edcb109f389a> /usr/lib/libgcc_s.1.dylib
0x9618c000 - 0x961b7fe7 libauto.dylib ??? (???) <2e44c523b851e8e25f05d13a48070a58> /usr/lib/libauto.dylib
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0x96c22000 - 0x96c9ffef libvMisc.dylib ??? (???) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
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0x97133000 - 0x9714fff3 libPng.dylib ??? (???) <df60749fd50bcfa0da5b4cac899e09df> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
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0x97ab2000 - 0x97be5fe7 com.apple.CoreFoundation 6.5.7 (476.19) <a332c8f45529ee26d2e9c36d0c723bad> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0xfffe8000 - 0xfffebfff libobjc.A.dylib ??? (???) /usr/lib/libobjc.A.dylib
0xffff0000 - 0xffff1780 libSystem.B.dylib ??? (???) /usr/lib/libSystem.B.dylib

giesse
06-06-2010, 12:31 PM
Ok, with in-game support disabled as well: (note, I already sent this to Support the first time I got the problem)

Process: Colonization [223]
Path: /Volumes/Mac Games/Steam Content/common/sid meiers civilization iv colonization/Colonization.app/Contents/MacOS/Colonization
Identifier: com.aspyr.colonization
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: launchd [67]

Interval Since Last Report: 45480 sec
Crashes Since Last Report: 6
Per-App Interval Since Last Report: 0 sec
Per-App Crashes Since Last Report: 3

Date/Time: 2010-06-06 20:29:31.137 +0200
OS Version: Mac OS X 10.5.8 (9L31a)
Report Version: 6
Anonymous UUID: DA05B638-D781-4F5B-BFE5-920566586E84

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000e800101c
Crashed Thread: 0

Thread 0 Crashed:
0 libSystem.B.dylib 0x968efabf NSVersionOfLinkTimeLibrary + 55
1 com.apple.CoreFoundation 0x9318ca2f _CFExecutableLinkedOnOrAfter + 159
2 com.apple.CoreFoundation 0x931309bd __CFInitialize + 1629
3 dyld 0x8fe15b42 ImageLoaderMachO::doInitialization(ImageLoader::Li nkContext const&) + 162
4 dyld 0x8fe0e7e3 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 307
5 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
6 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
7 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
8 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
9 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
10 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
11 dyld 0x8fe0e8c9 ImageLoader::runInitializers(ImageLoader::LinkCont ext const&) + 57
12 dyld 0x8fe04102 dyld::initializeMainExecutable() + 146
13 dyld 0x8fe07bcf dyld::_main(mach_header const*, unsigned long, int, char const**, char const**, char const**) + 3087
14 dyld 0x8fe01872 dyldbootstrap::start(mach_header const*, int, char const**, long) + 818
15 dyld 0x8fe01037 _dyld_start + 39

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x0e2404c7 ebx: 0x968efa93 ecx: 0x00000000 edx: 0xebe44589
edi: 0x00000001 esi: 0xe800101c ebp: 0xbfffd758 esp: 0xbfffd730
ss: 0x0000001f efl: 0x00010217 eip: 0x968efabf cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0xe800101c

Binary Images:
0x1ce0 - 0x11f5feb +com.aspyr.colonization 3.17 (93634) (93634) <cfa94a836a122089c03bdeb2458664ea> /Volumes/Mac Games/Steam Content/common/sid meiers civilization iv colonization/Colonization.app/Contents/MacOS/Colonization
0x21c0000 - 0x21c0ffd libmx.A.dylib ??? (???) /usr/lib/libmx.A.dylib
0x21c4000 - 0x2268fe3 org.python.python 2.3.5 a (2.3.5 a) <ff97d79ebd0c19168251143a6b621dc4> /System/Library/Frameworks/Python.framework/Versions/2.3/Python
0x22a9000 - 0x22ccfed com.apple.audio.OpenAL 1.2 (1.2) <baca86fce3349caf23f6252da610c081> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0x8fe00000 - 0x8fe2db43 dyld 97.1 (???) <458eed38a009e5658a79579e7bc26603> /usr/lib/dyld
0x90003000 - 0x90155ff3 com.apple.audio.toolbox.AudioToolbox 1.5.3 (1.5.3) /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x90955000 - 0x909d2fef libvMisc.dylib ??? (???) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x909f2000 - 0x90a85fff com.apple.ink.framework 101.3 (86) <d4c85b5cafa8027fff042b84a8be71dc> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x90a89000 - 0x90a8efff com.apple.CommonPanels 1.2.4 (85) <c135f02edd6b2e2864311e0b9d08a98d> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x90a8f000 - 0x90a8fffa com.apple.CoreServices 32 (32) <373d6a888f9204641f313bc6070ae065> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
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0x90b9a000 - 0x90bd9fef libTIFF.dylib ??? (???) <cd2e392973a1fa35f23a0f37f55c579c> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x90bda000 - 0x90c03fff libcups.2.dylib ??? (???) <56606d10ebe7748522786218d3954586> /usr/lib/libcups.2.dylib
0x90c04000 - 0x90c0cfff com.apple.DiskArbitration 2.2.1 (2.2.1) <ba64dd6ada417b5e7be736957f380bca> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x90c4e000 - 0x90c64fff com.apple.DictionaryServices 1.0.0 (1.0.0) <7d20b8d1fb238c3e71d0fa6fda18c4f7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices
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0xffff0000 - 0xffff1780 libSystem.B.dylib ??? (???) /usr/lib/libSystem.B.dylib

MartijnF
06-11-2010, 03:29 PM
Anyone having this problem, please post the crash log (as much as will fit). While it may seem like greek to most users, it can be incredibly helpful to those who know how to interpret them (like myself and Valve). Seeing them from different users will help determine if everyone who's saying "same crash problem here" is actually experiencing a crash from the same issues as the other users.

Process: Colonization [26873]
Path: /Users/martijn/Documents/Steam Content/common/sid meiers civilization iv colonization/Colonization.app/Contents/MacOS/Colonization
Identifier: com.aspyr.colonization
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: launchd [76]

Interval Since Last Report: 544845 sec
Crashes Since Last Report: 38
Per-App Interval Since Last Report: 0 sec
Per-App Crashes Since Last Report: 4

Date/Time: 2010-06-11 23:28:26.482 +0200
OS Version: Mac OS X 10.5.8 (9L30)
Report Version: 6
Anonymous UUID: 4DDD5B7E-943A-453C-B73E-0CFDBBD8938D

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000e800101c
Crashed Thread: 0

Thread 0 Crashed:
0 libSystem.B.dylib 0x9553eabf NSVersionOfLinkTimeLibrary + 55
1 com.apple.CoreFoundation 0x94579a2f _CFExecutableLinkedOnOrAfter + 159
2 com.apple.CoreFoundation 0x9451d9bd __CFInitialize + 1629
3 dyld 0x8fe15b42 ImageLoaderMachO::doInitialization(ImageLoader::Li nkContext const&) + 162
4 dyld 0x8fe0e7e3 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 307
5 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
6 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
7 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
8 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
9 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
10 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader:: LinkContext const&, unsigned int) + 197
11 dyld 0x8fe0e8c9 ImageLoader::runInitializers(ImageLoader::LinkCont ext const&) + 57
12 dyld 0x8fe04102 dyld::initializeMainExecutable() + 146
13 dyld 0x8fe07bcf dyld::_main(mach_header const*, unsigned long, int, char const**, char const**, char const**) + 3087
14 dyld 0x8fe01872 dyldbootstrap::start(mach_header const*, int, char const**, long) + 818
15 dyld 0x8fe01037 _dyld_start + 39

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x0e2404c7 ebx: 0x9553ea93 ecx: 0x00000000 edx: 0xebe44589
edi: 0x00000001 esi: 0xe800101c ebp: 0xbfffd758 esp: 0xbfffd730
ss: 0x0000001f efl: 0x00010217 eip: 0x9553eabf cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0xe800101c

Binary Images:
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0x21c0000 - 0x21c0ffd libmx.A.dylib ??? (???) /usr/lib/libmx.A.dylib
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MartijnF
06-18-2010, 12:59 PM
I've just redownloaded the game and can confirm that it works this time on my OS X 10.5.8 system :) Thanks to everyone involved!